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Azza Bouleimen

Publications and source records attributed to Azza Bouleimen.

7 recordsLinked to original sources

Perceived Trust and Transparency in AI-Altered vs. Human-Written LinkedIn Posts

People increasingly draft a social media post themselves and then let an AI model refine it (AI-altered), a common but understudied middle case between fully human-written and fully AI-generated content. We ask whether this changes how trustworthy and transparent readers perceive the post to be, and whether they can even tell. We first analyze real ChatGPT conversations (WildChat) to find how people actually alter social media posts, which we use to design realistic alteration prompts. We then run a pre-registered, within-subjects online experiment (n=214) in which participants rate unlabeled human-written and AI-altered LinkedIn-style posts for perceived trustworthiness and transparency, and separately judge whether each post was AI-altered. We find that AI-alteration itself has no detectable effect on either perceived trustworthiness or transparency (both estimates near zero, not significant). At the same time, readers did not reliably detect AI-alteration (49\% accuracy, near chance) and defaulted to assuming human authorship when unsure. However, our analysis shows significant differences in transparency and trustworthiness ratings across the specific post, the AI model, as well as the prompt used to alter it. For instance, more detailed prompts raise both perceived trustworthiness and transparency but also make the alteration more detectable. Surprisingly, the prompt that shifted ratings most also asked the model to add one new idea absent from the original post: readers nonetheless rated this AI-invented, unverifiable content as more trustworthy and transparent.

cs.HC↗

Illusory Truth or Mere Exposure? Model-Dependent Repetition Effects in LLM-Based Social Media Simulations

Generative agent-based models (GABMs) are increasingly used to simulate social media dynamics, including misinformation spread. For such social simulations to be valid proxies of human behavior, LLM agents should replicate established human cognitive biases, among them the Illusory Truth Effect (ITE), where repeated exposure to a claim increases its perceived truth value. We investigate whether and how the ITE manifests across four LLMs (Gemma-3-4b-it, Qwen2.5-7B-Instruct, Llama-3.1-8B-Instruct, and GPT-5-nano) in a social media simulation context. We propose a two-phase within-context experimental design that embeds the repetition manipulation inside a realistic news feed interaction. Using this design, we collect 336,000 truth, importance, sentiment, and interest ratings across 100 statements, 10 feed variants, and 3 replications. The key comparison is between ratings assigned to repeated statements, seen throughout a simulation phase, and completely unseen ones, rated within the same experimental context window. We distinguish genuine ITE (truth-specific repetition boost) from mere exposure effects. We run an OLS regression followed by a Linear Mixed-Effect Model to account for differences across models and ratings. Our results reveal four qualitatively distinct patterns: Gemma-3 exhibits a genuine ITE; Qwen2.5 shows a mere exposure effect; GPT-5-nano displays no repetition effect on truth and mild skepticism toward repeated content; Llama-3.1 shows a small truth boost alongside decreases in evaluative dimensions. Crucially, temperature has no effect on these findings, and a variance decomposition highlights the high context-sensitivity of LLM rating behavior. Our findings caution against assuming uniform ITE replication across LLMs in social simulations, while suggesting that Gemma-3-4b-it may offer the most behaviorally realistic approximation for misinformation-related simulations.

cs.AI↗

Prompt Revision as a Source of Cultural Bias in Text-to-Image Systems

Commercial text-to-image systems silently revise user prompts before generating images, a step users typically cannot disable or even see. Yet, existing audits of cultural bias examine only the final images and treat generation as a single pipeline, so they cannot tell where the bias originates. We introduce WORLDVIEW, a multilingual benchmark of 8,960 prompts across 15 languages and 31 language-context pairings. Using it, we audit the revision layer in three systems (DALL-E-3, Imagen-4, GPT-Image-1.5) through a three-step analysis of how heavily it marks each cultural context, whether it flattens that context into a narrow vocabulary, and whether that vocabulary is stereotypical. Relative to a no-context English baseline, the US is the least-marked context, while non-Western and non-Anglophone contexts are marked far more heavily, flattened into narrow vocabularies applied across topically diverse prompts, and reduced to recognizable cultural stereotypes. Comparing images from original versus revised prompts on models without a revision layer, we identify the layer itself as a previously undocumented, causal source of this stereotyping. To locate cultural bias, and fix it, we must audit the system as deployed, not the model alone.

