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Bohan Li

Publications and source records attributed to Bohan Li.

At least 55 records · Page 3Linked to original sources

PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of Joo et al. (2018), we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256 and 256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 to 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

cs.CV↗

FIRMED: A Peak-Centered Multimodal Dataset with Fine-Grained Annotation for Emotion Recognition

Traditional video-induced physiological datasets usually rely on whole-trial labels, which introduce temporal label noise in dynamic emotion recognition. We present FIRMED, a peak-centered multimodal dataset based on an immediate-recall annotation paradigm, with synchronized EEG, ECG, GSR, PPG, and facial recordings from 35 participants. FIRMED provides event-centered timestamps, emotion labels, and intensity annotations, and its annotation quality is supported by subjective and physiological validation. Benchmark experiments show that FIRMED consistently outperforms whole-trial labeling, yielding an average gain of 3.8 percentage points across eight EEG-based classifiers, with further improvements under multimodal fusion. FIRMED provides a practical benchmark for temporally localized supervision in multimodal affective computing.

cs.HC↗

VirtueBench: Evaluating Trustworthiness under Uncertainty in Long Video Understanding

Recent Vision-Language Models (VLMs) have made remarkable progress in multimodal understanding tasks, yet their evaluation on long video understanding remains unreliable. Due to limited frame inputs, key frames necessary for answering the question may be missing from the model's input. However, models that truthfully refuse to answer under such uncertainty are marked as incorrect, while those that guess may coincidentally produce the correct answer and thus obtain deceptively higher accuracy, leading to misleading evaluation results and encouraging models to guess rather than respond honestly. To address this issue, we introduce VirtueBench, a benchmark explicitly designed to assess model trustworthiness under uncertainty. VirtueBench constructs multiple frame-sampling levels for each video and provides ground truths that distinguish between answerable and unanswerable cases. Evaluations on 25 open-source and commercial VLMs reveal distinct refusal behaviors across different model families, with refusal accuracy ranging from over 70% in the best models to nearly 0% in the worst. Moreover, most models exhibit a substantial drop in refusal when the prompt does not explicitly require them to do so. These findings highlight the need for developing trustworthy VLMs for multimodal understanding, guided by benchmarks and leaderboards that emphasize reliability and trustworthiness.

cs.CV↗

LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding

Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language field with outlier languages, ultimately failing to align objects in 3D space. By utilizing masked images for feature extraction, these approaches also lack essential contextual information, leading to inaccurate feature representation. To this end, we propose a Language-Embedded Surface Field (LangSurf), which accurately aligns the 3D language fields with the surface of objects, facilitating precise 2D and 3D segmentation with text query, widely expanding the downstream tasks such as removal and editing. The core of LangSurf is a joint training strategy that flattens the language Gaussian on the object surfaces using geometry supervision and contrastive losses to assign accurate language features to the Gaussians of objects. In addition, we also introduce the Hierarchical-Context Awareness Module to extract features at the image level for contextual information then perform hierarchical mask pooling using masks segmented by SAM to obtain fine-grained language features in different hierarchies. Extensive experiments on open-vocabulary 2D and 3D semantic segmentation demonstrate that LangSurf outperforms the previous state-of-the-art method LangSplat by a large margin. As shown in Fig. 1, our method is capable of segmenting objects in 3D space, thus boosting the effectiveness of our approach in instance recognition, removal, and editing, which is also supported by comprehensive experiments. https://langsurf.github.io.

cs.CV↗

Light of Normals: Unified Feature Representation for Universal Photometric Stereo

Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination models. Despite progress (e.g., SDM UniPS), two challenges remain. First, current encoders cannot guarantee that illumination and normal information are decoupled. To enforce decoupling, we introduce LINO UniPS with two key components: (i) Light Register Tokens with light alignment supervision to aggregate point, direction, and environment lights; (ii) Interleaved Attention Block featuring global cross-image attention that takes all lighting conditions together so the encoder can factor out lighting while retaining normal-related evidence. Second, high-frequency geometric details are easily lost. We address this with (i) a Wavelet-based Dual-branch Architecture and (ii) a Normal-gradient Perception Loss. These techniques yield a unified feature space in which lighting is explicitly represented by register tokens, while normal details are preserved via wavelet branch. We further introduce PS-Verse, a large-scale synthetic dataset graded by geometric complexity and lighting diversity, and adopt curriculum training from simple to complex scenes. Extensive experiments show new state-of-the-art results on public benchmarks (e.g., DiLiGenT, Luces), stronger generalization to real materials, and improved efficiency; ablations confirm that Light Register Tokens + Interleaved Attention Block drive better feature decoupling, while Wavelet-based Dual-branch Architecture + Normal-gradient Perception Loss recover finer details.

