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Ahmadreza Moradipari

Publications and source records attributed to Ahmadreza Moradipari.

At least 19 recordsLinked to original sources

OT-MeanFlow3D: Bridging Optimal Transport and Meanflow for Efficient 3D Point Cloud Generation

Flow-matching models have recently emerged as a powerful framework for generative modeling, including 3D point cloud synthesis. However, their deployment is limited by the need for multiple sequential sampling steps at inference time. MeanFlow enables single-step generation by learning an average velocity field, but its quality depends heavily on the geometry of the training pairs. In this work, we propose an Optimal Transport-enhanced MeanFlow framework (OT-MF3D) for efficient and accurate 3D point cloud generation and completion. Beyond incorporating OT into MeanFlow, our method introduces a latent-conditioned training algorithm that decouples shape-level sampling from point-level matching. This enables exact point-level OT within each conditioned shape while performing shape-level transport in a compact latent space, avoiding the expensive nested OT computation in point-cloud space. Experiments on standard benchmarks show improved generation and completion quality over fast baselines, with substantially reduced training and inference costs compared with diffusion and other flow-based models.

cs.LG↗

STRIDE: Evaluating Spatiotemporal Reasoning in Driving Edge Cases

In autonomous driving, perceiving surrounding objects is not enough: failing to understand how they move and interact over time can lead to dangerous decisions. Evaluating vision-language models (VLMs) therefore requires testing whether they connect past spatial observations to future consequences. Yet existing benchmarks often assess edge cases through basic perception questions or test temporal understanding in simple scenarios, leaving complex spatiotemporal reasoning underexplored. We introduce STRIDE (SpatioTemporal Reasoning In Driving Edge Cases), an object-centric benchmark for long-tail, safety-critical driving scenarios. STRIDE covers six task families: spatial perception, spatial understanding, temporal memory, temporal extrapolation, trajectory prediction, and scene-context awareness. It pairs multiple-choice questions probing individual spatiotemporal judgments with related free-form visual question answering (VQA) requiring detailed scene explanations and justifications of driving decisions. We prioritize scenes with unusual object behaviors and complex traffic interactions, generate reference answers from structured dataset annotations through automated procedures, and use limited language-model assistance and human verification to ensure annotation quality. Across 12 proprietary, open-weight, and driving-specialized models, even the best performer, GPT-6-Astra, achieves only 43.4% average multiple-choice accuracy, versus an approximately 20% random-choice baseline. Further analysis reveals that strong performance in describing driving scenes does not necessarily translate to accurate safety-critical judgments, and that models struggle more with reconstructing object motion than recalling past positions. STRIDE thus exposes spatiotemporal driving limitations that aggregate VQA scores can conceal.

cs.CV↗

Vertical Sliced Wasserstein Distances for Meta-Measures

Many modern learning problems require comparing probability distributions whose individual observations are themselves probability measures, naturally giving rise to meta-measures in $\mathcal{P}(\mathcal{P}(Ω))$. However, optimal transport distances on this space can be prohibitively expensive to evaluate. We introduce the vertical sliced Wasserstein ($\mathrm{VSW}$) distance, a scalable metric on $\mathcal{P}(\mathcal{P}(Ω))$. Rather than slicing along the transport geometry of $\mathcal{P}(Ω)$, $\mathrm{VSW}$ projects each inner measure using continuous test functions and compares the resulting one-dimensional distributions with one-dimensional Wasserstein distance. We prove that $\mathrm{VSW}$ is a valid metric on $\mathcal{P}(\mathcal{P}(Ω))$, metrizes weak convergence, and admits dimension-independent statistical convergence guarantees. Empirically, $\mathrm{VSW}$ provides high accuracy and efficiency compared with existing distances for meta-measures. We further derive a practical particle gradient for the empirical $\mathrm{VSW}_2^2$ objective and demonstrate its use for gradient-based transport of meta-measures. $\mathrm{VSW}$ provides a simple and scalable alternative for comparing and optimizing distributions of distributions.

cs.LG↗

Directional Pullback Regularization for Long-Horizon Rollout of Latent World Models in Autonomous Driving

