Search arXiv⌕ Search

arXiv subjects

Anh Nguyen

Publications and source records attributed to Anh Nguyen.

At least 37 records · Page 2Linked to original sources

PolypSteer: Counterfactual Endoscopic Synthesis via Training-Free Activation Steering

Generative diffusion models are increasingly used for medical imaging data augmentation, but text prompting cannot produce causal training data. Re-prompting rerolls the entire generation trajectory, altering anatomy, texture, and background. Inversion-based editing methods introduce reconstruction error that causes structural drift. We propose PolypSteer, a training-free activation-steering framework for endoscopic synthesis. PolypSteer identifies a pathology vector for each contrastive prompt pair in the cross-attention layers of a diffusion transformer. At inference time, it steers image activations along this vector, generating counterfactual pairs from scratch where the only difference is the steered concept. All other structure is preserved by construction. We evaluate PolypSteer across three experiments on Kvasir v3 and HyperKvasir. On counterfactual generation across three clinical concept pairs, PolypSteer achieves flip rates of 0.800, 0.925, and 0.950, outperforming the best inversion-based baseline in both concept flip rate and structural preservation. On dye disentanglement, PolypSteer achieves 75% dye removal against 20% (PnP) and 10% (h-Edit). On downstream polyp detection, augmenting with PolypSteer counterfactual pairs achieves ViT AUC of 0.9755 versus 0.9083 for quantity-matched re-prompting, confirming that counterfactual structure drives the gain. Code is at link https://github.com/UARK-AICV/PolypSteer

cs.CV↗

SurgNarrator: A Generative Retrieval Framework for Surgical Video Understanding

Surgical procedures unfold as structured and recurring clinical events, whose real-time understanding via intraoperative surgical videos is critical for intraoperative decision-making and support. However, existing video understanding methods force a trade-off: autoregressive video-language models support comprehensive reasoning but are not practical for time-sensitive clinical applications, whereas contrastive models offer low latency but struggle with complex scene understanding. Recently, generative retrieval has been explored for general-domain video understanding, but transferring it to surgery is not trivial because near-identical visual appearances may indicate semantically distinct events, and the terminology involved is highly surgery-specific. To this end, we propose SurgNarrator, a new generative retrieval framework tailored for surgical video understanding. We construct a well-curated surgery-centric vocabulary from surgical captions to define a clinically meaningful retrieval space. We then adapt the pre-trained Qwen3-VL-Embedding-8B to learn discriminative clinical representations with a temporally-aware contrastive objective. During inference, a hierarchical, procedure-aware retrieval strategy narrows the search space to the relevant procedure type, delivering fast and effective responses. Our method is comprehensively evaluated on twelve benchmarks in a zero-shot setting and achieves consistent performance gains over state-of-the-art baselines, while reducing output-stage latency by more than two orders of magnitude compared with the generative baseline.

cs.CV↗

ISRS-DETR: Detection-Guided Click Propagation for Remote Sensing Interactive Segmentation

Interactive segmentation reduces the prohibitive cost of pixel-level annotation by allowing users to delineate objects with a few clicks. However, applying this paradigm directly to remote sensing imagery is non-trivial: ultra-high resolutions, small object sizes, and sparse spatial distributions all degrade segmentation quality. Recent work has addressed the resolution barrier and achieved competitive results in interactive segmentation for remote sensing (ISRS). However, they treat all instances of a class within an image as a single objective target. Consequently, interactions spent on one object contribute nothing to its same-class neighbours, and satisfactory masks may demand up to 40 clicks per image, hindering the practicality of these frameworks. We observe that remote sensing scenes exhibit markedly strong inter-object correlation, meaning a single clicked object is highly informative about the rest of its category. Building on this, we propose ISRS-DETR, a detection-guided interactive segmentation framework that injects object-level evidence into both training and inference. Our ISRS-DETR employs an RF-DETR decoder with the interactive segmentation backbone to localise co-occurring same-class objects, and introduces a Dynamic Top-K Click Selection strategy that retains only reliable proposals and converts each into a simulated click, so one user interaction propagates across an entire class. Experiments on three standard remote sensing benchmarks show that ISRS-DETR achieves state-of-the-art accuracy while substantially reducing Number of Clicks per Image (NoC-I). All codes and data splits will be released for reproducibility upon acceptance.

