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Adrita Rahman

Publications and source records attributed to Adrita Rahman.

3 recordsLinked to original sources

WaveFoG: Wavelet Gated Transformer for Parkinson's Freezing of Gait Detection Using Wearable Accelerometer Signals

Freezing of gait (FoG) is one of the most debilitating episodic motor symptoms of Parkinson's disease (PD). FoG detection from wrist worn inertial signals poses challenging problems such as extreme data class imbalance (only 12-18% of signal windows are FoG), low frequency postural instabilities alongside diagnostically crucial 3-8 Hz rhythmic tremors, and the need for subject independent generalisation. To address these, this paper presents WaveFoG, a novel wavelet gated Transformer architecture that combines multi scale representations from discrete wavelet transform (DWT) with a dual branch encoder. A 1D CNN captures local gait texture, and a Transformer captures global temporal context. They are fused via a sigmoid gating fusion layer that modulates the encoder output based on the DWT sub-band descriptors. Trained with focal loss and evaluated on the public Kaggle TLVMC FoG Prediction dataset under subject independent grouped ten fold cross validation (SI-CV), WaveFoG achieves a mean F1-score of 0.875 +/- 0.017 and AUPRC of 0.833 +/- 0.020, exceeding single branch baselines (1D CNN, Bi-LSTM, and vanilla Transformer) by up to 5.4 pp on F1. Temporal saliency maps highlight temporal patterns that are consistent with reported characteristics of FoG onset. The source code of this project is available at: https://github.com/Shihabul-Shuvo/WaveFoG

eess.SP

SleepEffFormer: Efficient CNN-Transformer with Transition-Aware Smoothing for Single-Channel EEG Sleep Stage Classification

Automated sleep stage classification based on single-channel EEG is a promising pathway to large-scale sleep monitoring outside the polysomnographic lab. This paper proposes SleepEffFormer TAS, an efficient and interpretable system that consists of a four-stride-block 1D CNN feature extractor, a two-layer pre-normalization Transformer encoder, and a non-parametric Transition-Aware Smoothing (TAS) layer that suppresses physiologically unrealistic transitions between predicted stages. When tested on the Sleep-EDF Expanded dataset using 78 all-night EEG recordings from the Fpz-Cz channel with a subject-wise held-out split, the proposed model achieves 83.9% accuracy, a 78.9% macro F1-score, and a Cohen's kappa of 0.765 with approximately 367K learnable parameters. This performance is comparable to AttnSleep while using 3-5 times fewer parameters. Ablation studies show that the Transformer encoder improves macro F1 by 6.6 percentage points over a CNN-based system, while the TAS layer provides an additional 1.8 percentage point improvement without introducing any trainable parameters. Weighted loss is also critical for improving classification of the minority N1 sleep stage. Attention maps generated by the proposed model reveal physiologically sensible sleep-stage-related EEG features.

eess.SP

Gamifying Cyber Governance: A Virtual Escape Room to Transform Cybersecurity Policy Education

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful tools in bridging theory and practice, fostering deeper understanding and engagement among students. This paper presents the design, implementation, and evaluation of a virtual escape room tailored specifically for cybersecurity governance and policy education. Developed as a 3D immersive environment, the escape room simulates a virtual company scenario to facilitate risk-informed cyber policy development. It consists of three interactive zones, each offering distinct sets of scenario-based problems that target specific educational objectives. Through these zones, students analyze cybersecurity risks, match security frameworks, and draft appropriate policies, thereby developing critical thinking, decision-making skills, and practical cybersecurity competencies. The primary contribution of this work lies in its innovative integration of game-based learning and immersive technology to create robust, interactive learning materials that are also resilient to generative AI interventions, thereby maintaining academic integrity. Additionally, the escape room provides students with exposure to real-world cybersecurity scenarios in a virtual office environment that meets industry expectations. Results from a student survey indicated strong positive feedback, highlighting significant improvements in students engagement, practical understanding, and enthusiasm toward cybersecurity governance and policy concepts, underscoring the effectiveness and potential of gamification in cybersecurity education.

cs.CY