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Arvin Bahreini

Publications and source records attributed to Arvin Bahreini.

2 recordsLinked to original sources

The Judge Is Not Its Twin: Post-training makes a model's writing more predictable but barely moves its taste, as a judge, toward predictable writing

Language models are now routinely graded by other language models. If post-training makes a model's own writing more predictable, it may also teach the same model, acting as a judge, to reward predictable writing, so that progress on creativity would be invisible to automated evaluation. We follow two open model families, OLMo-2 and Zephyr (7B parameters each), through their public training stages and measure every stage twice, as a writer of short stories and as a judge of pairs of stories. As writers, the models drift as feared: each family's fully trained model finds the stories of its base, supervised fine-tuned (SFT) and preference-trained (DPO) stages progressively more familiar, in all ten prompts, and a model from the other family finds the trained stories 7.0 to 9.2 percent (OLMo-2) and 24 to 25 percent (Zephyr) less surprising per token. As judges, they barely move toward predictable writing. Asked which story is better, a question every judge can use to tell a story from its own words in scrambled order, no trained judge's estimated tilt toward the more predictable story grows by as much as one point in the probability of picking it. A post hoc one-sided 95% upper bound on that growth is 2.7 points on an average pair, about the size of the untrained OLMo-2 judge's own tilt. Asked which is more creative, no trained judge's estimate favors the predictable story more than its base's does. Training instead strengthens a preference for longer stories when the question is creativity, and for one answer slot, and it breaks "more creative" as a question: trained judges asked it no longer reliably prefer a story to its scrambled words. A follow-up could not build pairs that differ in predictability but not in quality, because the routes that made this writer's stories less predictable also broke some of them, often enough to fail a quality floor set in advance.

cs.CL↗

Meaning over Motion: A Semantic-First Approach to 360° Viewport Prediction

Ultra-high-resolution 360-degree video streaming is severely constrained by the massive bandwidth required to deliver immersive experiences. Current viewport prediction techniques predominately rely on kinematics or low-level visual saliency, treating users as passive physical objects governed by inertia. This theoretical limitation leads to the "Saccade Trap" -- a critical failure mode where predictors fail to anticipate rapid, meaning-driven shifts in attention, causing rebuffering stalls exactly when user engagement is highest. To resolve this, we propose Semantically-Adaptive Conformal Tiling with Associative Lookahead, a novel framework that integrates cognitive intent into network control. Unlike "one-size-fits-all" approaches, our method utilizes an architectural inversion strategy: heavy semantic reasoning is offloaded to the server to generate lightweight association graphs, which guide a low-latency client-side controller. We construct a personalized Multi-Modal Prediction Set that dynamically tightens safety margins during stable fixation to maximize efficiency, while simultaneously pre-fetching non-adjacent tiles containing semantically linked objects (Associative Lookahead). This mechanism effectively converts the "calm" of fixation into a preparation phase for the next interaction. Trace-driven evaluation on the 360-AV-HM dataset demonstrates that this approach successfully mitigates the Saccade Trap, reducing stall duration by $\ge$ 20% and lowering effective bandwidth consumption by $\ge$ 18% compared to state-of-the-art trajectory-based baselines.

cs.MM↗