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Alberto Rodriguez

Publications and source records attributed to Alberto Rodriguez.

At least 19 recordsLinked to original sources

Reactive In-Air Clothing Manipulation with Confidence-Aware Dense Correspondence and Visuotactile Affordance

Manipulating clothing is challenging due to complex configurations, variable material dynamics, and frequent self-occlusion. Prior systems often flatten garments or assume visibility of key features. We present a dual-arm visuotactile framework that combines confidence-aware dense visual correspondence and tactile-supervised grasp affordance to operate directly on crumpled and suspended garments. The correspondence model is trained on a custom, high-fidelity simulated dataset using a distributional loss that captures cloth symmetries and generates correspondence confidence estimates. These estimates guide a reactive state machine that adapts folding strategies based on perceptual uncertainty. In parallel, a visuotactile grasp affordance network, self-supervised using high-resolution tactile feedback, determines which regions are physically graspable. The same tactile classifier is used during execution for real-time grasp validation. By deferring action in low-confidence states, the system handles highly occluded table-top and in-air configurations. We demonstrate our task-agnostic grasp selection module in folding and hanging tasks. Moreover, our dense descriptors provide a reusable intermediate representation for other planning modalities, such as extracting grasp targets from human video demonstrations, paving the way for more generalizable and scalable garment manipulation.

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TEXterity -- Tactile Extrinsic deXterity: Simultaneous Tactile Estimation and Control for Extrinsic Dexterity

We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose while simultaneously generating motion plans in a receding horizon fashion to control the pose of a grasped object. This approach consists of a discrete pose estimator that tracks the most likely sequence of object poses in a coarsely discretized grid, and a continuous pose estimator-controller to refine the pose estimate and accurately manipulate the pose of the grasped object. Our method is tested on diverse objects and configurations, achieving desired manipulation objectives and outperforming single-shot methods in estimation accuracy. The proposed approach holds potential for tasks requiring precise manipulation and limited intrinsic in-hand dexterity under visual occlusion, laying the foundation for closed-loop behavior in applications such as regrasping, insertion, and tool use. Please see https://sites.google.com/view/texterity for videos of real-world demonstrations.

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TEXterity: Tactile Extrinsic deXterity

We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose while simultaneously generating motion plans to control the pose of a grasped object. This approach consists of a discrete pose estimator that uses the Viterbi decoding algorithm to find the most likely sequence of object poses in a coarsely discretized grid, and a continuous pose estimator-controller to refine the pose estimate and accurately manipulate the pose of the grasped object. Our method is tested on diverse objects and configurations, achieving desired manipulation objectives and outperforming single-shot methods in estimation accuracy. The proposed approach holds potential for tasks requiring precise manipulation in scenarios where visual perception is limited, laying the foundation for closed-loop behavior applications such as assembly and tool use. Please see supplementary videos for real-world demonstration at https://sites.google.com/view/texterity.

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Parallel-Jaw Gripper and Grasp Co-Optimization for Sets of Planar Objects

We propose a framework for optimizing a planar parallel-jaw gripper for use with multiple objects. While optimizing general-purpose grippers and contact locations for grasps are both well studied, co-optimizing grasps and the gripper geometry to execute them receives less attention. As such, our framework synthesizes grippers optimized to stably grasp sets of polygonal objects. Given a fixed number of contacts and their assignments to object faces and gripper jaws, our framework optimizes contact locations along these faces, gripper pose for each grasp, and gripper shape. Our key insights are to pose shape and contact constraints in frames fixed to the gripper jaws, and to leverage the linearity of constraints in our grasp stability and gripper shape models via an augmented Lagrangian formulation. Together, these enable a tractable nonlinear program implementation. We apply our method to several examples. The first illustrative problem shows the discovery of a geometrically simple solution where possible. In another, space is constrained, forcing multiple objects to be contacted by the same features as each other. Finally a toolset-grasping example shows that our framework applies to complex, real-world objects. We provide a physical experiment of the toolset grasps.

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Object manipulation through contact configuration regulation: multiple and intermittent contacts

In this work, we build on our method for manipulating unknown objects via contact configuration regulation: the estimation and control of the location, geometry, and mode of all contacts between the robot, object, and environment. We further develop our estimator and controller to enable manipulation through more complex contact interactions, including intermittent contact between the robot/object, and multiple contacts between the object/environment. In addition, we support a larger set of contact geometries at each interface. This is accomplished through a factor graph based estimation framework that reasons about the complementary kinematic and wrench constraints of contact to predict the current contact configuration. We are aided by the incorporation of a limited amount of visual feedback; which when combined with the available F/T sensing and robot proprioception, allows us to differentiate contact modes that were previously indistinguishable. We implement this revamped framework on our manipulation platform, and demonstrate that it allows the robot to perform a wider set of manipulation tasks. This includes, using a wall as a support to re-orient an object, or regulating the contact geometry between the object and the ground. Finally, we conduct ablation studies to understand the contributions from visual and tactile feedback in our manipulation framework. Our code can be found at: https://github.com/mcubelab/pbal.

