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Bohan Zhuang

Publications and source records attributed to Bohan Zhuang.

At least 55 records · Page 3Linked to original sources

OmniSparse: Training-Aware Fine-Grained Sparse Attention for Long-Video MLLMs

Existing sparse attention methods primarily target inference-time acceleration by selecting critical tokens under predefined sparsity patterns. However, they often fail to bridge the training-inference gap and lack the capacity for fine-grained token selection across multiple dimensions such as queries, key-values (KV), and heads, leading to suboptimal performance and limited acceleration gains. In this paper, we introduce OmniSparse, a training-aware fine-grained sparse attention framework for long-video MLLMs, which operates in both training and inference with dynamic token budget allocation. Specifically, OmniSparse contains three adaptive and complementary mechanisms: (1) query selection via lazy-active classification, retaining active queries that capture broad semantic similarity while discarding most lazy ones that focus on limited local context and exhibit high functional redundancy; (2) KV selection with head-level dynamic budget allocation, where a shared budget is determined based on the flattest head and applied uniformly across all heads to ensure attention recall; and (3) KV cache slimming to reduce head-level redundancy by selectively fetching visual KV cache according to the head-level decoding query pattern. Experimental results show that OmniSparse matches the performance of full attention while achieving up to 2.7x speedup during prefill and 2.4x memory reduction during decoding.

cs.CV↗

ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS

Feed-forward 3D Gaussian Splatting (3DGS) models have recently emerged as a promising solution for novel view synthesis, enabling one-pass inference without the need for per-scene 3DGS optimization. However, their scalability is fundamentally constrained by the limited capacity of their models, leading to degraded performance or excessive memory consumption as the number of input views increases. In this work, we analyze feed-forward 3DGS frameworks through the lens of the Information Bottleneck principle and introduce ZPressor, a lightweight architecture-agnostic module that enables efficient compression of multi-view inputs into a compact latent state $Z$ that retains essential scene information while discarding redundancy. Concretely, ZPressor enables existing feed-forward 3DGS models to scale to over 100 input views at 480P resolution on an 80GB GPU, by partitioning the views into anchor and support sets and using cross attention to compress the information from the support views into anchor views, forming the compressed latent state $Z$. We show that integrating ZPressor into several state-of-the-art feed-forward 3DGS models consistently improves performance under moderate input views and enhances robustness under dense view settings on two large-scale benchmarks DL3DV-10K and RealEstate10K. The video results, code and trained models are available on our project page: https://lhmd.top/zpressor.

cs.CV↗

Where and What Matters: Sensitivity-Aware Task Vectors for Many-Shot Multimodal In-Context Learning

Large Multimodal Models (LMMs) have shown promising in-context learning (ICL) capabilities, but scaling to many-shot settings remains difficult due to limited context length and high inference cost. To address these challenges, task-vector-based methods have been explored by inserting compact representations of many-shot in-context demonstrations into model activations. However, existing task-vector-based methods either overlook the importance of where to insert task vectors or struggle to determine suitable values for each location. To this end, we propose a novel Sensitivity-aware Task Vector insertion framework (STV) to figure out where and what to insert. Our key insight is that activation deltas across query-context pairs exhibit consistent structural patterns, providing a reliable cue for insertion. Based on the identified sensitive-aware locations, we construct a pre-clustered activation bank for each location by clustering the activation values, and then apply reinforcement learning to choose the most suitable one to insert. We evaluate STV across a range of multimodal models (e.g., Qwen-VL, Idefics-2) and tasks (e.g., VizWiz, OK-VQA), demonstrating its effectiveness and showing consistent improvements over previous task-vector-based methods with strong generalization.

cs.AI↗

BLADE: Block-Sparse Attention Meets Step Distillation for Efficient Video Generation

