Search arXivSearch

arXiv subjects

Andrew Markham

Publications and source records attributed to Andrew Markham.

At least 19 recordsLinked to original sources

Geometry-Informed Distributed Acoustic Scene Understanding

Acoustic scene understanding in multi-room environments is a difficult task. Most existing systems use a single centralized microphone array, and they often fail because walls and doors block sound signals. To address this challenge, we propose a geometry-informed distributed acoustic scene understanding framework. Our system leverages distributed microphones and uses an audio spectrogram transformer and a topology-aware graph neural network to fuse spatio-temporal acoustic features. Then, these features are decoded into discrete semantic triplets. Finally, a frozen large language model combines these symbolic observations with the environmental geometry. This allows the system to perform spatial understanding, infer plausible missing transitions, and generate a physically consistent narrative of the scene. Experiments on a custom multi-room simulator demonstrate that our framework outperforms centralized baselines and improves spatial consistency under simulated occlusion.

cs.SD

CAIRN: Cross-Room 3D Scene Understanding with Topology-Aware Large Multimodal Models

Existing 3D scene-grounded Large Language Models (3D-LLMs) focus on answering questions grounded in simplified single-room 3D scenes, lacking the ability to reason over real-world household environments containing multiple interconnected rooms and diverse object categories. We introduce CAIRN, a topology-aware 3D-LLM for multi-room 3D scene understanding. CAIRN aligns transformer attention with scene hierarchy, giving the model explicit awareness of object-level relations and room-level connectivity. It enriches object tokens with room-local relational context via a graph neural network, introduces learned room tokens for room-level abstraction, and applies a hierarchical attention mask with geometric bias to route information according to scene topology. CAIRN is developed on CAIRN-MR, a benchmark we introduce on HM3D for multi-room 3D scene understanding, covering grounding, captioning, and four question-answering tasks that progressively evaluate from intra-room perception to cross-room reasoning. Experiments show that CAIRN outperforms prior 3D-LLMs by a large margin across all CAIRN-MR tasks while remaining competitive on five single-room benchmarks.

cs.CV

A non-invasive video-based method for individual identification of wildlife using gait dynamics

Gait is a distinctive behavioral characteristic that enables non-invasive individual identification without requiring physical interaction with an animal. While gait-based analysis has been extensively studied in humans, its application to wildlife remains limited due to environmental variability and the lack of scalable identification methods. This paper presents a fully automated, video-based pipeline for wildlife gait analysis and individual identification using deep spatiotemporal representation learning. The proposed pipeline uses the Segment Anything Model 3 (SAM3) to generate high-quality RGB and binary silhouette masks, robustly isolating animals from complex natural backgrounds. Segmented video sequences are processed using a convolutional neural network (ResNet18) for spatial feature extraction and a transformer-based video model (VideoPrism) for temporal motion modeling. Both models are fine-tuned using a classification objective and subsequently used as feature extractors to generate discriminative gait representations. Cosine similarity is then used to compare gait signatures, enabling similarity-based clustering of individuals without reliance on physical markings or invasive tagging. Experiments conducted on multi-source wildlife video data across multiple species demonstrate strong intra-individual consistency and clear inter-individual separation. Quantitative results using cosine similarity distributions and silhouette scores confirm the effectiveness of the proposed method. These findings demonstrate that gait dynamics provide a viable, non-invasive approach for individual identification in wildlife and highlight the potential of video-based deep learning pipelines for scalable ecological monitoring.

cs.CV

Mitigating Cognitive Bias in RLHF by Altering Rationality

How can we make models robust to even imperfect human feedback? In reinforcement learning from human feedback (RLHF), human preferences over model outputs are used to train a reward model that assigns scalar values to responses. Because these rewards are inferred from pairwise comparisons, this learning depends on an assumed relationship between latent reward differences and observed preferences, typically modeled using a Boltzmann formulation in which a rationality parameter beta informs how consistently preferences reflect reward differences. In practice, beta is typically treated as a fixed constant that reflects assumed uniform annotator reliability. However, human feedback is not this simplistic in practice: real human judgments are shaped by cognitive biases, leading to systematic deviations from reward-consistent behavior that arise contextually. To address this, we treat rationality as context- and annotation-dependent. We design an approach to dynamically adjust the rationality parameter beta during reward learning using an LLM-as-judge to assess the likely presence of cognitive biases. This approach effectively downweights comparisons that are likely to reflect biased or unreliable judgments. Empirically, we show that this approach learns a more rational downstream model, even when finetuning on datasets with strongly biased preferences.

