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Alexandre Alahi

Publications and source records attributed to Alexandre Alahi.

At least 19 recordsLinked to original sources

OpenCVL: An Open, Diverse, and Large-Scale Dataset for Fine-Grained Cross-View Localization

Fine-grained Cross-View Localization (CVL) estimates the precise position and orientation of a ground-level image by aligning it with geo-referenced aerial imagery, offering a scalable alternative to Global Navigation Satellite Systems (GNSS) in challenging urban environments. Existing datasets rely on data collected with high-end sensor suites, which inherently limit image diversity and scalability. While in-the-wild images are abundant, their noisy geo-tags make them unsuitable for reliable evaluation. To bridge this gap, we introduce OpenCVL, a large-scale, diverse, and open dataset containing 617,388 ground-aerial image pairs spanning 41 cities across four European countries. All images are sourced from permissive platforms, ensuring long-term accessibility and supporting open and reproducible research. The training set combines images captured with high-end sensors with diverse in-the-wild imagery. We further develop a data curation framework that filters and corrects pose annotations to construct reliable in-the-wild evaluation data. In addition, OpenCVL includes dedicated cross-area and snowy test sets to assess generalization and robustness. Experiments with a state-of-the-art CVL model on OpenCVL show that incorporating noisy in-the-wild data consistently improves performance on clean test sets, suggesting a promising direction for scaling CVL with diverse real-world imagery.

cs.CV

SkyDrive: Learning to Drive in a New City from Aerial Traffic Monitoring

Autonomous driving has made remarkable progress through imitation learning with massive human demonstration data. However, a trained planner often degrades severely when applied to a new environment zero-shot, because of domain shifts in traffic regulations, road layout and driving behaviors. Therefore, adapting a trajectory planner to a new city typically requires resource-demanding local data collection with a vehicle sensor suite. In this work, we show that driving behavior can be learned from a scalable and efficient alternative. We introduce \emph{SkyDrive}, a framework that utilizes drone-based traffic monitoring to provide efficient supervision for autonomous driving agents in a new environment. While vehicle-based data collection logs the ego and its surroundings, an aerial platform naturally observes many road users simultaneously over an extended field of view. As a result, every vehicle can be a data source with grounded driving behavior, effectively scaling up the amount of supervision. Based on 137 hours of aerial traffic monitoring footage, we extract 650K driving samples and construct a benchmark for trajectory planners and motion predictors. Zero-shot experiments with multiple models reveal significant cross-city domain gaps, but many of them can be alleviated by limited supervision from the sky, e.g., 30 minutes of monitoring per location. Our findings show that aerial traffic monitoring is an efficient and scalable data source for adapting autonomous driving systems in new cities. Data and code will be made publicly available.

cs.RO

Representation Distribution Matching for One-Step Visual Generation

We elucidate the design space of Representation Distribution Matching (RDM), our name for the paradigm that trains a one-step image generator by matching generated and reference feature distributions under frozen pretrained encoders. We identify two design axes, how the distributions are compared and the representations they are compared in, and controlled studies along them yield three findings. First, the classical MMD, which could not train convincing generators a decade ago, becomes a strong and scalable objective once estimated right. Second, the generated batch is then the operative variable, with an optimum above 2048, far beyond customary batch sizes. Third, any single representation can be gamed, driven below the real score while images stay visibly fake, so we match against a balanced battery of encoders and evaluate with SW_r14, a Sliced-Wasserstein distance over 14 encoders that is independent of the training loss and resists gaming. Combining the preferred choices yields improved RDM (iRDM): it sets the one-step state of the art on ImageNet at SW_r14 1.30, corroborated by PickScore, a human-preference proxy our objective never optimizes, which prefers it over the prior best one-step generator on 71.2% of matched samples. The same recipe post-trains the four-step FLUX.2 [klein] into a one-step generator, surpassing the four-step version on GenEval, 0.826 to 0.794, and on PickScore, 22.76 to 22.58, in 90 H200 GPU-hours. Project page: https://alan-lanfeng.github.io/rdm/.