Diffusion Transformers currently lead the field in high-quality video generation, but their slow iterative denoising process and prohibitive quadratic attention costs for long sequences create significant inference bottlenecks. While both step distillation and sparse attention mechanisms have shown promise as independent acceleration strategies, effectively combining these approaches presents critical challenges -- training-free integration yields suboptimal results, while separately training sparse attention after step distillation requires prohibitively expensive high-quality video data. To overcome these limitations, we propose BLADE, an innovative data-free joint training framework that introduces: (1) an Adaptive Block-Sparse Attention (ASA) mechanism for dynamically generating content-aware sparsity masks to focus computation on salient spatiotemporal features, and (2) a sparsity-aware step distillation paradigm, built upon Trajectory Distribution Matching (TDM), directly incorporates sparsity into the distillation process rather than treating it as a separate compression step and features fast convergence. We validate BLADE on text-to-video models like CogVideoX-5B and Wan2.1-1.3B, and our framework demonstrates remarkable efficiency gains across different scales. On Wan2.1-1.3B, BLADE achieves a 14.10x end-to-end inference acceleration over a 50-step baseline. Moreover, on models such as CogVideoX-5B with short video sequence lengths, our framework delivers a robust 8.89x speedup. Crucially, the acceleration is accompanied by a consistent quality improvement. On the VBench-2.0 benchmark, BLADE boosts the score of CogVideoX-5B to 0.569 (from 0.534) and Wan2.1-1.3B to 0.570 (from 0.563), results that are further corroborated by superior ratings in human evaluations. Project is available at http://ziplab.co/BLADE-Homepage/.

cs.CV↗

RAPID^3: Tri-Level Reinforced Acceleration Policies for Diffusion Transformer

Diffusion Transformers (DiTs) excel at visual generation yet remain hampered by slow sampling. Existing training-free accelerators - step reduction, feature caching, and sparse attention - enhance inference speed but typically rely on a uniform heuristic or a manually designed adaptive strategy for all images, leaving quality on the table. Alternatively, dynamic neural networks offer per-image adaptive acceleration, but their high fine-tuning costs limit broader applicability. To address these limitations, we introduce RAPID3: Tri-Level Reinforced Acceleration Policies for Diffusion Transformers, a framework that delivers image-wise acceleration with zero updates to the base generator. Specifically, three lightweight policy heads - Step-Skip, Cache-Reuse, and Sparse-Attention - observe the current denoising state and independently decide their corresponding speed-up at each timestep. All policy parameters are trained online via Group Relative Policy Optimization (GRPO) while the generator remains frozen. Meanwhile, an adversarially learned discriminator augments the reward signal, discouraging reward hacking by boosting returns only when generated samples stay close to the original model's distribution. Across state-of-the-art DiT backbones, including Stable Diffusion 3 and FLUX, RAPID3 achieves nearly 3x faster sampling with competitive generation quality.

cs.CV↗

An Empirical Study on How Video-LLMs Answer Video Questions

Taking advantage of large-scale data and pretrained language models, Video Large Language Models (Video-LLMs) have shown strong capabilities in answering video questions. However, most existing efforts focus on improving performance, with limited attention to understanding their internal mechanisms. This paper aims to bridge this gap through a systematic empirical study. To interpret existing VideoLLMs, we adopt attention knockouts as our primary analytical tool and design three variants: Video Temporal Knockout, Video Spatial Knockout, and Language-to-Video Knockout. Then, we apply these three knockouts on different numbers of layers (window of layers). By carefully controlling the window of layers and types of knockouts, we provide two settings: a global setting and a fine-grained setting. Our study reveals three key findings: (1) Global setting indicates Video information extraction primarily occurs in early layers, forming a clear two-stage process -- lower layers focus on perceptual encoding, while higher layers handle abstract reasoning; (2) In the fine-grained setting, certain intermediate layers exert an outsized impact on video question answering, acting as critical outliers, whereas most other layers contribute minimally; (3) In both settings, we observe that spatial-temporal modeling relies more on language-guided retrieval than on intra- and inter-frame self-attention among video tokens, despite the latter's high computational cost. Finally, we demonstrate that these insights can be leveraged to reduce attention computation in Video-LLMs. To our knowledge, this is the first work to systematically uncover how Video-LLMs internally process and understand video content, offering interpretability and efficiency perspectives for future research.

cs.CV↗

Frequency-Aware Autoregressive Modeling for Efficient High-Resolution Image Synthesis