Learned world models for autonomous driving operate in unconstrained latent spaces, yet the physical systems they represent are governed by strict non-holonomic constraints: ground vehicles cannot realize instantaneous pure lateral motion. We study long-horizon latent rollout modeling for autonomous driving and ask whether rollout quality can be improved by assigning a motion-aware geometry to latent transitions, rather than by redesigning the predictor architecture. Starting from an unconstrained latent rollout baseline, we introduce Directional Pullback Regularization (DPR), a training time method that defines a kinematics-aware anisotropic Riemannian metric in decoded state space and pulls it back through the decoder Jacobian to the latent manifold. The resulting latent-space metric assigns higher cost to latent directions that decode to lateral vehicle motion, while preserving the original encoder-dynamics-decoder backbone. This yields a clean three-way comparison among an Unconstrained Latent Rollout model (ULR), an Euclidean Pullback Regularization ablation (EPR), and the full directional method (DPR). We evaluate all models on open-loop ego-motion rollout over a common 10-second test horizon, using training rollout lengths of 1, 3, 5, and 10 steps. Across all four training regimes, DPR achieves lower 10-second final displacement error than both ULR and EPR. The strongest relative accuracy gain appears for models trained with 3-step rollout supervision, where DPR reduces the 10-second final displacement error by approximately 44 percent relative to ULR. The strongest overall control-relevant tradeoff is obtained for longer rollout-trained models, especially at 10 steps, where DPR simultaneously improves displacement error, lateral motion consistency, and forward motion preservation relative to both ULR and EPR.

cs.RO↗

SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation

Driving scene manipulation using real-world sensor data has emerged as a promising alternative to traditional driving simulators. Despite advances in language control and neural scene representations, existing methods treat grounding, editing, and simulation as loosely connected stages, relying on heuristic object localization, manual guidance, and single-agent validation, thereby constraining semantic expressiveness and hindering scalable, reactive scenario generation. We introduce SIMSplat, a driving scene editor built on scene-graph-based 4D Gaussian Splatting augmented with language-aligned features. By embedding appearance, motion, and location semantics directly into Gaussian scene-graph nodes, SIMSplat makes reconstructed scenes queryable through free-form natural language, bridging language understanding to object-level editing and multi-agent simulation within a single framework. Building on this language-grounded scene graph, SIMSplat supports diverse edits including fine-grained pedestrian manipulation, while a multi-agent path refinement module propagates changes across all agents to ensure reactive, physically plausible simulations. The pipeline further integrates with Vision-Language Models for automated scenario mining. Experiments show that SIMSplat more than doubles baseline grounding accuracy, achieves the highest task completion rate, and produces the lowest failure rates across diverse driving scenarios.

cs.RO↗

Network-Efficient World Model Token Streaming

Generative driving world models rely on compact latent state representations that must be efficiently transmitted and synchronized across distributed compute and connected vehicles. We study network-efficient streaming of a discrete world model state, where a stride-16 VQ-U-Net tokenizer (codebook size 8,192) maps each 288x512 frame to an 18x32 grid of token IDs (576 tokens/frame), equivalent to 936 bytes/frame under fixed-length coding. We consider a keyframe--delta protocol under strict per-message payload budgets and packet loss, and propose a fully online, label-free algorithm that prioritizes delta updates via cosine distance in codebook embedding space and triggers keyframes adaptively using a Hamming-drift threshold. The adaptive algorithm consistently improves the rate distortion frontier over periodic keyframes at matched bitrates: at 0.024 Mb/s (200-byte budget) dynamic-only embedding distortion drops from 0.0712 to 0.0661 (7.2\%), and at 0.036 Mb/s (400-byte budget) from 0.0427 to 0.0407 (4.8\%). Under 10\% delta packet loss at 200 bytes, dynamic-only distortion is 0.0757 versus 0.0789 for a matched periodic baseline. To connect state fidelity to world model usefulness, we train a lightweight next-token predictor and evaluate perplexity conditioned on streamed receiver states: at 0.024 Mb/s, dynamic-position perplexity improves from 206.0 to 193.1 (6.3\%), and at 0.036 Mb/s from 158.9 to 155.6 (2.1\%). These results support discrete token-state streaming as a practical systems layer for bandwidth-aware synchronization and improved downstream token-dynamics utility under vehicular networking constraints.