cs.AI↗

The Collective Turing Test: Large Language Models Can Generate Realistic Multi-User Discussions

Large Language Models (LLMs) offer new avenues to simulate online communities and social media. Potential applications range from testing the design of content recommendation algorithms to estimating the effects of content policies and interventions. However, the validity of using LLMs to simulate conversations between various users remains largely untested. We evaluated whether LLMs can convincingly mimic human group conversations on social media. We collected authentic human conversations from Reddit and generated artificial conversations on the same topic with two LLMs: Llama 3 70B and GPT-4o. When presented side-by-side to study participants, LLM-generated conversations were mistaken for human-created content 39\% of the time. In particular, when evaluating conversations generated by Llama 3, participants correctly identified them as AI-generated only 56\% of the time, barely better than random chance. Our study demonstrates that LLMs can generate social media conversations sufficiently realistic to deceive humans when reading them, highlighting both a promising potential for social simulation and a warning message about the potential misuse of LLMs to generate new inauthentic social media content.

cs.CL↗

Online search is more likely to lead students to validate true news than to refute false ones

With the spread of high-speed Internet and portable smart devices, the way people access and consume information has drastically changed. However, this presents many challenges, including information overload, personal data leakage, and misinformation diffusion. Across the spectrum of risks that Internet users face nowadays, this work focuses on understanding how young people perceive and deal with false information. Within an experimental campaign involving 183 students, we presented six different news items to the participants and invited them to browse the Internet to assess the veracity of the presented information. Our results suggest that online search is more likely to lead students to validate true news than to refute false ones. We found that students change their opinion about a specific piece of information more often than their global idea about a broader topic. Also, our experiment reflected that most participants rely on online sources to obtain information and access the news, and those getting information from books and Internet browsing are the most accurate in assessing the veracity of a news item. This work provides a principled understanding of how young people perceive and distinguish true and false pieces of information, identifying strengths and weaknesses amidst young subjects and contributing to building tailored digital information literacy strategies for youth.

cs.CY↗

Dynamics of toxic behavior in the Covid-19 vaccination debate

In this paper, we study the behavior of users on Online Social Networks in the context of Covid-19 vaccines in Italy. We identify two main polarized communities: Provax and Novax. We find that Novax users are more active, more clustered in the network, and share less reliable information compared to the Provax users. On average, Novax are more toxic than Provax. However, starting from June 2021, the Provax became more toxic than the Novax. We show that the change in trend is explained by the aggregation of some contagion effects and the change in the activity level within communities. In fact, we establish that Provax users who increase their intensity of activity after May 2021 are significantly more toxic than the other users, shifting the toxicity up within the Provax community. Our study suggests that users presenting a spiky activity pattern tend to be more toxic.

cs.SI↗

User's Reaction Patterns in Online Social Network Communities

Several one-fits-all intervention policies were introduced by the Online Social Networks (OSNs) platforms to mitigate potential harms. Nevertheless, some studies showed the limited effectiveness of these approaches. An alternative to this would be a user-centered design of intervention policies. In this context, we study the susceptibility of users to undesired behavior in communities on OSNs. In particular, we explore their reaction to specific events. Our study shows that communities develop different undesired behavior patterns in reaction to specific events. These events can significantly alter the behavior of the community and invert the dynamics of behavior within the whole network. Our findings stress out the importance of understanding the reasons behind the changes in users' reactions and highlights the need of fine-tuning the research to the individual's level. It paves the way towards building better OSNs' intervention strategies centered on the user.

cs.SI↗