cs.CV↗

GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning

Vision-language-action (VLA) models that directly predict multi-step action chunks from current observations face inherent limitations due to constrained scene understanding and weak future anticipation capabilities. In contrast, video world models pre-trained on web-scale video corpora exhibit robust spatiotemporal reasoning and accurate future prediction, making them a natural foundation for enhancing VLA learning. Therefore, we propose \textit{GigaBrain-0.5M*}, a VLA model trained via world model-based reinforcement learning. Built upon \textit{GigaBrain-0.5}, which is pre-trained on over 10,000 hours of robotic manipulation data, whose intermediate version currently ranks first on the international RoboChallenge benchmark. \textit{GigaBrain-0.5M*} further integrates world model-based reinforcement learning via \textit{RAMP} (Reinforcement leArning via world Model-conditioned Policy) to enable robust cross-task adaptation. Empirical results demonstrate that \textit{RAMP} achieves substantial performance gains over the RECAP baseline, yielding improvements of approximately 30\% on challenging tasks including \texttt{Laundry Folding}, \texttt{Box Packing}, and \texttt{Espresso Preparation}. Critically, \textit{GigaBrain-0.5M$^*$} exhibits reliable long-horizon execution, consistently accomplishing complex manipulation tasks without failure as validated by real-world deployment videos on our \href{https://gigabrain05m.github.io}{project page}.

cs.CV↗

The Interspeech 2026 Audio Reasoning Challenge: Evaluating Reasoning Process Quality for Audio Reasoning Models and Agents

Recent Large Audio Language Models (LALMs) excel in understanding but often lack transparent reasoning. To address this "black-box" limitation, we organized the Audio Reasoning Challenge at Interspeech 2026, the first shared task dedicated to evaluating Chain-of-Thought (CoT) quality in the audio domain. The challenge introduced MMAR-Rubrics, a novel instance-level protocol assessing the factuality and logic of reasoning chains. Featured Single Model and Agent tracks, the competition attracting 156 teams from 18 countries and regions. Results show agent systems currently lead in reasoning quality, utilizing iterative tool orchestration and cross-modal analysis. Besides, single models are rapidly advancing via reinforcement learning and sophisticated data pipeline. We details the challenge design, methodology, and a comprehensive analysis of state-of-the-art systems, providing new insights for explainable audio intelligence.

cs.SD↗

CodecSlime: Temporal Redundancy Compression of Neural Speech Codec via Dynamic Frame Rate

Neural speech codecs have been widely used in audio compression and various downstream tasks. Current mainstream codecs are fixed-frame-rate (FFR), which allocate the same number of tokens to every equal-duration slice. However, speech is inherently non-uniform in temporal information density. As a result, many tokens are wasted on steady-state segments like long vowels and silences. To address this mismatch, we present CodecSlime, a plugin-style method for compressing temporal redundancy through supporting dynamic frame rate (DFR) on neural speech codecs for the first time. Our method is unsupervised and architecture-agnostic, combining two key innovations, ScheDFR and Melt-and-Cool, for adapting inference and training, respectively. When integrated into a typical VQ-GAN codec backbone and operating at 40 Hz DFR ($\approx$ 600 bps), the reconstruction WER of CodecSlime is reduced by up to 32% relative to conventional FFR baselines with the same model architecture and similar bitrates, while other metrics are also competitive. CodecSlime also enables flexible trade-offs between reconstruction quality and bitrate: a single model supports inference at multiple frame rates and consistently outperforms FFR models at the corresponding frame rates. Audio samples are available at https://acadarmeria.github.io/codecslime/.

eess.AS↗

Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting

Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been widely used to address this issue, but their modeling capability is limited, as a single code is applied to the entire image. Recently, the bilateral grid was introduced to perform pixel-wise color mapping, but it is difficult to optimize and constrain effectively. In this paper, we propose a novel multi-scale bilateral grid that unifies appearance codes and bilateral grids. We demonstrate that this approach significantly improves geometric accuracy in dynamic, decoupled autonomous driving scene reconstruction, outperforming both appearance codes and bilateral grids. This is crucial for autonomous driving, where accurate geometry is important for obstacle avoidance and control. Our method shows strong results across four datasets: Waymo, NuScenes, Argoverse, and PandaSet. We further demonstrate that the improvement in geometry is driven by the multi-scale bilateral grid, which effectively reduces floaters caused by photometric inconsistency.

