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Andrea Vedaldi

Publications and source records attributed to Andrea Vedaldi.

At least 127 records · Page 7Linked to original sources

Taking Visual Motion Prediction To New Heightfields

While the basic laws of Newtonian mechanics are well understood, explaining a physical scenario still requires manually modeling the problem with suitable equations and estimating the associated parameters. In order to be able to leverage the approximation capabilities of artificial intelligence techniques in such physics related contexts, researchers have handcrafted the relevant states, and then used neural networks to learn the state transitions using simulation runs as training data. Unfortunately, such approaches are unsuited for modeling complex real-world scenarios, where manually authoring relevant state spaces tend to be tedious and challenging. In this work, we investigate if neural networks can implicitly learn physical states of real-world mechanical processes only based on visual data while internally modeling non-homogeneous environment and in the process enable long-term physical extrapolation. We develop a recurrent neural network architecture for this task and also characterize resultant uncertainties in the form of evolving variance estimates. We evaluate our setup to extrapolate motion of rolling ball(s) on bowls of varying shape and orientation, and on arbitrary heightfields using only images as input. We report significant improvements over existing image-based methods both in terms of accuracy of predictions and complexity of scenarios; and report competitive performance with approaches that, unlike us, assume access to internal physical states.

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Audio-Visual Synchronisation in the wild

In this paper, we consider the problem of audio-visual synchronisation applied to videos `in-the-wild' (ie of general classes beyond speech). As a new task, we identify and curate a test set with high audio-visual correlation, namely VGG-Sound Sync. We compare a number of transformer-based architectural variants specifically designed to model audio and visual signals of arbitrary length, while significantly reducing memory requirements during training. We further conduct an in-depth analysis on the curated dataset and define an evaluation metric for open domain audio-visual synchronisation. We apply our method on standard lip reading speech benchmarks, LRS2 and LRS3, with ablations on various aspects. Finally, we set the first benchmark for general audio-visual synchronisation with over 160 diverse classes in the new VGG-Sound Sync video dataset. In all cases, our proposed model outperforms the previous state-of-the-art by a significant margin.

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Interpretable Explanations of Black Boxes by Meaningful Perturbation

As machine learning algorithms are increasingly applied to high impact yet high risk tasks, such as medical diagnosis or autonomous driving, it is critical that researchers can explain how such algorithms arrived at their predictions. In recent years, a number of image saliency methods have been developed to summarize where highly complex neural networks "look" in an image for evidence for their predictions. However, these techniques are limited by their heuristic nature and architectural constraints. In this paper, we make two main contributions: First, we propose a general framework for learning different kinds of explanations for any black box algorithm. Second, we specialise the framework to find the part of an image most responsible for a classifier decision. Unlike previous works, our method is model-agnostic and testable because it is grounded in explicit and interpretable image perturbations.

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Learning the semantic structure of objects from Web supervision

While recent research in image understanding has often focused on recognizing more types of objects, understanding more about the objects is just as important. Recognizing object parts and attributes has been extensively studied before, yet learning large space of such concepts remains elusive due to the high cost of providing detailed object annotations for supervision. The key contribution of this paper is an algorithm to learn the nameable parts of objects automatically, from images obtained by querying Web search engines. The key challenge is the high level of noise in the annotations; to address it, we propose a new unified embedding space where the appearance and geometry of objects and their semantic parts are represented uniformly. Geometric relationships are induced in a soft manner by a rich set of nonsemantic mid-level anchors, bridging the gap between semantic and non-semantic parts. We also show that the resulting embedding provides a visually-intuitive mechanism to navigate the learned concepts and their corresponding images.

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Learning 3D Object Categories by Looking Around Them

Traditional approaches for learning 3D object categories use either synthetic data or manual supervision. In this paper, we propose a method which does not require manual annotations and is instead cued by observing objects from a moving vantage point. Our system builds on two innovations: a Siamese viewpoint factorization network that robustly aligns different videos together without explicitly comparing 3D shapes; and a 3D shape completion network that can extract the full shape of an object from partial observations. We also demonstrate the benefits of configuring networks to perform probabilistic predictions as well as of geometry-aware data augmentation schemes. We obtain state-of-the-art results on publicly-available benchmarks.

