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Chang Liu

Publications and source records attributed to Chang Liu.

At least 595 records · Page 33Linked to original sources

User Connection and Resource Allocation Optimization in Blockchain Empowered Metaverse over 6G Wireless Communications

The convergence of blockchain, Metaverse, and non-fungible tokens (NFTs) brings transformative digital opportunities alongside challenges like privacy and resource management. Addressing these, we focus on optimizing user connectivity and resource allocation in an NFT-centric and blockchain-enabled Metaverse in this paper. Through user work-offloading, we optimize data tasks, user connection parameters, and server computing frequency division. In the resource allocation phase, we optimize communication-computation resource distributions, including bandwidth, transmit power, and computing frequency. We introduce the trust-cost ratio (TCR), a pivotal measure combining trust scores from users' resources and server history with delay and energy costs. This balance ensures sustained user engagement and trust. The DASHF algorithm, central to our approach, encapsulates the Dinkelbach algorithm, alternating optimization, semidefinite relaxation (SDR), the Hungarian method, and a novel fractional programming technique from a recent IEEE JSAC paper [2]. The most challenging part of DASHF is to rewrite an optimization problem as Quadratically Constrained Quadratic Programming (QCQP) via carefully designed transformations, in order to be solved by SDR and the Hungarian algorithm. Extensive simulations validate the DASHF algorithm's efficacy, revealing critical insights for enhancing blockchain-Metaverse applications, especially with NFTs.

cs.ET↗

LLM-Empowered State Representation for Reinforcement Learning

Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of 29% in accumulated reward in Mujoco tasks and 30% in success rates in Gym-Robotics tasks.

cs.AI↗

EmoFace: Audio-driven Emotional 3D Face Animation

Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or proved unsuitable for driving MetaHuman models. In response to this deficiency, we introduce EmoFace, a novel audio-driven methodology for creating facial animations with vivid emotional dynamics. Our approach can generate facial expressions with multiple emotions, and has the ability to generate random yet natural blinks and eye movements, while maintaining accurate lip synchronization. We propose independent speech encoders and emotion encoders to learn the relationship between audio, emotion and corresponding facial controller rigs, and finally map into the sequence of controller values. Additionally, we introduce two post-processing techniques dedicated to enhancing the authenticity of the animation, particularly in blinks and eye movements. Furthermore, recognizing the scarcity of emotional audio-visual data suitable for MetaHuman model manipulation, we contribute an emotional audio-visual dataset and derive control parameters for each frames. Our proposed methodology can be applied in producing dialogues animations of non-playable characters (NPCs) in video games, and driving avatars in virtual reality environments. Our further quantitative and qualitative experiments, as well as an user study comparing with existing researches show that our approach demonstrates superior results in driving 3D facial models. The code and sample data are available at https://github.com/SJTU-Lucy/EmoFace.

cs.CV↗

Street TryOn: Learning In-the-Wild Virtual Try-On from Unpaired Person Images

Most virtual try-on research is motivated to serve the fashion business by generating images to demonstrate garments on studio models at a lower cost. However, virtual try-on should be a broader application that also allows customers to visualize garments on themselves using their own casual photos, known as in-the-wild try-on. Unfortunately, the existing methods, which achieve plausible results for studio try-on settings, perform poorly in the in-the-wild context. This is because these methods often require paired images (garment images paired with images of people wearing the same garment) for training. While such paired data is easy to collect from shopping websites for studio settings, it is difficult to obtain for in-the-wild scenes. In this work, we fill the gap by (1) introducing a StreetTryOn benchmark to support in-the-wild virtual try-on applications and (2) proposing a novel method to learn virtual try-on from a set of in-the-wild person images directly without requiring paired data. We tackle the unique challenges, including warping garments to more diverse human poses and rendering more complex backgrounds faithfully, by a novel DensePose warping correction method combined with diffusion-based conditional inpainting. Our experiments show competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.

