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Andreas Andreou

Publications and source records attributed to Andreas Andreou.

5 recordsLinked to original sources

Two Fault Lines: Latent Polarity Geometry in X Community Notes

Community Notes is X's crowdsourced fact-checking system. A note is published beneath the post it corrects only when raters who usually disagree both rate it helpful, a design called bridging. To apply that rule, the system learns who disagrees with whom from the ratings alone, placing every rater and note on one line, the polarity axis. Every scorer in the production pipeline uses a single axis. Refitting the base model these scorers share on the full public data (212.9M ratings, 2.33M notes, 1.07M raters), we find that one axis is too few. The space is at least two-dimensional. The first axis is left/right politics, while the second, which we interpret as trust in institutions, is largely independent of the first. A held-out test confirms that the second axis improves prediction of unseen ratings, while a third adds little. A second rater dimension learned from one set of topics predicts how raters judge COVID and Ukraine notes excluded from the fit, so it does not merely restate subject matter. Among heavily rated notes that barely divide raters politically, the published share falls from 71.5% to 11.7% as second-axis disagreement grows. A one-axis fit records these notes only as weakly polarised and less helpful; the information that raters at one end of the second axis support them is lost. Authors write notes matching their own position on both axes (r = 0.538 and 0.358), and a small minority of raters cast most ratings (Gini = 0.718). Fewer notes are published in the smallest language communities, but the shortfall is in ratings received, not in how the rule treats them. Keeping ratings per note constant, only Hindi stays below the global rate of 10.85%, and Greek moves from 7.76% to 11.68%. We argue for a bridging model with more than one axis of disagreement, and for recruiting raters in the languages the current design reaches least.

cs.SI↗

Bridging Industrial Expertise and XR with LLM-Powered Conversational Agents

This paper introduces a novel integration of Retrieval-Augmented Generation (RAG) enhanced Large Language Models (LLMs) with Extended Reality (XR) technologies to address knowledge transfer challenges in industrial environments. The proposed system embeds domain-specific industrial knowledge into XR environments through a natural language interface, enabling hands-free, context-aware expert guidance for workers. We present the architecture of the proposed system consisting of an LLM Chat Engine with dynamic tool orchestration and an XR application featuring voice-driven interaction. Performance evaluation of various chunking strategies, embedding models, and vector databases reveals that semantic chunking, balanced embedding models, and efficient vector stores deliver optimal performance for industrial knowledge retrieval. The system's potential is demonstrated through early implementation in multiple industrial use cases, including robotic assembly, smart infrastructure maintenance, and aerospace component servicing. Results indicate potential for enhancing training efficiency, remote assistance capabilities, and operational guidance in alignment with Industry 5.0's human-centric and resilient approach to industrial development.

cs.CL↗

Designing Silicon Brains using LLM: Leveraging ChatGPT for Automated Description of a Spiking Neuron Array

Large language models (LLMs) have made headlines for synthesizing correct-sounding responses to a variety of prompts, including code generation. In this paper, we present the prompts used to guide ChatGPT4 to produce a synthesizable and functional verilog description for the entirety of a programmable Spiking Neuron Array ASIC. This design flow showcases the current state of using ChatGPT4 for natural language driven hardware design. The AI-generated design was verified in simulation using handcrafted testbenches and has been submitted for fabrication in Skywater 130nm through Tiny Tapeout 5 using an open-source EDA flow.

cs.AR↗

BuildingNet: Learning to Label 3D Buildings

We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes.

cs.CV↗

Grand Challenges for Global Brain Sciences

The next grand challenges for society and science are in the brain sciences. A collection of 60+ scientists from around the world, together with 10+ observers from national, private, and foundations, spent two days together discussing the top challenges that we could solve as a global community in the next decade. We eventually settled on three challenges, spanning anatomy, physiology, and medicine. Addressing all three challenges requires novel computational infrastructure. The group proposed the advent of The International Brain Station (TIBS), to address these challenges, and launch brain sciences to the next level of understanding.

q-bio.NC↗