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Bo An

Publications and source records attributed to Bo An.

At least 73 records · Page 4Linked to original sources

Harnessing Reasoning Trajectories for Hallucination Detection via Answer-agreement Representation Shaping

Large reasoning models (LRMs) often generate long, seemingly coherent reasoning traces yet still produce incorrect answers, making hallucination detection challenging. Although trajectories contain useful signals, directly using trace text or vanilla hidden states for detection is brittle: traces vary in form and detectors can overfit to superficial patterns rather than answer validity. We introduce Answer-agreement Representation Shaping (ARS), which learns detection-friendly trace-conditioned representations by explicitly encoding answer stability. ARS generates counterfactual answers through small latent interventions, specifically, perturbing the trace-boundary embedding, and labels each perturbation by whether the resulting answer agrees with the original. It then learns representations that bring answer-agreeing states together and separate answer-disagreeing ones, exposing latent instability indicative of hallucination risk. The shaped embeddings are plug-and-play with existing embedding-based detectors and require no human annotations during training. Experiments demonstrate that ARS consistently improves detection and achieves substantial gains over strong baselines. Code is available at: https://github.com/radiolab-ntu/ars_icml2026.

cs.LG↗

Autonomous Multi-objective Alloy Design through Simulation-guided Optimization

Alloy discovery is constrained by vast compositional spaces, competing objectives, and prohibitive experimental costs. Although simulations and machine learning have each accelerated parts of this process, unifying scientific knowledge, scalable search, and experimental confirmation into a data-efficient workflow remains challenging. Here, we present AutoMAT, a hierarchical autonomous framework spanning ideation to experimental validation. Integrating large language models, automated CALPHAD simulations, residual-learning-based correction, and AI-guided optimization, AutoMAT translates design targets into candidate alloys, refines compositions through closed-loop computational search, and validates results experimentally without hand-curated datasets. Targeting lightweight, high-strength alloys, AutoMAT identifies a titanium alloy 8.1% less dense and 13.0% stronger than the aerospace benchmark Ti-185, achieving the highest specific strength among benchmarked systems. In a second case, AutoMAT discovers a high-entropy alloy with 28.2% higher yield strength than the baseline while preserving high ductility. AutoMAT compresses alloy discovery from years to weeks, establishing a generalizable route toward autonomous materials design.

cond-mat.mtrl-sci↗

AdverMCTS: Combating Pseudo-Correctness in Code Generation via Adversarial Monte Carlo Tree Search

Recent advancements in Large Language Models (LLMs) have successfully employed search-based strategies to enhance code generation. However, existing methods typically rely on static, sparse public test cases for verification, leading to pseudo-correctness -- where solutions overfit the visible public tests but fail to generalize to hidden test cases. We argue that optimizing against a fixed, weak environment inherently limits robustness. To address this, we propose AdverMCTS, a novel adversarial Monte Carlo Tree Search framework that combats pseudo-correctness by coupling code search with active vulnerability discovery. AdverMCTS formulates generation as a minimax-style game between a Solver agent, which synthesizes code candidates, and an Attacker agent, which evolves to generate targeted corner test cases that exploit logical divergences in the current code pool. These discovered tests form a dynamic, progressively hostile filter that penalizes fragile reasoning. Extensive experiments demonstrate that AdverMCTS significantly outperforms state-of-the-art baselines, effectively reducing false positive rates and forcing the model to generalize beyond the initial constraints. The resources of this work are available at https://anonymous.4open.science/r/AdverMCTS_open-A255.

cs.SE↗

LongSpec: Long-Context Lossless Speculative Decoding with Efficient Drafting and Verification

