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Alexander Lex

Publications and source records attributed to Alexander Lex.

At least 19 recordsLinked to original sources

Read, Critique, or Sketch? Investigating Alternative Visualization Literacy Assessment Modalities

Visualization literacy is a multifaceted construct encompassing skills and competencies, such as decoding data, constructing charts, and identifying design flaws. Yet, assessments of these competencies has been primarily constrained to multiple choice assessments that target lower-order skills, such as chart comprehension. As a result, they often exhibit ceiling effects (i.e., even modestly skilled individuals commonly score near the top of the scale), and do not provide enough information about an individual's higher-order skills (e.g., applying external knowledge, formulating critiques, and designing visualizations). To close these gaps, we develop and investigate two web-based qualitative assessments for testing the critique and design aspects of visualization literacy through online think-aloud critique and sketching of visualization designs based on data and a prompt. We compare performance on our assessments to two established visualization literacy assessments, CALVI and Mini-VLAT, by administering them to three groups that represent three experience levels: crowdworkers, students who have taken a relevant course, and researchers. We find that our critique and sketching assessments capture skills distinct from existing measures and that they differentiate between experienced individuals better than multiple choice-based alternatives. Although administering and grading qualitative assessments can be challenging, our findings suggest qualitative, multimodal assessments are a promising complement to existing visualization literacy assessments, in particular when high visualization skills need to be distinguished.

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Touching or Chatting: The Utility of LLMs and Tactile Charts for Learning about Complex Chart Types by BLV Individuals

Visualizations are central to communicating data, yet blind and low-vision (BLV) people often lack support for understanding chart types---knowledge that is essential for interpreting new visualizations and collaborating with sighted peers. Prior work found that BLV individuals viewed example tactile charts as more helpful than text-only approaches and preferred them for learning advanced chart types, particularly for understanding spatial layouts and shapes. Meanwhile, large language models (LLMs) are increasingly used by BLV individuals for chart explanation and question answering (QA), but have been studied primarily for dataset exploration rather than chart-type learning. Existing LLM-based chart QA also shows that users frequently ask about layout and structure, yet struggle with spatial concepts and misdirect questions when mental models are weak. We investigate how LLMs influence chart-type learning and whether tactile learning improves subsequent LLM-supported exploration. We extend our tactile chart learning tools with an LLM chatbot that provides interactive explanations and supports follow-up questions. In an interview study with 12 BLV participants, we compare two learning formats: (1) a tactile chart, a textual explanation, and an LLM chatbot; and (2) a textual explanation and an LLM chatbot. The learning phase was followed by exploration of an unfamiliar dataset using alt text and an LLM. Thematic analysis shows that tactile templates support BLV participants' formation of chart-type mental models, which scaffolds subsequent LLM-mediated data exploration. Text+LLM explanations without tactile support show weaknesses for spatial-reasoning tasks.

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Should We Dangle a Carrot? The Effect of Performance-based Incentives in Visualization Experiments

A perennial research question in visualization involves identifying which visual encodings for a particular dataset are most effective for users in performing a specific task. The relative effectiveness of the different encodings are commonly identified through controlled experiments. However, designing an experiment involves making many, often ad hoc, decisions about the experimental setup such as whether to include a training module, whether to provide performance-based incentives to participants, etc. Yet, there is limited guidance on how these decisions should be made, and we do not fully understand the impact of these subjective decisions on empirical results. In this paper, we investigate the impact of one such key design decision: monetary rewards. Specifically, we ask: does providing or not providing participants with performance-based financial incentives affect the results and the conclusions that we draw from visualization studies? We conducted two crowdsourced studies investigating the impact of incentives on (i) a low-level, perceptual task (perception of correlations in scatterplots or parallel coordinate plots), and (ii) a task involving reasoning (decision-making based on a weather forecast represented as intervals or density plots). In each of these studies, we manipulate both the visual representation and the presence of incentives as between-subject conditions. We expected to find no effect of incentives on the perceptual task, but to see an effect for the decision-making task. However, we found no effect on task performance in either study. While these are results of only two studies and should be replicated, they suggest that performance-based financial incentives may not always have the intended effect on participants that we presumed, and calls for a reflection of how incentivized studies should be designed.