cs.CV↗

AEMIM: Adversarial Examples Meet Masked Image Modeling

Masked image modeling (MIM) has gained significant traction for its remarkable prowess in representation learning. As an alternative to the traditional approach, the reconstruction from corrupted images has recently emerged as a promising pretext task. However, the regular corrupted images are generated using generic generators, often lacking relevance to the specific reconstruction task involved in pre-training. Hence, reconstruction from regular corrupted images cannot ensure the difficulty of the pretext task, potentially leading to a performance decline. Moreover, generating corrupted images might introduce an extra generator, resulting in a notable computational burden. To address these issues, we propose to incorporate adversarial examples into masked image modeling, as the new reconstruction targets. Adversarial examples, generated online using only the trained models, can directly aim to disrupt tasks associated with pre-training. Therefore, the incorporation not only elevates the level of challenge in reconstruction but also enhances efficiency, contributing to the acquisition of superior representations by the model. In particular, we introduce a novel auxiliary pretext task that reconstructs the adversarial examples corresponding to the original images. We also devise an innovative adversarial attack to craft more suitable adversarial examples for MIM pre-training. It is noted that our method is not restricted to specific model architectures and MIM strategies, rendering it an adaptable plug-in capable of enhancing all MIM methods. Experimental findings substantiate the remarkable capability of our approach in amplifying the generalization and robustness of existing MIM methods. Notably, our method surpasses the performance of baselines on various tasks, including ImageNet, its variants, and other downstream tasks.

cs.CV↗

Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily focus on the direct synthesis of global motions while neglecting the importance of generating and controlling local actions. In this paper, we propose the local action-guided motion diffusion model, which facilitates global motion generation by utilizing local actions as fine-grained control signals. Specifically, we provide an automated method for reference local action sampling and leverage graph attention networks to assess the guiding weight of each local action in the overall motion synthesis. During the diffusion process for synthesizing global motion, we calculate the local-action gradient to provide conditional guidance. This local-to-global paradigm reduces the complexity associated with direct global motion generation and promotes motion diversity via sampling diverse actions as conditions. Extensive experiments on two human motion datasets, i.e., HumanML3D and KIT, demonstrate the effectiveness of our method. Furthermore, our method provides flexibility in seamlessly combining various local actions and continuous guiding weight adjustment, accommodating diverse user preferences, which may hold potential significance for the community. The project page is available at https://jpthu17.github.io/GuidedMotion-project/.

cs.CV↗

DOZE: A Dataset for Open-Vocabulary Zero-Shot Object Navigation in Dynamic Environments

Zero-Shot Object Navigation (ZSON) requires agents to autonomously locate and approach unseen objects in unfamiliar environments and has emerged as a particularly challenging task within the domain of Embodied AI. Existing datasets for developing ZSON algorithms lack consideration of dynamic obstacles, object attribute diversity, and scene texts, thus exhibiting noticeable discrepancies from real-world situations. To address these issues, we propose a Dataset for Open-Vocabulary Zero-Shot Object Navigation in Dynamic Environments (DOZE) that comprises ten high-fidelity 3D scenes with over 18k tasks, aiming to mimic complex, dynamic real-world scenarios. Specifically, DOZE scenes feature multiple moving humanoid obstacles, a wide array of open-vocabulary objects, diverse distinct-attribute objects, and valuable textual hints. Besides, different from existing datasets that only provide collision checking between the agent and static obstacles, we enhance DOZE by integrating capabilities for detecting collisions between the agent and moving obstacles. This novel functionality enables the evaluation of the agents' collision avoidance abilities in dynamic environments. We test four representative ZSON methods on DOZE, revealing substantial room for improvement in existing approaches concerning navigation efficiency, safety, and object recognition accuracy. Our dataset can be found at https://DOZE-Dataset.github.io/.