As Large Language Models (LLMs) can now process extremely long contexts, efficient inference over these extended inputs has become increasingly important, especially for emerging applications like LLM agents that highly depend on this capability. Speculative decoding (SD) offers a promising lossless acceleration technique compared to lossy alternatives such as quantization and model cascades. However, most state-of-the-art SD methods are trained on short texts (typically fewer than 4k tokens), making them unsuitable for long-context scenarios. Specifically, adapting these methods to long contexts presents three key challenges: (1) the excessive memory demands posed by draft models due to large Key-Value (KV) cache; (2) performance degradation resulting from the mismatch between short-context training and long-context inference; and (3) inefficiencies in tree attention mechanisms when managing long token sequences. This work introduces LongSpec, a framework that addresses these challenges through three core innovations: a memory-efficient draft model with a constant-sized KV cache; novel position indices that mitigate the training-inference mismatch; and an attention aggregation strategy that combines fast prefix computation with standard tree attention to enable efficient decoding. Experimental results confirm the effectiveness of LongSpec, achieving up to a 3.26x speedup over strong Flash Attention baselines across five long-context understanding datasets, as well as a 2.25x reduction in wall-clock time on the AIME24 long reasoning task with the QwQ model, demonstrating significant latency improvements for long-context applications. The code is available at https://github.com/sail-sg/LongSpec.

cs.CL↗

A Survey of Continual Reinforcement Learning

Reinforcement Learning (RL) is an important machine learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in this field due to the rapid development of deep neural networks. However, the success of RL currently relies on extensive training data and computational resources. In addition, RL's limited ability to generalize across tasks restricts its applicability in dynamic and real-world environments. With the arisen of Continual Learning (CL), Continual Reinforcement Learning (CRL) has emerged as a promising research direction to address these limitations by enabling agents to learn continuously, adapt to new tasks, and retain previously acquired knowledge. In this survey, we provide a comprehensive examination of CRL, focusing on its core concepts, challenges, and methodologies. Firstly, we conduct a detailed review of existing works, organizing and analyzing their metrics, tasks, benchmarks, and scenario settings. Secondly, we propose a new taxonomy of CRL methods, categorizing them into four types from the perspective of knowledge storage and/or transfer. Finally, our analysis highlights the unique challenges of CRL and provides practical insights into future directions.

cs.LG↗

MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning

The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.

cs.CL↗

LBM: Hierarchical Large Auto-Bidding Model via Reasoning and Acting

The growing scale of ad auctions on online advertising platforms has intensified competition, making manual bidding impractical and necessitating auto-bidding to help advertisers achieve their economic goals. Current auto-bidding methods have evolved to use offline reinforcement learning or generative methods to optimize bidding strategies, but they can sometimes behave counterintuitively due to the black-box training manner and limited mode coverage of datasets, leading to challenges in understanding task status and generalization in dynamic ad environments. Large language models (LLMs) offer a promising solution by leveraging prior human knowledge and reasoning abilities to improve auto-bidding performance. However, directly applying LLMs to auto-bidding faces difficulties due to the need for precise actions in competitive auctions and the lack of specialized auto-bidding knowledge, which can lead to hallucinations and suboptimal decisions. To address these challenges, we propose a hierarchical Large autoBidding Model (LBM) to leverage the reasoning capabilities of LLMs for developing a superior auto-bidding strategy. This includes a high-level LBM-Think model for reasoning and a low-level LBM-Act model for action generation. Specifically, we propose a dual embedding mechanism to efficiently fuse two modalities, including language and numerical inputs, for language-guided training of the LBM-Act; then, we propose an offline reinforcement fine-tuning technique termed GQPO for mitigating the LLM-Think's hallucinations and enhancing decision-making performance without simulation or real-world rollout like previous multi-turn LLM-based methods. Experiments demonstrate the superiority of a generative backbone based on our LBM, especially in an efficient training manner and generalization ability.

