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Bing Zhou

Publications and source records attributed to Bing Zhou.

At least 19 recordsLinked to original sources

Surface Commissioning and Performance of the sMDT Muon Chambers for the ATLAS HL-LHC Upgrade

To improve the first-level muon trigger efficiency at the HL-LHC, the Monitored Drift Tube (MDT) chambers in the inner small sectors of the ATLAS Barrel Muon Spectrometer will be replaced with integrated modules of small-Diameter Muon Drift Tube (sMDT) and Resistive Plate Chambers (RPCs). This paper reports on the surface commissioning of 102 new sMDT chambers at CERN in 2025 following the installation of the final front-end electronics, including the new Amplifier-Shaper-Discriminator (ASD), Time-to-Digital Converter (TDC) chips, and Chamber Service Module (CSM) developed for the HL-LHC. The commissioning included measurements of gas leak rates and high-voltage dark currents, tests of the integrated planarity monitoring system, noise characterization, and measurements of detector efficiency and spatial resolution using cosmic rays. Fewer than 0.1\% of the 49152 tubes were found to be non-functional due to broken sense wires or gas leaks. The chambers exceed the ATLAS design requirements, with gas leak rates a factor of five below the specified limit of $9.3\times 10^{-3}~\mathrm{mbar\cdot liter/s}$ per chamber, dark currents of only around 0.2~nA per tube, average channel noise hit rates below 30~Hz, and average drift tube efficiency and spatial resolution of 99\% and $82~μ\mathrm{m}$, respectively, at an effective threshold of 15 primary electrons.

physics.ins-det↗

High-Speed Semi-FE Readout Module for ATLAS MDT at HL-LHC: Design and Production-Level Characterization

The High-Luminosity upgrade of the Large Hadron Collider (HL-LHC) introduces increased demands on the ATLAS Muon Spectrometer, particularly in terms of data throughput, timing distribution and system reliability. The Phase-II Chamber Service Module (CSM) is a key component of the upgraded Monitored Drift Tube (MDT) trigger and readout system, providing a high-speed interface between the front-end electronics and the backend systems. This paper describes the design and implementation of the Phase-II CSM, together with its validation. The results show that the CSM supports two independent optical uplinks, each operating at a line rate of 10.24 Gbps, together with clock distribution and slow control in the expected operating environment. Integration with small-diameter MDT (sMDT) chambers and tests with the prototype L0MDT trigger system are also presented. The CSM boards are now in production and will be used for installation and integration during the upcoming LHC Long Shutdown.

physics.ins-det↗

Simultaneous Polysomnography and Cardiotocography Reveal Temporal Correlation Between Maternal Obstructive Sleep Apnea and Fetal Hypoxia

Background: Obstructive sleep apnea syndrome (OSAS) during pregnancy is common and can negatively affect fetal outcomes. However, studies on the immediate effects of maternal hypoxia on fetal heart rate (FHR) changes are lacking. Methods: We used time-synchronized polysomnography (PSG) and cardiotocography (CTG) data from two cohorts to analyze the correlation between maternal hypoxia and FHR changes (accelerations or decelerations). Maternal hypoxic event characteristics were analyzed using generalized linear modeling (GLM) to assess their associations with different FHR changes. Results: A total of 118 pregnant women participated. FHR changes were significantly associated with maternal hypoxia, primarily characterized by accelerations. A longer hypoxic duration correlated with more significant FHR accelerations (P < 0.05), while prolonged hypoxia and greater SpO2 drop were linked to FHR decelerations (P < 0.05). Both cohorts showed a transient increase in FHR during maternal hypoxia, which returned to baseline after the event resolved. Conclusion: Maternal hypoxia significantly affects FHR, suggesting that maternal OSAS may contribute to fetal hypoxia. These findings highlight the importance of maternal-fetal interactions and provide insights for future interventions.

eess.SP↗

ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation

We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a coarse-to-fine process. We quantize 3D motions into compositional discrete tokens across multiple skeletal-emporal scales of increasing granularity, learning to generate motion by autoregressively predicting next-scale token maps. To maintain structural integrity, our motion tokenizers and quantizers are explicitly designed so that discrete tokens at every scale strictly preserve the skeletal hierarchy. Additionally, we employ bitwise quantization and prediction, which efficiently scale up the tokenizer vocabulary to preserve motion details and stabilize optimization. Extensive experiments demonstrate that ScaleMoGen achieves state-of-the-art performance, establishing an FID of 0.030 (vs. 0.045 for MoMask) on HumanML3D and a CLIP Score of 0.693 (vs. 0.685 for MoMask++) on the SnapMoGen dataset. Furthermore, we demonstrate that our skeletal-temporal multi-scale representation naturally facilitates training-free, text-guided motion editing.

