Search arXiv⌕ Search

arXiv subjects

Cewu Lu

Publications and source records attributed to Cewu Lu.

At least 55 records · Page 3Linked to original sources

Analytic Concept-Centric Memory for Agentic Embodied Manipulation

Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.

cs.RO↗

Scaling by Diversified Experience for Vision-Language-Action Models

Vision-Language-Action models face significant challenges in real-world deployment due to the entanglement of high-level reasoning with low-level control, and the instability of policy optimization. In this paper, we introduce SyVLA, a robust VLA model trained with diversified experiences. We propose an Intention Decoupling algorithm to isolate control-relevant features from reasoning contexts and a similar-sample guided RL pipeline to stabilize policy updates and mitigate distribution shift. Extensive experiments on real-world robotic tasks and multi-modal benchmarks demonstrate that SyVLA achieves superior task success rates and stronger out-of-distribution generalization compared to existing methods, while effectively preserving core vision-language capabilities. Codes and Datasets is released on \href{https://sy-vla.github.io/}{project page}.

cs.CV↗

Revisiting Articulated Parts Perception in Robot Manipulation

We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract future object motion from point tracking without additional manual efforts, but suffer from low-quality data. In this paper, we propose a new representation of articulated parts, Geometric Primary Structure (GPS), an abstraction of the part geometry structure to balance scalability and quality. For efficient and scalable data collection, GPS is integrated with a portable Virtual Reality (VR) device and requires only one minute to annotate one object sequence. This direct human annotation provides higher quality than the estimated affordance. With this efficient VR-GPS system, we collect 41K frames for 234 objects across six part classes, and train a generalizable GPS model with a single RGB-D object image as input. For object manipulation, we deploy a heuristic policy based on GPS prediction. Without any in-domain fine-tuning, our method achieves an 73% success rate, covering 270 initial states for 9 objects. Our code, data and reusable tool are available at https://enlighten0707.github.io/gps.

cs.RO↗

OpenEAI-Platform: An Open-source Embodied Artificial Intelligence Hardware-Software Unified Platform

Embodied AI in the real world requires both accurate hardware and robust vision-language-action (VLA) policies. We present OpenEAI-Platform, a fully open-source platform that integrates a low-cost 6+1 degree-of-freedom (dof) robotic arm (OpenEAI-Arm) and a reproducible VLA model (OpenEAI-VLA). OpenEAI-Arm provides open-source mechanical designs for low manufacturing cost and compliant control methods for higher accuracy. OpenEAI-VLA builds on Qwen3-VL-4B and uses a Diffusion Transformer action head, and is trained in two stages with only open-source robot and multimodal datasets. Across four real-world manipulation tasks, OpenEAI-Arm outperforms two commercial 6+1-dof arms under the same policy, and OpenEAI-VLA achieves success rates comparable to the large-scale pretrained pi0 baseline with only limited pretraining data. We will release the full hardware designs, drivers, models, and training/data pipelines to support reproducible research and scalable data collection. Our codes, layouts, and models will be released after the paper is accepted.

cs.RO↗

X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction

Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly unidirectional processes, fundamentally restricting a robot's ability to master complex manipulation tasks. To address this, we propose X-Imitator, a versatile dual-path framework that models spatial perception and action execution as a tightly coupled bidirectional loop. By reciprocally conditioning current pose predictions on past actions and vice versa, this framework enables continuous mutual refinement between spatial reasoning and action generation. This joint modeling exactly mimics human internal forward models. Designed as a modular architecture, the system can be seamlessly integrated into various visuomotor policies. Extensive experiments across 24 simulated and 3 real-world tasks demonstrate that our framework significantly outperforms both vanilla policies and prior methods utilizing explicit pose guidance. The code will be open sourced.

cs.RO↗

Force Policy: Learning Hybrid Force-Position Control Policy under Interaction Frame for Contact-Rich Manipulation

