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Bihan Wen

Publications and source records attributed to Bihan Wen.

At least 19 recordsLinked to original sources

GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models

Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design enables open-ended, action-controllable generation, it still falls short of delivering a complete gameplay experience. Games are governed by explicit mechanics, such as health deduction, skill activation, combat rules, and termination conditions. These mechanics depend on precise and consistent state transitions that generative models alone cannot reliably enforce. In contrast, game engines can guarantee such mechanics through hard-coded rules, but provide limited flexibility for player-driven creation. To bridge these paradigms, we introduce GameDirector, the first agentic framework that decouples rule-based gameplay logic from visual rendering. Given player-defined configurations, the framework acts as an intelligent director that interprets visual observations, updates game states, tactically controls NPCs, and enforces gameplay rules. It then translates these decisions into text prompts that guide the video world model to render the resulting gameplay. This separation allows players to configure characters, states, and rules much like a game developer while preserving coherent game mechanics. Experiments on three games, using data collected by our automated gameplay agent, show that GameDirector achieves accurate state tracking, reliable rule following, and improves boss action quality by more than 39.9% over various end-to-end game world model settings. Overall, by externalizing player-controllable game logic, GameDirector establishes a middle ground between hard-coded simulation and generative modeling, enabling more flexible and closed-loop gameplay experiences.

cs.CV↗

Video-OPSD: Exploiting Privileged Visual Evidence for On-Policy Self-Distillation in Video Large Language Models

On-policy self-distillation (OPSD) has recently emerged as an effective post-training paradigm that improves policy optimization through dense token-level supervision from a privileged self-teacher. Despite its promise, OPSD remains largely underexplored for Video Large Language Models (Video-LLMs). Existing methods typically construct privileged teachers by augmenting their context with additional information while keeping the primary input unchanged for both teacher and student. Video reasoning, however, offers a distinct source of privileged supervision within the primary input itself: long videos contain substantial temporal redundancy, and only a small subset of frames provides the evidence necessary to answer a question. Building on this observation, we present $\textbf{Video-OPSD}$, an OPSD framework that exploits privileged visual evidence for both self-teacher construction and knowledge transfer. First, our Evidence-Grounded Self-Teacher conditions the teacher exclusively on annotated evidence frames while the student continues to reason over the complete video. This focused visual input enables the teacher to provide more informative supervision. Second, our Evidence-Guided Token Optimization adaptively weights token-level distillation according to each reasoning token's reliance on privileged visual evidence, thereby emphasizing perceptually grounded reasoning. Experiments across video understanding and reasoning benchmarks show that $\textbf{Video-OPSD}$ consistently improves upon Standard OPSD across multiple backbones and achieves performance comparable to GRPO while requiring substantially less training time, establishing an effective and efficient post-training approach for Video-LLMs.

cs.CV↗

A Frozen Pixel-Space Diffusion Model Can Guide Itself with Its Own Samples

Pixel-space diffusion models aim to learn an end-to-end generator directly over raw pixels. This is challenging because a single model must capture both global structure and local texture in the same high-dimensional space. While recent work improves pixel diffusion through alternative prediction targets, training objectives, and architectures, these advances typically require training a new model from scratch. We show there is a cheaper, complementary strategy: \textbf{a frozen, pretrained pixel diffusion model can guide itself}. Our key observation is that intermediate layers of a pretrained pixel diffusion transformer can be decoded into coarse predictions that capture the main low-frequency structure, while the final layers progressively refine local, high-frequency details. We therefore attach a lightweight prediction head to an intermediate layer, keep the backbone frozen, and use the discrepancy between the intermediate and final predictions as a self-guidance direction during sampling. To train this head, we further find that real images are not necessary. Instead, model-generated samples suffice and even outperform real images for training the head, especially in enhancing the high-frequency components that pixel diffusion tends to underfit. Across multiple pixel diffusion models on ImageNet, our \textbf{Synthetic Self-Guidance (SSG)} consistently improves generation while adapter training requires less than 1$\%$ of full-model training compute: it reduces FID by over 50$\%$ across the evaluated JiT variants without classifier-free guidance (CFG) and further improves strong baselines with CFG, e.g., JiT-H/16 from 1.86 to 1.67 and PixelREPA-H/16 from 1.81 to 1.59. Our code is available at https://github.com/zfu006/SSG.