cs.RO↗

Agentic AI for Trip Planning Optimization Application

Trip planning for intelligent vehicles increasingly requires selecting optimal routes rather than merely producing feasible itineraries, as interacting factors such as travel time, energy consumption, and traffic conditions directly affect plan quality. Yet existing systems are largely designed for feasibility-oriented planning, and current benchmarks provide only reference answers without ground truth, preventing objective evaluation of optimization performance. In our paper, we address these limitations with an agentic AI framework that enables dynamic refinement through an orchestration agent coordinating specialized agents for traffic, charging, and points of interest, and with the Trip-planning Optimization Problems Dataset, which supplies definitive optimal solutions and category-level task structure for fine-grained analysis. Experiments show that our system achieves 77.4\% accuracy on the TOP Benchmark, significantly outperforming single-agent and workflow-based multi-agent baselines, demonstrating the importance of orchestrated agentic reasoning for robust trip planning optimization.

cs.AI↗

On-Policy Distillation of Language Models for Autonomous Vehicle Motion Planning

Large language models (LLMs) have recently demonstrated strong potential for autonomous vehicle motion planning by reformulating trajectory prediction as a language generation problem. However, deploying capable LLMs in resource-constrained onboard systems remains a fundamental challenge. In this paper, we study how to effectively transfer motion planning knowledge from a large teacher LLM to a smaller, more deployable student model. We build on the GPT-Driver framework, which represents driving scenes as language prompts and generates waypoint trajectories with chain-of-thought reasoning, and investigate two student training paradigms: (i) on-policy generalized knowledge distillation (GKD), which trains the student on its own self-generated outputs using dense token-level feedback from the teacher, and (ii) a dense-feedback reinforcement learning (RL) baseline that uses the teacher's log-probabilities as per-token reward signals in a policy gradient framework. Experiments on the nuScenes benchmark show that GKD substantially outperforms the RL baseline and closely approaches teacher-level performance despite a 5$\times$ reduction in model size. These results highlight the practical value of on-policy distillation as a principled and effective approach to deploying LLM-based planners in autonomous driving systems.

cs.RO↗

Multi-Agent Stage-wise Conservative Linear Bandits

In many real-world applications such as recommendation systems, multiple learning agents must balance exploration and exploitation while maintaining safety guarantees to avoid catastrophic failures. We study the stochastic linear bandit problem in a multi-agent networked setting where agents must satisfy stage-wise conservative constraints. A network of $N$ agents collaboratively maximizes cumulative reward while ensuring that the expected reward at every round is no less than $(1-α)$ times that of a baseline policy. Each agent observes local rewards with unknown parameters, but the network optimizes for the global parameter (average of local parameters). Agents communicate only with immediate neighbors, and each communication round incurs additional regret. We propose MA-SCLUCB (Multi-Agent Stage-wise Conservative Linear UCB), an episodic algorithm alternating between action selection and consensus-building phases. We prove that MA-SCLUCB achieves regret $\tilde{O}\left(\frac{d}{\sqrt{N}}\sqrt{T}\cdot\frac{\log(NT)}{\sqrt{\log(1/|λ_2|)}}\right)$ with high probability, where $d$ is the dimension, $T$ is the horizon, and $|λ_2|$ is the network's second largest eigenvalue magnitude. Our analysis shows: (i) collaboration yields $\frac{1}{\sqrt{N}}$ improvement despite local communication, (ii) communication overhead grows only logarithmically for well-connected networks, and (iii) stage-wise safety adds only lower-order regret. Thus, distributed learning with safety guarantees achieves near-optimal performance in reasonably connected networks.

cs.LG↗

Formation and Investigation of Cooperative Platooning at the Early Stage of Connected and Automated Vehicles Deployment

Cooperative platooning, enabled by cooperative adaptive cruise control (CACC), is a cornerstone technology for connected automated vehicles (CAVs), offering significant improvements in safety, comfort, and traffic efficiency over traditional adaptive cruise control (ACC). This paper addresses a key challenge in the initial deployment phase of CAVs: the limited benefits of cooperative platooning due to the sparse distribution of CAVs on the road. To overcome this limitation, we propose an innovative control framework that enhances cooperative platooning in mixed traffic environments. Two techniques are utilized: (1) a mixed cooperative platooning strategy that integrates CACC with unconnected vehicles (CACCu), and (2) a strategic lane-change decision model designed to facilitate safe and efficient lane changes for platoon formation. Additionally, a surrounding vehicle identification system is embedded in the framework to enable CAVs to effectively identify and select potential platooning leaders. Simulation studies across various CV market penetration rates (MPRs) show that incorporating CACCu systems significantly improves safety, comfort, and traffic efficiency compared to existing systems with only CACC and ACC systems, even at CV penetration as low as 10%. The maximized platoon formation increases by up to 24%, accompanied by an 11% reduction in acceleration and a 7% decrease in fuel consumption. Furthermore, the strategic lane-change model enhances CAV performance, achieving notable improvements between 6% and 60% CV penetration, without adversely affecting overall traffic flow.