cs.CV↗

CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations

Visual navigation tasks are critical for household service robots. As these tasks become increasingly complex, effective communication and collaboration among multiple robots become imperative to ensure successful completion. In recent years, large language models (LLMs) have exhibited remarkable comprehension and planning abilities in the context of embodied agents. However, their application in household scenarios, specifically in the use of multiple agents collaborating to complete complex navigation tasks through communication, remains unexplored. Therefore, this paper proposes a framework for decentralized multi-agent navigation, leveraging LLM-enabled communication and collaboration. By designing the communication-triggered dynamic leadership organization structure, we achieve faster team consensus with fewer communication instances, leading to better navigation effectiveness and collaborative exploration efficiency. With the proposed novel communication scheme, our framework promises to be conflict-free and robust in multi-object navigation tasks, even when there is a surge in team size.

cs.RO↗

PVUW 2024 Challenge on Complex Video Understanding: Methods and Results

Pixel-level Video Understanding in the Wild Challenge (PVUW) focus on complex video understanding. In this CVPR 2024 workshop, we add two new tracks, Complex Video Object Segmentation Track based on MOSE dataset and Motion Expression guided Video Segmentation track based on MeViS dataset. In the two new tracks, we provide additional videos and annotations that feature challenging elements, such as the disappearance and reappearance of objects, inconspicuous small objects, heavy occlusions, and crowded environments in MOSE. Moreover, we provide a new motion expression guided video segmentation dataset MeViS to study the natural language-guided video understanding in complex environments. These new videos, sentences, and annotations enable us to foster the development of a more comprehensive and robust pixel-level understanding of video scenes in complex environments and realistic scenarios. The MOSE challenge had 140 registered teams in total, 65 teams participated the validation phase and 12 teams made valid submissions in the final challenge phase. The MeViS challenge had 225 registered teams in total, 50 teams participated the validation phase and 5 teams made valid submissions in the final challenge phase.

cs.CV↗

Make Your Actor Talk: Generalizable and High-Fidelity Lip Sync with Motion and Appearance Disentanglement

We aim to edit the lip movements in talking video according to the given speech while preserving the personal identity and visual details. The task can be decomposed into two sub-problems: (1) speech-driven lip motion generation and (2) visual appearance synthesis. Current solutions handle the two sub-problems within a single generative model, resulting in a challenging trade-off between lip-sync quality and visual details preservation. Instead, we propose to disentangle the motion and appearance, and then generate them one by one with a speech-to-motion diffusion model and a motion-conditioned appearance generation model. However, there still remain challenges in each stage, such as motion-aware identity preservation in (1) and visual details preservation in (2). Therefore, to preserve personal identity, we adopt landmarks to represent the motion, and further employ a landmark-based identity loss. To capture motion-agnostic visual details, we use separate encoders to encode the lip, non-lip appearance and motion, and then integrate them with a learned fusion module. We train MyTalk on a large-scale and diverse dataset. Experiments show that our method generalizes well to the unknown, even out-of-domain person, in terms of both lip sync and visual detail preservation. We encourage the readers to watch the videos on our project page (https://Ingrid789.github.io/MyTalk/).

cs.CV↗

Design and evaluation of AI copilots -- case studies of retail copilot templates

Building a successful AI copilot requires a systematic approach. This paper is divided into two sections, covering the design and evaluation of a copilot respectively. A case study of developing copilot templates for the retail domain by Microsoft is used to illustrate the role and importance of each aspect. The first section explores the key technical components of a copilot's architecture, including the LLM, plugins for knowledge retrieval and actions, orchestration, system prompts, and responsible AI guardrails. The second section discusses testing and evaluation as a principled way to promote desired outcomes and manage unintended consequences when using AI in a business context. We discuss how to measure and improve its quality and safety, through the lens of an end-to-end human-AI decision loop framework. By providing insights into the anatomy of a copilot and the critical aspects of testing and evaluation, this paper provides concrete evidence of how good design and evaluation practices are essential for building effective, human-centered AI assistants.

cs.HC↗

Observation of floating surface state in obstructed atomic insulator candidate NiP$_2$