cs.CV↗

Absolute charge calibration of DRZ phosphor screens for relativistic electron bunches

Laser-plasma accelerators have been the subject of extensive research in recent years. The electron beams they generate exhibit a broad energy spread. To conveniently characterize beams from laser wakefield acceleration (LWFA), electron spectrometers employing scintillating screens coupled with CCD cameras are typically used. In this work, we calibrate a series of DRZ phosphor screens and measure the spectra of the light they emit. The calibration was performed using the radio-frequency linear electron accelerator at Tsinghua University, which provided monoenergetic electron beams with peak energy of approximately 30 MeV.

physics.acc-ph↗

VideoAgent: All-in-One Framework for Video Understanding and Editing

Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two critical limitations: i) inability to handle diverse video comprehension and editing operations, and ii) lack of long-video understanding for coherent narrative creation. We propose VideoAgent, an all-in-one agentic framework addressing these challenges through two key innovations. First, we develop automated video shot creation with shot planning agents for coherent narratives and cross-modal retrieval for aligned visual content. Second, we design a multi-agent orchestration framework integrating over thirty specialized editing agents. Intent parsing filters relevant tools while textual-gradient graph optimization assembles complex editing pipelines. Extensive experiments on our newly-proposed VideoEdit benchmark and public datasets demonstrate VideoAgent's superiority over existing multimodal LLMs and agentic systems. VideoAgent achieves 87-95% orchestration success rates while reducing API costs by 60%. Human evaluation across six video categories shows VideoAgent produces professional-quality content approaching human-level performance, with ratings only 4% below human-created videos. We release our code at https://github.com/HKUDS/VideoAgent.

cs.CV↗

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scenarios, within existing 3DGS scenes. In contrast to prior methods that rely on binary hit tests and mesh-based shadow casters, our method performs shadow computation entirely in Gaussian space, without requiring any mesh reconstruction. We introduce RAGA, a Ray-Traced Gaussian Shadow Casting formulation based on exact ray-Gaussian line integrals. For each occluding Gaussian, we integrate the opacity profile along the shadow ray and normalize by the theoretical maximum integral, producing a weight that captures how the ray traverses the occluder rather than merely whether an intersection occurred. To reduce temporal variance from clothing deformations in animated avatars, we further introduce an avatar proxy representation that stabilizes shadow casting while preserving visual fidelity. We implement RAGA using custom CUDA kernels integrated with the NVIDIA OptiX framework; as such, our shadow tracer runs at rates of about 50 FPS. We evaluate on single-avatar, multi-avatar, and avatar-object interaction scenarios across multiple datasets, demonstrating substantially improved shadow realism, temporal stability, and scene coherence. Our project page is available at https://miraymen.github.io/raga/.

cs.CV↗

DamageArbiter: A Multimodal Arbitration Framework for Disaster Damage Assessment from Street-View Imagery

Analyzing street-view imagery with computer vision models offers a promising approach for rapid, hyperlocal disaster damage assessment, but existing approaches typically rely on black-box pre-trained vision models, which lack interpretability and reliability. This study proposes DamageArbiter, a multimodal disagreement-driven arbitration framework designed to improve the accuracy and reliability of street-view-based damage assessment. DamageArbiter leverages the complementary strengths of unimodal and multimodal models and employs a lightweight logistic regression meta-classifier to arbitrate cases in which model predictions disagree. Using 2,556 post-disaster street-view images, paired with manually generated or large language model (LLM)-generated text descriptions, we systematically compared DamageArbiter with fine-tuned unimodal (image-only and text-only) models and CLIP-based multimodal models in terms of classification performance and overconfidence errors. Results show that DamageArbiter improved accuracy to 75.85% and the Matthews correlation coefficient (MCC) to 0.6188, compared with the best-performing text-only baseline (63.07% accuracy, 0.4126 MCC), image-only baseline (74.33% accuracy, 0.5947 MCC), and CLIP baseline (74.22% accuracy, 0.5915 MCC). The overconfidence analysis further reveals that DamageArbiter substantially reduced the overconfidence error from 70.58% for the best-performing baseline, the image-only ViT model, to 16.45%. Overall, this study demonstrates that accuracy alone is insufficient for evaluating disaster damage classification models and highlights the importance of measuring overconfidence errors as part of model reliability assessment. DamageArbiter thus offers a more reliable framework for rapid, hyperlocal disaster damage assessment from street-view imagery.