cs.CL↗

Online Causal Kalman Filtering for Stable and Effective Policy Optimization

Reinforcement learning for large language models suffers from high-variance token-level importance sampling (IS) ratios, which would destabilize policy optimization at scale. To improve stability, recent methods typically use a fixed sequence-level IS ratio for all tokens in a sequence or adjust each token's IS ratio separately, thereby neglecting temporal off-policy derivation across tokens in a sequence. In this paper, we first empirically identify that local off-policy deviation is structurally inconsistent at the token level, which may distort policy-gradient updates across adjacent tokens and lead to training collapse. To address the issue, we propose Online Causal Kalman Filtering for stable and effective Policy Optimization (KPO). Concretely, we model the desired IS ratio as a latent state that evolves across tokens and apply a Kalman filter to update this state online and autoregressively based on the states of past tokens, regardless of future tokens. The resulting filtered IS ratios preserve token-wise local structure-aware variation while strongly smoothing noise spikes, yielding more stable and effective policy updates. Experimentally, KPO achieves superior results on challenging math reasoning datasets compared with state-of-the-art counterparts.

cs.CL↗

Hierarchy-of-Groups Policy Optimization for Long-Horizon Agentic Tasks

Group-based reinforcement learning (RL), such as GRPO, has advanced the capabilities of large language models on long-horizon agentic tasks. To enable more fine-grained policy updates, recent research has increasingly shifted toward stepwise group-based policy optimization, which treats each step in a rollout trajectory independently while using a memory module to retain historical context. However, we find a key issue in estimating stepwise relative advantages, namely context inconsistency, where steps within the same group may differ in their historical contexts. Empirically, we reveal that this issue can lead to severely biased advantage estimation, thereby degrading policy optimization significantly. To address the issue, in this paper, we propose Hierarchy-of-Groups Policy Optimization (HGPO) for long-horizon agentic tasks. Specifically, within a group of rollout trajectories, HGPO assigns each step to multiple hierarchical groups according to the consistency of historical contexts. Then, for each step, HGPO computes distinct advantages within each group and aggregates them with an adaptive weighting scheme. In this way, HGPO can achieve a favorable bias-variance trade-off in stepwise advantage estimation, without extra models or rollouts. Evaluations on two challenging agentic tasks, ALFWorld and WebShop with Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct, show that HGPO significantly outperforms existing agentic RL methods under the same computational constraints. Code is available at https://github.com/langfengQ/verl-agent/tree/master/recipe/hgpo.

cs.LG↗

Task-Aware Exploration via a Predictive Bisimulation Metric

Accelerating exploration in visual reinforcement learning under sparse rewards remains challenging due to the substantial task-irrelevant variations. Despite advances in intrinsic exploration, many methods either assume access to low-dimensional states or lack task-aware exploration strategies, thereby rendering them fragile in visual domains. To bridge this gap, we present TEB, a Task-aware Exploration approach that tightly couples task-relevant representations with exploration through a predictive Bisimulation metric. Specifically, TEB leverages the metric not only to learn behaviorally grounded task representations but also to measure behaviorally intrinsic novelty over the learned latent space. To realize this, we first theoretically mitigate the representation collapse of degenerate bisimulation metrics under sparse rewards by internally introducing a simple but effective predicted reward differential. Building on this robust metric, we design potential-based exploration bonuses, which measure the relative novelty of adjacent observations over the latent space. Extensive experiments on MetaWorld and Maze2D show that TEB achieves superior exploration ability and outperforms recent baselines.

cs.AI↗

When More Experts Hurt: Underfitting in Multi-Expert Learning to Defer

Learning to Defer (L2D) enables a classifier to abstain from predictions and defer to an expert, and has recently been extended to multi-expert settings. In this work, we show that multi-expert L2D is fundamentally more challenging than the single-expert case. With multiple experts, the classifier's underfitting becomes inherent, which seriously degrades prediction performance, whereas in the single-expert setting it arises only under specific conditions. We theoretically reveal that this stems from an intrinsic expert identifiability issue: learning which expert to trust from a diverse pool, a problem absent in the single-expert case and renders existing underfitting remedies failed. To tackle this issue, we propose PiCCE (Pick the Confident and Correct Expert), a surrogate-based method that adaptively identifies a reliable expert based on empirical evidence. PiCCE effectively reduces multi-expert L2D to a single-expert-like learning problem, thereby resolving multi expert underfitting. We further prove its statistical consistency and ability to recover class probabilities and expert accuracies. Extensive experiments across diverse settings, including real-world expert scenarios, validate our theoretical results and demonstrate improved performance.