eess.SY↗

NuPlanQA: A Large-Scale Dataset and Benchmark for Multi-View Driving Scene Understanding in Multi-Modal Large Language Models

Recent advances in multi-modal large language models (MLLMs) have demonstrated strong performance across various domains; however, their ability to comprehend driving scenes remains less proven. The complexity of driving scenarios, which includes multi-view information, poses significant challenges for existing MLLMs. In this paper, we introduce NuPlanQA-Eval, a multi-view, multi-modal evaluation benchmark for driving scene understanding. To further support generalization to multi-view driving scenarios, we also propose NuPlanQA-1M, a large-scale dataset comprising 1M real-world visual question-answering (VQA) pairs. For context-aware analysis of traffic scenes, we categorize our dataset into nine subtasks across three core skills: Road Environment Perception, Spatial Relations Recognition, and Ego-Centric Reasoning. Furthermore, we present BEV-LLM, integrating Bird's-Eye-View (BEV) features from multi-view images into MLLMs. Our evaluation results reveal key challenges that existing MLLMs face in driving scene-specific perception and spatial reasoning from ego-centric perspectives. In contrast, BEV-LLM demonstrates remarkable adaptability to this domain, outperforming other models in six of the nine subtasks. These findings highlight how BEV integration enhances multi-view MLLMs while also identifying key areas that require further refinement for effective adaptation to driving scenes. To facilitate further research, we publicly release NuPlanQA at https://github.com/sungyeonparkk/NuPlanQA.

cs.CV↗

On Learning Closed-Loop Probabilistic Multi-Agent Simulator

The rapid iteration of autonomous vehicle (AV) deployments leads to increasing needs for building realistic and scalable multi-agent traffic simulators for efficient evaluation. Recent advances in this area focus on closed-loop simulators that enable generating diverse and interactive scenarios. This paper introduces Neural Interactive Agents (NIVA), a probabilistic framework for multi-agent simulation driven by a hierarchical Bayesian model that enables closed-loop, observation-conditioned simulation through autoregressive sampling from a latent, finite mixture of Gaussian distributions. We demonstrate how NIVA unifies preexisting sequence-to-sequence trajectory prediction models and emerging closed-loop simulation models trained on Next-token Prediction (NTP) from a Bayesian inference perspective. Experiments on the Waymo Open Motion Dataset demonstrate that NIVA attains competitive performance compared to the existing method while providing embellishing control over intentions and driving styles.

cs.RO↗

IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-Tuning

Imitation learning (IL) and reinforcement learning (RL) each offer distinct advantages for robotics policy learning: IL provides stable learning from demonstrations, and RL promotes generalization through exploration. While existing robot learning approaches using IL-based pre-training followed by RL-based fine-tuning are promising, this two-step learning paradigm often suffers from instability and poor sample efficiency during the RL fine-tuning phase. In this work, we introduce IN-RIL, INterleaved Reinforcement learning and Imitation Learning, for policy fine-tuning, which periodically injects IL updates after multiple RL updates and hence can benefit from the stability of IL and the guidance of expert data for more efficient exploration throughout the entire fine-tuning process. Since IL and RL involve different optimization objectives, we develop gradient separation mechanisms to prevent destructive interference during \ABBR fine-tuning, by separating possibly conflicting gradient updates in orthogonal subspaces. Furthermore, we conduct rigorous analysis, and our findings shed light on why interleaving IL with RL stabilizes learning and improves sample-efficiency. Extensive experiments on 14 robot manipulation and locomotion tasks across 3 benchmarks, including FurnitureBench, OpenAI Gym, and Robomimic, demonstrate that \ABBR can significantly improve sample efficiency and mitigate performance collapse during online finetuning in both long- and short-horizon tasks with either sparse or dense rewards. IN-RIL, as a general plug-in compatible with various state-of-the-art RL algorithms, can significantly improve RL fine-tuning, e.g., from 12\% to 88\% with 6.3x improvement in the success rate on Robomimic Transport. Project page: https://github.com/ucd-dare/IN-RIL.