Contact-rich manipulation demands human-like integration of perception and force feedback: vision should guide task progress, while high-frequency interaction control must stabilize contact under uncertainty. Existing learning-based policies often entangle these roles in a monolithic network, trading off global generalization against stable local refinement, while control-centric approaches typically assume a known task structure or learn only controller parameters rather than the structure itself. In this paper, we formalize a physically grounded interaction frame, an instantaneous local basis that decouples force regulation from motion execution, and propose a method to recover it from demonstrations. Based on this, we address both issues by proposing Force Policy, a global-local vision-force policy in which a global policy guides free-space actions using vision, and upon contact, a high-frequency local policy with force feedback estimates the interaction frame and executes hybrid force-position control for stable interaction. Real-world experiments across diverse contact-rich tasks show consistent gains over strong baselines, with more robust contact establishment, more accurate force regulation, and reliable generalization to novel objects with varied geometries and physical properties, ultimately improving both contact stability and execution quality. Project page: https://force-policy.github.io/

cs.RO↗

UniDomain: Pretraining a Unified PDDL Domain from Real-World Demonstrations for Generalizable Robot Task Planning

Robotic task planning in real-world environments requires reasoning over implicit constraints from language and vision. While LLMs and VLMs offer strong priors, they struggle with long-horizon structure and symbolic grounding. Existing methods that combine LLMs with symbolic planning often rely on handcrafted or narrow domains, limiting generalization. We propose UniDomain, a framework that pre-trains a PDDL domain from robot manipulation demonstrations and applies it for online robotic task planning. It extracts atomic domains from 12,393 manipulation videos to form a unified domain with 3137 operators, 2875 predicates, and 16481 causal edges. Given a target class of tasks, it retrieves relevant atomics from the unified domain and systematically fuses them into high-quality meta-domains to support compositional generalization in planning. Experiments on diverse real-world tasks show that UniDomain solves complex, unseen tasks in a zero-shot manner, achieving up to 58% higher task success and 160% improvement in plan optimality over state-of-the-art LLM and LLM-PDDL baselines.

cs.RO↗

LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignment

Scaling up robot learning is hindered by the scarcity of robotic demonstrations, whereas human videos offer a vast, untapped source of interaction data. However, bridging the embodiment gap between human hands and robot arms remains a critical challenge. Existing cross-embodiment transfer strategies typically rely on visual editing, but they often introduce visual artifacts due to intrinsic discrepancies in visual appearance and 3D geometry. To address these limitations, we introduce LIDEA (Implicit Feature Distillation and Explicit Geometric Alignment), an imitation learning framework in which policy learning benefits from human demonstrations. In the 2D visual domain, LIDEA employs a dual-stage transitive distillation pipeline that aligns human and robot representations in a shared latent space. In the 3D geometric domain, we propose an embodiment-agnostic alignment strategy that explicitly decouples embodiment from interaction geometry, ensuring consistent 3D-aware perception. Extensive experiments empirically validate LIDEA from two perspectives: data efficiency and OOD robustness. Results show that human data substitutes up to 80% of costly robot demonstrations, and the framework successfully transfers unseen patterns from human videos for out-of-distribution generalization.

cs.RO↗

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.

cs.RO↗

Mimic Intent, Not Just Trajectories

While imitation learning (IL) has achieved impressive success in dexterous manipulation through generative modeling and pretraining, state-of-the-art approaches like Vision-Language-Action (VLA) models still struggle with adaptation to environmental changes and skill transfer. We argue this stems from mimicking raw trajectories without understanding the underlying intent. To address this, we propose explicitly disentangling behavior intent from execution details in end-2-end IL: Mimic Intent, Not just Trajectories(MINT). We achieve this via multi-scale frequency-space tokenization, which enforces a spectral decomposition of action chunk representation. We learn action tokens with a multi-scale coarse-to-fine structure, and force the coarsest token to capture low-frequency global structure and finer tokens to encode high-frequency details. This yields an abstract Intent token that facilitates planning and transfer, and multi-scale Execution tokens that enable precise adaptation to environmental dynamics. Building on this hierarchy, our policy generates trajectories through next-scale autoregression, performing progressive intent-to-execution reasoning, thus boosting learning efficiency and generalization. Crucially, this disentanglement enables one-shot transfer of skills, by simply injecting the Intent token from a demonstration into the autoregressive generation process. Experiments on several manipulation benchmarks and on a real robot demonstrate state-of-the-art success rates, superior inference efficiency, robust generalization against disturbances, and effective one-shot transfer.