cs.LG↗

Hierarchical Audio-Visual-Proprioceptive Fusion for Precise Robotic Manipulation

Existing robotic manipulation methods primarily rely on visual and proprioceptive observations, which may struggle to infer contact-related interaction states in partially observable real-world environments. Acoustic cues, by contrast, naturally encode rich interaction dynamics during contact, yet remain underexploited in current multimodal fusion literature. Most multimodal fusion approaches implicitly assume homogeneous roles across modalities, and thus design flat and symmetric fusion structures. However, this assumption is ill-suited for acoustic signals, which are inherently sparse and contact-driven. To achieve precise robotic manipulation through acoustic-informed perception, we propose a hierarchical representation fusion framework that progressively integrates audio, vision, and proprioception. Our approach first conditions visual and proprioceptive representations on acoustic cues, and then explicitly models higher-order cross-modal interactions to capture complementary dependencies among modalities. The fused representation is leveraged by a diffusion-based policy to directly generate continuous robot actions from multimodal observations. The combination of end-to-end learning and hierarchical fusion structure enables the policy to exploit task-relevant acoustic information while mitigating interference from less informative modalities. The proposed method has been evaluated on real-world robotic manipulation tasks, including liquid pouring and cabinet opening. Extensive experiment results demonstrate that our approach consistently outperforms state-of-the-art multimodal fusion frameworks, particularly in scenarios where acoustic cues provide task-relevant information not readily available from visual observations alone. Furthermore, a mutual information analysis is conducted to interpret the effect of audio cues in robotic manipulation via multimodal fusion.

cs.RO↗

DEpiABS: Differentiable Epidemic Agent-Based Simulator

The COVID-19 pandemic highlighted the limitations of existing epidemic simulation tools. These tools provide information that guides non-pharmaceutical interventions (NPIs), yet many struggle to capture complex dynamics while remaining computationally practical and interpretable. We introduce DEpiABS, a scalable, differentiable agent-based model (DABM) that balances mechanistic detail, computational efficiency and interpretability. DEpiABS captures individual-level heterogeneity in health status, behaviour, and resource constraints, while also modelling epidemic processes like viral mutation and reinfection dynamics. The model is fully differentiable, enabling fast simulation and gradient-based parameter calibration. Building on this foundation, we introduce a z-score-based scaling method that maps small-scale simulations to any real-world population sizes with negligible loss in output granularity, reducing the computational burden when modelling large populations. We validate DEpiABS through sensitivity analysis and calibration to COVID-19 and flu data from ten regions of varying scales. Compared to the baseline, DEpiABS is more detailed, fully interpretable, and has reduced the average normal deviation in forecasting from 0.97 to 0.92 on COVID-19 mortality data and from 0.41 to 0.32 on influenza-like-illness data. Critically, these improvements are achieved without relying on auxiliary data, making DEpiABS a reliable, generalisable, and data-efficient framework for future epidemic response modelling.

cs.MA↗

Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents

VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q\&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.

cs.CL↗

On the Provable Performance Guarantee of Efficient Reasoning Models

Large reasoning models (LRMs) have achieved remarkable progress in complex problem-solving tasks. Despite this success, LRMs typically suffer from high computational costs during deployment, highlighting a need for efficient inference. A practical direction of efficiency improvement is to switch the LRM between thinking and non-thinking modes dynamically. However, such approaches often introduce additional reasoning errors and lack statistical guarantees for the performance loss, which are critical for high-stakes applications. In this work, we propose Probably Approximately Correct (PAC) reasoning that controls the performance loss under the user-specified tolerance. Specifically, we construct an upper confidence bound on the performance loss and determine a threshold for switching to the non-thinking model. Theoretically, using the threshold to switch between the thinking and non-thinking modes ensures bounded performance loss in a distribution-free manner. Our comprehensive experiments on reasoning benchmarks show that the proposed method can save computational budgets and control the user-specified performance loss.