cs.CV↗

Profiling and Endogenous Valuation

We study a monopolist facing a buyer whose valuation is determined by pre-trade investment. Before setting price, the seller observes a signal about the buyer's private investment cost (buyer profiling). Information that helps the seller extract surplus can also undermine the buyer's incentive to create it. We characterize the buyer-seller payoffs attainable across all possible profiling. On the Pareto frontier, if investment increases, hold-up risk always raises the payoff that the seller captures faster than the surplus that the investment creates. Protecting buyer welfare therefore requires discouraging investment, even though investment is socially efficient.

econ.TH↗

Beyond Visual Grasping: Benchmarking Complex Grasping from Detection to Execution

Robust robotic grasping remains a fundamental challenge for complex real-world applications. Recent advances in large-scale models demonstrate promising capabilities for reasoning in robotic tasks. However, existing benchmarks for grasping primarily focus on isolated, visual-based grasp pose detection, failing to capture the complexity of grasping tasks that require multi-step reasoning and semantic understanding during execution. To address this gap, we propose GCA-Bench, a benchmark featuring challenging \textit{grasping with complex action} scenarios that involve both scene-level reasoning and semantic constraints. GCA-Bench enables the evaluation of recent large foundation models under the same settings. To demonstrate the effectiveness of our new benchmark, we implement a diverse set of baselines, ranging from traditional grasp detection pipelines to end-to-end learning methods. Empirical studies achieve success rates below 70\% on complex grasping scenarios, underscoring critical limitations. In addition, we propose new evaluation metrics, analyze critical failure models, and provide insights to guide the development of more robust and generalizable grasping strategies.

cs.RO↗

RoboDesign1M: A Large-scale Dataset for Robot Design Understanding

Robot design is a complex and time-consuming process that requires specialized expertise. Gaining a deeper understanding of robot design data can enable various applications, including automated design generation, retrieving example designs from text, and developing AI-powered design assistants. While recent advancements in foundation models present promising approaches to addressing these challenges, progress in this field is hindered by the lack of large-scale design datasets. In this paper, we introduce RoboDesign1M, a large-scale dataset comprising 1 million samples. Our dataset features multimodal data collected from scientific literature, covering various robotics domains. We propose a semi-automated data collection pipeline, enabling efficient and diverse data acquisition. To assess the effectiveness of RoboDesign1M, we conduct extensive experiments across multiple tasks, including design image generation, visual question answering about designs, and design image retrieval. The results demonstrate that our dataset serves as a challenging new benchmark for design understanding tasks and has the potential to advance research in this field. RoboDesign1M will be released to support further developments in AI-driven robotic design automation. Our project is available at https://airvlab.github.io/robotdesign1m/

cs.RO↗

Cross-Space Distillation: Teaching One-Step Students with Modern Diffusion Teachers

Modern one-step diffusion models achieve impressive quality through distribution-based timestep distillation. Yet, they rely on a critical assumption: Teacher and Student must inhabit the same latent space. This Shared-Space constraint prevents knowledge transfer from modern high-capacity Teachers (e.g., SD 3.5 and Flux) into compact, deployment-friendly Students such as SD 1.5, whose latent resolution and VAE parameterization differ from the Teacher. We formalize this overlooked regime as Cross-Space Distillation, where Teacher and Student differ in both latent resolution and VAE space. To enable distillation under this mismatch, we introduce the Bridge, a lightweight latent interface that maps Student latents into the Teacher space without modifying the Student backbone. Bridge combines a frozen Student VAE decoder as a spatial prior with a compact learnable projector, and is trained with latent reconstruction and attention fidelity objectives for stable Teacher-space alignment. Across diverse modern Teachers, Bridge enables substantial gains for compact one-step Students; for example, it improves SD 1.5 from 5.4 to 9.4 HPSv3 while preserving one-step inference, low latency, and broad ecosystem compatibility. These results show that heterogeneous large Teachers can be distilled into efficient, deployable backbones through a lightweight latent-space interface.