cs.RO↗

VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.

cs.RO↗

TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning

Recent Vision-Language-Action models show potential to generalize across embodiments but struggle to quickly align with a new robot's action space when high-quality demonstrations are scarce, especially for bipedal humanoids. We present TrajBooster, a cross-embodiment framework that leverages abundant wheeled-humanoid data to boost bipedal VLA. Our key idea is to use end-effector trajectories as a morphology-agnostic interface. TrajBooster (i) extracts 6D dual-arm end-effector trajectories from real-world wheeled humanoids, (ii) retargets them in simulation to Unitree G1 with a whole-body controller trained via a heuristic-enhanced harmonized online DAgger to lift low-dimensional trajectory references into feasible high-dimensional whole-body actions, and (iii) forms heterogeneous triplets that couple source vision/language with target humanoid-compatible actions to post-pre-train a VLA, followed by only 10 minutes of teleoperation data collection on the target humanoid domain. Deployed on Unitree G1, our policy achieves beyond-tabletop household tasks, enabling squatting, cross-height manipulation, and coordinated whole-body motion with markedly improved robustness and generalization. Results show that TrajBooster allows existing wheeled-humanoid data to efficiently strengthen bipedal humanoid VLA performance, reducing reliance on costly same-embodiment data while enhancing action space understanding and zero-shot skill transfer capabilities. For more details, For more details, please refer to our \href{https://jiachengliu3.github.io/TrajBooster/}.

cs.RO↗

History-Aware Visuomotor Policy Learning via Point Tracking

Many manipulation tasks require memory beyond the current observation, yet most visuomotor policies rely on the Markov assumption and thus struggle with repeated states or long-horizon dependencies. Existing methods attempt to extend observation horizons but remain insufficient for diverse memory requirements. To this end, we propose an object-centric history representation based on point tracking, which abstracts past observations into a compact and structured form that retains only essential task-relevant information. Tracked points are encoded and aggregated at the object level, yielding a compact history representation that can be seamlessly integrated into various visuomotor policies. Our design provides full history-awareness with high computational efficiency, leading to improved overall task performance and decision accuracy. Through extensive evaluations on diverse manipulation tasks, we show that our method addresses multiple facets of memory requirements - such as task stage identification, spatial memorization, and action counting, as well as longer-term demands like continuous and pre-loaded memory - and consistently outperforms both Markovian baselines and prior history-based approaches. Project website: http://tonyfang.net/history

cs.RO↗

Learning Dexterous Manipulation with Quantized Hand State

Dexterous robotic hands enable robots to perform complex manipulations that require fine-grained control and adaptability. Achieving such manipulation is challenging because the high degrees of freedom tightly couple hand and arm motions, making learning and control difficult. Successful dexterous manipulation relies not only on precise hand motions, but also on accurate spatial positioning of the arm and coordinated arm-hand dynamics. However, most existing visuomotor policies represent arm and hand actions in a single combined space, which often causes high-dimensional hand actions to dominate the coupled action space and compromise arm control. To address this, we propose DQ-RISE, which quantizes hand states to simplify hand motion prediction while preserving essential patterns, and applies a continuous relaxation that allows arm actions to diffuse jointly with these compact hand states. This design enables the policy to learn arm-hand coordination from data while preventing hand actions from overwhelming the action space. Experiments show that DQ-RISE achieves more balanced and efficient learning, paving the way toward structured and generalizable dexterous manipulation. Project website: http://rise-policy.github.io/DQ-RISE/

cs.RO↗

ForceVLA2: Unleashing Hybrid Force-Position Control with Force Awareness for Contact-Rich Manipulation

Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks. We propose ForceVLA2, an end-to-end vision-language-action framework that equips robots with hybrid force-position control and explicit force awareness. ForceVLA2 introduces force-based prompts into the VLM expert to construct force-aware task concepts across stages, and employs a Cross-Scale Mixture-of-Experts (MoE) in the action expert to adaptively fuse these concepts with real-time interaction forces for closed-loop hybrid force-position regulation. To support learning and evaluation, we construct ForceVLA2-Dataset, containing 1,000 trajectories over 5 contact-rich tasks, including wiping, pressing, and assembling, with multi-view images, task prompts, proprioceptive state, and force signals. Extensive experiments show that ForceVLA2 substantially improves success rates and reliability in contact-rich manipulation, outperforming pi0 and pi0.5 by 48.0% and 35.0%, respectively, across the 5 tasks, and mitigating common failure modes such as arm overload and unstable contact, thereby actively advancing force-aware interactive physical intelligence in VLAs. The project page is available at https://sites.google.com/view/force-vla2/home.