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simPLE: a visuotactile method learned in simulation to precisely pick, localize, regrasp, and place objects

Existing robotic systems have a clear tension between generality and precision. Deployed solutions for robotic manipulation tend to fall into the paradigm of one robot solving a single task, lacking precise generalization, i.e., the ability to solve many tasks without compromising on precision. This paper explores solutions for precise and general pick-and-place. In precise pick-and-place, i.e. kitting, the robot transforms an unstructured arrangement of objects into an organized arrangement, which can facilitate further manipulation. We propose simPLE (simulation to Pick Localize and PLacE) as a solution to precise pick-and-place. simPLE learns to pick, regrasp and place objects precisely, given only the object CAD model and no prior experience. We develop three main components: task-aware grasping, visuotactile perception, and regrasp planning. Task-aware grasping computes affordances of grasps that are stable, observable, and favorable to placing. The visuotactile perception model relies on matching real observations against a set of simulated ones through supervised learning. Finally, we compute the desired robot motion by solving a shortest path problem on a graph of hand-to-hand regrasps. On a dual-arm robot equipped with visuotactile sensing, we demonstrate pick-and-place of 15 diverse objects with simPLE. The objects span a wide range of shapes and simPLE achieves successful placements into structured arrangements with 1mm clearance over 90% of the time for 6 objects, and over 80% of the time for 11 objects. Videos are available at http://mcube.mit.edu/research/simPLE.html .

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Shelving, Stacking, Hanging: Relational Pose Diffusion for Multi-modal Rearrangement

We propose a system for rearranging objects in a scene to achieve a desired object-scene placing relationship, such as a book inserted in an open slot of a bookshelf. The pipeline generalizes to novel geometries, poses, and layouts of both scenes and objects, and is trained from demonstrations to operate directly on 3D point clouds. Our system overcomes challenges associated with the existence of many geometrically-similar rearrangement solutions for a given scene. By leveraging an iterative pose de-noising training procedure, we can fit multi-modal demonstration data and produce multi-modal outputs while remaining precise and accurate. We also show the advantages of conditioning on relevant local geometric features while ignoring irrelevant global structure that harms both generalization and precision. We demonstrate our approach on three distinct rearrangement tasks that require handling multi-modality and generalization over object shape and pose in both simulation and the real world. Project website, code, and videos: https://anthonysimeonov.github.io/rpdiff-multi-modal/

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Simultaneous Tactile Estimation and Control of Extrinsic Contact

We propose a method that simultaneously estimates and controls extrinsic contact with tactile feedback. The method enables challenging manipulation tasks that require controlling light forces and accurate motions in contact, such as balancing an unknown object on a thin rod standing upright. A factor graph-based framework fuses a sequence of tactile and kinematic measurements to estimate and control the interaction between gripper-object-environment, including the location and wrench at the extrinsic contact between the grasped object and the environment and the grasp wrench transferred from the gripper to the object. The same framework simultaneously plans the gripper motions that make it possible to estimate the state while satisfying regularizing control objectives to prevent slip, such as minimizing the grasp wrench and minimizing frictional force at the extrinsic contact. We show results with sub-millimeter contact localization error and good slip prevention even on slippery environments, for multiple contact formations (point, line, patch contact) and transitions between them. See supplementary video and results at https://sites.google.com/view/sim-tact.

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Visuotactile Affordances for Cloth Manipulation with Local Control

Cloth in the real world is often crumpled, self-occluded, or folded in on itself such that key regions, such as corners, are not directly graspable, making manipulation difficult. We propose a system that leverages visual and tactile perception to unfold the cloth via grasping and sliding on edges. By doing so, the robot is able to grasp two adjacent corners, enabling subsequent manipulation tasks like folding or hanging. As components of this system, we develop tactile perception networks that classify whether an edge is grasped and estimate the pose of the edge. We use the edge classification network to supervise a visuotactile edge grasp affordance network that can grasp edges with a 90% success rate. Once an edge is grasped, we demonstrate that the robot can slide along the cloth to the adjacent corner using tactile pose estimation/control in real time. See http://nehasunil.com/visuotactile/visuotactile.html for videos.