cs.CV↗

CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation

Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronized lip motions, they often rely on predefined identity or style latent features, which limits users' ability to freely control speaking styles. Moreover, applying a fixed style or identity to an entire audio segment typically results in facial animation styles that do not adapt to the emotional content of the audio. To address these challenges, we revisit the entanglement between style and emotion, construct a large-scale dataset with textual descriptions of both style and emotion, and propose a novel talking head generation framework that enables separate control over style and emotion. Our model takes as input both textual descriptions of speaking style and character emotion, as well as the driving audio stream, enabling real-time generation of highly synchronized lip movements and facial expressions that match the provided descriptions. Furthermore, our model supports dynamic emotion control during inference, allowing it to handle scenarios where the target emotion changes throughout the speech.

cs.CV↗

A 24-Channel Ultra-Low-Noise Preamplifier for dN/dx Measurements with Drift Tube Detectors

Cluster counting dN/dx is a promising method to enhance particle identification for gaseous detectors, especially in next-generation collider experiments like the FCC-ee, where good pion-kaon separation over a broad momentum range is essential. However, its implementation in large-scale systems has been limited by the challenging requirements for high-resolution signal amplification and readout. This paper presents a 24-channel ultra-low-noise preamplifier board designed for drift tube detectors to enable dN/dx measurements. The three-stage amplification topology employs SiGe transistors and integrates dedicated noise-minimization techniques, achieving a charge gain of 21.11 mV/fC from 0.3 fC to 50 fC, a bandwidth of 542 MHz, and a voltage gain of 47.8 dB. The measured voltage noise density is 0.35 nV/sqrt(Hz), surpassing most of the state-of-the-art preamplifiers for gaseous and silicon detectors. Validation tests conducted on the sMDT chambers at the CERN Proton Synchrotron test beam facility demonstrate that the proposed design meets the stringent preamplifier requirements for implementing the dN/dx method in drift-tube detector systems, achieving an equivalent noise charge of 0.14 fC and a signal-to-noise ratio of 73 when operated with a He:iC4H10 (90:10) gas mixture. The design also shows promise for broader application in other gaseous or semiconductor detectors.

physics.ins-det↗

Toward General and Robust LLM-enhanced Text-attributed Graph Learning

Recent advancements in Large Language Models (LLMs) and the proliferation of Text-Attributed Graphs (TAGs) across various domains have positioned LLM-enhanced TAG learning as a critical research area. By utilizing rich graph descriptions, this paradigm leverages LLMs to generate high-quality embeddings, thereby enhancing the representational capacity of Graph Neural Networks (GNNs). However, the field faces significant challenges: (1) the absence of a unified framework to systematize the diverse optimization perspectives arising from the complex interactions between LLMs and GNNs, and (2) the lack of a robust method capable of handling real-world TAGs, which often suffer from texts and edge sparsity, leading to suboptimal performance. To address these challenges, we propose UltraTAG, a unified pipeline for LLM-enhanced TAG learning. UltraTAG provides a unified comprehensive and domain-adaptive framework that not only organizes existing methodologies but also paves the way for future advancements in the field. Building on this framework, we propose UltraTAG-S, a robust instantiation of UltraTAG designed to tackle the inherent sparsity issues in real-world TAGs. UltraTAG-S employs LLM-based text propagation and text augmentation to mitigate text sparsity, while leveraging LLM-augmented node selection techniques based on PageRank and edge reconfiguration strategies to address edge sparsity. Our extensive experiments demonstrate that UltraTAG-S significantly outperforms existing baselines, achieving improvements of 2.12\% and 17.47\% in ideal and sparse settings, respectively. Moreover, as the data sparsity ratio increases, the performance improvement of UltraTAG-S also rises, which underscores the effectiveness and robustness of UltraTAG-S.

cs.LG↗

When LLM Agents Meet Graph Optimization: An Automated Data Quality Improvement Approach

Text-attributed graphs (TAGs) have become a key form of graph-structured data in modern data management and analytics, combining structural relationships with rich textual semantics for diverse applications. However, the effectiveness of analytical models, particularly graph neural networks (GNNs), is highly sensitive to data quality. Our empirical analysis shows that both conventional and LLM-enhanced GNNs degrade notably under textual, structural, and label imperfections, underscoring TAG quality as a key bottleneck for reliable analytics. Existing studies have explored data-level optimization for TAGs, but most focus on specific degradation types and target a single aspect like structure or label, lacking a systematic and comprehensive perspective on data quality improvement. To address this gap, we propose LAGA (Large Language and Graph Agent), a unified multi-agent framework for comprehensive TAG quality optimization. LAGA formulates graph quality control as a data-centric process, integrating detection, planning, action, and evaluation agents into an automated loop. It holistically enhances textual, structural, and label aspects through coordinated multi-modal optimization. Extensive experiments on 5 datasets and 16 baselines across 9 scenarios demonstrate the effectiveness, robustness and scalability of LAGA, confirming the importance of data-centric quality optimization for reliable TAG analytics.

cs.LG↗

NORA: A Harness-Engineered Autonomous Research Agent for End-to-End Spatial Data Science