cs.CV

Fusing Satellite Imagery and Planimetric Maps for Cross-View Localization

Current cross-view localization methods predominantly rely on satellite imagery as the aerial modality. Although recent work explores planimetric maps (e.g., OpenStreetMap tiles), these approaches often lag in performance. Yet both modalities are widely available and possess complementary properties. Satellite images are closer to ground-level camera imagery, offering finer detail, whereas planimetric maps contain annotated objects (e.g., streetlamps) and remain informative in areas where the ground is occluded, such as by foliage. Despite this, only one prior work provides an end-to-end method to fuse the two modalities, and it does not demonstrate their potential within state-of-the-art methods. To combine the strengths of both modalities, we propose a new fusion module that augments standard encoders and demonstrates that integrating satellite imagery with planimetric maps improves state-of-the-art single-modality methods. The module comprises (i) cross-modal conditioning, which processes each modality's encoding with awareness of the other, and (ii) a patch-level fusion rule that controls the granularity of information exchange. We achieve state-of-the-art results, reducing the mean localization error by 30.13\%. Qualitatively, the fusion adaptively selects the more informative modality, improving overall accuracy.

cs.CV

Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation

Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.

cs.CV

Deformable Gaussian Occupancy: Decoupling Rigid and Nonrigid Motion with Factorized Distillation

Understanding dynamic 3D environments is essential for safe autonomous driving, particularly when reasoning about human-centric, nonrigid agents. However, existing weakly supervised occupancy prediction frameworks predominantly assume rigid-body motion and rely on simple frame-to-frame offsets, limiting their ability to capture fine-grained deformations and maintain temporal coherence. To address this issue, we propose DeGO, a deformable Gaussian occupancy framework that unifies decoupled Gaussian deformation with factorized 4D foundation-model distillation. DeGO disentangles rigid and nonrigid motion, enabling each Gaussian primitive to evolve through both deformation and offset-based updates. In parallel, a factorized 4D distillation strategy transfers cross-camera and cross-frame knowledge from the VGGT foundation model, producing foundation-aligned features that enhance temporal consistency. Experiments on the Occ3D-NuScenes benchmark demonstrate that our method achieves state-of-the-art performance under weak supervision, delivering 13.5% gains on human-centric instances and 10.9% overall improvements. These results highlight the effectiveness of deformation-aware and foundation-guided occupancy modeling for dynamic scene understanding. The code is publicly available: https://github.com/vita-epfl/DeGO

cs.CV

Drift-Resistant Navigation World Model with Anchored Epipolar Guidance

We propose Drift-Resistant Navigation World Model, a generative model that mitigates both perceptual drift and geometric drift in conventional rollout-based navigation world models. Existing methods recursively feed generated content into subsequent steps, causing noise accumulation and degraded predictions, i.e., perceptual drift. Meanwhile, their predictions often deviate from the agent's motion, resulting in geometry drift. We address both types of drift by redesigning world-model prediction as an anchor-guided rollout. Instead of rolling out every frame sequentially, we first predict sparse future anchors that serve as stable long-range targets, and then generate intermediate frames within each chunk conditioned on both past context and future anchors. Importantly, these sparse anchors also provide geometric constraints, supported by bidirectional epipolar geometry, to localize where corresponding content should appear in the intermediate frames. Experiments on four benchmarks demonstrate consistent improvements over strong baselines in long-horizon visual quality, geometric consistency, and multi-view coherence. These gains further translate into improved downstream planning performance under the same planners, highlighting the importance of drift-resistant, geometry-aware prediction for reliable navigation world models.

cs.CV

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.

cs.CV

Social-Mamba: Socially-Aware Trajectory Forecasting with State-Space Models

Human trajectory forecasting is crucial for safe navigation in crowded environments, requiring models that balance accuracy with computational efficiency. Efficiently modeling social interactions is key to performance in dense crowds. Yet, most recent methods rely on attention mechanisms, which are effective at capturing complex dependencies, but incur quadratic computational costs that scale poorly with the growing number of neighbors. Recently, Selective State-Space Models have provided a linear-time alternative; however, their inherently sequential design is misaligned with the unstructured and dynamic nature of social interactions. To address this challenge, we propose Social-Mamba, a forecasting architecture that reformulates social interactions as structured sequential processes. At its core is the Cycle Mamba block, a novel module that enables continuous bidirectional information flow. Social-Mamba organizes agents on an egocentric grid and introduces social triplet factorization, which decomposes interactions into temporal, egocentric, and goal-centric scans. These are dynamically integrated through a learnable social gate and global scan to generate accurate and efficient trajectory predictions. Extensive experiments on five trajectory forecasting benchmarks show that Social-Mamba achieves state-of-the-art accuracy while offering superior parameter efficiency and computational scalability. Furthermore, embedding Social-Mamba into a flow-matching framework further enhances both accuracy and efficiency, establishing it as a flexible and robust foundation for future trajectory forecasting research. The code is publicly available: https://github.com/vita-epfl/Social-Mamba

