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Aoxuan Pan

Publications and source records attributed to Aoxuan Pan.

3 recordsLinked to original sources

LiFR v2: Completion-Augmented Event Propagation for High-Rate Dense Prediction

High-rate dense perception in dynamic environments is limited by the low update rate of RGB cameras, as rapid scene changes can occur between frames. Event cameras offer temporally dense but spatially sparse measurements, complementary to spatially dense RGB observations. Direct fusion cannot fully exploit this complementarity, while event-guided propagation fails on newly appearing or disoccluded regions without valid RGB support. We present LiFR v2, a unified propagation-completion-memory framework for causal anytime and streaming dense prediction from an RGB keyframe and events. LiFR v2 introduces an Event-Guided Completion Module (EGCM) to recover task-relevant representations where propagation is unsupported, and a History Retrieval Module (HRM) to reuse completed representations across successive queries. The framework supports semantic segmentation, monocular depth estimation, and multi-task dense prediction, and we further introduce SHF-Emerge to evaluate rapid object emergence and disocclusion. LiFR v2 achieves 74.37% mIoU on DSEC and 56.13% on SHF-Emerge, improving LiFR-Seg by 1.85 percentage points on the latter, while reducing SHF-Emerge depth RMSE from 1.564 m to 1.118 m over the propagation baseline. It also exceeds 100 FPS for both segmentation and depth, demonstrating accurate and efficient high-rate perception beyond RGB frame rates.

cs.CV↗

ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models

Achieving precise, object-level control in image editing remains challenging: 2D methods lack 3D awareness and often yield ambiguous or implausible results, while existing 3D-aware approaches rely on heavy optimization or incomplete monocular reconstructions. We present ObjectMorpher, a unified, interactive framework that converts ambiguous 2D edits into geometry-grounded operations. ObjectMorpher lifts target instances with an image-to-3D generator into editable 3D Gaussian Splatting (3DGS), enabling fast, identity-preserving manipulation. Users drag control points; a graph-based non-rigid deformation with as-rigid-as-possible (ARAP) constraints ensures physically sensible shape and pose changes. A composite diffusion module harmonizes lighting, color, and boundaries for seamless reintegration. Across diverse categories, ObjectMorpher delivers fine-grained, photorealistic edits with superior controllability and efficiency, outperforming 2D drag and 3D-aware baselines on KID, LPIPS, SIFID, and user preference.

cs.CV↗

2D Instance Editing in 3D Space

Generative models have achieved significant progress in advancing 2D image editing, demonstrating exceptional precision and realism. However, they often struggle with consistency and object identity preservation due to their inherent pixel-manipulation nature. To address this limitation, we introduce a novel "2D-3D-2D" framework. Our approach begins by lifting 2D objects into 3D representation, enabling edits within a physically plausible, rigidity-constrained 3D environment. The edited 3D objects are then reprojected and seamlessly inpainted back into the original 2D image. In contrast to existing 2D editing methods, such as DragGAN and DragDiffusion, our method directly manipulates objects in a 3D environment. Extensive experiments highlight that our framework surpasses previous methods in general performance, delivering highly consistent edits while robustly preserving object identity.

cs.CV↗