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Byeongju Kim

Publications and source records attributed to Byeongju Kim.

2 recordsLinked to original sources

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control layer for movement, combat, and recovery. Because the player's and Ally's speech and actions continually shape each other and the course of the match, training requires data from actual gameplay. We therefore collect data across nearly 39k sessions in which real players play alongside Ally, recording gameplay, player speech, agent decisions, tool use, actions, and player feedback, and use these records for iterative training. To evaluate teammate quality, we use player feedback and preference comparisons to identify gaps between offline evaluations and player preferences, and iteratively refine the evaluation criteria. Deploying Ally in live service further requires low-latency on-device execution and safeguards for player-facing communication, which we address through model compression, context compaction, targeted safety training, runtime guardrails, and memory redaction. During the live service, we surveyed players in 141 countries. Among respondents whose play with Ally was confirmed in game records, positive responses exceeded negative responses by 25.1 percentage points when asked whether they would recommend Ally, with players describing Ally not only as a tool but also as a teammate or companion.

cs.AI↗

FlashMoE: Reducing SSD I/O Bottlenecks via ML-Based Cache Replacement for Mixture-of-Experts Inference on Edge Devices

Recently, Mixture-of-Experts (MoE) models have gained attention for efficiently scaling large language models. Although these models are extremely large, their sparse activation enables inference to be performed by accessing only a fraction of the model at a time. This property opens the possibility of on-device inference of MoE, which was previously considered infeasible for such large models. Consequently, various systems have been proposed to leverage this sparsity and enable efficient MoE inference for edge devices. However, previous MoE inference systems like Fiddler[8] or DAOP[13] rely on DRAM-based offloading and are not suitable for memory constrained on-device environments. As recent MoE models grow to hundreds of gigabytes, RAM-offloading solutions become impractical. To address this, we propose FlashMoE, a system that offloads inactive experts to SSD, enabling efficient MoE inference under limited RAM. FlashMoE incorporates a lightweight ML-based caching strategy that adaptively combines recency and frequency signals to maximize expert reuse, significantly reducing storage I/O. In addition, we built a user-grade desktop platform to demonstrate the practicality of FlashMoE. On this real hardware setup, FlashMoE improves cache hit rate by up to 51% over well-known offloading policies such as LRU and LFU, and achieves up to 2.6x speedup compared to existing MoE inference systems.

cs.LG↗