cs.AI

WildDepth: A Multimodal Dataset for 3D Wildlife Perception and Depth Estimation

Depth estimation and 3D reconstruction have been extensively studied as core topics in computer vision. Starting from rigid objects with relatively simple geometric shapes, such as vehicles, the research has expanded to address general objects, including challenging deformable objects, such as humans and animals. However, for the animal, in particular, the majority of existing models are trained based on datasets without metric scale, which can help validate image-only models. To address this limitation, we present WildDepth, a multimodal dataset and benchmark suite for depth estimation, behavior detection, and 3D reconstruction from diverse categories of animals ranging from domestic to wild environments with synchronized RGB and LiDAR. Experimental results show that the use of multi-modal data improves depth reliability by up to 10% RMSE, while RGB-LiDAR fusion enhances 3D reconstruction fidelity by 12% in Chamfer distance. By releasing WildDepth and its benchmarks, we aim to foster robust multimodal perception systems that generalize across domains.

cs.CV

CycleVLA: Proactive Self-Correcting Vision-Language-Action Models via Subtask Backtracking and Minimum Bayes Risk Decoding

Current work on robot failure detection and correction typically operates in a post hoc manner, analyzing errors and applying corrections only after failures occur. This work introduces CycleVLA, a system that equips Vision-Language-Action models (VLAs) with proactive self-correction, the capability to anticipate incipient failures and recover before they fully manifest during execution. CycleVLA achieves this by integrating a progress-aware VLA that flags critical subtask transition points where failures most frequently occur, a VLM-based failure predictor and planner that triggers subtask backtracking upon predicted failure, and a test-time scaling strategy based on Minimum Bayes Risk (MBR) decoding to improve retry success after backtracking. Extensive experiments on the LIBERO and LIBERO-Plus simulation benchmarks show that CycleVLA surpasses the state-of-the-art VLA {\pi}0.5, improves success rates by correcting execution failures across VLAs of varying capability, from under-trained ones to fully converged policies, and that MBR serves as an effective zero-shot test-time scaling strategy for VLAs. On a real robot, CycleVLA reaches a 91% average success rate on one precise and two long-horizon manipulation tasks. We further conduct stress tests with multiple manually injected perturbations (e.g., swapping in a distractor at the expected location while relocating the true target object mid-execution), where CycleVLA corrects ~80% of injected failures and maintains success rates comparable to unperturbed execution. Project Page: https://dannymcy.github.io/cyclevla/

cs.RO

COOPERA: Continual Open-Ended Human-Robot Assistance

To understand and collaborate with humans, robots must account for individual human traits, habits, and activities over time. However, most robotic assistants lack these abilities, as they primarily focus on predefined tasks in structured environments and lack a human model to learn from. This work introduces COOPERA, a novel framework for COntinual, OPen-Ended human-Robot Assistance, where simulated humans, driven by psychological traits and long-term intentions, interact with robots in complex environments. By integrating continuous human feedback, our framework, for the first time, enables the study of long-term, open-ended human-robot collaboration (HRC) in different collaborative tasks across various time-scales. Within COOPERA, we introduce a benchmark and an approach to personalize the robot's collaborative actions by learning human traits and context-dependent intents. Experiments validate the extent to which our simulated humans reflect realistic human behaviors and demonstrate the value of inferring and personalizing to human intents for open-ended and long-term HRC. Project Page: https://dannymcy.github.io/coopera/

cs.RO

Data Factory with Minimal Human Effort Using VLMs

Generating enough and diverse data through augmentation offers an efficient solution to the time-consuming and labour-intensive process of collecting and annotating pixel-wise images. Traditional data augmentation techniques often face challenges in manipulating high-level semantic attributes, such as materials and textures. In contrast, diffusion models offer a robust alternative, by effectively utilizing text-to-image or image-to-image transformation. However, existing diffusion-based methods are either computationally expensive or compromise on performance. To address this issue, we introduce a novel training-free pipeline that integrates pretrained ControlNet and Vision-Language Models (VLMs) to generate synthetic images paired with pixel-level labels. This approach eliminates the need for manual annotations and significantly improves downstream tasks. To improve the fidelity and diversity, we add a Multi-way Prompt Generator, Mask Generator and High-quality Image Selection module. Our results on PASCAL-5i and COCO-20i present promising performance and outperform concurrent work for one-shot semantic segmentation.