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Guardrail Selection in Line Charts to Contextualize Persuasive Visualizations

Charts used for persuasion can easily veer into being outright misleading when, for instance, cherry-picked data is paired with a deceptive caption, as is commonly encountered on social media. The rise of interactive time-series data explorers for hotly debated topics makes such framing easy to produce and spread. Post-hoc interventions like fact-checking often arrive too late and suffer from persistence of belief. Prior work suggests that guardrails, in the form of contextual comparison lines embedded directly into charts, can reduce these effects. We propose and evaluate a practical set of guardrail sampling strategies for implementing such contextual lines in real systems. In a preregistered mixed-design study with two real-world scenarios (COVID-19 and Stocks), participants viewed persuasive charts with different sets of guardrails and reported trust, estimated rank in the dataset, expressed their perceived completeness of context, as well as subjective preference for different tasks. Across scenarios, guardrails improved trust, accuracy of performance judgments, and perceived completeness of context compared to the control. Taken together, the study offers practical guardrail sampling methods, evidence of their contextual benefits, and insights into participants' preferences.

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Evaluating Encodings for Bivariate Edges in Adjacency Matrices

We present the first empirical evaluation of techniques for encoding distributions of quantitative edge values within adjacency matrices. In many real-world networks, edges represent not a single value but a set of measurements. While adjacency matrices preserve structural clarity, their compact cells limit the simultaneous display of multiple values. To address this, we explore edge encodings that represent distributions by two values: a measure of central tendency (mean, median, mode) and a measure of dispersion (standard deviation, variance, IQR). We select four possible encodings for evaluation that prior work has suggested are suitable for the limited space available in matrices: a bivariate color palette, embedded bar charts, and two overlaid-mark designs mapping the primary attribute to color and the secondary attribute to area or angle. In a preregistered crowdsourced study with 156 participants, we assessed performance of these encodings across eight analytical tasks and collected readability and aesthetic ratings. Results reveal clear performance regimes: area-based overlaid marks and bar charts achieved the highest overall performance; angle-based marks show moderate but less stable performance,and bivariate color consistently underperforms these alternatives. These findings clarify how visual channels behave under strict constraints and delineate the strengths and limitations of key design choices for multivariate edge visualization.

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Reflections on Traceability for Visualization Research

Decades of advocacy for reproducibility and replication have advanced open, transparent practices in the sciences. However, traditional notions of reproducibility fit poorly with design-oriented visualization research, where insights emerge through subjective, situated, and iterative work. So how can we ensure rigor and transparency in processes that are inherently unreproducible? To introduce transparency in design-oriented research, we propose to focus on traceability: surfacing the origin and development of research contributions based on rich sets of artifacts documenting the design process. We investigated traceability through a collaborative autoethnographic reflection that builds on several years of work exploring ways to make design-oriented research transparent. This exploration includes an experiment to build a tool to support traceability, which we called tRRRacer. The tRRRacer tool provided a testbed for us to operationalize the three tenets of a traceable process: (1) Record abundant, annotated artifacts representative of research activities; (2) Report curated research threads that articulate rationale and evolution of the process, allowing others to (3) Read via interfaces that help retrace claims and assess plausibility. Reflecting on our experiences, we contribute a theorization of traceability and reflections on how we might support it.

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ReVISit 2: A Full Experiment Life Cycle User Study Framework

Online user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages support such user studies, most solutions address only facets of the experiment life cycle, make reproducibility difficult, or do not cater to nuanced study designs or interactions. We introduce reVISit 2, a software framework that supports visualization researchers at all stages of designing and conducting browser-based user studies. ReVISit supports researchers in the design, debug & pilot, data collection, analysis, and dissemination experiment phases by providing both technical affordances (such as replay of participant interactions) and sociotechnical aids (such as a mindfully maintained community of support). It is a proven system that can be (and has been) used in publication-quality studies -- which we demonstrate through a series of experimental replications. We reflect on the design of the system via interviews and an analysis of its technical dimensions. Through this work, we seek to elevate the ease with which studies are conducted, improve the reproducibility of studies within our community, and support the construction of advanced interactive studies.

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Using Tactile Charts to Support Comprehension and Learning of Complex Visualizations for Blind and Low-Vision Individuals

We investigate whether tactile charts support comprehension and learning of complex visualizations for blind and low-vision (BLV) individuals and contribute four tactile chart designs and an interview study. Visualizations are powerful tools for conveying data, yet BLV individuals typically can rely only on assistive technologies -- primarily alternative texts -- to access this information. Prior research shows the importance of mental models of chart types for interpreting these descriptions, yet BLV individuals have no means to build such a mental model based on images of visualizations. Tactile charts show promise to fill this gap in supporting the process of building mental models. Yet studies on tactile data representations mostly focus on simple chart types, and it is unclear whether they are also appropriate for more complex charts as would be found in scientific publications. Working with two BLV researchers, we designed 3D-printed tactile template charts with exploration instructions for four advanced chart types: UpSet plots, violin plots, clustered heatmaps, and faceted line charts. We then conducted an interview study with 12 BLV participants comparing whether using our tactile templates improves mental models and understanding of charts and whether this understanding translates to novel datasets experienced through alt texts. Thematic analysis shows that tactile models support chart type understanding and are the preferred learning method by BLV individuals. We also report participants' opinions on tactile chart design and their role in BLV education.