cs.CV↗

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation

Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted states to guide frame generation. Each branch is further optimized with a distinct objective suited to its modality. Experiments show that StatePlay achieves an average normalized L1 distance below 0.06 for state prediction. Furthermore, compared with models without explicit state modeling, our method improves mechanics fidelity in generated game rollouts by 18.6%. Overall, our work highlights the importance of state-aware game world modeling and advances beyond pixel-level realism toward complete and mechanically faithful game generation.

cs.CV↗

Filter Learning for Subgraphs: Algebras and Performance Risk Bounds

Graph signal processing tasks that leverage spectral information typically assume access to the complete graph topology, which is often unavailable in practice. We propose a systematic framework for subgraph filter learning (SFL), where subgraph-supported operators approximate ambient graph filters under partial observations. We formulate SFL as a statistical learning problem in which optimal subgraph operators are inherently data-dependent. To address the difficulty of directly estimating such operators, we develop a subgraph filter algebra based on distance-aware Laplacian constructions, defining a structured and controllable class of filters for effective approximation. We further establish performance risk bounds under the least squares loss, quantifying how well the learned operator approximates the restricted ambient mapping. Experiments real-world datasets show that, for SFL tasks, the proposed algebraic models consistently outperform polynomial filters, distribution-agnostic operators, and direct numerical filter learning baselines that attempt to recover the underlying structure from data.

cs.LG↗

FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models

Recent advances in robotic manipulation have integrated low-level robotic control into Vision-Language Models (VLMs), extending them into Vision-Language-Action (VLA) models. Although state-of-the-art VLAs achieve strong performance in downstream robotic applications, supported by large-scale crowd-sourced robot training data, they still inevitably encounter failures during execution. Enabling robots to reason and recover from unpredictable and abrupt failures remains a critical challenge. Existing robotic manipulation datasets, collected in either simulation or the real world, primarily provide only ground-truth trajectories, leaving robots unable to recover once failures occur. Moreover, the few datasets that address failure detection typically offer only textual explanations, which are difficult to utilize directly in VLA models. To address this gap, we introduce FailSafe, a novel failure generation and recovery system that automatically produces diverse failure cases paired with executable recovery actions. FailSafe can be easily adapted to a wide range of manipulation tasks in simulators with motion planning support, enabling scalable creation of failure-action data. To demonstrate its effectiveness, we fine-tune LLaVA-OneVision-7B (LLaVA-OV-7B) to build FailSafe-VLM. Experimental results show that FailSafe-VLM successfully helps robotic arms detect and recover from potential failures, improving the performance of three state-of-the-art VLA models (Pi-0-FAST, OpenVLA, OpenVLA-OFT) by up to 22.6% on average across several tasks in ManiSkill. Furthermore, FailSafe-VLM could generalize across different spatial configurations, camera viewpoints, object and robotic embodiments.

cs.RO↗

SAVER: Mitigating Hallucinations in Large Vision-Language Models via Style-Aware Visual Early Revision

Large Vision-Language Models (LVLMs) recently achieve significant breakthroughs in understanding complex visual-textual contexts. However, hallucination issues still limit their real-world applicability. Although previous mitigation methods effectively reduce hallucinations in photographic images, they largely overlook the potential risks posed by stylized images, which play crucial roles in critical scenarios such as game scene understanding, art education, and medical analysis. In this work, we first construct a dataset comprising photographic images and their corresponding stylized versions with carefully annotated caption labels. We then conduct head-to-head comparisons on both discriminative and generative tasks by benchmarking 13 advanced LVLMs on the collected datasets. Our findings reveal that stylized images tend to induce significantly more hallucinations than their photographic counterparts. To address this issue, we propose Style-Aware Visual Early Revision SAVER, a novel mechanism that dynamically adjusts LVLMs' final outputs based on the token-level visual attention patterns, leveraging early-layer feedback to mitigate hallucinations caused by stylized images. Extensive experiments demonstrate that SAVER achieves state-of-the-art performance in hallucination mitigation across various models, datasets, and tasks.