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SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fields

We present a method for performing tasks involving spatial relations between novel object instances initialized in arbitrary poses directly from point cloud observations. Our framework provides a scalable way for specifying new tasks using only 5-10 demonstrations. Object rearrangement is formalized as the question of finding actions that configure task-relevant parts of the object in a desired alignment. This formalism is implemented in three steps: assigning a consistent local coordinate frame to the task-relevant object parts, determining the location and orientation of this coordinate frame on unseen object instances, and executing an action that brings these frames into the desired alignment. We overcome the key technical challenge of determining task-relevant local coordinate frames from a few demonstrations by developing an optimization method based on Neural Descriptor Fields (NDFs) and a single annotated 3D keypoint. An energy-based learning scheme to model the joint configuration of the objects that satisfies a desired relational task further improves performance. The method is tested on three multi-object rearrangement tasks in simulation and on a real robot. Project website, videos, and code: https://anthonysimeonov.github.io/r-ndf/

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Robust Planning for Multi-stage Forceful Manipulation

Multi-step forceful manipulation tasks, such as opening a push-and-twist childproof bottle, require a robot to make various planning choices that are substantially impacted by the requirement to exert force during the task. The robot must reason over discrete and continuous choices relating to the sequence of actions, such as whether to pick up an object, and the parameters of each of those actions, such how to grasp the object. To enable planning and executing forceful manipulation, we augment an existing task and motion planner with constraints that explicitly consider torque and frictional limits, captured through the proposed forceful kinematic chain constraint. In three domains, opening a childproof bottle, twisting a nut and cutting a vegetable, we demonstrate how the system selects from among a combinatorial set of strategies.We also show how cost-sensitive planning can be used to find strategies and parameters that are robust to uncertainty in the physical parameters.

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Tac2Pose: Tactile Object Pose Estimation from the First Touch

In this paper, we present Tac2Pose, an object-specific approach to tactile pose estimation from the first touch for known objects. Given the object geometry, we learn a tailored perception model in simulation that estimates a probability distribution over possible object poses given a tactile observation. To do so, we simulate the contact shapes that a dense set of object poses would produce on the sensor. Then, given a new contact shape obtained from the sensor, we match it against the pre-computed set using an object-specific embedding learned using contrastive learning. We obtain contact shapes from the sensor with an object-agnostic calibration step that maps RGB tactile observations to binary contact shapes. This mapping, which can be reused across object and sensor instances, is the only step trained with real sensor data. This results in a perception model that localizes objects from the first real tactile observation. Importantly, it produces pose distributions and can incorporate additional pose constraints coming from other perception systems, contacts, or priors. We provide quantitative results for 20 objects. Tac2Pose provides high accuracy pose estimations from distinctive tactile observations while regressing meaningful pose distributions to account for those contact shapes that could result from different object poses. We also test Tac2Pose on object models reconstructed from a 3D scanner, to evaluate the robustness to uncertainty in the object model. Finally, we demonstrate the advantages of Tac2Pose compared with three baseline methods for tactile pose estimation: directly regressing the object pose with a neural network, matching an observed contact to a set of possible contacts using a standard classification neural network, and direct pixel comparison of an observed contact with a set of possible contacts. Website: http://mcube.mit.edu/research/tac2pose.html

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NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance Fields

Thin, reflective objects such as forks and whisks are common in our daily lives, but they are particularly challenging for robot perception because it is hard to reconstruct them using commodity RGB-D cameras or multi-view stereo techniques. While traditional pipelines struggle with objects like these, Neural Radiance Fields (NeRFs) have recently been shown to be remarkably effective for performing view synthesis on objects with thin structures or reflective materials. In this paper we explore the use of NeRF as a new source of supervision for robust robot vision systems. In particular, we demonstrate that a NeRF representation of a scene can be used to train dense object descriptors. We use an optimized NeRF to extract dense correspondences between multiple views of an object, and then use these correspondences as training data for learning a view-invariant representation of the object. NeRF's usage of a density field allows us to reformulate the correspondence problem with a novel distribution-of-depths formulation, as opposed to the conventional approach of using a depth map. Dense correspondence models supervised with our method significantly outperform off-the-shelf learned descriptors by 106% (PCK@3px metric, more than doubling performance) and outperform our baseline supervised with multi-view stereo by 29%. Furthermore, we demonstrate the learned dense descriptors enable robots to perform accurate 6-degree of freedom (6-DoF) pick and place of thin and reflective objects.