Visual autoregressive modeling, based on the next-scale prediction paradigm, exhibits notable advantages in image quality and model scalability over traditional autoregressive and diffusion models. It generates images by progressively refining resolution across multiple stages. However, the computational overhead in high-resolution stages remains a critical challenge due to the substantial number of tokens involved. In this paper, we introduce SparseVAR, a plug-and-play acceleration framework for next-scale prediction that dynamically excludes low-frequency tokens during inference without requiring additional training. Our approach is motivated by the observation that tokens in low-frequency regions have a negligible impact on image quality in high-resolution stages and exhibit strong similarity with neighboring tokens. Additionally, we observe that different blocks in the next-scale prediction model focus on distinct regions, with some concentrating on high-frequency areas. SparseVAR leverages these insights by employing lightweight MSE-based metrics to identify low-frequency tokens while preserving the fidelity of excluded regions through a small set of uniformly sampled anchor tokens. By significantly reducing the computational cost while maintaining high image generation quality, SparseVAR achieves notable acceleration in both HART and Infinity. Specifically, SparseVAR achieves up to a 2 times speedup with minimal quality degradation in Infinity-2B.

cs.CV↗

ZipAR: Parallel Auto-regressive Image Generation through Spatial Locality

In this paper, we propose ZipAR, a training-free, plug-and-play parallel decoding framework for accelerating auto-regressive (AR) visual generation. The motivation stems from the observation that images exhibit local structures, and spatially distant regions tend to have minimal interdependence. Given a partially decoded set of visual tokens, in addition to the original next-token prediction scheme in the row dimension, the tokens corresponding to spatially adjacent regions in the column dimension can be decoded in parallel, enabling the ``next-set prediction'' paradigm. By decoding multiple tokens simultaneously in a single forward pass, the number of forward passes required to generate an image is significantly reduced, resulting in a substantial improvement in generation efficiency. Experiments demonstrate that ZipAR can reduce the number of model forward passes by up to 91% on the Emu3-Gen model without requiring any additional retraining. Code is available here: https://github.com/ThisisBillhe/ZipAR.

cs.CV↗

FPSAttention: Training-Aware FP8 and Sparsity Co-Design for Fast Video Diffusion

Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.

cs.CV↗

Revisiting Depth Representations for Feed-Forward 3D Gaussian Splatting

Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantages such as efficient training, the use of known camera poses, and accurate geometry estimation. However, depth discontinuities at object boundaries often lead to fragmented or sparse point clouds, degrading rendering quality -- a well-known limitation of depth-based representations. To tackle this issue, we introduce PM-Loss, a novel regularization loss based on a pointmap predicted by a pre-trained transformer. Although the pointmap itself may be less accurate than the depth map, it effectively enforces geometric smoothness, especially around object boundaries. With the improved depth map, our method significantly improves the feed-forward 3DGS across various architectures and scenes, delivering consistently better rendering results. Our project page: https://aim-uofa.github.io/PMLoss

cs.CV↗

Evaluating and Advancing Multimodal Large Language Models in Perception Ability Lens

As multimodal large language models (MLLMs) advance rapidly, rigorous evaluation has become essential, providing further guidance for their development. In this work, we focus on a unified and robust evaluation of \textbf{vision perception} abilities, the foundational skill of MLLMs. We find that existing perception benchmarks, each focusing on different question types, domains, and evaluation metrics, introduce significant evaluation variance, complicating comprehensive assessments of perception abilities when relying on any single benchmark. To address this, we introduce \textbf{AbilityLens}, a unified benchmark designed to evaluate MLLMs in six key perception abilities (ranging from counting, OCR, to understanding structural data), focusing on both accuracy and stability, with each ability encompassing diverse types of questions, domains, and metrics. With the assistance of AbilityLens, we: (1) identify the strengths and weaknesses of current main-stream MLLMs, highlighting stability patterns and revealing a notable performance gap between state-of-the-art open-source and closed-source models; (2) uncover interesting ability conflict and early convergence phenomena during MLLM training; (3) reveal the primary reason of ability conflict is data mixing ratio and LLM model size; and (4) discuss the effectiveness of some straightforward strategies \eg, fine-tuning and model merging, to solve the ability conflict. The benchmark and online leaderboard is released in https://github.com/Chenfeng1271/AbilityLens.