cs.AI↗

Conditional Performance Guarantee for Large Reasoning Models

Large reasoning models have shown strong performance through extended chain-of-thought reasoning, yet their computational cost remains significant. Probably approximately correct (PAC) reasoning provides statistical guarantees for efficient reasoning by adaptively switching between thinking and non-thinking models, but the guarantee holds only in the marginal case and does not provide exact conditional coverage. We propose G-PAC reasoning, a practical framework that provides PAC-style guarantees at the group level by partitioning the input space. We develop two instantiations: Group PAC (G-PAC) reasoning for known group structures and Clustered PAC (C-PAC) reasoning for unknown groupings. We prove that both G-PAC and C-PAC achieve group-conditional risk control, and that grouping can strictly improve efficiency over marginal PAC reasoning in heterogeneous settings. Our experiments on diverse reasoning benchmarks demonstrate that G-PAC and C-PAC successfully achieve group-conditional risk control while maintaining substantial computational savings.

cs.AI↗

History Is Not Enough: An Adaptive Dataflow System for Financial Time-Series Synthesis

In quantitative finance, the gap between training and real-world performance-driven by concept drift and distributional non-stationarity-remains a critical obstacle for building reliable data-driven systems. Models trained on static historical data often overfit, resulting in poor generalization in dynamic markets. The mantra "History Is Not Enough" underscores the need for adaptive data generation that learns to evolve with the market rather than relying solely on past observations. We present a drift-aware dataflow system that integrates machine learning-based adaptive control into the data curation process. The system couples a parameterized data manipulation module comprising single-stock transformations, multi-stock mix-ups, and curation operations, with an adaptive planner-scheduler that employs gradient-based bi-level optimization to control the system. This design unifies data augmentation, curriculum learning, and data workflow management under a single differentiable framework, enabling provenance-aware replay and continuous data quality monitoring. Extensive experiments on forecasting and reinforcement learning trading tasks demonstrate that our framework enhances model robustness and improves risk-adjusted returns. The system provides a generalizable approach to adaptive data management and learning-guided workflow automation for financial data.

cs.AI↗

Bayesian Robust Financial Trading with Adversarial Synthetic Market Data

Algorithmic trading relies on machine learning models to make trading decisions. Despite strong in-sample performance, these models often degrade when confronted with evolving real-world market regimes, which can shift dramatically due to macroeconomic changes-e.g., monetary policy updates or unanticipated fluctuations in participant behavior. We identify two challenges that perpetuate this mismatch: (1) insufficient robustness in existing policy against uncertainties in high-level market fluctuations, and (2) the absence of a realistic and diverse simulation environment for training, leading to policy overfitting. To address these issues, we propose a Bayesian Robust Framework that systematically integrates a macro-conditioned generative model with robust policy learning. On the data side, to generate realistic and diverse data, we propose a macro-conditioned GAN-based generator that leverages macroeconomic indicators as primary control variables, synthesizing data with faithful temporal, cross-instrument, and macro correlations. On the policy side, to learn robust policy against market fluctuations, we cast the trading process as a two-player zero-sum Bayesian Markov game, wherein an adversarial agent simulates shifting regimes by perturbing macroeconomic indicators in the macro-conditioned generator, while the trading agent-guided by a quantile belief network-maintains and updates its belief over hidden market states. The trading agent seeks a Robust Perfect Bayesian Equilibrium via Bayesian neural fictitious self-play, stabilizing learning under adversarial market perturbations. Extensive experiments on 9 financial instruments demonstrate that our framework outperforms 9 state-of-the-art baselines. In extreme events like the COVID, our method shows improved profitability and risk management, offering a reliable solution for trading under uncertain and shifting market dynamics.

cs.LG↗