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Amanda Li

Publications and source records attributed to Amanda Li.

2 recordsLinked to original sources

Clinician-Grounded Quality Assurance for AI-Assisted Psychiatric Intake

Before patients can use AI-assisted psychiatric intake systems, health systems need practical ways to routinely evaluate these tools against their clinical standards for quality assurance. Because clinicians may use different intake styles, evaluation for this task must (1) support comparison across interviewing approaches, (2) minimize clinician burden, and (3) measure clinically relevant performance for health systems deploying these technologies. We present a clinician-grounded evaluation platform built around a memory-augmented patient simulator for open-ended AI interviewing, InterviewPlayground. We created interactive patients using InterviewPlayground with our expert-authored vignettes, constructed a simulated intake platform for the interviews, and designed evaluation modalities relevant to intake. In a pilot of 6 clinicians in a 25-minute assessment compared to a GPT-based LLM intake interviewer, the LLM recovered more of the clinically relevant items embedded in the patient vignettes (88.0% vs. 38.9%), but made more clinical inferences not based on the interview (56.8% vs. 27.8%), and characterized identified safety concerns less often (33.3% vs. 66.7%), setting the stage for deployed quality assurance for this task.

cs.AI

UIClip: A Data-driven Model for Assessing User Interface Design

User interface (UI) design is a difficult yet important task for ensuring the usability, accessibility, and aesthetic qualities of applications. In our paper, we develop a machine-learned model, UIClip, for assessing the design quality and visual relevance of a UI given its screenshot and natural language description. To train UIClip, we used a combination of automated crawling, synthetic augmentation, and human ratings to construct a large-scale dataset of UIs, collated by description and ranked by design quality. Through training on the dataset, UIClip implicitly learns properties of good and bad designs by i) assigning a numerical score that represents a UI design's relevance and quality and ii) providing design suggestions. In an evaluation that compared the outputs of UIClip and other baselines to UIs rated by 12 human designers, we found that UIClip achieved the highest agreement with ground-truth rankings. Finally, we present three example applications that demonstrate how UIClip can facilitate downstream applications that rely on instantaneous assessment of UI design quality: i) UI code generation, ii) UI design tips generation, and iii) quality-aware UI example search.

cs.HC