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Amanda Prorok

Publications and source records attributed to Amanda Prorok.

At least 73 records · Page 4Linked to original sources

Accelerating Multi-Agent Planning Using Graph Transformers with Bounded Suboptimality

Conflict-Based Search is one of the most popular methods for multi-agent path finding. Though it is complete and optimal, it does not scale well. Recent works have been proposed to accelerate it by introducing various heuristics. However, whether these heuristics can apply to non-grid-based problem settings while maintaining their effectiveness remains an open question. In this work, we find that the answer is prone to be no. To this end, we propose a learning-based component, i.e., the Graph Transformer, as a heuristic function to accelerate the planning. The proposed method is provably complete and bounded-suboptimal with any desired factor. We conduct extensive experiments on two environments with dense graphs. Results show that the proposed Graph Transformer can be trained in problem instances with relatively few agents and generalizes well to a larger number of agents, while achieving better performance than state-of-the-art methods.

cs.AI↗

Heterogeneous Multi-Robot Reinforcement Learning

Cooperative multi-robot tasks can benefit from heterogeneity in the robots' physical and behavioral traits. In spite of this, traditional Multi-Agent Reinforcement Learning (MARL) frameworks lack the ability to explicitly accommodate policy heterogeneity, and typically constrain agents to share neural network parameters. This enforced homogeneity limits application in cases where the tasks benefit from heterogeneous behaviors. In this paper, we crystallize the role of heterogeneity in MARL policies. Towards this end, we introduce Heterogeneous Graph Neural Network Proximal Policy Optimization (HetGPPO), a paradigm for training heterogeneous MARL policies that leverages a Graph Neural Network for differentiable inter-agent communication. HetGPPO allows communicating agents to learn heterogeneous behaviors while enabling fully decentralized training in partially observable environments. We complement this with a taxonomical overview that exposes more heterogeneity classes than previously identified. To motivate the need for our model, we present a characterization of techniques that homogeneous models can leverage to emulate heterogeneous behavior, and show how this "apparent heterogeneity" is brittle in real-world conditions. Through simulations and real-world experiments, we show that: (i) when homogeneous methods fail due to strong heterogeneous requirements, HetGPPO succeeds, and, (ii) when homogeneous methods are able to learn apparently heterogeneous behaviors, HetGPPO achieves higher resilience to both training and deployment noise.

cs.RO↗

Decentralized Channel Management in WLANs with Graph Neural Networks

Wireless local area networks (WLANs) manage multiple access points (APs) and assign scarce radio frequency resources to APs for satisfying traffic demands of associated user devices. This paper considers the channel allocation problem in WLANs that minimizes the mutual interference among APs, and puts forth a learning-based solution that can be implemented in a decentralized manner. We formulate the channel allocation problem as an unsupervised learning problem, parameterize the control policy of radio channels with graph neural networks (GNNs), and train GNNs with the policy gradient method in a model-free manner. The proposed approach allows for a decentralized implementation due to the distributed nature of GNNs and is equivariant to network permutations. The former provides an efficient and scalable solution for large network scenarios, and the latter renders our algorithm independent of the AP reordering. Empirical results are presented to evaluate the proposed approach and corroborate theoretical findings.

cs.IT↗

Environment Optimization for Multi-Agent Navigation

Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the obvious influence of spatial constraints on agents' performance. Yet hand-designing improved environment layouts and structures is inefficient and potentially expensive. The goal of this paper is to consider the environment as a decision variable in a system-level optimization problem, where both agent performance and environment cost can be accounted for. We begin by proposing a novel environment optimization problem. We show, through formal proofs, under which conditions the environment can change while guaranteeing completeness (i.e., all agents reach their navigation goals). Our solution leverages a model-free reinforcement learning approach. In order to accommodate a broad range of implementation scenarios, we include both online and offline optimization, and both discrete and continuous environment representations. Numerical results corroborate our theoretical findings and validate our approach.