cs.CV↗

EvoVid: Temporal-Centric Self-Evolution for Video Large Language Models

Recent Video Large Language Models (Video-LLMs) have demonstrated strong capabilities in video reasoning through reinforcement learning (RL). However, existing RL pipelines rely heavily on human-annotated tasks and solutions, making them costly to scale and fundamentally constrained by human expertise. Self-evolving frameworks have recently emerged as a promising alternative through autonomous Questioner-Solver self-play. Unfortunately, these approaches are primarily designed for static modalities such as text and images, fundamentally failing to capture the temporal dynamics that are central to video reasoning. In this work, we propose $\textbf{EvoVid}$, a temporal-centric self-evolving framework that enables Video-LLMs to improve directly from raw, unannotated videos. Specifically, we introduce two complementary temporal-centric rewards: a temporal-aware Questioner reward that encourages temporally dependent question generation through temporal perturbation sensitivity, and a temporal-grounded Solver reward that provides automatic temporal supervision via inherent video segment localization. Extensive experiments across four base models and six benchmarks demonstrate consistent improvements over both base models and existing self-evolving baselines, achieving competitive performance with supervised methods. These results highlight temporal-centric self-evolution as an effective and scalable paradigm for video understanding and reasoning.

cs.CV↗

WBCAtt+: Fine-Grained Pixel-Level Morphological Annotations for White Blood Cell Images

The microscopic examination of white blood cells (WBCs) plays a fundamental role in pathology and is essential for diagnosing blood disorders such as leukemia and anemia. To support further research on WBC images, multiple datasets have been proposed. However, they mainly annotate cell categories, and lack detailed morphological characteristics that pathologists use to explain their interpretations of cells. To address this gap, we introduce WBCAtt+, a novel dataset of WBC images densely annotated with 11 morphological attributes and five pixel-level cell components. With 113k image-level labels and 10k segmentation maps, WBCAtt+ is the first to provide comprehensive annotations for WBC images. Leveraging this dataset, we provide baseline models for attribute recognition and semantic segmentation. We also design an attribute recognition model to incorporate compositional structure of cells, further improving the recognition performance. Lastly, we showcase various applications enabled by our dataset, such as explainable AI models, including counterfactual example generation. \revision{The dataset and code are publicly available\footnote{https://doi.org/10.57967/hf/8143}}.

cs.CV↗

Benchmarking Attribute Discrimination in Infant-Scale Vision-Language Models

Infants learn not only object categories but also fine-grained visual attributes such as color, size, and texture from limited experience. Prior infant-scale vision--language models have mainly been evaluated on object recognition, leaving open whether they support within-class attribute discrimination. We introduce a controlled benchmark that varies color, size, and texture across 67 everyday object classes using synthetic rendering to decouple attribute values from object identity. We evaluate infant-trained models (CVCL and an infant-trained DINO baseline) against web-scale and ImageNet models (CLIP, SigLIP, ResNeXt) under two complementary settings: an image-only prototype test and a text--vision test with attribute--object prompts. We find a dissociation between visual and linguistic attribute information: infant-trained models form strong visual representations for size and discriminate texture comparably to other models, but perform poorly on visual color discrimination, and in the text--vision setting they struggle to ground color and show only modest size grounding. In contrast, web-trained vision--language models strongly ground color from text while exhibiting weaker visual size discrimination.

cs.LG↗

NTIRE 2026 The Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this challenge attracted a wide range of impressive solutions, all developed and evaluated on our real-world Raindrop Clarity dataset~\cite{jin2024raindrop}. For this edition, we adjust the dataset with 14,139 images for training, 407 images for validation, and 593 images for testing. The primary goal of this challenge is to establish a strong and practical benchmark for the removal of raindrops under various illumination and focus conditions. In total, 168 teams have registered for the competition, and 17 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the Raindrop Clarity dataset, demonstrating the growing progress in this challenging task.

cs.CV↗

Phy-CoSF: Physics-Guided Continuous Spectral Fields Reconstruction and Super-Resolution for Snapshot Compressive Imaging

