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Boyu Wei

Publications and source records attributed to Boyu Wei.

6 recordsLinked to original sources

MetaRefine: Score Refinement with Multi-Level Features for Image Assessment

An image's original dimensions, aspect ratio, and composition provide important cues that can affect its technical and aesthetic quality. Image assessment methods use resizing, cropping, padding, or patch sampling to accommodate different input sizes. However, these operations can alter or obscure original geometric and compositional cues. Existing assessment models also encode rich multi-level visual evidence that can be further extracted and exploited to improve existing models. This motivates us to combine visual evidence with original-image geometry for score refinement without changing the original scoring pipelines. In this paper, we introduce MetaRefine, a metadata-aware score refinement architecture whose lightweight residual heads predict score corrections from geometry, multi-level visual features, and the frozen model's original score. Across 100 configurations on 21 datasets, MetaRefine improves PLCC in 88 configurations and SRCC in 85, with average relative gains of 7.55% and 7.10%, respectively. It reduces MAE in 90 configurations and RMSE in 89, with average relative reductions of 23.27% and 21.93%, respectively. The median parameter overhead is only 1.11%. MetaRefine can further improve state-of-the-art (SOTA) assessment models on multiple benchmarks.

cs.CV↗

PrefLUT: Reusable and Refinable Personalized Color Editing from Pairwise Preferences

Photographic color editing is inherently personal: the same image can appear too warm, too muted, or already satisfactory to different users. Most lookup table (LUT) and reference-guided methods target a specified appearance rather than model persistent preferences from repeated user choices. To address this gap, we introduce PrefLUT, a reusable and refinable user-preference modeling framework for deployable 3D LUTs, encoding ordered preferred/non-preferred image pairs into a lightweight Reusable User Profile that is reused across queries and refined using additional user preference pairs, without per-user optimization. A Query-Conditioned LUT Predictor combines this profile with each image to predict a LUT latent vector and edit strength. An Identity-Residual LUT Decoder and Edit-Strength Controller then produce an exportable 3D LUT. Experiments on three datasets demonstrate effective personalized editing and general-purpose enhancement. Each quantized profile requires only 260 bytes, and editing takes 1.365 ms/image on an RTX 5090 GPU. We also introduce the Preference-Conditioning Verification Protocol (PCVP), an evaluation protocol to verify whether personalized image edits depend on user preferences and the query image through controlled changes to user profiles, preference orders, pair correspondences, and query images.

cs.CV↗

Background Gradients Shape Memorization in Flow Matching

Repetition is closely associated with memorization in generative models, but how other training images affect the retention and copying of targets remains unclear. We study this question in class-conditioned flow matching, where images outside the target set form the background. At fixed target repetition and same-class background row count, replacing repeated same-class images with distinct images reduces the target extraction rate from 80.7% to 18.0%. To explain this effect, we develop a paired-trajectory framework that isolates target-induced parameter displacement and the background gradient response to it. This response has an exact path-integrated curvature representation, connecting background loss geometry to target learning. Reciprocal response transfer between repeated and distinct backgrounds changes target retention and copying in both directions, establishing the response's causal role. After target removal, the response correction parallel to the target-induced displacement preserves approximately 90% of the copying effects of full response transfer. Directly scaling the displacement also changes copying without further training. The post-removal copying effects of reciprocal transfer are reproduced across datasets and architectures. Together, these results identify the background gradient response as a mechanism through which same-class training data shape the retention of target learning and the reproduction of target images.

cs.CV↗

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.

cs.CV↗

Measured Sliders: Learning Continuous Controls from Differentiable Image Measurements

Continuous sliders are useful only when coefficient changes produce predictable image changes. Yet most diffusion sliders derive their axes from text or learned representations, leaving their scales disconnected from observable image properties. Consequently, we cannot tell in advance which attributes are learnable, compare control strengths directly, or anticipate interference when multiple controls are combined. We propose Measured Sliders, a framework that defines continuous controls through closed-form differentiable image measurements. A common measurement space unifies the pipeline. Before training, an observability test identifies usable supervision. During training, a measurement-guided objective learns target movement while suppressing non-target changes. After training, decoded calibration expresses controls in comparable units of realized image change. Multiple LoRA branches are stored in one checkpoint and composed without training on joint activations. Across SDXL and FLUX.1-dev, the resulting controls are ordered, selective, and composable. On 553 prompts, lighting direction reaches rho = 0.995 and 98.9% monotone sweeps. A five-attribute checkpoint achieves average selectivity 2.59, compared with 1.50 for the strongest baseline, and preserves every requested direction in 96.7% of pair and 86.1% of triple compositions. The observability test also separates every subsequently successful measurement from the failed candidate. Overall, image-space measurement provides a common basis for learning, diagnosing, calibrating, and composing continuous generative controls.

cs.CV↗

AccelAes: Accelerating Diffusion Transformers for Training-Free Aesthetic-Enhanced Image Generation

Diffusion Transformers (DiTs) are a dominant backbone for high-fidelity text-to-image generation due to strong scalability and alignment at high resolutions. However, quadratic self-attention over dense spatial tokens leads to high inference latency and limits deployment. We observe that denoising is spatially non-uniform with respect to aesthetic descriptors in the prompt. Regions associated with aesthetic tokens receive concentrated cross-attention and show larger temporal variation, while low-affinity regions evolve smoothly with redundant computation. Based on this insight, we propose AccelAes, a training-free framework that accelerates DiTs through aesthetics-aware spatio-temporal reduction while improving perceptual aesthetics. AccelAes builds AesMask, a one-shot aesthetic focus mask derived from prompt semantics and cross-attention signals. When localized computation is feasible, SkipSparse reallocates computation and guidance to masked regions. We further reduce temporal redundancy using a lightweight step-level prediction cache that periodically replaces full Transformer evaluations. Experiments on representative DiT families show consistent acceleration and improved aesthetics-oriented quality. On Lumina-Next, AccelAes achieves a 2.11$\times$ speedup and improves ImageReward by +11.9% over the dense baseline. Code is available at https://github.com/xuanhuayin/AccelAes.

cs.CV↗