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Andrew Zisserman

Publications and source records attributed to Andrew Zisserman.

3 recordsLinked to original sources

Adapting MLLMs for Nuanced Video Retrieval

Our objective is to build an embedding model that captures the nuanced relationship between a search query and candidate videos. We cover three aspects of nuanced retrieval: (i) temporal, (ii) negation, and (iii) multimodal. For temporal nuance, we consider chiral actions that need distinguishing between temporally opposite actions like "opening a door" vs. "closing a door". For negation, we consider queries with negators such as "not", "none" that allow a user to specify what they do not want. For multimodal nuance, we consider the task of composed retrieval where the query comprises a video along with a text edit instruction. The goal is to develop a unified embedding model that handles such nuances effectively. To that end, we repurpose a Multimodal Large Language Model (MLLM) trained to generate text into an embedding model. We fine-tune it with a contrastive loss on text alone with carefully sampled hard negatives that instill the desired nuances in the learned embedding space. Despite the text-only training, our method achieves state of the art performance on all benchmarks for nuanced video retrieval. We also analyze how this improvement is achieved, and show that text-only training reduces the modality gap between text and video embeddings leading to better organization of the embedding space.

cs.CV

SignMatch: Matching Dictionary Signs to Continuous Sign Language Video

The objective of this paper is to match dictionary sign videos to corresponding signs in continuous signing videos, where a match is defined by the visual similarity alone - the handshape and motion relative to the body. To achieve this, we learn a prototype-structured sign embedding space from continuous video annotated with signs, where each learnable prototype corresponds to a sign class. Isolated dictionary videos are then mapped into this sign space, enabling the matching between dictionary exemplars and continuous sign instances. This design supports direct dictionary-guided sign matching through embedding similarity and naturally extends to unseen signs using only dictionary exemplars. Experiments on ASL-Citizen dictionary retrieval, ChaLearn OSLWL dictionary-to-continuous sign matching, and using BOBSL's CSLR2 evaluation for automatic sign annotation demonstrate strong generalisation across datasets, tasks and sign languages. Without benchmark-specific supervision, the learned representation transfers effectively across American, British, and Spanish Sign Languages, outperforming prior methods on all three benchmarks. Project page: https://www.robots.ox.ac.uk/~vgg/research/signmatch/

cs.CV

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.

cs.CV