cs.RO↗

VFM-Recon: Unlocking Cross-Domain Scene-Level Neural Reconstruction with Scale-Aligned Foundation Priors

Scene-level neural volumetric reconstruction from monocular videos remains challenging, especially under severe domain shifts. Although recent advances in vision foundation models (VFMs) provide transferable generalized priors learned from large-scale data, their scaleambiguous predictions are incompatible with the scale consistency required by volumetric fusion. To address this gap, we present VFMRecon, the first attempt to bridge transferable VFM priors with scaleconsistent requirements in scene-level neural reconstruction. Specifically, we first introduce a lightweight scale alignment stage that restores multiview scale coherence. We then integrate pretrained VFM features into the neural volumetric reconstruction pipeline via lightweight task-specific adapters, which are trained for reconstruction while preserving the crossdomain robustness of pretrained representations. We train our model on ScanNet train split and evaluate on both in-distribution ScanNet test split and out-of-distribution TUM RGB-D and Tanks and Temples datasets. The results demonstrate that our model achieves state-of-theart performance across all datasets domains. In particular, on the challenging outdoor Tanks and Temples dataset, our model achieves an F1 score of 70.1 in reconstructed mesh evaluation, substantially outperforming the closest competitor, VGGT, which only attains 51.8.

cs.CV↗

Towards Human-Like Manipulation through RL-Augmented Teleoperation and Mixture-of-Dexterous-Experts VLA

While Vision-Language-Action (VLA) models have demonstrated remarkable success in robotic manipulation, their application has largely been confined to low-degree-of-freedom end-effectors performing simple, vision-guided pick-and-place tasks. Extending these models to human-like, bimanual dexterous manipulation-specifically contact-rich in-hand operations-introduces critical challenges in high-fidelity data acquisition, multi-skill learning, and multimodal sensory fusion. In this paper, we propose an integrated framework to address these bottlenecks, built upon two components. First, we introduce IMCopilot (In-hand Manipulation Copilot), a suite of reinforcement learning-trained atomic skills that plays a dual role: it acts as a shared-autonomy assistant to simplify teleoperation data collection, and it serves as a callable low-level execution primitive for the VLA. Second, we present MoDE-VLA (Mixture-of-Dexterous-Experts VLA), an architecture that seamlessly integrates heterogeneous force and tactile modalities into a pretrained VLA backbone. By utilizing a residual injection mechanism, MoDE-VLA enables contact-aware refinement without degrading the model's pretrained knowledge. We validate our approach on four tasks of escalating complexity, demonstrating doubled success rate improvement over the baseline in dexterous contact-rich tasks.

cs.RO↗

Physically Ground Commonsense Knowledge for Articulated Object Manipulation with Analytic Concepts

We humans rely on a wide range of commonsense knowledge to interact with an extensive number and categories of objects in the physical world. Likewise, such commonsense knowledge is also crucial for robots to successfully develop generalized object manipulation skills. While recent advancements in Multi-modal Large Language Models (MLLMs) have showcased their impressive capabilities in acquiring commonsense knowledge and conducting commonsense reasoning, effectively grounding this semantic-level knowledge produced by MLLMs to the physical world to thoroughly guide robots in generalized articulated object manipulation remains a challenge that has not been sufficiently addressed. To this end, we introduce analytic concepts, procedurally defined upon mathematical symbolism that can be directly computed and simulated by machines. By leveraging the analytic concepts as a bridge between the semantic-level knowledge inferred by MLLMs and the physical world where real robots operate, we can figure out the knowledge of object structure and functionality with physics-informed representations, and then use the physically grounded knowledge to instruct robot control policies for generalized and accurate articulated object manipulation. Extensive experiments in both real world and simulation demonstrate the superiority of our approach.

cs.RO↗