cs.RO↗

VMAS: A Vectorized Multi-Agent Simulator for Collective Robot Learning

While many multi-robot coordination problems can be solved optimally by exact algorithms, solutions are often not scalable in the number of robots. Multi-Agent Reinforcement Learning (MARL) is gaining increasing attention in the robotics community as a promising solution to tackle such problems. Nevertheless, we still lack the tools that allow us to quickly and efficiently find solutions to large-scale collective learning tasks. In this work, we introduce the Vectorized Multi-Agent Simulator (VMAS). VMAS is an open-source framework designed for efficient MARL benchmarking. It is comprised of a vectorized 2D physics engine written in PyTorch and a set of twelve challenging multi-robot scenarios. Additional scenarios can be implemented through a simple and modular interface. We demonstrate how vectorization enables parallel simulation on accelerated hardware without added complexity. When comparing VMAS to OpenAI MPE, we show how MPE's execution time increases linearly in the number of simulations while VMAS is able to execute 30,000 parallel simulations in under 10s, proving more than 100x faster. Using VMAS's RLlib interface, we benchmark our multi-robot scenarios using various Proximal Policy Optimization (PPO)-based MARL algorithms. VMAS's scenarios prove challenging in orthogonal ways for state-of-the-art MARL algorithms. The VMAS framework is available at https://github.com/proroklab/VectorizedMultiAgentSimulator. A video of VMAS scenarios and experiments is available at https://youtu.be/aaDRYfiesAY.

cs.RO↗

Graph Neural Networks for Decentralized Multi-Robot Submodular Action Selection

The problem of decentralized multi-robot target tracking asks for jointly selecting actions, e.g., motion primitives, for the robots to maximize target tracking performance with local communications. One major challenge for practical implementations is to make target tracking approaches scalable for large-scale problem instances. In this work, we propose a general-purpose learning architecture toward collaborative target tracking at scale, with decentralized communications. Particularly, our learning architecture leverages a graph neural network (GNN) to capture local interactions of the robots and learns decentralized decision-making for the robots. We train the learning model by imitating an expert solution and implement the resulting model for decentralized action selection involving local observations and communications only. We demonstrate the performance of our GNN-based learning approach in a scenario of active target tracking with large networks of robots. The simulation results show our approach nearly matches the tracking performance of the expert algorithm, and yet runs several orders faster with up to 100 robots. Moreover, it slightly outperforms a decentralized greedy algorithm but runs faster (especially with more than 20 robots). The results also exhibit our approach's generalization capability in previously unseen scenarios, e.g., larger environments and larger networks of robots.

cs.RO↗

On the properties of path additions for traffic routing

In this paper we investigate the impact of path additions to transport networks with optimised traffic routing. In particular, we study the behaviour of total travel time, and consider both self-interested routing paradigms, such as User Equilibrium (UE) routing, as well as cooperative paradigms, such as classic Multi-Commodity (MC) network flow and System Optimal (SO) routing. We provide a formal framework for designing transport networks through iterative path additions, introducing the concepts of trip spanning tree and trip path graph. Using this formalisation, we prove multiple properties of the objective function for transport network design. Since the underlying routing problem is NP-Hard, we investigate properties that provide guarantees in approximate algorithm design. Firstly, while Braess' paradox has shown that total travel time is not monotonic non-increasing with respect to path additions under self-interested routing (UE), we prove that, instead, monotonicity holds for cooperative routing (MC and SO). This result has the important implication that cooperative agents make the best use of redundant infrastructure. Secondly, we prove via a counterexample that the intuitive statement `adding a path to a transport network always grants greater or equal benefit to users than adding it to a superset of that network' is false. In other words we prove that, for all the routing formulations studied, total travel time is not supermodular with respect to path additions. While this counter-intuitive result yields a hardness property for algorithm design, we provide particular instances where, instead, the property of supermodularity holds. Our study on monotonicity and supermodularity of total travel time with respect to path additions provides formal proofs and scenarios that constitute important insights for transport network designers.

cs.MA↗

A Critical Review of Communications in Multi-Robot Systems

Purpose of Review. This review summarizes the broad roles that communication formats and technologies have played in enabling multi-robot systems. We approach this field from two perspectives: of robotic applications that need communication capabilities in order to accomplish tasks, and of networking technologies that have enabled newer and more advanced multi-robot systems. Recent Findings. Through this review, we identify a dearth of work that holistically tackles the problem of co-design and co-optimization of robots and the networks they employ. We also highlight the role that data-driven and machine learning approaches play in evolving communication pipelines for multi-robot systems. In particular, we refer to recent work that diverges from hand-designed communication patterns, and also discuss the "sim-to-real" gap in this context. Summary. We present a critical view of the way robotic algorithms and their networking systems have evolved, and make the case for a more synergistic approach. Finally, we also identify four broad Open Problems for research and development, while offering a data-driven perspective for solving some of them.