cs.CV↗

KMM: Key Frame Mask Mamba for Extended Motion Generation

Human motion generation is a cut-edge area of research in generative computer vision, with promising applications in video creation, game development, and robotic manipulation. The recent Mamba architecture shows promising results in efficiently modeling long and complex sequences, yet two significant challenges remain: Firstly, directly applying Mamba to extended motion generation is ineffective, as the limited capacity of the implicit memory leads to memory decay. Secondly, Mamba struggles with multimodal fusion compared to Transformers, and lack alignment with textual queries, often confusing directions (left or right) or omitting parts of longer text queries. To address these challenges, our paper presents three key contributions: Firstly, we introduce KMM, a novel architecture featuring Key frame Masking Modeling, designed to enhance Mamba's focus on key actions in motion segments. This approach addresses the memory decay problem and represents a pioneering method in customizing strategic frame-level masking in SSMs. Additionally, we designed a contrastive learning paradigm for addressing the multimodal fusion problem in Mamba and improving the motion-text alignment. Finally, we conducted extensive experiments on the go-to dataset, BABEL, achieving state-of-the-art performance with a reduction of more than 57% in FID and 70% parameters compared to previous state-of-the-art methods. See project website: https://steve-zeyu-zhang.github.io/KMM

cs.CV↗

Motion Anything: Any to Motion Generation

Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Music-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything

cs.CV↗

Neighboring Autoregressive Modeling for Efficient Visual Generation

Visual autoregressive models typically adhere to a raster-order ``next-token prediction" paradigm, which overlooks the spatial and temporal locality inherent in visual content. Specifically, visual tokens exhibit significantly stronger correlations with their spatially or temporally adjacent tokens compared to those that are distant. In this paper, we propose Neighboring Autoregressive Modeling (NAR), a novel paradigm that formulates autoregressive visual generation as a progressive outpainting procedure, following a near-to-far ``next-neighbor prediction" mechanism. Starting from an initial token, the remaining tokens are decoded in ascending order of their Manhattan distance from the initial token in the spatial-temporal space, progressively expanding the boundary of the decoded region. To enable parallel prediction of multiple adjacent tokens in the spatial-temporal space, we introduce a set of dimension-oriented decoding heads, each predicting the next token along a mutually orthogonal dimension. During inference, all tokens adjacent to the decoded tokens are processed in parallel, substantially reducing the model forward steps for generation. Experiments on ImageNet$256\times 256$ and UCF101 demonstrate that NAR achieves 2.4$\times$ and 8.6$\times$ higher throughput respectively, while obtaining superior FID/FVD scores for both image and video generation tasks compared to the PAR-4X approach. When evaluating on text-to-image generation benchmark GenEval, NAR with 0.8B parameters outperforms Chameleon-7B while using merely 0.4 of the training data. Code is available at https://github.com/ThisisBillhe/NAR.

cs.CV↗

Are Large Vision Language Models Good Game Players?

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual Question Answering and image captioning, often fail to capture the full scope of LVLMs' capabilities. These benchmarks are limited by issues such as inadequate assessment of detailed visual perception, data contamination, and a lack of focus on multi-turn reasoning. To address these challenges, we propose \method{}, a game-based evaluation framework designed to provide a comprehensive assessment of LVLMs' cognitive and reasoning skills in structured environments. \method{} uses a set of games to evaluate LVLMs on four core tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing, with each target task designed to assess specific abilities, including visual perception, reasoning, decision-making, etc. Based on this framework, we conduct extensive experiments that explore the limitations of current LVLMs, such as handling long structured outputs and perceiving detailed and dense elements. Code and data are publicly available at https://github.com/xinke-wang/LVLM-Playground.