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Fully-Convolutional Siamese Networks for Object Tracking

The problem of arbitrary object tracking has traditionally been tackled by learning a model of the object's appearance exclusively online, using as sole training data the video itself. Despite the success of these methods, their online-only approach inherently limits the richness of the model they can learn. Recently, several attempts have been made to exploit the expressive power of deep convolutional networks. However, when the object to track is not known beforehand, it is necessary to perform Stochastic Gradient Descent online to adapt the weights of the network, severely compromising the speed of the system. In this paper we equip a basic tracking algorithm with a novel fully-convolutional Siamese network trained end-to-end on the ILSVRC15 dataset for object detection in video. Our tracker operates at frame-rates beyond real-time and, despite its extreme simplicity, achieves state-of-the-art performance in multiple benchmarks.

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Warped Convolutions: Efficient Invariance to Spatial Transformations

Convolutional Neural Networks (CNNs) are extremely efficient, since they exploit the inherent translation-invariance of natural images. However, translation is just one of a myriad of useful spatial transformations. Can the same efficiency be attained when considering other spatial invariances? Such generalized convolutions have been considered in the past, but at a high computational cost. We present a construction that is simple and exact, yet has the same computational complexity that standard convolutions enjoy. It consists of a constant image warp followed by a simple convolution, which are standard blocks in deep learning toolboxes. With a carefully crafted warp, the resulting architecture can be made equivariant to a wide range of two-parameter spatial transformations. We show encouraging results in realistic scenarios, including the estimation of vehicle poses in the Google Earth dataset (rotation and scale), and face poses in Annotated Facial Landmarks in the Wild (3D rotations under perspective).

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The Curious Layperson: Fine-Grained Image Recognition without Expert Labels

Most of us are not experts in specific fields, such as ornithology. Nonetheless, we do have general image and language understanding capabilities that we use to match what we see to expert resources. This allows us to expand our knowledge and perform novel tasks without ad-hoc external supervision. On the contrary, machines have a much harder time consulting expert-curated knowledge bases unless trained specifically with that knowledge in mind. Thus, in this paper we consider a new problem: fine-grained image recognition without expert annotations, which we address by leveraging the vast knowledge available in web encyclopedias. First, we learn a model to describe the visual appearance of objects using non-expert image descriptions. We then train a fine-grained textual similarity model that matches image descriptions with documents on a sentence-level basis. We evaluate the method on two datasets and compare with several strong baselines and the state of the art in cross-modal retrieval. Code is available at: https://github.com/subhc/clever

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On Compositions of Transformations in Contrastive Self-Supervised Learning

In the image domain, excellent representations can be learned by inducing invariance to content-preserving transformations via noise contrastive learning. In this paper, we generalize contrastive learning to a wider set of transformations, and their compositions, for which either invariance or distinctiveness is sought. We show that it is not immediately obvious how existing methods such as SimCLR can be extended to do so. Instead, we introduce a number of formal requirements that all contrastive formulations must satisfy, and propose a practical construction which satisfies these requirements. In order to maximise the reach of this analysis, we express all components of noise contrastive formulations as the choice of certain generalized transformations of the data (GDTs), including data sampling. We then consider videos as an example of data in which a large variety of transformations are applicable, accounting for the extra modalities -- for which we analyze audio and text -- and the dimension of time. We find that being invariant to certain transformations and distinctive to others is critical to learning effective video representations, improving the state-of-the-art for multiple benchmarks by a large margin, and even surpassing supervised pretraining.