cs.RO↗

Graph Neural Network Guided Local Search for the Traveling Salesperson Problem

Solutions to the Traveling Salesperson Problem (TSP) have practical applications to processes in transportation, logistics, and automation, yet must be computed with minimal delay to satisfy the real-time nature of the underlying tasks. However, solving large TSP instances quickly without sacrificing solution quality remains challenging for current approximate algorithms. To close this gap, we present a hybrid data-driven approach for solving the TSP based on Graph Neural Networks (GNNs) and Guided Local Search (GLS). Our model predicts the regret of including each edge of the problem graph in the solution; GLS uses these predictions in conjunction with the original problem graph to find solutions. Our experiments demonstrate that this approach converges to optimal solutions at a faster rate than three recent learning based approaches for the TSP. Notably, we reduce the mean optimality gap on the 100-node problem set from 1.534% to 0.705%, a 2x improvement. When generalizing from 20-node instances to the 100-node problem set, we reduce the optimality gap from 18.845% to 2.622%, a 7x improvement.

cs.LG↗

Synthesizing Decentralized Controllers with Graph Neural Networks and Imitation Learning

Dynamical systems consisting of a set of autonomous agents face the challenge of having to accomplish a global task, relying only on local information. While centralized controllers are readily available, they face limitations in terms of scalability and implementation, as they do not respect the distributed information structure imposed by the network system of agents. Given the difficulties in finding optimal decentralized controllers, we propose a novel framework using graph neural networks (GNNs) to \emph{learn} these controllers. GNNs are well-suited for the task since they are naturally distributed architectures and exhibit good scalability and transferability properties. We show that GNNs learn appropriate decentralized controllers by means of imitation learning, leverage their permutation invariance properties to successfully scale to larger teams and transfer to unseen scenarios at deployment time. The problems of flocking and multi-agent path planning are explored to illustrate the potential of GNNs in learning decentralized controllers.

cs.LG↗

A Framework for Real-World Multi-Robot Systems Running Decentralized GNN-Based Policies

GNNs are a paradigm-shifting neural architecture to facilitate the learning of complex multi-agent behaviors. Recent work has demonstrated remarkable performance in tasks such as flocking, multi-agent path planning and cooperative coverage. However, the policies derived through GNN-based learning schemes have not yet been deployed to the real-world on physical multi-robot systems. In this work, we present the design of a system that allows for fully decentralized execution of GNN-based policies. We create a framework based on ROS2 and elaborate its details in this paper. We demonstrate our framework on a case-study that requires tight coordination between robots, and present first-of-a-kind results that show successful real-world deployment of GNN-based policies on a decentralized multi-robot system relying on Adhoc communication. A video demonstration of this case-study, as well as the accompanying source code repository, can be found online. https://www.youtube.com/watch?v=COh-WLn4iO4 https://github.com/proroklab/ros2_multi_agent_passage https://github.com/proroklab/rl_multi_agent_passage

cs.RO↗

Explanation-Aware Experience Replay in Rule-Dense Environments

Human environments are often regulated by explicit and complex rulesets. Integrating Reinforcement Learning (RL) agents into such environments motivates the development of learning mechanisms that perform well in rule-dense and exception-ridden environments such as autonomous driving on regulated roads. In this paper, we propose a method for organising experience by means of partitioning the experience buffer into clusters labelled on a per-explanation basis. We present discrete and continuous navigation environments compatible with modular rulesets and 9 learning tasks. For environments with explainable rulesets, we convert rule-based explanations into case-based explanations by allocating state-transitions into clusters labelled with explanations. This allows us to sample experiences in a curricular and task-oriented manner, focusing on the rarity, importance, and meaning of events. We label this concept Explanation-Awareness (XA). We perform XA experience replay (XAER) with intra and inter-cluster prioritisation, and introduce XA-compatible versions of DQN, TD3, and SAC. Performance is consistently superior with XA versions of those algorithms, compared to traditional Prioritised Experience Replay baselines, indicating that explanation engineering can be used in lieu of reward engineering for environments with explainable features.

cs.LG↗

Graph Convolutional Memory using Topological Priors

Solving partially-observable Markov decision processes (POMDPs) is critical when applying reinforcement learning to real-world problems, where agents have an incomplete view of the world. We present graph convolutional memory (GCM), the first hybrid memory model for solving POMDPs using reinforcement learning. GCM uses either human-defined or data-driven topological priors to form graph neighborhoods, combining them into a larger network topology using dynamic programming. We query the graph using graph convolution, coalescing relevant memories into a context-dependent belief. When used without human priors, GCM performs similarly to state-of-the-art methods. When used with human priors, GCM outperforms these methods on control, memorization, and navigation tasks while using significantly fewer parameters.