The automation of scientific research workflows has emerged as a transformative frontier in artificial intelligence, yet existing autonomous research agents remain largely domain-agnostic, lacking the specialized reasoning, method selection, and data acquisition capabilities required for rigorous spatial data science. This paper introduces NORA (Night Owl Research Agent), a harness-engineered, multi-agent autonomous research system purpose-built for GIScience and spatial data science. NORA orchestrates the complete research lifecycle through a skills-first architecture comprising 21 domain-specialized workflow skills, 9 specialist sub-agents, and custom Model Context Protocol (MCP) servers. Central to the system's design are two novel domain-specialized skills: a spatial analysis skill unit that encodes decision frameworks for exploratory spatial data analysis, spatial regression, and diagnostics; and a spatial data download skill that supports reproducible acquisition from authoritative geospatial data sources. We formalize the concept of harness engineering for scientific research agents, demonstrating how lifecycle hooks, safety gates, generator-evaluator separation, human-in-the-loop, and state persistence ensure reliable and reproducible autonomous research. We evaluate NORA through case studies by 6 domain specialists and 3 LLM reviewers across seven dimensions (novelty, quality, rigor, etc). Results demonstrate that domain-specialized harness engineering substantially improves the efficiency and quality of research output compared to general-purpose agent configurations.

cs.AI↗

Performance Evaluation of Straw Tubes with Muon Beams at CERN

We present results from two test beam campaigns that investigate the performance of straw tube detectors as potential candidates for an FCC-ee straw tracker. These studies were carried out at CERN using 150 GeV muon beams. Dedicated algorithms were developed to determine both single tube spatial resolution for the primary coordinate in the $r-ϕ$ plane and spatial resolution for the secondary coordinate along the tube direction within a straw chamber. Detection efficiency was also evaluated as a function of the extrapolated hit position for each tube. Both datasets showed consistent results for spatial resolutions and efficiency. Our findings will help establish benchmark performance metrics and provide valuable insight for future design, optimization, and construction of straw chambers for high-precision tracking applications.

physics.ins-det↗

HandX: Scaling Bimanual Motion and Interaction Generation

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled strategy that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.

cs.CV↗

Unleashing Guidance Without Classifiers for Human-Object Interaction Animation

Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on hand-crafted contact priors or human-imposed kinematic constraints to improve contact quality. We propose LIGHT, a data-driven alternative in which guidance emerges from the denoising pace itself, reducing dependence on manually designed priors. Building on diffusion forcing, we factor the representation into modality-specific components and assign individualized noise levels with asynchronous denoising schedules. In this paradigm, cleaner components guide noisier ones through cross-attention, yielding guidance without auxiliary classifiers. We find that this data-driven guidance is inherently contact-aware, and can be enhanced when training is augmented with a broad spectrum of synthetic object geometries, encouraging invariance of contact semantics to geometric diversity. Extensive experiments show that pace-induced guidance more effectively mirrors the benefits of contact priors than conventional classifier-free guidance, while achieving higher contact fidelity, more realistic HOI generation, and stronger generalization to unseen objects and tasks.

cs.CV↗

Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars

Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined assets, tedious customization processes, and inefficient rendering requirements. Addressing these shortcomings, we introduce Snapmoji, an avatar generation system that instantly creates 3D avatars, and enables customization in a process we call dual-stylization. Snapmoji first maps a selfie of a user to a primary avatar (e.g., Bitmoji style) using a new technique we name Gaussian Domain Adaptation (GDA), then applies a secondary style (e.g., skeleton, yarn, toy) to the primary avatar, all while preserving the user's identity. The generated 3D avatars can then be rendered an animated on mobile devices at 30-40 FPS.

cs.GR↗

SounDiT: Geo-Contextual Soundscape-to-Landscape Generation

Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on environmental soundscapes. To address this gap, we present Geo-contextual Soundscape-to-Landscape (GeoS2L) generation, a novel and practically significant task that aims to synthesize geographically realistic landscape images from environmental soundscapes. To support this task, we construct two large-scale geo-contextual multi-modal datasets, SoundingSVI and SonicUrban, which pair diverse environmental soundscapes with real-world landscape images. We propose SounDiT, a diffusion transformer (DiT)-based model that incorporates environmental soundscapes and geo-contextual scene conditioning to synthesize geographically coherent landscape images. Furthermore, we propose the Place Similarity Score (PSS), a practically-informed geo-contextual evaluation framework to measure consistency between input soundscapes and generated landscape images. Extensive experiments demonstrate that SounDiT outperforms existing baselines in the GeoS2L, while the PSS effectively captures multi-level generation consistency across element, scene,and human perception. Project page: https://gisense.github.io/SounDiT-Page/

cs.SD↗