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Space-Time Crop & Attend: Improving Cross-modal Video Representation Learning

The quality of the image representations obtained from self-supervised learning depends strongly on the type of data augmentations used in the learning formulation. Recent papers have ported these methods from still images to videos and found that leveraging both audio and video signals yields strong gains; however, they did not find that spatial augmentations such as cropping, which are very important for still images, work as well for videos. In this paper, we improve these formulations in two ways unique to the spatio-temporal aspect of videos. First, for space, we show that spatial augmentations such as cropping do work well for videos too, but that previous implementations, due to the high processing and memory cost, could not do this at a scale sufficient for it to work well. To address this issue, we first introduce Feature Crop, a method to simulate such augmentations much more efficiently directly in feature space. Second, we show that as opposed to naive average pooling, the use of transformer-based attention improves performance significantly, and is well suited for processing feature crops. Combining both of our discoveries into a new method, Space-Time Crop & Attend (STiCA) we achieve state-of-the-art performance across multiple video-representation learning benchmarks. In particular, we achieve new state-of-the-art accuracies of 67.0% on HMDB-51 and 93.1% on UCF-101 when pre-training on Kinetics-400.

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Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers

In video transformers, the time dimension is often treated in the same way as the two spatial dimensions. However, in a scene where objects or the camera may move, a physical point imaged at one location in frame $t$ may be entirely unrelated to what is found at that location in frame $t+k$. These temporal correspondences should be modeled to facilitate learning about dynamic scenes. To this end, we propose a new drop-in block for video transformers -- trajectory attention -- that aggregates information along implicitly determined motion paths. We additionally propose a new method to address the quadratic dependence of computation and memory on the input size, which is particularly important for high resolution or long videos. While these ideas are useful in a range of settings, we apply them to the specific task of video action recognition with a transformer model and obtain state-of-the-art results on the Kinetics, Something--Something V2, and Epic-Kitchens datasets. Code and models are available at: https://github.com/facebookresearch/Motionformer

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Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation

Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address this problem by augmenting existing 2D datasets with high-quality 3D pose fits. Remarkably, the resulting annotations are sufficient to train from scratch 3D pose regressor networks that outperform the current state-of-the-art on in-the-wild benchmarks such as 3DPW. Additionally, training on our augmented data is straightforward as it does not require to mix multiple and incompatible 2D and 3D datasets or to use complicated network architectures and training procedures. This simplified pipeline affords additional improvements, including injecting extreme crop augmentations to better reconstruct highly truncated people, and incorporating auxiliary inputs to improve 3D pose estimation accuracy. It also reduces the dependency on 3D datasets such as H36M that have restrictive licenses. We also use our method to introduce new benchmarks for the study of real-world challenges such as occlusions, truncations, and rare body poses. In order to obtain such high quality 3D pseudo-annotations, inspired by progress in internal learning, we introduce Exemplar Fine-Tuning (EFT). EFT combines the re-projection accuracy of fitting methods like SMPLify with a 3D pose prior implicitly captured by a pre-trained 3D pose regressor network. We show that EFT produces 3D annotations that result in better downstream performance and are qualitatively preferable in an extensive human-based assessment.

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NeuralDiff: Segmenting 3D objects that move in egocentric videos

Given a raw video sequence taken from a freely-moving camera, we study the problem of decomposing the observed 3D scene into a static background and a dynamic foreground containing the objects that move in the video sequence. This task is reminiscent of the classic background subtraction problem, but is significantly harder because all parts of the scene, static and dynamic, generate a large apparent motion due to the camera large viewpoint change. In particular, we consider egocentric videos and further separate the dynamic component into objects and the actor that observes and moves them. We achieve this factorization by reconstructing the video via a triple-stream neural rendering network that explains the different motions based on corresponding inductive biases. We demonstrate that our method can successfully separate the different types of motion, outperforming recent neural rendering baselines at this task, and can accurately segment moving objects. We do so by assessing the method empirically on challenging videos from the EPIC-KITCHENS dataset which we augment with appropriate annotations to create a new benchmark for the task of dynamic object segmentation on unconstrained video sequences, for complex 3D environments.

