Search arXivSearch

arXiv subjects

Andrew Feng

Publications and source records attributed to Andrew Feng.

2 recordsLinked to original sources

NanoGS: Training-Free Gaussian Splat Simplification

3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmission costs. Most existing compression methods rely on GPU-intensive post-training optimization with calibrated images, limiting practical deployment. We introduce \textbf{NanoGS}, a training-free and lightweight framework for Gaussian Splat simplification. Instead of relying on image-based rendering supervision, NanoGS formulates simplification as local pairwise merging over a sparse spatial graph. The method approximates a pair of Gaussians with a single primitive using mass preserved moment matching and evaluates merge quality through a principled merge cost between the original mixture and its approximation. By restricting merge candidates to local neighborhoods and selecting compatible pairs efficiently, NanoGS produces compact Gaussian representations while preserving scene structure and appearance. NanoGS operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization, enabling seamless integration with existing rendering pipelines. Experiments demonstrate that NanoGS substantially reduces primitive count while maintaining high rendering fidelity, providing an efficient and practical solution for Gaussian Splat simplification. Our project website is available at \href{https://saliteta.github.io/NanoGS/}{https://saliteta.github.io/NanoGS/}.

cs.CV

MUDDLE: Measuring Understanding of Documents under Distractor and Length Effects

Document question-answering systems increasingly answer questions over collections of retrieved documents rather than one clean source, so robustness to distracting context matters as much as reading ability. When such systems fail, it is often unclear whether the context was too long or the distractors were too close to the topic, because prior work tends to conflate these two effects. We present MUDDLE, a controlled benchmark that separates them. MUDDLE uses 270 human-annotated questions, each tied to a single source document, and instantiates every question in five conditions: the source alone, the source with two or four topically similar hard negatives, and the source with two or four random distractors. The random distractors are matched to the hard negatives in length and provenance, so an accuracy gap between the two arms reflects topical similarity rather than length. All five conditions are rendered in markdown, page images, and raw PDF, but the distractor sweep reported here is run in markdown, since a source plus its distractors exceeds current image and PDF input limits. We score answers with an LLM judge across three model families. In the complete markdown sweep, hard negatives lower accuracy more than length-matched random documents at both context sizes for gpt-5-mini, while random documents stay near the no-distractor baseline. The effect is small but directionally consistent, and for gpt-5-mini hard negatives significantly underperform length-matched random distractors when pooled across context sizes. We release the data and evaluation code for a reproducible study of context degradation.

cs.CL