Search arXiv⌕ Search

arXiv subjects

Binh-Son Hua

Publications and source records attributed to Binh-Son Hua.

58 records · Page 4Linked to original sources

JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds with Multi-Task Pointwise Networks and Multi-Value Conditional Random Fields

Deep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then propose a multi-value conditional random field model to incorporate the semantic and instance labels and formulate the problem of semantic and instance segmentation as jointly optimising labels in the field model. The proposed method is thoroughly evaluated and compared with existing methods on different indoor scene datasets including S3DIS and SceneNN. Experimental results showed the robustness of the proposed joint semantic-instance segmentation scheme over its single components. Our method also achieved state-of-the-art performance on semantic segmentation.

cs.CV↗

Pointwise Convolutional Neural Networks

Deep learning with 3D data such as reconstructed point clouds and CAD models has received great research interests recently. However, the capability of using point clouds with convolutional neural network has been so far not fully explored. In this paper, we present a convolutional neural network for semantic segmentation and object recognition with 3D point clouds. At the core of our network is pointwise convolution, a new convolution operator that can be applied at each point of a point cloud. Our fully convolutional network design, while being surprisingly simple to implement, can yield competitive accuracy in both semantic segmentation and object recognition task.

cs.CV↗

Calibration of depth cameras using denoised depth images

Depth sensing devices have created various new applications in scientific and commercial research with the advent of Microsoft Kinect and PMD (Photon Mixing Device) cameras. Most of these applications require the depth cameras to be pre-calibrated. However, traditional calibration methods using a checkerboard do not work very well for depth cameras due to the low image resolution. In this paper, we propose a depth calibration scheme which excels in estimating camera calibration parameters when only a handful of corners and calibration images are available. We exploit the noise properties of PMD devices to denoise depth measurements and perform camera calibration using the denoised depth as an additional set of measurements. Our synthetic and real experiments show that our depth denoising and depth based calibration scheme provides significantly better results than traditional calibration methods.

cs.CV↗

A Robust 3D-2D Interactive Tool for Scene Segmentation and Annotation

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as data-driven modeling and scene understanding, object detection and recognition. However, annotating a vast amount of 3D scene data remains challenging due to the lack of an effective tool and/or the complexity of 3D scenes (e.g. clutter, varying illumination conditions). This paper aims to build a robust annotation tool that effectively and conveniently enables the segmentation and annotation of massive 3D data. Our tool works by coupling 2D and 3D information via an interactive framework, through which users can provide high-level semantic annotation for objects. We have experimented our tool and found that a typical indoor scene could be well segmented and annotated in less than 30 minutes by using the tool, as opposed to a few hours if done manually. Along with the tool, we created a dataset of over a hundred 3D scenes associated with complete annotations using our tool. The tool and dataset are available at www.scenenn.net.

cs.CV↗