cs.CV↗

TAVR-VLM: Risk-Conditioned Causal Grounding for Hallucination-Resistant Report Generation

Transcatheter Aortic Valve Replacement (TAVR) planning requires meticulous multimodal reasoning. However, adapting Multimodal Large Language Models (MLLMs) to this high-stakes domain is severely impeded by diagnostic hallucinations, where generated text lacks anatomical grounding. To address this, TAVR-VLM is introduced: a novel framework featuring Risk-Conditioned Causal Grounding Attention (R-CGA) that instantiates a model-internal ``Risk $\rightarrow$ Region $\rightarrow$ Word'' structural grounding pathway. R-CGA compresses multimodal inputs into a causal risk bottleneck, purifying dense visual features into a global risk mask. During autoregressive generation, a support-projected causal consistency objective constrains token-level grounding within the risk-defined support mask. Evaluated on $\text{M}^3\text{TAVR}$, a comprehensive 1,482-patient cohort, TAVR-VLM establishes a new state-of-the-art. It achieves an AUROC of 0.896, boosts CIDEr to 0.936, and drastically reduces the hallucination rate to 8.1\%, thereby improving interpretability for evidence-based surgical AI.

cs.AI↗

The Winner's Bliss in Common-Value Auctions under Horizontal Differentiation

We study common-value auctions in which bidders have horizontally differentiated preferences. In a specific two-bidder parameterization, winning conveys good news about the object's value to the winner, a phenomenon we call the winner's bliss in contrast to the conventional winner's curse. Additional implications also differ from the conventional analysis. When bidders' preferences are horizontally differentiated, seller revenue is reduced with information disclosure, and advantageous selection sustains bilateral trade under asymmetric information.

econ.GN↗

CodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action Models

Vision-Language-Action (VLA) models promise generalist robot manipulation, but are typically trained and deployed as short-horizon policies that assume the latest observation is sufficient for action reasoning. This assumption breaks in non-Markovian long-horizon tasks, where task-relevant evidence can be occluded or appear only earlier in the trajectory, and where clutter and distractors make fine-grained visual grounding brittle. We present CodeGraphVLP, a hierarchical framework that enables reliable long-horizon manipulation by combining a persistent semantic-graph state with an executable code-based planner and progress-guided visual-language prompting. The semantic-graph maintains task-relevant entities and relations under partial observability. The synthesized planner executes over this semantic-graph to perform efficient progress checks and outputs a subtask instruction together with subtask-relevant objects. We use these outputs to construct clutter-suppressed observations that focus the VLA executor on critical evidence. On real-world non-Markovian tasks, CodeGraphVLP improves task completion over strong VLA baselines and history-enabled variants while substantially lowering planning latency compared to VLM-in-the-loop planning. We also conduct extensive ablation studies to confirm the contributions of each component.

cs.RO↗

UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action

Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities through structured interfaces and tools, computer-use agents remain constrained to low-level visual interactions. We present UltraCUA, a foundation model that transcends this limitation through hybrid action-seamlessly unifying primitive GUI operations with high-level tool execution. Our innovation rests on four critical advances. First, an automated pipeline extracts and scales tool capabilities from software documentation and code repositories. Second, a synthetic data engine produces 17,000+ verifiable tasks capturing real-world computer-use complexity. Third, comprehensive hybrid action trajectory collection incorporates both GUI primitives and strategic tool calls. Fourth, a two-stage training methodology combines supervised fine-tuning with online reinforcement learning, enabling intelligent action selection between GUI and API. Evaluation with our 7B and 32B UltraCUA models reveals transformative performance gains. On OSWorld, UltraCUA achieves 22% relative improvement while executing 11% faster than existing approaches, averagely. Cross-domain validation on WindowsAgentArena demonstrates robust generalization with 21.7% success rate, surpassing Windows-trained baselines. The hybrid action paradigm proves essential, reducing error propagation while improving execution efficiency. This work establishes a scalable paradigm bridging primitive GUI interactions and high-level tool intelligence, enabling more resilient and adaptable computer use agents for diverse environments and complex real-world tasks.