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Calibrating Self-supervised Monocular Depth Estimation

In the recent years, many methods demonstrated the ability of neural networks to learn depth and pose changes in a sequence of images, using only self-supervision as the training signal. Whilst the networks achieve good performance, the often over-looked detail is that due to the inherent ambiguity of monocular vision they predict depth up to an unknown scaling factor. The scaling factor is then typically obtained from the LiDAR ground truth at test time, which severely limits practical applications of these methods. In this paper, we show that incorporating prior information about the camera configuration and the environment, we can remove the scale ambiguity and predict depth directly, still using the self-supervised formulation and not relying on any additional sensors.

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Lifting 2D Object Locations to 3D by Discounting LiDAR Outliers across Objects and Views

We present a system for automatic converting of 2D mask object predictions and raw LiDAR point clouds into full 3D bounding boxes of objects. Because the LiDAR point clouds are partial, directly fitting bounding boxes to the point clouds is meaningless. Instead, we suggest that obtaining good results requires sharing information between \emph{all} objects in the dataset jointly, over multiple frames. We then make three improvements to the baseline. First, we address ambiguities in predicting the object rotations via direct optimization in this space while still backpropagating rotation prediction through the model. Second, we explicitly model outliers and task the network with learning their typical patterns, thus better discounting them. Third, we enforce temporal consistency when video data is available. With these contributions, our method significantly outperforms previous work despite the fact that those methods use significantly more complex pipelines, 3D models and additional human-annotated external sources of prior information.

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PASS: An ImageNet replacement for self-supervised pretraining without humans

Computer vision has long relied on ImageNet and other large datasets of images sampled from the Internet for pretraining models. However, these datasets have ethical and technical shortcomings, such as containing personal information taken without consent, unclear license usage, biases, and, in some cases, even problematic image content. On the other hand, state-of-the-art pretraining is nowadays obtained with unsupervised methods, meaning that labelled datasets such as ImageNet may not be necessary, or perhaps not even optimal, for model pretraining. We thus propose an unlabelled dataset PASS: Pictures without humAns for Self-Supervision. PASS only contains images with CC-BY license and complete attribution metadata, addressing the copyright issue. Most importantly, it contains no images of people at all, and also avoids other types of images that are problematic for data protection or ethics. We show that PASS can be used for pretraining with methods such as MoCo-v2, SwAV and DINO. In the transfer learning setting, it yields similar downstream performances to ImageNet pretraining even on tasks that involve humans, such as human pose estimation. PASS does not make existing datasets obsolete, as for instance it is insufficient for benchmarking. However, it shows that model pretraining is often possible while using safer data, and it also provides the basis for a more robust evaluation of pretraining methods.

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Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives

Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick-and-place from raw images. Conditioning VMC on desired goal states is a promising way of achieving versatile skill primitives. However, common conditioning schemes either rely on task-specific fine tuning - e.g. using one-shot imitation learning (IL) - or on sampling approaches using a forward model of scene dynamics i.e. model-predictive control (MPC), leaving deployability and planning horizon severely limited. In this paper we propose a conditioning scheme which avoids these pitfalls by learning the controller and its conditioning in an end-to-end manner. Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion and the distance to a given target observation. In contrast to related works, this enables our approach to efficiently perform complex manipulation tasks from raw image observations without predefined control primitives or test time demonstrations. We report significant improvements in task success over representative MPC and IL baselines. We also demonstrate our model's generalisation capabilities in challenging, unseen tasks featuring visual noise, cluttered scenes and unseen object geometries.

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Real Time Monocular Vehicle Velocity Estimation using Synthetic Data

Vision is one of the primary sensing modalities in autonomous driving. In this paper we look at the problem of estimating the velocity of road vehicles from a camera mounted on a moving car. Contrary to prior methods that train end-to-end deep networks that estimate the vehicles' velocity from the video pixels, we propose a two-step approach where first an off-the-shelf tracker is used to extract vehicle bounding boxes and then a small neural network is used to regress the vehicle velocity from the tracked bounding boxes. Surprisingly, we find that this still achieves state-of-the-art estimation performance with the significant benefit of separating perception from dynamics estimation via a clean, interpretable and verifiable interface which allows us distill the statistics which are crucial for velocity estimation. We show that the latter can be used to easily generate synthetic training data in the space of bounding boxes and use this to improve the performance of our method further.

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