cs.CV

Grounded World Model for Semantically Generalizable Planning

In Model Predictive Control (MPC), world models predict the future outcomes of various action proposals, which are then scored to guide the selection of the optimal action. For visuomotor MPC, the score function is a distance metric between a predicted image and a goal image, measured in the latent space of a pretrained vision encoder like DINO and JEPA. However, it is challenging to obtain the goal image in advance of the task execution, particularly in new environments. Additionally, conveying the goal through an image offers limited interactivity compared with natural language. In this work, we propose to learn a Grounded World Model (GWM) in a vision-language-aligned latent space. As a result, each proposed action is scored based on how close its future outcome is to the task instruction, reflected by the similarity of embeddings. This approach transforms the visuomotor MPC to a VLA that surpasses VLM-based VLAs in semantic generalization. On the proposed WISER benchmark, GWM-MPC achieves a 87% success rate on the test set comprising 288 tasks that feature unseen visual signals and referring expressions, yet remain solvable with motions demonstrated during training. In contrast, traditional VLAs achieve an average success rate of 22%, even though they overfit the training set with a 90% success rate.

cs.RO

PoseDriver: A Unified Approach to Multi-Category Skeleton Detection for Autonomous Driving

Object skeletons offer a concise representation of structural information, capturing essential aspects of posture and orientation that are crucial for autonomous driving applications. However, a unified architecture that simultaneously handles multiple instances and categories using only the input image remains elusive. In this paper, we introduce PoseDriver, a unified framework for bottom-up multi-category skeleton detection tailored to common objects in driving scenarios. We model each category as a distinct task to systematically address the challenges of multi-task learning. Specifically, we propose a novel approach for lane detection based on skeleton representations, achieving state-of-the-art performance on the OpenLane dataset. Moreover, we present a new dataset for bicycle skeleton detection and assess the transferability of our framework to novel categories. Experimental results validate the effectiveness of the proposed approach.

cs.CV

SenCache: Accelerating Diffusion Model Inference via Sensitivity-Aware Caching

Diffusion models achieve state-of-the-art video generation quality, but their inference remains expensive due to the large number of sequential denoising steps. This has motivated a growing line of research on accelerating diffusion inference. Among training-free acceleration methods, caching reduces computation by reusing previously computed model outputs across timesteps. Existing caching methods rely on heuristic criteria to choose cache/reuse timesteps and require extensive tuning. We address this limitation with a principled sensitivity-aware caching framework. Specifically, we formalize the caching error through an analysis of the model output sensitivity to perturbations in the denoising inputs, i.e., the noisy latent and the timestep, and show that this sensitivity is a key predictor of caching error. Based on this analysis, we propose Sensitivity-Aware Caching (SenCache), a dynamic caching policy that adaptively selects caching timesteps on a per-sample basis. Our framework provides a theoretical basis for adaptive caching, explains why prior empirical heuristics can be partially effective, and extends them to a dynamic, sample-specific approach. Experiments on Wan 2.1, CogVideoX, and LTX-Video show that SenCache achieves better visual quality than existing caching methods under similar computational budgets.

cs.CV

Communication-Inspired Tokenization for Structured Image Representations

Discrete image tokenizers have emerged as a key component of modern vision and multimodal systems, providing a sequential interface for transformer-based architectures. However, most existing approaches remain primarily optimized for reconstruction and compression, often yielding tokens that capture local texture rather than object-level semantic structure. Inspired by the incremental and compositional nature of human communication, we introduce COMmunication inspired Tokenization (COMiT), a framework for learning structured discrete visual token sequences. COMiT constructs a latent message within a fixed token budget by iteratively observing localized image crops and recurrently updating its discrete representation. At each step, the model integrates new visual information while refining and reorganizing the existing token sequence. After several encoding iterations, the final message conditions a flow-matching decoder that reconstructs the full image. Both encoding and decoding are implemented within a single transformer model and trained end-to-end using a combination of flow-matching reconstruction and semantic representation alignment losses. Our experiments demonstrate that while semantic alignment provides grounding, attentive sequential tokenization is critical for inducing interpretable, object-centric token structure and substantially improving compositional generalization and relational reasoning over prior methods.

cs.CV

MAD: Motion Appearance Decoupling for efficient Driving World Models

Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/

cs.CV

Anchored Video Generation: Decoupling Scene Construction and Temporal Synthesis in Text-to-Video Diffusion Models