cs.CV↗

Hierarchical Context Alignment with Disentangled Geometric and Temporal Modeling for Semantic Occupancy Prediction

Camera-based 3D Semantic Occupancy Prediction (SOP) is crucial for understanding complex 3D scenes from limited 2D image observations. Existing SOP methods typically aggregate contextual features to assist the occupancy representation learning, alleviating issues like occlusion or ambiguity. However, these solutions often face misalignment issues wherein the corresponding features at the same position across different frames may have different semantic meanings during the aggregation process, which leads to unreliable contextual fusion results and an unstable representation learning process. To address this problem, we introduce a new Hierarchical context alignment paradigm for a more accurate SOP (Hi-SOP). Hi-SOP first disentangles the geometric and temporal context for separate alignment, which two branches are then composed to enhance the reliability of SOP. This parsing of the visual input into a local-global alignment hierarchy includes: (I) disentangled geometric and temporal separate alignment, within each leverages depth confidence and camera pose as prior for relevant feature matching respectively; (II) global alignment and composition of the transformed geometric and temporal volumes based on semantics consistency. Our method outperforms SOTAs for semantic scene completion on the SemanticKITTI & NuScenes-Occupancy datasets and LiDAR semantic segmentation on the NuScenes dataset. The project website is available at https://arlo0o.github.io/hisop.github.io/.

cs.CV↗

ODIN: Object Density Aware Index for CkNN Queries over Moving Objects on Road Networks

We study the problem of processing continuous k nearest neighbor (CkNN) queries over moving objects on road networks, which is an essential operation in a variety of applications. We are particularly concerned with scenarios where the object densities in different parts of the road network evolve over time as the objects move. Existing methods on CkNN query processing are ill-suited for such scenarios as they utilize index structures with fixed granularities and are thus unable to keep up with the evolving object densities. In this paper, we directly address this problem and propose an object density aware index structure called ODIN that is an elastic tree built on a hierarchical partitioning of the road network. It is equipped with the unique capability of dynamically folding/unfolding its nodes, thereby adapting to varying object densities. We further present the ODIN-KNN-Init and ODIN-KNN-Inc algorithms for the initial identification of the kNNs and the incremental update of query result as objects move. Thorough experiments on both real and synthetic datasets confirm the superiority of our proposal over several baseline methods.

cs.DB↗

Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation

Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.

cs.CV↗

Light-X: Generative 4D Video Rendering with Camera and Illumination Control

Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighting, a key step toward generative modeling of real-world scenes is the joint control of camera trajectory and illumination, since visual dynamics are inherently shaped by both geometry and lighting. To this end, we present Light-X, a video generation framework that enables controllable rendering from monocular videos with both viewpoint and illumination control. 1) We propose a disentangled design that decouples geometry and lighting signals: geometry and motion are captured via dynamic point clouds projected along user-defined camera trajectories, while illumination cues are provided by a relit frame consistently projected into the same geometry. These explicit, fine-grained cues enable effective disentanglement and guide high-quality illumination. 2) To address the lack of paired multi-view and multi-illumination videos, we introduce Light-Syn, a degradation-based pipeline with inverse-mapping that synthesizes training pairs from in-the-wild monocular footage. This strategy yields a dataset covering static, dynamic, and AI-generated scenes, ensuring robust training. Extensive experiments show that Light-X outperforms baseline methods in joint camera-illumination control and surpasses prior video relighting methods under both text- and background-conditioned settings.

cs.CV↗

Recent Advances in Discrete Speech Tokens: A Review

The rapid advancement of speech generation technologies in the era of large language models (LLMs) has established discrete speech tokens as a foundational paradigm for speech representation. These tokens, characterized by their discrete, compact, and concise nature, are not only advantageous for efficient transmission and storage, but also inherently compatible with the language modeling framework, enabling seamless integration of speech into text-dominated LLM architectures. Current research categorizes discrete speech tokens into two principal classes: acoustic tokens and semantic tokens, each of which has evolved into a rich research domain characterized by unique design philosophies and methodological approaches. This survey systematically synthesizes the existing taxonomy and recent innovations in discrete speech tokenization, conducts a critical examination of the strengths and limitations of each paradigm, and presents systematic experimental comparisons across token types. Furthermore, we identify persistent challenges in the field and propose potential research directions, aiming to offer actionable insights to inspire future advancements in the development and application of discrete speech tokens.

eess.AS↗

AHAMask: Reliable Task Specification for Large Audio Language Models without Instructions