Recent advances have demonstrated that coded aperture snapshot spectral imaging (CASSI) systems show great potential for capturing 3D hyperspectral images (HSIs) from a single 2D measurement. Despite the inherent spectral continuity of scenes captured by CASSI, most existing reconstruction methods are restricted to fixed, discrete spectral outputs, thereby precluding continuous spectral reconstruction or spectral super-resolution. To address this challenge, we propose Phy-CoSF, which synergizes deep unfolding networks with implicit neural representations, establishing a new paradigm for continuous spectral reconstruction and super-resolution in CASSI. Specifically, we propose a two-phase architecture that bridges discrete-wavelength training with continuous spectral rendering, enabling the synthesis of high-fidelity HSIs at arbitrary target wavelengths. At the core of our framework lies the continuous spectral fields (CoSF) module, embedded within each unfolding stage as a dynamic prior, which comprises a triple-branch cross-domain feature mixer for comprehensive spatial-frequency-channel feature fusion, alongside a spectral synthesis head that generates spectral intensities by querying continuous wavelength coordinates. Extensive experimental results demonstrate that Phy-CoSF not only achieves continuous modeling at arbitrary spectral resolutions but also outperforms many state-of-the-art methods in both reconstruction fidelity and spectral detail preservation. Our code and more results are available at: https://github.com/PaiDii/Phy-CoSF.git.

cs.CV↗

GEditBench v2: A Human-Aligned Benchmark for General Image Editing

Recent advances in image editing have enabled models to handle complex instructions with impressive realism. However, existing evaluation frameworks lag behind: current benchmarks suffer from narrow task coverage, while standard metrics fail to adequately capture visual consistency, i.e., the preservation of identity, structure and semantic coherence between edited and original images. To address these limitations, we introduce GEditBench v2, a comprehensive benchmark with 1,200 real-world user queries spanning 23 tasks, including a dedicated open-set category for unconstrained, out-of-distribution editing instructions beyond predefined tasks. Furthermore, we propose PVC-Judge, an open-source pairwise assessment model for visual consistency, trained via two novel region-decoupled preference data synthesis pipelines. Besides, we construct VCReward-Bench using expert-annotated preference pairs to assess the alignment of PVC-Judge with human judgments on visual consistency evaluation. Experiments show that our PVC-Judge achieves state-of-the-art evaluation performance among open-source models and even surpasses GPT-5.1 on average. Finally, by benchmarking 16 frontier editing models, we show that GEditBench v2 enables more human-aligned evaluation, revealing critical limitations of current models, and providing a reliable foundation for advancing precise image editing.

cs.CV↗

RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenes

Neural fields (NFs) have achieved remarkable success in scene reconstruction and novel view synthesis. However, existing NF approaches that rely on RGB or LiDAR inputs often struggle under adverse weather conditions, limiting their robustness in real-world outdoor environments such as autonomous driving. In contrast, millimeter-wave radar is inherently resilient to environmental variations, yet its integration with NFs remains largely underexplored. Moreover, outdoor driving scenes frequently involve dynamic objects, making spatiotemporal modeling crucial for temporally consistent novel view synthesis. To address these challenges, we present RF4D, a radar-based neural field framework tailored for novel view synthesis in outdoor dynamic scenes. RF4D explicitly incorporates temporal information into its representation, enabling more accurate modeling of object motion. A dedicated scene flow module further predicts temporal offsets between adjacent frames, enforcing temporal occupancy coherence during dynamic scene reconstruction. Moreover, we propose a radar-specific power rendering formulation grounded in radar sensing physics, improving both synthesis accuracy and interpretability. Extensive experiments on public radar datasets demonstrate that RF4D substantially outperforms existing methods in radar measurement synthesis and occupancy estimation accuracy, with particularly strong gains in dynamic outdoor environments.

cs.CV↗

DP-IQA: Utilizing Diffusion Prior for Blind Image Quality Assessment in the Wild

Blind image quality assessment (IQA) in the wild, which assesses the quality of images with complex authentic distortions and no reference images, presents significant challenges. Given the difficulty in collecting large-scale training data, leveraging limited data to develop a model with strong generalization remains an open problem. Motivated by the robust image perception capabilities of pre-trained text-to-image (T2I) diffusion models, we propose a novel IQA method, diffusion priors-based IQA (DP-IQA), to utilize the T2I model's prior for improved performance and generalization ability. Specifically, we utilize pre-trained Stable Diffusion as the backbone, extracting multi-level features from the denoising U-Net guided by prompt embeddings through a tunable text adapter. Simultaneously, an image adapter compensates for information loss introduced by the lossy pre-trained encoder. Unlike T2I models that require full image distribution modeling, our approach targets image quality assessment, which inherently requires fewer parameters. To improve applicability, we distill the knowledge into a lightweight CNN-based student model, significantly reducing parameters while maintaining or even enhancing generalization performance. Experimental results demonstrate that DP-IQA achieves state-of-the-art performance on various in-the-wild datasets, highlighting the superior generalization capability of T2I priors in blind IQA tasks. To our knowledge, DP-IQA is the first method to apply pre-trained diffusion priors in blind IQA. Codes and checkpoints are available at https://github.com/RomGai/DP-IQA.