cs.CV↗

ZipVL: Efficient Large Vision-Language Models with Dynamic Token Sparsification

The efficiency of large vision-language models (LVLMs) is constrained by the computational bottleneck of the attention mechanism during the prefill phase and the memory bottleneck of fetching the key-value (KV) cache in the decoding phase, particularly in scenarios involving high-resolution images or videos. Visual content often exhibits substantial redundancy, resulting in highly sparse attention maps within LVLMs. This sparsity can be leveraged to accelerate attention computation or compress the KV cache through various approaches. However, most studies focus on addressing only one of these bottlenecks and do not adequately support dynamic adjustment of sparsity concerning distinct layers or tasks. In this paper, we present ZipVL, an efficient inference framework designed for LVLMs through a dynamic ratio allocation strategy of important tokens. This ratio is adaptively determined based on the layer-specific distribution of attention scores, rather than fixed hyper-parameters, thereby improving efficiency for less complex tasks while maintaining high performance for more challenging ones. Then we select important tokens based on their normalized attention scores and perform sparse attention mechanism solely on those important tokens, reducing the latency in the prefill phase. Tokens deemed less important will be discarded to reduce KV cache size, alleviating the memory bottleneck in the decoding phase. Our experiments demonstrate that ZipVL can accelerate the prefill phase by 2.3$\times$ and improve decoding throughput by 2.8$\times$, with a minimal accuracy reduction of only 0.5\% on VQAv2 benchmark over LLaVA-Next-13B model, effectively enhancing the generation efficiency of LVLMs.

cs.CV↗

Channel Merging: Preserving Specialization for Merged Experts

Lately, the practice of utilizing task-specific fine-tuning has been implemented to improve the performance of large language models (LLM) in subsequent tasks. Through the integration of diverse LLMs, the overall competency of LLMs is significantly boosted. Nevertheless, traditional ensemble methods are notably memory-intensive, necessitating the simultaneous loading of all specialized models into GPU memory. To address the inefficiency, model merging strategies have emerged, merging all LLMs into one model to reduce the memory footprint during inference. Despite these advances, model merging often leads to parameter conflicts and performance decline as the number of experts increases. Previous methods to mitigate these conflicts include post-pruning and partial merging. However, both approaches have limitations, particularly in terms of performance and storage efficiency when merged experts increase. To address these challenges, we introduce Channel Merging, a novel strategy designed to minimize parameter conflicts while enhancing storage efficiency. This method clusters and merges channel parameters based on their similarity to form several groups offline. By ensuring that only highly similar parameters are merged within each group, it significantly reduces parameter conflicts. During inference, we can instantly look up the expert parameters from the merged groups, preserving specialized knowledge. Our experiments demonstrate that Channel Merging consistently delivers high performance, matching unmerged models in tasks like English and Chinese reasoning, mathematical reasoning, and code generation. Moreover, it obtains results comparable to model ensemble with just 53% parameters when used with a task-specific router.

cs.CL↗

Enhancing Perception Capabilities of Multimodal LLMs with Training-Free Fusion

Multimodal LLMs (MLLMs) equip language models with visual capabilities by aligning vision encoders with language models. Existing methods to enhance the visual perception of MLLMs often involve designing more powerful vision encoders, which requires exploring a vast design space and re-aligning each potential encoder with the language model, resulting in prohibitively high training costs. In this paper, we introduce VisionFuse, a novel integration framework that efficiently utilizes multiple vision encoders from off-the-shelf MLLMs to enhance visual perception without requiring additional training. Our approach is motivated by the observation that different MLLMs tend to focus on distinct regions given the same query and image. Moreover, we find that the feature distributions of vision encoders within an MLLM family, a group of MLLMs sharing the same pretrained LLM, are highly aligned. Building on these insights, VisionFuse enriches the visual context by concatenating the tokens generated by the vision encoders of selected MLLMs within a family. By merging the parameters of language models from these MLLMs, VisionFuse allows a single language model to align with various vision encoders, significantly reducing deployment overhead. We conduct comprehensive evaluations across multiple multimodal benchmarks using various MLLM combinations, demonstrating substantial improvements in multimodal tasks. Notably, when integrating MiniGemini-8B and SLIME-8B, VisionFuse achieves an average performance increase of over 4%.

cs.CV↗