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An-Chi He

Publications and source records attributed to An-Chi He.

2 recordsLinked to original sources

Efficient Diffusion Policy Fine Tuning with Latent Noise Representation Bridging

Pre-trained diffusion and flow policies have emerged as powerful backbones for robotics, yet adapting them to novel data via reinforcement learning (RL) remains computationally expensive, sample inefficient and lacks theoretical guarantees. Prior approaches that fine-tune the initial noise bypass costly backpropagation through time but struggle with the "noise aliasing" problem: there does not exista natural link between the noise space value and the action space value. This paper resolves these challenges by introducing the Latent Noise Linear Markov Decision Process (LNL-MDP). We derive the Bridge Equation for LNL-MDPs which eliminates the noise aliasing problem by aligning values with a shared representation between the noise and the action space. Furthermore, our LNL-MDP fine tuning framework falls under the FineTuneRL theory with near-optimal guarantee. Leveraging these insights, we propose Latent Representation Bridging for Diffusion (LARBRID), an algorithm that efficiently learns the representation to optimize the initial distribution that steers the pre-trained model to act optimally in the environment. It yields up to 2-3$\times$ performance increases on challenging control problems across a diverse suite of robotic locomotion and manipulation tasks. Code can be found at: github.com/Maincode-Research/LARBRID.git.

cs.RO↗

Design and Development of a Locomotion Interface for Virtual Reality Lower-Body Haptic Interaction

This work presents the design, build, control, and preliminary user data of a locomotion interface called ForceBot. It delivers lower-body haptic interaction in virtual reality (VR), enabling users to walk in VR while interacting with various simulated terrains. It utilizes two planar gantries to give each foot two degrees of freedom and passive heel-lifting motion. The design used motion capture data with dynamic simulation for ergonomic human-robot workspace and hardware selection. Its system framework uses open-source robotic software and pairs with a custom-built power delivery system that offers EtherCAT communication with a 1,000 Hz soft real-time computation rate. This system features an admittance controller to regulate physical human-robot interaction (pHRI) alongside a walking algorithm to generate walking motion and simulate virtual terrains. The system's performance is explored through three measurements that evaluate the relationship between user input force and output pHRI motion. Overall, this platform presents a unique approach by utilizing planar gantries to realize VR terrain interaction with an extensive workspace, reasonably compact footprint, and preliminary user data.

cs.RO↗