cs.CV↗

RSGround-R1: Rethinking Remote Sensing Visual Grounding through Spatial Reasoning

Remote Sensing Visual Grounding (RSVG) aims to localize target objects in large-scale aerial imagery based on natural language descriptions. Owing to the vast spatial scale and high semantic ambiguity of remote sensing scenes, these descriptions often rely heavily on positional cues, posing unique challenges for Multimodal Large Language Models (MLLMs) in spatial reasoning. To leverage this unique feature, we propose a reasoning-guided, position-aware post-training framework, dubbed \textbf{RSGround-R1}, to progressively enhance spatial understanding. Specifically, we first introduce Chain-of-Thought Supervised Fine-Tuning (CoT-SFT) using synthetically generated RSVG reasoning data to establish explicit position awareness. Reinforcement Fine-Tuning (RFT) is then applied, augmented by our newly designed positional reward that provides continuous and distance-aware guidance toward accurate localization. Moreover, to mitigate incoherent localization behaviors across rollouts, we introduce a spatial consistency guided optimization scheme that dynamically adjusts policy updates based on their spatial coherence, ensuring stable and robust convergence. Extensive experiments on RSVG benchmarks demonstrate superior performance and generalization of our model.

cs.CV↗

Improving Flexible Image Tokenizers for Autoregressive Image Generation

Flexible image tokenizers aim to represent an image using an ordered 1D variable-length token sequence. This flexible tokenization is typically achieved through nested dropout, where a portion of trailing tokens is randomly truncated during training, and the image is reconstructed using the remaining preceding sequence. However, this tail-truncation strategy inherently concentrates the image information in the early tokens, limiting the effectiveness of downstream AutoRegressive (AR) image generation as the token length increases. To overcome these limitations, we propose \textbf{ReToK}, a flexible tokenizer with \underline{Re}dundant \underline{Tok}en Padding and Hierarchical Semantic Regularization, designed to fully exploit all tokens for enhanced latent modeling. Specifically, we introduce \textbf{Redundant Token Padding} to activate tail tokens more frequently, thereby alleviating information over-concentration in the early tokens. In addition, we apply \textbf{Hierarchical Semantic Regularization} to align the decoding features of earlier tokens with those from a pre-trained vision foundation model, while progressively reducing the regularization strength toward the tail to allow finer low-level detail reconstruction. Extensive experiments demonstrate the effectiveness of ReTok: on ImageNet 256$\times$256, our method achieves superior generation performance compared with both flexible and fixed-length tokenizers. Code will be available at: \href{https://github.com/zfu006/ReTok}{https://github.com/zfu006/ReTok}

cs.CV↗

Conformal Prediction for Multi-Source Detection on a Network

Detecting the origin of information or infection spread in networks is a fundamental challenge with applications in misinformation tracking, epidemiology, and beyond. We study the multi-source detection problem: given snapshot observations of node infection status on a graph, estimate the set of source nodes that initiated the propagation. Existing methods either lack statistical guarantees or are limited to specific diffusion models and assumptions. We propose a novel conformal prediction framework that provides statistically valid recall guarantees for source set detection, independent of the underlying diffusion process or data distribution. Our approach introduces principled score functions to quantify the alignment between predicted probabilities and true sources, and leverages a calibration set to construct prediction sets with user-specified recall and coverage levels. The method is applicable to both single- and multi-source scenarios, supports general network diffusion dynamics, and is computationally efficient for large graphs. Empirical results demonstrate that our method achieves rigorous coverage with competitive accuracy, outperforming existing baselines in both reliability and scalability.The code is available online.

cs.SI↗