Obstructed atomic insulator is recently proposed as an unconventional material, in which electric charge centers localized at sites away from the atoms. A half-filling surface state would emerge at specific interfaces cutting through these charge centers and avoid intersecting any atoms. In this article, we utilized angle-resolved photoemission spectroscopy and density functional theory calculations to study one of the obstructed atomic insulator candidates, NiP$_2$. A floating surface state with large effective mass that is isolated from all bulk states is resolved on the (100) cleavage plane, distinct from previously reported surface states in obstructed atomic insulators that are merged into bulk bands. Density functional theory calculation results elucidate that this floating surface state is originated from the obstructed Wannier charge centers, albeit underwent surface reconstruction that splits the half-filled obstructed surface state. Our findings not only shed lights on the spectroscopy study of obstructed atomic insulators and obstructed surface states, but also provide possible route for development of new catalysts.

cond-mat.mtrl-sci↗

A Hybrid Task-Constrained Motion Planning for Collaborative Robots in Intelligent Remanufacturing

Industrial manipulators have extensively collaborated with human operators to execute tasks, e.g., disassembly of end-of-use products, in intelligent remanufacturing. A safety task execution requires real-time path planning for the manipulator's end-effector to autonomously avoid human operators. This is even more challenging when the end-effector needs to follow a planned path while avoiding the collision between the manipulator body and human operators, which is usually computationally expensive and limits real-time application. This paper proposes an efficient hybrid motion planning algorithm that consists of an A$^*$ algorithm and an online manipulator reconfiguration mechanism (OMRM) to tackle such challenges in task and configuration spaces respectively. The A$^*$ algorithm is first leveraged to plan the shortest collision-free path of the end-effector in task space. When the manipulator body is risky to the human operator, our OMRM then selects an alternative joint configuration with minimum reconfiguration effort from a database to assist the manipulator to follow the planned path and avoid the human operator simultaneously. The database of manipulator reconfiguration establishes the relationship between the task and configuration space offline using forward kinematics, and is able to provide multiple reconfiguration candidates for a desired end-effector's position. The proposed new hybrid algorithm plans safe manipulator motion during the whole task execution. Extensive numerical and experimental studies, as well as comparison studies between the proposed one and the state-of-the-art ones, have been conducted to validate the proposed motion planning algorithm.

cs.RO↗

MIPI 2024 Challenge on Few-shot RAW Image Denoising: Methods and Results

The increasing demand for computational photography and imaging on mobile platforms has led to the widespread development and integration of advanced image sensors with novel algorithms in camera systems. However, the scarcity of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). Building on the achievements of the previous MIPI Workshops held at ECCV 2022 and CVPR 2023, we introduce our third MIPI challenge including three tracks focusing on novel image sensors and imaging algorithms. In this paper, we summarize and review the Few-shot RAW Image Denoising track on MIPI 2024. In total, 165 participants were successfully registered, and 7 teams submitted results in the final testing phase. The developed solutions in this challenge achieved state-of-the-art erformance on Few-shot RAW Image Denoising. More details of this challenge and the link to the dataset can be found at https://mipichallenge.org/MIPI2024.

cs.CV↗

Bayesian multi-exposure image fusion for robust high dynamic range ptychography

The limited dynamic range of the detector can impede coherent diffractive imaging (CDI) schemes from achieving diffraction-limited resolution. To overcome this limitation, a straightforward approach is to utilize high dynamic range (HDR) imaging through multi-exposure image fusion (MEF). This method involves capturing measurements at different exposure times, spanning from under to overexposure and fusing them into a single HDR image. The conventional MEF technique in ptychography typically involves subtracting the background noise, ignoring the saturated pixels and then merging the acquisitions. However, this approach is inadequate under conditions of low signal-to-noise ratio (SNR). Additionally, variations in illumination intensity significantly affect the phase retrieval process. To address these issues, we propose a Bayesian MEF modeling approach based on a modified Poisson distribution that takes the background and saturation into account. To infer the model parameters, the expectation-maximization (EM) algorithm is employed. As demonstrated with synthetic and experimental data, our approach outperforms the conventional MEF method, offering superior phase retrieval under challenging experimental conditions. This work underscores the significance of robust multi-exposure image fusion for ptychography, particularly in imaging shot-noise-dominated weakly scattering specimens or in cases where access to HDR detectors with high SNR is limited. Furthermore, the applicability of the Bayesian MEF approach extends beyond CDI to any imaging scheme that requires HDR treatment. Given this versatility, we provide the implementation of our algorithm as a Python package.