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Accessible Text Descriptions for UpSet Plots

Data visualizations are typically not accessible to blind and low-vision (BLV) users. Automatically generating text descriptions offers an enticing mechanism for democratizing access to the information held in complex scientific charts, yet appropriate procedures for generating those texts remain elusive. Pursuing this issue, we study a single complex chart form: UpSet plots. UpSet Plots are a common way to analyze set data, an area largely unexplored by prior accessibility literature. By analyzing the patterns present in real-world examples, we develop a system for automatically captioning any UpSet plot. We evaluated the utility of our captions via semi-structured interviews with (N=11) BLV users and found that BLV users find them informative. In extensions, we find that sighted users can use our texts similarly to UpSet plots and that they are better than naive LLM usage.

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Data Hunches: Incorporating Personal Knowledge into Visualizations

The trouble with data is that it frequently provides only an imperfect representation of a phenomenon of interest. Experts who are familiar with their datasets will often make implicit, mental corrections when analyzing a dataset, or will be cautious not to be over-confident in any findings if caveats are present. However, the implicit knowledge about the caveats of a dataset are typically not collected in a structured way, which is problematic especially when teams work together who might have knowledge about different aspects of a dataset. In this work, we define such analyst's knowledge about datasets as data hunches. We discuss the implications of data hunches and propose a set of techniques for recording and communicating data hunches through data visualization. Furthermore, we provide guidelines for designing visualizations that support recording and visualizing data hunches. We envision that data hunches will empower analysts to externalize their knowledge, facilitate collaboration and communication, and support the ability to learn from others' data hunches.

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Sanguine: Visual Analysis for Patient Blood Management

Blood transfusion is a frequently performed medical procedure in surgical and nonsurgical contexts. Although it is frequently necessary or even life-saving, it has been identified as one of the most overused procedures in hospitals. Unnecessary transfusions not only waste resources but can also be detrimental to patient outcomes. Patient blood management (PBM) is the clinical practice of optimizing transfusions and associated outcomes. In this paper, we introduce Sanguine, a visual analysis tool for transfusion data and related patient medical records. Sanguine was designed with two user groups in mind: PBM experts and clinicians who conduct transfusions. PBM experts use Sanguine to explore and analyze transfusion practices and its associated medical outcomes. They can compare individual surgeons, or compare outcomes or time periods, such as before and after an intervention regarding transfusion practices. PBM experts then curate and annotate views for communication with clinicians, with the goal of improving their transfusion practices. Such a review session could be in person or through a shared link. We validate the utility and effectiveness of Sanguine through case studies.

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Insights From Experiments With Rigor in an EvoBio Design Study

Design study is an established approach of conducting problem-driven visualization research. The academic visualizationcommunity has produced a large body of work for reporting on design studies, informed by a handful of theoretical frameworks, andapplied to a broad range of application areas. The result is an abundance of reported insights into visualization design, with anemphasis on novel visualization techniques and systems as the primary contribution of these studies. In recent work we proposeda new, interpretivist perspective on design study and six companion criteria for rigor that highlight the opportunities for researchersto contribute knowledge that extends beyond visualization idioms and software. In this work we conducted a year-long collaborationwith evolutionary biologists to develop an interactive tool for visual exploration of multivariate datasets and phylogenetic trees. Duringthis design study we experimented with methods to support three of the rigor criteria:ABUNDANT,REFLEXIVE, andTRANSPARENT. As aresult we contribute two novel visualization techniques for the analysis of multivariate phylogenetic datasets, three methodologicalrecommendations for conducting design studies drawn from reflections over our process of experimentation, and two writing devices forreporting interpretivist design study. We offer this work as an example for implementing the rigor criteria to produce a diverse range ofknowledge contributions.

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Origraph: Interactive Network Wrangling

Networks are a natural way of thinking about many datasets. The data on which a network is based, however, is rarely collected in a form that suits the analysis process, making it necessary to create and reshape networks. Data wrangling is widely acknowledged to be a critical part of the data analysis pipeline, yet interactive network wrangling has received little attention in the visualization research community. In this paper, we discuss a set of operations that are important for wrangling network datasets and introduce a visual data wrangling tool, Origraph, that enables analysts to apply these operations to their datasets. Key operations include creating a network from source data such as tables, reshaping a network by introducing new node or edge classes, filtering nodes or edges, and deriving new node or edge attributes. Our tool, Origraph, enables analysts to execute these operations with little to no programming, and to immediately visualize the results. Origraph provides views to investigate the network model, a sample of the network, and node and edge attributes. In addition, we introduce interfaces designed to aid analysts in specifying arguments for sensible network wrangling operations. We demonstrate the usefulness of Origraph in two Use Cases: first, we investigate gender bias in the film industry, and then the influence of money on the political support for the war in Yemen.