cs.CV

Efficient and Microphone-Fault-Tolerant 3D Sound Source Localization

Sound source localization (SSL) is a critical technology for determining the position of sound sources in complex environments. However, existing methods face challenges such as high computational costs and precise calibration requirements, limiting their deployment in dynamic or resource-constrained environments. This paper introduces a novel 3D SSL framework, which uses sparse cross-attention, pretraining, and adaptive signal coherence metrics, to achieve accurate and computationally efficient localization with fewer input microphones. The framework also supports operational microphones at unknown positions: their recordings remain available and are used to estimate both source and microphone positions. Preliminary experiments demonstrate its scalability for multi-source localization without requiring additional hardware. This work advances SSL by balancing the model's performance and efficiency and improving its robustness for real-world scenarios.

cs.SD

Target Speaker Extraction through Comparing Noisy Positive and Negative Audio Enrollments

Target speaker extraction focuses on isolating a specific speaker's voice from an audio mixture containing multiple speakers. To provide information about the target speaker's identity, prior works have utilized clean audio samples as conditioning inputs. However, such clean audio examples are not always readily available. For instance, obtaining a clean recording of a stranger's voice at a cocktail party without leaving the noisy environment is generally infeasible. Limited prior research has explored extracting the target speaker's characteristics from noisy enrollments, which may contain overlapping speech from interfering speakers. In this work, we explore a novel enrollment strategy that encodes target speaker information from the noisy enrollment by comparing segments where the target speaker is talking (Positive Enrollments) with segments where the target speaker is silent (Negative Enrollments). Experiments show the effectiveness of our model architecture, which achieves over 2.1 dB higher SI-SNRi compared to prior works in extracting the monaural speech from the mixture of two speakers. Additionally, the proposed two-stage training strategy accelerates convergence, reducing the number of optimization steps required to reach 3 dB SNR by 60%. Overall, our method achieves state-of-the-art performance in the monaural target speaker extraction conditioned on noisy enrollments. Our implementation is available at https://github.com/xu-shitong/TSE-through-Positive-Negative-Enroll .

cs.SD

SoundLoc3D: Invisible 3D Sound Source Localization and Classification Using a Multimodal RGB-D Acoustic Camera

Accurately localizing 3D sound sources and estimating their semantic labels -- where the sources may not be visible, but are assumed to lie on the physical surface of objects in the scene -- have many real applications, including detecting gas leak and machinery malfunction. The audio-visual weak-correlation in such setting poses new challenges in deriving innovative methods to answer if or how we can use cross-modal information to solve the task. Towards this end, we propose to use an acoustic-camera rig consisting of a pinhole RGB-D camera and a coplanar four-channel microphone array~(Mic-Array). By using this rig to record audio-visual signals from multiviews, we can use the cross-modal cues to estimate the sound sources 3D locations. Specifically, our framework SoundLoc3D treats the task as a set prediction problem, each element in the set corresponds to a potential sound source. Given the audio-visual weak-correlation, the set representation is initially learned from a single view microphone array signal, and then refined by actively incorporating physical surface cues revealed from multiview RGB-D images. We demonstrate the efficiency and superiority of SoundLoc3D on large-scale simulated dataset, and further show its robustness to RGB-D measurement inaccuracy and ambient noise interference.

cs.SD

RiTTA: Modeling Event Relations in Text-to-Audio Generation

Despite significant advancements in Text-to-Audio (TTA) generation models achieving high-fidelity audio with fine-grained context understanding, they struggle to model the relations between audio events described in the input text. However, previous TTA methods have not systematically explored audio event relation modeling, nor have they proposed frameworks to enhance this capability. In this work, we systematically study audio event relation modeling in TTA generation models. We first establish a benchmark for this task by: 1. proposing a comprehensive relation corpus covering all potential relations in real-world scenarios; 2. introducing a new audio event corpus encompassing commonly heard audios; and 3. proposing new evaluation metrics to assess audio event relation modeling from various perspectives. Furthermore, we propose a finetuning framework to enhance existing TTA models ability to model audio events relation. Code is available at: https://github.com/yuhanghe01/RiTTA