cs.CV↗

Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control

We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-prediction steps, or modules tailored for specific control signals, MSCoT discretizes motion into a multi-scale hierarchical representation and predicts the entire token sequence at each temporal scale in a coarse-to-fine fashion. Building on this coarse-to-fine paradigm, we propose an efficient multi-scale token guidance strategy that overcomes the challenge of discrete sampling and steers the token distribution towards the control goals, allowing for fast and flexible control. To address the limitations of a discrete codebook, a lightweight token refiner further adds continuous residuals to the discrete token embeddings and allows differentiable test-time refinement optimization to ensure precise alignment with the control objectives. MSCoT is able to produce quality motions, consistent with the control constraints, while offering substantially faster sampling than diffusion-based approaches. Experiments on popular benchmarks demonstrate state-of-the-art controllable text-to-motion generation performance of MSCoT over existing baselines, with better motion quality (48% FID improvement), higher control accuracy (-61% avg error), and $10 \times$ faster inference speed on HumanML3D.

cs.CV↗

Clutter-Robust Vision-Language-Action Models through Object-Centric and Geometry Grounding

Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.

cs.RO↗

SemLT3D: Semantic-Guided Expert Distillation for Camera-only Long-Tailed 3D Object Detection

Camera-only 3D object detection has emerged as a cost-effective and scalable alternative to LiDAR for autonomous driving, yet existing methods primarily prioritize overall performance while overlooking the severe long-tail imbalance inherent in real-world datasets. In practice, many rare but safety-critical categories such as children, strollers, or emergency vehicles are heavily underrepresented, leading to biased learning and degraded performance. This challenge is further exacerbated by pronounced inter-class ambiguity (e.g., visually similar subclasses) and substantial intra-class diversity (e.g., objects varying widely in appearance, scale, pose, or context), which together hinder reliable long-tail recognition. In this work, we introduce SemLT3D, a Semantic-Guided Expert Distillation framework designed to enrich the representation space for underrepresented classes through semantic priors. SemLT3D consists of: (1) a language-guided mixture-of-experts module that routes 3D queries to specialized experts according to their semantic affinity, enabling the model to better disentangle confusing classes and specialize on tail distributions; and (2) a semantic projection distillation pipeline that aligns 3D queries with CLIP-informed 2D semantics, producing more coherent and discriminative features across diverse visual manifestations. Although motivated by long-tail imbalance, the semantically structured learning in SemLT3D also improves robustness under broader appearance variations and challenging corner cases, offering a principled step toward more reliable camera-only 3D perception.

cs.CV↗

AeroScene: Progressive Scene Synthesis for Aerial Robotics

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily on manual efforts, which are time-consuming to create and difficult to scale. In this work, we introduce AeroScene, a hierarchical diffusion model for progressive 3D scene synthesis. Our approach leverages hierarchy-aware tokenization and multi-branch feature extraction to reason across both global layouts and local details, ensuring physical plausibility and semantic consistency. This makes AeroScene particularly suited for generating realistic scenes for aerial robotics tasks such as navigation, landing, and perching. We demonstrate its effectiveness through extensive experiments on our newly collected dataset and a public benchmark, showing that AeroScene significantly outperforms prior methods. Furthermore, we use AeroScene to generate a large-scale dataset of over 1,000 physics-ready, high fidelity 3D scenes that can be directly integrated into NVIDIA Isaac Sim. Finally, we illustrate the utility of these generated environments on downstream drone navigation tasks. Our code and dataset are publicly available at aioz-ai.github.io/AeroScene/