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Manipulation of unknown objects via contact configuration regulation

We present an approach to robotic manipulation of unknown objects through regulation of the object's contact configuration: the location, geometry, and mode of all contacts between the object, robot, and environment. A contact configuration constrains the forces and motions that can be applied to the object; however, synthesizing these constraints generally requires knowledge of the object's pose and geometry. We develop an object-agnostic approach for estimation and control that circumvents this need. Our framework directly estimates a set of wrench and motion constraints which it uses to regulate the contact configuration. We use this to reactively manipulate unknown planar objects in the gravity plane. A video describing our work can be found on our project page: http://mcube.mit.edu/research/contactConfig.html.

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Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation

We present Neural Descriptor Fields (NDFs), an object representation that encodes both points and relative poses between an object and a target (such as a robot gripper or a rack used for hanging) via category-level descriptors. We employ this representation for object manipulation, where given a task demonstration, we want to repeat the same task on a new object instance from the same category. We propose to achieve this objective by searching (via optimization) for the pose whose descriptor matches that observed in the demonstration. NDFs are conveniently trained in a self-supervised fashion via a 3D auto-encoding task that does not rely on expert-labeled keypoints. Further, NDFs are SE(3)-equivariant, guaranteeing performance that generalizes across all possible 3D object translations and rotations. We demonstrate learning of manipulation tasks from few (5-10) demonstrations both in simulation and on a real robot. Our performance generalizes across both object instances and 6-DoF object poses, and significantly outperforms a recent baseline that relies on 2D descriptors. Project website: https://yilundu.github.io/ndf/.

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A Differentiable Recipe for Learning Visual Non-Prehensile Planar Manipulation

Specifying tasks with videos is a powerful technique towards acquiring novel and general robot skills. However, reasoning over mechanics and dexterous interactions can make it challenging to scale learning contact-rich manipulation. In this work, we focus on the problem of visual non-prehensile planar manipulation: given a video of an object in planar motion, find contact-aware robot actions that reproduce the same object motion. We propose a novel architecture, Differentiable Learning for Manipulation (\ours), that combines video decoding neural models with priors from contact mechanics by leveraging differentiable optimization and finite difference based simulation. Through extensive simulated experiments, we investigate the interplay between traditional model-based techniques and modern deep learning approaches. We find that our modular and fully differentiable architecture performs better than learning-only methods on unseen objects and motions. \url{https://github.com/baceituno/dlm}.

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Active Extrinsic Contact Sensing: Application to General Peg-in-Hole Insertion

We propose a method that actively estimates contact location between a grasped rigid object and its environment and uses this as input to a peg-in-hole insertion policy. An estimation model and an active tactile feedback controller work collaboratively to estimate the external contacts accurately. The controller helps the estimation model get a better estimate by regulating a consistent contact mode. The better estimation makes it easier for the controller to regulate the contact. We then train an object-agnostic insertion policy that learns to use the series of contact estimates to guide the insertion of an unseen peg into a hole. In contrast with previous works that learn a policy directly from tactile signals, since this policy is in contact configuration space, it can be learned directly in simulation. Lastly, we demonstrate and evaluate the active extrinsic contact line estimation and the trained insertion policy together in a real experiment. We show that the proposed method inserts various-shaped test objects with higher success rates and fewer insertion attempts than previous work with end-to-end approaches. See supplementary video and results at https://sites.google.com/view/active-extrinsic-contact.

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Tactile-RL for Insertion: Generalization to Objects of Unknown Geometry

Object insertion is a classic contact-rich manipulation task. The task remains challenging, especially when considering general objects of unknown geometry, which significantly limits the ability to understand the contact configuration between the object and the environment. We study the problem of aligning the object and environment with a tactile-based feedback insertion policy. The insertion process is modeled as an episodic policy that iterates between insertion attempts followed by pose corrections. We explore different mechanisms to learn such a policy based on Reinforcement Learning. The key contribution of this paper is to demonstrate that it is possible to learn a tactile insertion policy that generalizes across different object geometries, and an ablation study of the key design choices for the learning agent: 1) the type of learning scheme: supervised vs. reinforcement learning; 2) the type of learning schedule: unguided vs. curriculum learning; 3) the type of sensing modality: force/torque (F/T) vs. tactile; and 4) the type of tactile representation: tactile RGB vs. tactile flow. We show that the optimal configuration of the learning agent (RL + curriculum + tactile flow) exposed to 4 training objects yields an insertion policy that inserts 4 novel objects with over 85.0% success rate and within 3~4 attempts. Comparisons between F/T and tactile sensing, shows that while an F/T-based policy learns more efficiently, a tactile-based policy provides better generalization.

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