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Adriana Tapus

Publications and source records attributed to Adriana Tapus.

8 recordsLinked to original sources

Frugal Collective Perception: Context-Aware Adaptive Reporting for Safety-Critical C-ITS

Ensuring safety and scalability in Collective Perception Service (CPS) remains a key challenge for Cooperative Intelligent Transport Systems (C-ITS). Conventional CPS enhances perception by broadcasting Collective Perception Messages (CPMs). However, its reliance on transmitting a potentially large volume of context-irrelevant information at high frequency leads to network congestion, processing delays, and poor scalability. We propose a Context-Aware Adaptive Filter that dynamically adjusts CPM content and transmission frequency based on contextual relevance and situational criticality. By prioritizing safety-critical objects and interactions, the proposed approach prevents information overload while preserving timely updates for decision-making. An end-to-end SUMO--Artery simulation evaluates safety, decision-making efficiency, and communication cost under different computational capacity tiers and transmission rates. Results show that the proposed adaptive filtering mechanism achieves safety performance comparable to conventional CPMs transmitted at the maximum allowed frequency (10~Hz), while reducing communication volume by over 93\% and preventing queue saturation. This demonstrates that context-aware adaptivity enables CPS to remain both scalable and safety-compliant across heterogeneous computing platforms.

cs.NI↗

Remote Surfaces at Your Fingertips: Electrovibration-Based Tactile Feedback for Robot Teleoperation via Touchscreen Interfaces

Enabling operators to perceive and interact with remote environments naturally is a fundamental challenge in robotic teleoperation. This is especially critical in tasks involving physical interaction, where real-time haptic awareness improves operational safety and effectiveness. Existing kinesthetic haptic feedback methods suffer from instability during rigid surface contacts and remain sensitive to communication delays, while visual cue-based force feedback imposes additional cognitive load and limits sustained situational awareness. This work presents a teleoperation interface that conveys remote surface interactions to the operator through electrovibration-based tactile feedback, enabling naturally mapped force reflection while avoiding the stability issues associated with kinesthetic feedback and the latency limitations of mechanical actuators. A user study (N=21) evaluated interface usability, sense of presence, and operator workload under two force reflection conditions: visual feedback and electrovibration-based tactile feedback. Characterisation experiments further assessed path-following accuracy and response time across both conditions. Results show that tactile feedback significantly reduced response time by 15.35% (p=0.002, d=0.96) and increased the sense of presence by 31% (p<0.001, d=0.90) compared to visual feedback, while imposing comparable workload and usability across both conditions. These findings demonstrate that electrovibration-based tactile feedback is a viable and effective modality for robot teleoperation, improving operator responsiveness and sense of presence in contact-rich manipulation tasks, with direct applicability to safety-critical domains such as nuclear maintenance.

cs.RO↗

Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators

Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively. This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition. Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.

cs.RO↗

AgiPIX: Bridging Simulation and Reality in Indoor Aerial Inspection

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is reproducible across simulation and real-world operation. To address this gap, we present Agipix, a co-designed open hardware and software platform for indoor aerial autonomy and critical asset inspection. Agipix features a compact, hardware-synchronized active-sensing platform with onboard GPU-accelerated compute that is capable of agile flight; a containerized ROS~2-based modular autonomy stack; and a photorealistic digital twin of the hardware platform together with a reliable UI. These elements enable rapid iteration via zero-shot transfer of containerized autonomy components between simulation and real flights. We demonstrate trajectory tracking and exploration performance using onboard sensing in industrial indoor environments. All hardware designs, simulation assets, and containerized software are released openly together with documentation.

cs.RO↗

Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises

Physical rehabilitation exercises suggested by healthcare professionals can help recovery from various musculoskeletal disorders and prevent re-injury. However, patients' engagement tends to decrease over time without direct supervision, which is why there is a need for an automated monitoring system. In recent years, there has been great progress in quality assessment of physical rehabilitation exercises. Most of them only provide a binary classification if the performance is correct or incorrect, and a few provide a continuous score. This information is not sufficient for patients to improve their performance. In this work, we propose an algorithm for error classification of rehabilitation exercises, thus making the first step toward more detailed feedback to patients. We focus on skeleton-based exercise assessment, which utilizes human pose estimation to evaluate motion. Inspired by recent algorithms for quality assessment during rehabilitation exercises, we propose a Transformer-based model for the described classification. Our model is inspired by the HyperFormer method for human action recognition, and adapted to our problem and dataset. The evaluation is done on the KERAAL dataset, as it is the only medical dataset with clear error labels for the exercises, and our model significantly surpasses state-of-the-art methods. Furthermore, we bridge the gap towards better feedback to the patients by presenting a way to calculate the importance of joints for each exercise.

cs.HC↗

Unsupervised Motion Retargeting for Human-Robot Imitation

This early-stage research work aims to improve online human-robot imitation by translating sequences of joint positions from the domain of human motions to a domain of motions achievable by a given robot, thus constrained by its embodiment. Leveraging the generalization capabilities of deep learning methods, we address this problem by proposing an encoder-decoder neural network model performing domain-to-domain translation. In order to train such a model, one could use pairs of associated robot and human motions. Though, such paired data is extremely rare in practice, and tedious to collect. Therefore, we turn towards deep learning methods for unpaired domain-to-domain translation, that we adapt in order to perform human-robot imitation.

cs.RO↗

Exploratory Study: Children's with Autism Awareness of being Imitated by Nao Robot

This paper presents an exploratory study designed for children with Autism Spectrum Disorders (ASD) that investigates children's awareness of being imitated by a robot in a play/game scenario. The Nao robot imitates all the arm movement behaviors of the child in real-time in dyadic and triadic interactions. Different behavioral criteria (i.e., eye gaze, gaze shifting, initiation and imitation of arm movements, smile/laughter) were analyzed based on the video data of the interaction. The results confirm only parts of the research hypothesis. However, these results are promising for the future directions of this work.

cs.RO↗

Social Engagement of Children with Autism during Interaction with a Robot

Imitation plays an important role in development, being one of the precursors of social cognition. Even though some children with autism imitate spontaneously and other children with autism can learn to imitate, the dynamics of imitation is affected in the large majority of cases. Existing studies from the literature suggest that robots can be used to teach children with autism basic interaction skills like imitation. Based on these findings, in this study, we investigate if children with autism show more social engagement when interacting with an imitative robot (Fig 1) compared to a human partner in a motor imitation task.

cs.HC↗