State-of-the-art Text-to-Video (T2V) diffusion models can generate visually impressive results, yet they still frequently fail to compose complex scenes or follow logical temporal instructions. In this paper, we argue that many errors, including apparent motion failures, originate from the model's inability to construct a semantically correct or logically consistent initial frame. We introduce Anchored Video Generation (AVG), a modular pipeline that decouples these tasks by decomposing the Text-to-Video generation into three specialized stages: (1) Reasoning, where a Large Language Model (LLM) rewrites the video prompt to describe only the initial scene, resolving temporal ambiguities; (2) Composition, where a Text-to-Image (T2I) model synthesizes a high-quality, compositionally-correct anchor frame from this new prompt; and (3) Temporal Synthesis, where a video model, finetuned to understand this anchor, focuses its entire capacity on animating the scene and following the prompt. Our approach sets a new state-of-the-art on the T2V CompBench benchmark and significantly improves all tested models on VBench2. Furthermore, we show that visual anchoring allows us to cut the number of sampling steps by 70% without any loss in performance. AVG offers a simple yet practical path toward more efficient, robust, and controllable video synthesis.

cs.CV

RUMPL: Ray-Based Transformers for Universal Multi-View 2D to 3D Human Pose Lifting

Estimating 3D human poses from 2D images remains challenging due to occlusions and projective ambiguity. Multi-view learning-based approaches mitigate these issues but often fail to generalize to real-world scenarios, as large-scale multi-view datasets with 3D ground truth are scarce and captured under constrained conditions. To overcome this limitation, recent methods rely on 2D pose estimation combined with 2D-to-3D pose lifting trained on synthetic data. Building on our previous MPL framework, we propose RUMPL, a transformer-based 3D pose lifter that introduces a 3D ray-based representation of 2D keypoints. This formulation makes the model independent of camera calibration and the number of views, enabling universal deployment across arbitrary multi-view configurations without retraining or fine-tuning. A new View Fusion Transformer leverages learned fused-ray tokens to aggregate information along rays, further improving multi-view consistency. Extensive experiments demonstrate that RUMPL reduces MPJPE by up to 53% compared to triangulation and over 60% compared to transformer-based image-representation baselines. Results on new benchmarks, including in-the-wild multi-view and multi-person datasets, confirm its robustness and scalability. The framework's source code is available at https://github.com/aghasemzadeh/OpenRUMPL

cs.CV

Rethinking Visual Intelligence: Insights from Video Pretraining

Large language models (LLMs) have demonstrated that large-scale pretraining enables systems to adapt rapidly to new problems with little supervision in the language domain. This success, however, has not translated as effectively to the visual domain, where models, including LLMs, continue to struggle with compositional understanding, sample efficiency, and general-purpose problem-solving. We investigate Video Diffusion Models (VDMs) as a promising direction for bridging this gap. Pretraining on spatiotemporal data endows these models with strong inductive biases for structure and dynamics, which we hypothesize can support broad task adaptability. To test this, we design a controlled evaluation in which both a pretrained LLM and a pretrained VDM are equipped with lightweight adapters and presented with tasks in their natural modalities. Across benchmarks including ARC-AGI, ConceptARC, visual games, route planning, and cellular automata, VDMs demonstrate higher data efficiency than their language counterparts. Taken together, our results indicate that video pretraining offers inductive biases that support progress toward visual foundation models.

cs.CV

LayerSync: Self-aligning Intermediate Layers

We propose LayerSync, a domain-agnostic approach for improving the generation quality and the training efficiency of diffusion models. Prior studies have highlighted the connection between the quality of generation and the representations learned by diffusion models, showing that external guidance on model intermediate representations accelerates training. We reconceptualize this paradigm by regularizing diffusion models with their own intermediate representations. Building on the observation that representation quality varies across diffusion model layers, we show that the most semantically rich representations can act as an intrinsic guidance for weaker ones, reducing the need for external supervision. Our approach, LayerSync, is a self-sufficient, plug-and-play regularizer term with no overhead on diffusion model training and generalizes beyond the visual domain to other modalities. LayerSync requires no pretrained models nor additional data. We extensively evaluate the method on image generation and demonstrate its applicability to other domains such as audio, video, and motion generation. We show that it consistently improves the generation quality and the training efficiency. For example, we speed up the training of flow-based transformer by over 8.75x on ImageNet dataset and improved the generation quality by 23.6%. The code is available at https://github.com/vita-epfl/LayerSync.

cs.CV