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Beiming Li

Publications and source records attributed to Beiming Li.

4 recordsLinked to original sources

Visual Navigation Transformer with Pose Attention

Learned navigation policies typically consume observations as a temporally ordered history, with positional encodings tying each observation to when it was seen, making it difficult to reuse experience from earlier traversals of an environment. Systems that do reuse such experience usually construct an explicit representation, such as a map or a topological graph, and plan on it. We propose VNT-PA (Visual Navigation Transformer with Pose Attention), a transformer planner whose context is a set of depth keyframes indexed by camera pose. With camera poses as positional encoding, attention depends on the pose differences between keyframes rather than on their temporal order. VNT-PA is trained to imitate a shortest-path planner operating on the ground-truth scene mesh, predicting actions by querying the spatial context with only its current pose and the goal position. On point-goal navigation in HM3D validation scenes, VNT-PA reaches 93.3% success and 90.4% success weighted by path length (SPL), outperforming baselines that encode the same context as a temporal sequence or treat pose as an input feature, in both navigation performance and training efficiency. Because the spatial context is a pose-indexed set, frames from different trajectories can be fused at test time. The planner also degrades more gracefully under localization noise than a conventional baseline which plans on explicit maps. These results show that pose-stamped experience can serve directly as the environment representation for a learned planner, and that making attention depend on pose differences, rather than on temporal order, speeds up training and improves long-horizon navigation.

cs.RO

Learning Policy Representations for Steerable Behavior Synthesis

Given a Markov decision process (MDP), we seek to learn representations for a range of policies to facilitate behavior steering at test time. As policies of an MDP are uniquely determined by their occupancy measures, we propose modeling policy representations as expectations of state-action feature maps with respect to occupancy measures. We show that these representations can be approximated uniformly for a range of policies using a set-based architecture. Our model encodes a set of state-action samples into a latent embedding, from which we decode both the policy and its value functions corresponding to multiple rewards. We use variational generative approach to induce a smooth latent space, and further shape it with contrastive learning so that latent distances align with differences in value functions. This geometry permits gradient-based optimization directly in the latent space. Leveraging this capability, we solve a novel behavior synthesis task, where policies are steered to satisfy previously unseen value function constraints without additional training.

cs.LG

Learning to Explore Indoor Environments using Autonomous Micro Aerial Vehicles

In this paper, we address the challenge of exploring unknown indoor aerial environments using autonomous aerial robots with Size Weight and Power (SWaP) constraints. The SWaP constraints induce limits on mission time requiring efficiency in exploration. We present a novel exploration framework that uses Deep Learning (DL) to predict the most likely indoor map given the previous observations, and Deep Reinforcement Learning (DRL) for exploration, designed to run on modern SWaP constraints neural processors. The DL-based map predictor provides a prediction of the occupancy of the unseen environment while the DRL-based planner determines the best navigation goals that can be safely reached to provide the most information. The two modules are tightly coupled and run onboard allowing the vehicle to safely map an unknown environment. Extensive experimental and simulation results show that our approach surpasses state-of-the-art methods by 50-60% in efficiency, which we measure by the fraction of the explored space as a function of the length of the trajectory traveled.

cs.RO

SEER: Safe Efficient Exploration for Aerial Robots using Learning to Predict Information Gain

We address the problem of efficient 3-D exploration in indoor environments for micro aerial vehicles with limited sensing capabilities and payload/power constraints. We develop an indoor exploration framework that uses learning to predict the occupancy of unseen areas, extracts semantic features, samples viewpoints to predict information gains for different exploration goals, and plans informative trajectories to enable safe and smart exploration. Extensive experimentation in simulated and real-world environments shows the proposed approach outperforms the state-of-the-art exploration framework by 24% in terms of the total path length in a structured indoor environment and with a higher success rate during exploration.

cs.RO