eess.IV↗

Improving Model Generalization by On-manifold Adversarial Augmentation in the Frequency Domain

Deep neural networks (DNNs) may suffer from significantly degenerated performance when the training and test data are of different underlying distributions. Despite the importance of model generalization to out-of-distribution (OOD) data, the accuracy of state-of-the-art (SOTA) models on OOD data can plummet. Recent work has demonstrated that regular or off-manifold adversarial examples, as a special case of data augmentation, can be used to improve OOD generalization. Inspired by this, we theoretically prove that on-manifold adversarial examples can better benefit OOD generalization. Nevertheless, it is nontrivial to generate on-manifold adversarial examples because the real manifold is generally complex. To address this issue, we proposed a novel method of Augmenting data with Adversarial examples via a Wavelet module (AdvWavAug), an on-manifold adversarial data augmentation technique that is simple to implement. In particular, we project a benign image into a wavelet domain. With the assistance of the sparsity characteristic of wavelet transformation, we can modify an image on the estimated data manifold. We conduct adversarial augmentation based on AdvProp training framework. Extensive experiments on different models and different datasets, including ImageNet and its distorted versions, demonstrate that our method can improve model generalization, especially on OOD data. By integrating AdvWavAug into the training process, we have achieved SOTA results on some recent transformer-based models.

cs.CV↗

From Basic to Extra Features: Hypergraph Transformer Pretrain-then-Finetuning for Balanced Clinical Predictions on EHR

Electronic Health Records (EHRs) contain rich patient information and are crucial for clinical research and practice. In recent years, deep learning models have been applied to EHRs, but they often rely on massive features, which may not be readily available for all patients. We propose HTP-Star, which leverages hypergraph structures with a pretrain-then-finetune framework for modeling EHR data, enabling seamless integration of additional features. Additionally, we design two techniques, namely (1) Smoothness-inducing Regularization and (2) Group-balanced Reweighting, to enhance the model's robustness during fine-tuning. Through experiments conducted on two real EHR datasets, we demonstrate that HTP-Star consistently outperforms various baselines while striking a balance between patients with basic and extra features.

cs.LG↗

Towards General Loop Invariant Generation: A Benchmark of Programs with Memory Manipulation

Program verification is vital for ensuring software reliability, especially in the context of increasingly complex systems. Loop invariants, remaining true before and after each iteration of loops, are crucial for this verification process. Traditional provers and machine learning based methods for generating loop invariants often require expert intervention or extensive labeled data, and typically only handle numerical property verification. These methods struggle with programs involving complex data structures and memory manipulations, limiting their applicability and automation capabilities. In this paper, we introduce a new benchmark named LIG-MM, specifically for programs with complex data structures and memory manipulations. We collect 312 programs from various sources, including daily programs from college homework, the international competition (SV-COMP), benchmarks from previous papers (SLING), and programs from real-world software systems (Linux Kernel, GlibC, LiteOS, and Zephyr). Based on LIG-MM, our findings indicate that previous methods, including GPT-4, fail to automate verification for these programs. Consequently, we propose a novel LLM-SE framework that coordinates LLM with symbolic execution, fine-tuned using self-supervised learning, to generate loop invariants. Experimental results on LIG-MM demonstrate that our LLM-SE outperforms state-of-the-art methods, offering a new direction toward automated program verification in real-world scenarios.

cs.PL↗