cs.RO↗

GroupKAN: Efficient Kolmogorov-Arnold Networks via Grouped Spline Modeling

Medical image segmentation demands models that achieve high accuracy while maintaining computational efficiency and clinical interpretability. While recent Kolmogorov-Arnold Networks (KANs) offer powerful adaptive non-linearities, their full-channel spline transformations incur a quadratic parameter growth of $\mathcal{O}(C^{2}(G+k))$ with respect to the channel dimension $C$, where $G$ and $k$ denote the number of grid intervals and spline polynomial order, respectively. Moreover, unconstrained spline mappings lack structural constraints, leading to excessive functional freedom, which may cause overfitting under limited medical annotations. To address these challenges, we propose GroupKAN (Grouped Kolmogorov-Arnold Networks), an efficient architecture driven by group-structured spline modeling. Specifically, we introduce: (1) Grouped KAN Transform (GKT), which restricts spline interactions to intra-group channel mappings across $g$ groups, effectively reducing the spline-induced quadratic expansion to \textbf{$\mathcal{O}(C^2(\frac{G+k}{g} + 1))$}, thereby significantly lowering the effective quadratic coefficient; and (2) Grouped KAN Activation (GKA), which applies shared spline functions within each group to enable efficient token-wise non-linearities. By imposing structured constraints on channel interactions, GroupKAN achieves a substantial reduction in parameter redundancy without sacrificing expressive capacity.Extensive evaluations on three medical benchmarks (BUSI, GlaS, and CVC) demonstrate that GroupKAN achieves an average IoU of 79.80\%, outperforming the strong U-KAN baseline by +1.11\% while requiring only 47.6\% of the parameters (3.02M vs. 6.35M). Qualitative results further reveal that GroupKAN produces sharply localized activation maps that better align with the ground truth than MLPs and KANs, significantly enhancing clinical interpretability.

cs.CV↗

Hear Both Sides: Efficient Multi-Agent Debate via Diversity-Aware Message Retention

Multi-Agent Debate has emerged as a promising framework for improving the reasoning quality of large language models through iterative inter-agent communication. However, broadcasting all agent messages at every round introduces noise and redundancy that can degrade debate quality and waste computational resources. Current approaches rely on uncertainty estimation to filter low-confidence responses before broadcasting, but this approach is unreliable due to miscalibrated confidence scores and sensitivity to threshold selection. To address this, we propose Diversity-Aware Retention (DAR), a lightweight debate framework that, at each debate round, selects the subset of agent responses that maximally disagree with each other and with the majority vote before broadcasting. Through an explicit index-based retention mechanism, DAR preserves the original messages without modification, ensuring that retained disagreements remain authentic. Experiments on diverse reasoning and question answering benchmarks demonstrate that our selective message propagation consistently improves debate performance, particularly as the number of agents scales, where noise accumulation is most severe. Our results highlight that what agents hear is as important as what agents say in multi-agent reasoning systems. Code is publicly available at https://github.com/DA2I2-SLM/DAR.

cs.CL↗

Optimizing Neurorobot Policy under Limited Demonstration Data through Preference Regret

Robot reinforcement learning from demonstrations (RLfD) assumes that expert data is abundant; this is usually unrealistic in the real world given data scarcity as well as high collection cost. Furthermore, imitation learning algorithms assume that the data is independently and identically distributed, which ultimately results in poorer performance as gradual errors emerge and compound within test-time trajectories. We address these issues by introducing the "master your own expertise" (MYOE) framework, a self-imitation framework that enables robotic agents to learn complex behaviors from limited demonstration data samples. Inspired by human perception and action, we propose and design what we call the queryable mixture-of-preferences state space model (QMoP-SSM), which estimates the desired goal at every time step. These desired goals are used in computing the "preference regret", which is used to optimize the robot control policy. Our experiments demonstrate the robustness, adaptability, and out-of-sample performance of our agent compared to other state-of-the-art RLfD schemes. The GitHub repository that supports this work can be found at: https://github.com/rxng8/neurorobot-preference-regret-learning.

cs.RO↗