cs.LG↗

Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot Systems

Robustness is key to engineering, automation, and science as a whole. However, the property of robustness is often underpinned by costly requirements such as over-provisioning, known uncertainty and predictive models, and known adversaries. These conditions are idealistic, and often not satisfiable. Resilience on the other hand is the capability to endure unexpected disruptions, to recover swiftly from negative events, and bounce back to normality. In this survey article, we analyze how resilience is achieved in networks of agents and multi-robot systems that are able to overcome adversity by leveraging system-wide complementarity, diversity, and redundancy - often involving a reconfiguration of robotic capabilities to provide some key ability that was not present in the system a priori. As society increasingly depends on connected automated systems to provide key infrastructure services (e.g., logistics, transport, and precision agriculture), providing the means to achieving resilient multi-robot systems is paramount. By enumerating the consequences of a system that is not resilient (fragile), we argue that resilience must become a central engineering design consideration. Towards this goal, the community needs to gain clarity on how it is defined, measured, and maintained. We address these questions across foundational robotics domains, spanning perception, control, planning, and learning. One of our key contributions is a formal taxonomy of approaches, which also helps us discuss the defining factors and stressors for a resilient system. Finally, this survey article gives insight as to how resilience may be achieved. Importantly, we highlight open problems that remain to be tackled in order to reap the benefits of resilient robotic systems.

cs.RO↗

The Holy Grail of Multi-Robot Planning: Learning to Generate Online-Scalable Solutions from Offline-Optimal Experts

Many multi-robot planning problems are burdened by the curse of dimensionality, which compounds the difficulty of applying solutions to large-scale problem instances. The use of learning-based methods in multi-robot planning holds great promise as it enables us to offload the online computational burden of expensive, yet optimal solvers, to an offline learning procedure. Simply put, the idea is to train a policy to copy an optimal pattern generated by a small-scale system, and then transfer that policy to much larger systems, in the hope that the learned strategy scales, while maintaining near-optimal performance. Yet, a number of issues impede us from leveraging this idea to its full potential. This blue-sky paper elaborates some of the key challenges that remain.

cs.RO↗

Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter Control

Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.

cs.RO↗

Agree to Disagree: Subjective Fairness in Privacy-Restricted Decentralised Conflict Resolution

Fairness is commonly seen as a property of the global outcome of a system and assumes centralisation and complete knowledge. However, in real decentralised applications, agents only have partial observation capabilities. Under limited information, agents rely on communication to divulge some of their private (and unobservable) information to others. When an agent deliberates to resolve conflicts, limited knowledge may cause its perspective of a correct outcome to differ from the actual outcome of the conflict resolution. This is subjective unfairness. To enable decentralised, fairness-aware conflict resolution under privacy constraints, we have two contributions: (1) a novel interaction approach and (2) a formalism of the relationship between privacy and fairness. Our proposed interaction approach is an architecture for privacy-aware explainable conflict resolution where agents engage in a dialogue of hypotheses and facts. To measure the privacy-fairness relationship, we define subjective and objective fairness on both the local and global scope and formalise the impact of partial observability due to privacy in these different notions of fairness. We first study our proposed architecture and the privacy-fairness relationship in the abstract, testing different argumentation strategies on a large number of randomised cultures. We empirically demonstrate the trade-off between privacy, objective fairness, and subjective fairness and show that better strategies can mitigate the effects of privacy in distributed systems. In addition to this analysis across a broad set of randomised abstract cultures, we analyse a case study for a specific scenario: we instantiate our architecture in a multi-agent simulation of prioritised rule-aware collision avoidance with limited information disclosure.

cs.MA↗

Message-Aware Graph Attention Networks for Large-Scale Multi-Robot Path Planning

The domains of transport and logistics are increasingly relying on autonomous mobile robots for the handling and distribution of passengers or resources. At large system scales, finding decentralized path planning and coordination solutions is key to efficient system performance. Recently, Graph Neural Networks (GNNs) have become popular due to their ability to learn communication policies in decentralized multi-agent systems. Yet, vanilla GNNs rely on simplistic message aggregation mechanisms that prevent agents from prioritizing important information. To tackle this challenge, in this paper, we extend our previous work that utilizes GNNs in multi-agent path planning by incorporating a novel mechanism to allow for message-dependent attention. Our Message-Aware Graph Attention neTwork (MAGAT) is based on a key-query-like mechanism that determines the relative importance of features in the messages received from various neighboring robots. We show that MAGAT is able to achieve a performance close to that of a coupled centralized expert algorithm. Further, ablation studies and comparisons to several benchmark models show that our attention mechanism is very effective across different robot densities and performs stably in different constraints in communication bandwidth. Experiments demonstrate that our model is able to generalize well in previously unseen problem instances, and that it achieves a 47\% improvement over the benchmark success rate, even in very large-scale instances that are $\times$100 larger than the training instances.

cs.RO↗