cs.LG

HyperspectralViTs: General Hyperspectral Models for On-board Remote Sensing

On-board processing of hyperspectral data with machine learning models would enable unprecedented amount of autonomy for a wide range of tasks, for example methane detection or mineral identification. This can enable early warning system and could allow new capabilities such as automated scheduling across constellations of satellites. Classical methods suffer from high false positive rates and previous deep learning models exhibit prohibitive computational requirements. We propose fast and accurate machine learning architectures which support end-to-end training with data of high spectral dimension without relying on hand-crafted products or spectral band compression preprocessing. We evaluate our models on two tasks related to hyperspectral data processing. With our proposed general architectures, we improve the F1 score of the previous methane detection state-of-the-art models by 27% on a newly created synthetic dataset and by 13% on the previously released large benchmark dataset. We also demonstrate that training models on the synthetic dataset improves performance of models finetuned on the dataset of real events by 6.9% in F1 score in contrast with training from scratch. On a newly created dataset for mineral identification, our models provide 3.5% improvement in the F1 score in contrast to the default versions of the models. With our proposed models we improve the inference speed by 85% in contrast to previous classical and deep learning approaches by removing the dependency on classically computed features. With our architecture, one capture from the EMIT sensor can be processed within 30 seconds on realistic proxy of the ION-SCV 004 satellite.

cs.AI

Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth Analysis

Animal pose estimation (APE) aims to locate the animal body parts using a diverse array of sensor and modality inputs (e.g. RGB cameras, LiDAR, infrared, IMU, acoustic and language cues), which is crucial for research across neuroscience, biomechanics, and veterinary medicine. By evaluating 176 papers since 2011, APE methods are categorised by their input sensor and modality types, output forms, learning paradigms, experimental setup, and application domains, presenting detailed analyses of current trends, challenges, and future directions in single- and multi-modality APE systems. The analysis also highlights the transition between human and animal pose estimation, and how innovations in APE can reciprocally enrich human pose estimation and the broader machine learning paradigm. Additionally, 2D and 3D APE datasets and evaluation metrics based on different sensors and modalities are provided. A regularly updated project page is provided here: https://github.com/ChennyDeng/MM-APE.

cs.CV

MambaLoc: Efficient Camera Localisation via State Space Model

Location information is pivotal for the automation and intelligence of terminal devices and edge-cloud IoT systems, such as autonomous vehicles and augmented reality. However, achieving reliable positioning across diverse IoT applications remains challenging due to significant training costs and the necessity of densely collected data. To tackle these issues, we have innovatively applied the selective state space (SSM) model to visual localization, introducing a new model named MambaLoc. The proposed model demonstrates exceptional training efficiency by capitalizing on the SSM model's strengths in efficient feature extraction, rapid computation, and memory optimization, and it further ensures robustness in sparse data environments due to its parameter sparsity. Additionally, we propose the Global Information Selector (GIS), which leverages selective SSM to implicitly achieve the efficient global feature extraction capabilities of Non-local Neural Networks. This design leverages the computational efficiency of the SSM model alongside the Non-local Neural Networks' capacity to capture long-range dependencies with minimal layers. Consequently, the GIS enables effective global information capture while significantly accelerating convergence. Our extensive experimental validation using public indoor and outdoor datasets first demonstrates our model's effectiveness, followed by evidence of its versatility with various existing localization models. Our code and models are publicly available to support further research and development in this area.

cs.CV

SPEAR: Receiver-to-Receiver Acoustic Neural Warping Field

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods that require prior space acoustic properties knowledge to rigorously model audio propagation from source to receiver, we propose to predict by warping the spatial acoustic effects from one reference receiver position to another target receiver position, so that the warped audio essentially accommodates all spatial acoustic effects belonging to the target position. SPEAR can be trained in a data much more readily accessible manner, in which we simply ask two robots to independently record spatial audio at different positions. We further theoretically prove the universal existence of the warping field if and only if one audio source presents. Three physical principles are incorporated to guide SPEAR network design, leading to the learned warping field physically meaningful. We demonstrate SPEAR superiority on both synthetic, photo-realistic and real-world dataset, showing the huge potential of SPEAR to various down-stream robotic tasks.

cs.SD

Pre-training Feature Guided Diffusion Model for Speech Enhancement

Speech enhancement significantly improves the clarity and intelligibility of speech in noisy environments, improving communication and listening experiences. In this paper, we introduce a novel pretraining feature-guided diffusion model tailored for efficient speech enhancement, addressing the limitations of existing discriminative and generative models. By integrating spectral features into a variational autoencoder (VAE) and leveraging pre-trained features for guidance during the reverse process, coupled with the utilization of the deterministic discrete integration method (DDIM) to streamline sampling steps, our model improves efficiency and speech enhancement quality. Demonstrating state-of-the-art results on two public datasets with different SNRs, our model outshines other baselines in efficiency and robustness. The proposed method not only optimizes performance but also enhances practical deployment capabilities, without increasing computational demands.

cs.SD

ZeST: Zero-Shot Material Transfer from a Single Image

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations. Project Page: https://ttchengab.github.io/zest

cs.CV