Although current large audio language models (LALMs) extend text large language models (LLMs) with generic acoustic understanding abilities, they usually suffer from prompt sensitivity, where different instructions of the same intention can yield drastically different outcomes. In this work, we propose AHAMask, where we simply mask some of the attention heads in the decoder-only LLM backbone of LALMs, to trigger specific acoustic task functionalities without instructions. These masks are efficiently obtained by training on an LALM, with the number of trainable parameters equal to the attention head count in its LLM backbone. We show by experiments that applying such selective attention head masks achieves comparable or even better performance than using instructions, either on single or composite tasks. Besides achieving reliable acoustic task specification for LALMs, this also reveals that LALMs exhibit certain "functional pathways" in their attention heads.

eess.AS↗

A Survey on Speech Large Language Models for Understanding

Speech understanding is essential for interpreting the diverse forms of information embedded in spoken language, including linguistic, paralinguistic, and non-linguistic cues that are vital for effective human-computer interaction. The rapid advancement of large language models (LLMs) has catalyzed the emergence of Speech Large Language Models (Speech LLMs), which marks a transformative shift toward general-purpose speech understanding systems. To further clarify and systematically delineate task objectives, in this paper, we formally define the concept of speech understanding and introduce a structured taxonomy encompassing its informational, functional, and format dimensions. Within this scope of definition, we present a comprehensive review of current Speech LLMs, analyzing their architectures through a three-stage abstraction: Modality Feature Extraction, Modality Information Fusion, and LLM Inference. In addition, we examine training strategies, discuss representative datasets, and review evaluation methodologies adopted in the field. Based on empirical analyses and experimental evidence, we identify two key challenges currently facing Speech LLMs: instruction sensitivity and degradation in semantic reasoning and propose concrete directions for addressing these issues. Through this systematic and detailed survey, we aim to offer a foundational reference for researchers and practitioners working toward more robust, generalizable, and human-aligned Speech LLMs.

eess.AS↗

Mean Field Analysis of Mutual Insurance Market

A mutual insurance company (MIC) is a type of consumer cooperative owned by its policyholders. By purchasing insurance from an MIC, policyholders effectively become member-owners of the company and are entitled to a share of the surplus, which is determined by their own collective claims and premium contributions. This sharing mechanism creates an interactive environment in which individual insurance strategies are influenced by the actions of others. Given that mutual insurers account for nearly one-third of the global insurance market, the analysis of members' behavior under such a sharing mechanism is of both practical and theoretical importance. This article presents a first dynamic study of members' behavior in the prevalent mutual insurance market under the large-population limit. With members' wealth processes depending on the law of the insurance strategies, we model the surplus-sharing mechanism using an extended mean field game (MFG) framework and address the fundamental question of how strategic interactions in this setting influence individual decisions. Mathematically, we establish the global-in-time existence and uniqueness of the mean field forward-backward stochastic differential equation (MF-FBSDE) characterizing the Nash equilibrium strategy, employing techniques to accommodate realistic insurance constraints. Computationally, we develop a modified deep BSDE algorithm capable of solving the extended MFG problem with an additional fixed-point structure on the control. Utilizing this scheme, we examine how structural features of the MIC's design, such as the composition of risk classes and surplus-sharing proportions, reshape members' decisions and wealth through collective interactions, underscoring the central role of these mechanisms in MICs.

q-fin.RM↗

BSCodec: A Band-Split Neural Codec for High-Quality Universal Audio Reconstruction

Neural audio codecs have recently enabled high-fidelity reconstruction at high compression rates, especially for speech. However, speech and non-speech audio exhibit fundamentally different spectral characteristics: speech energy concentrates in narrow bands around pitch harmonics (80-400 Hz), while non-speech audio requires faithful reproduction across the full spectrum, particularly preserving higher frequencies that define timbre and texture. This poses a challenge: speech-optimized neural codecs suffer degradation on music or sound. Treating the full spectrum holistically is suboptimal: frequency bands have vastly different information density and perceptual importance by content type, yet full-band approaches apply uniform capacity across frequencies without accounting for these acoustic structures. To address this gap, we propose BSCodec (Band-Split Codec), a novel neural audio codec architecture that splits the spectral dimension into separate bands and compresses each band independently. Experimental results demonstrate that BSCodec achieves superior reconstruction over baselines across sound and music, while maintaining competitive quality in the speech domain, when trained on the same combined dataset of speech, music and sound. Downstream benchmark tasks further confirm that BSCodec shows strong potential for use in downstream applications.

eess.AS↗