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Composer: Visual Cohort Analysis of Patient Outcomes

Objective: Visual cohort analysis utilizing electronic health record data has become an important tool in clinical assessment of patient outcomes. In this paper, we introduce Composer, a visual analysis tool for orthopedic surgeons to compare changes in physical functions of a patient cohort following various spinal procedures. The goal of our project is to help researchers analyze outcomes of procedures and facilitate informed decision-making about treatment options between patient and clinician. Methods: In collaboration with Orthopedic surgeons and researchers, we defined domain-specific user requirements to inform the design. We developed the tool in an iterative process with our collaborators to develop and refine functionality. With Composer, analysts can dynamically define a patient cohort using demographic information, clinical parameters, and events in patient medical histories and then analyze patient-reported outcome scores for the cohort over time, as well as compare it to other cohorts. Using Composer's current iteration, we provide a usage scenario for use of the tool in a clinical setting. Conclusion: We have developed a prototype cohort analysis tool to help clinicians assess patient treatment options by analyzing prior cases with similar characteristics. Though Composer was designed using patient data specific to Orthopedic research, we believe the tool is generalizable to other healthcare domains. A long term goal for Composer is to develop the application into a shared decision-making tool that allows translation of comparison and analysis from a clinician facing interface into visual representations to communicate treatment options to patients.

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Juniper: A Tree+Table Approach to Multivariate Graph Visualization

Analyzing large, multivariate graphs is an important problem in many domains, yet such graphs are challenging to visualize. In this paper, we introduce a novel, scalable, tree+table multivariate graph visualization technique, which makes many tasks related to multivariate graph analysis easier to achieve. The core principle we follow is to selectively query for nodes or subgraphs of interest and visualize these subgraphs as a spanning tree of the graph. The tree is laid out linearly, which enables us to juxtapose the nodes with a table visualization where diverse attributes can be shown. We also use this table as an adjacency matrix, so that the resulting technique is a hybrid node-link/adjacency matrix technique. We implement this concept in Juniper and complement it with a set of interaction techniques that enable analysts to dynamically grow, restructure, and aggregate the tree, as well as change the layout or show paths between nodes. We demonstrate the utility of our tool in usage scenarios for different multivariate networks: a bipartite network of scholars, papers, and citation metrics and a multitype network of story characters, places, books, etc.

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Taggle: Combining Overview and Details in Tabular Data Visualizations

Most tabular data visualization techniques focus on overviews, yet many practical analysis tasks are concerned with investigating individual items of interest. At the same time, relating an item to the rest of a potentially large table is important. In this work we present Taggle, a tabular visualization technique for exploring and presenting large and complex tables. Taggle takes an item-centric, spreadsheet-like approach, visualizing each row in the source data individually using visual encodings for the cells. At the same time, Taggle introduces data-driven aggregation of data subsets. The aggregation strategy is complemented by interaction methods tailored to answer specific analysis questions, such as sorting based on multiple columns and rich data selection and filtering capabilities. We demonstrate Taggle using a case study conducted by a domain expert on complex genomics data analysis for the purpose of drug discovery.

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Worksheets for Guiding Novices through the Visualization Design Process

For visualization pedagogy, an important but challenging notion to teach is design, from making to evaluating visualization encodings, user interactions, or data visualization systems. In our previous work, we introduced the design activity framework to codify the high-level activities of the visualization design process. This framework has helped structure experts' design processes to create visualization systems, but the framework's four activities lack a breakdown into steps with a concrete example to help novices utilizing this framework in their own real-world design process. To provide students with such concrete guidelines, we created worksheets for each design activity: understand, ideate, make, and deploy. Each worksheet presents a high-level summary of the activity with actionable, guided steps for a novice designer to follow. We validated the use of this framework and the worksheets in a graduate-level visualization course taught at our university. For this evaluation, we surveyed the class and conducted 13 student interviews to garner qualitative, open-ended feedback and suggestions on the worksheets. We conclude this work with a discussion and highlight various areas for future work on improving visualization design pedagogy.

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Visualization of Big Spatial Data using Coresets for Kernel Density Estimates

The size of large, geo-located datasets has reached scales where visualization of all data points is inefficient. Random sampling is a method to reduce the size of a dataset, yet it can introduce unwanted errors. We describe a method for subsampling of spatial data suitable for creating kernel density estimates from very large data and demonstrate that it results in less error than random sampling. We also introduce a method to ensure that thresholding of low values based on sampled data does not omit any regions above the desired threshold when working with sampled data. We demonstrate the effectiveness of our approach using both, artificial and real-world large geospatial datasets.

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