cs.RO↗

Cooperative Multi-Agent Constrained Stochastic Linear Bandits

In this study, we explore a collaborative multi-agent stochastic linear bandit setting involving a network of $N$ agents that communicate locally to minimize their collective regret while keeping their expected cost under a specified threshold $τ$. Each agent encounters a distinct linear bandit problem characterized by its own reward and cost parameters, i.e., local parameters. The goal of the agents is to determine the best overall action corresponding to the average of these parameters, or so-called global parameters. In each round, an agent is randomly chosen to select an action based on its current knowledge of the system. This chosen action is then executed by all agents, then they observe their individual rewards and costs. We propose a safe distributed upper confidence bound algorithm, so called \textit{MA-OPLB}, and establish a high probability bound on its $T$-round regret. MA-OPLB utilizes an accelerated consensus method, where agents can compute an estimate of the average rewards and costs across the network by communicating the proper information with their neighbors. We show that our regret bound is of order $ \mathcal{O}\left(\frac{d}{τ-c_0}\frac{\log(NT)^2}{\sqrt{N}}\sqrt{\frac{T}{\log(1/|λ_2|)}}\right)$, where $λ_2$ is the second largest (in absolute value) eigenvalue of the communication matrix, and $τ-c_0$ is the known cost gap of a feasible action. We also experimentally show the performance of our proposed algorithm in different network structures.

cs.LG↗

Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning

In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.

stat.ML↗

Convex Methods for Constrained Linear Bandits

Recently, bandit optimization has received significant attention in real-world safety-critical systems that involve repeated interactions with humans. While there exist various algorithms with performance guarantees in the literature, practical implementation of the algorithms has not received as much attention. This work presents a comprehensive study on the computational aspects of safe bandit algorithms, specifically safe linear bandits, by introducing a framework that leverages convex programming tools to create computationally efficient policies. In particular, we first characterize the properties of the optimal policy for safe linear bandit problem and then propose an end-to-end pipeline of safe linear bandit algorithms that only involves solving convex problems. We also numerically evaluate the performance of our proposed methods.

cs.LG↗

Coagent Networks Revisited

Coagent networks formalize the concept of arbitrary networks of stochastic agents that collaborate to take actions in a reinforcement learning environment. Prominent examples of coagent networks in action include approaches to hierarchical reinforcement learning (HRL), such as those using options, which attempt to address the exploration exploitation trade-off by introducing abstract actions at different levels by sequencing multiple stochastic networks within the HRL agents. We first provide a unifying perspective on the many diverse examples that fall under coagent networks. We do so by formalizing the rules of execution in a coagent network, enabled by the novel and intuitive idea of execution paths in a coagent network. Motivated by parameter sharing in the hierarchical option-critic architecture, we revisit the coagent network theory and achieve a much shorter proof of the policy gradient theorem using our idea of execution paths, without any assumption on how parameters are shared among coagents. We then generalize our setting and proof to include the scenario where coagents act asynchronously. This new perspective and theorem also lead to more mathematically accurate and performant algorithms than those in the existing literature. Lastly, by running nonstationary RL experiments, we survey the performance and properties of different generalizations of option-critic models.

cs.LG↗

Controlling the Latent Space of GANs through Reinforcement Learning: A Case Study on Task-based Image-to-Image Translation

Generative Adversarial Networks (GAN) have emerged as a formidable AI tool to generate realistic outputs based on training datasets. However, the challenge of exerting control over the generation process of GANs remains a significant hurdle. In this paper, we propose a novel methodology to address this issue by integrating a reinforcement learning (RL) agent with a latent-space GAN (l-GAN), thereby facilitating the generation of desired outputs. More specifically, we have developed an actor-critic RL agent with a meticulously designed reward policy, enabling it to acquire proficiency in navigating the latent space of the l-GAN and generating outputs based on specified tasks. To substantiate the efficacy of our approach, we have conducted a series of experiments employing the MNIST dataset, including arithmetic addition as an illustrative task. The outcomes of these experiments serve to validate our methodology. Our pioneering integration of an RL agent with a GAN model represents a novel advancement, holding great potential for enhancing generative networks in the future.

cs.LG↗