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Chang Zhou

Publications and source records attributed to Chang Zhou.

At least 91 records · Page 5Linked to original sources

Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment

Considerable efforts have been invested in augmenting the role-playing proficiency of open-source large language models (LLMs) by emulating proprietary counterparts. Nevertheless, we posit that LLMs inherently harbor role-play capabilities, owing to the extensive knowledge of characters and potential dialogues ingrained in their vast training corpora. Thus, in this study, we introduce Ditto, a self-alignment method for role-play. Ditto capitalizes on character knowledge, encouraging an instruction-following LLM to simulate role-play dialogues as a variant of reading comprehension. This method creates a role-play training set comprising 4,000 characters, surpassing the scale of currently available datasets by tenfold regarding the number of roles. Subsequently, we fine-tune the LLM using this self-generated dataset to augment its role-playing capabilities. Upon evaluating our meticulously constructed and reproducible role-play benchmark and the roleplay subset of MT-Bench, Ditto, in various parameter scales, consistently maintains a consistent role identity and provides accurate role-specific knowledge in multi-turn role-play conversations. Notably, it outperforms all open-source role-play baselines, showcasing performance levels comparable to advanced proprietary chatbots. Furthermore, we present the first comprehensive cross-supervision alignment experiment in the role-play domain, revealing that the intrinsic capabilities of LLMs confine the knowledge within role-play. Meanwhile, the role-play styles can be easily acquired with the guidance of smaller models. We open-source related resources at https://github.com/OFA-Sys/Ditto.

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Controllable 3D Face Generation with Conditional Style Code Diffusion

Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution content, e.g., faces. Additionally, an ideal controllable 3D face generation model should consider both facial attributes and expressions. Thus we propose a novel approach called TEx-Face(TExt & Expression-to-Face) that addresses these challenges by dividing the task into three components, i.e., 3D GAN Inversion, Conditional Style Code Diffusion, and 3D Face Decoding. For 3D GAN inversion, we introduce two methods which aim to enhance the representation of style codes and alleviate 3D inconsistencies. Furthermore, we design a style code denoiser to incorporate multiple conditions into the style code and propose a data augmentation strategy to address the issue of insufficient paired visual-language data. Extensive experiments conducted on FFHQ, CelebA-HQ, and CelebA-Dialog demonstrate the promising performance of our TEx-Face in achieving the efficient and controllable generation of photorealistic 3D faces. The code will be available at https://github.com/sxl142/TEx-Face.

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Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models

Recently, instruction-following audio-language models have received broad attention for audio interaction with humans. However, the absence of pre-trained audio models capable of handling diverse audio types and tasks has hindered progress in this field. Consequently, most existing works have only been able to support a limited range of interaction capabilities. In this paper, we develop the Qwen-Audio model and address this limitation by scaling up audio-language pre-training to cover over 30 tasks and various audio types, such as human speech, natural sounds, music, and songs, to facilitate universal audio understanding abilities. However, directly co-training all tasks and datasets can lead to interference issues, as the textual labels associated with different datasets exhibit considerable variations due to differences in task focus, language, granularity of annotation, and text structure. To overcome the one-to-many interference, we carefully design a multi-task training framework by conditioning on a sequence of hierarchical tags to the decoder for encouraging knowledge sharing and avoiding interference through shared and specified tags respectively. Remarkably, Qwen-Audio achieves impressive performance across diverse benchmark tasks without requiring any task-specific fine-tuning, surpassing its counterparts. Building upon the capabilities of Qwen-Audio, we further develop Qwen-Audio-Chat, which allows for input from various audios and text inputs, enabling multi-turn dialogues and supporting various audio-central scenarios.

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Routing to the Expert: Efficient Reward-guided Ensemble of Large Language Models

The complementary potential of Large Language Models (LLM) assumes off-the-shelf LLMs have heterogeneous expertise in a wide range of domains and tasks so that an ensemble of LLMs can achieve consistently better performance. Existing ensemble methods for LLMs mainly focus on reward model ranking of outputs, leading to significant computation overhead. To combat this issue, we revisit the complementary potential of LLMs and further elaborate it by mining latent expertise with off-the-shelf reward models. We propose Zooter, a reward-guided routing method distilling rewards on training queries to train a routing function, which can precisely distribute each query to the LLM with expertise about it. We also integrate a tag-based label enhancement to mitigate noise from uncertainty when using rewards as silver supervision. Zooter shows computation efficiency in inference as it introduces only a minor computation overhead of a routing function compared with reward model ranking methods. We evaluate Zooter on a comprehensive benchmark collection with 26 subsets on different domains and tasks. Zooter outperforms the best single model on average and ranks first on 44% of tasks, even surpassing multiple reward model ranking methods.

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Self-Evolved Diverse Data Sampling for Efficient Instruction Tuning

Enhancing the instruction-following ability of Large Language Models (LLMs) primarily demands substantial instruction-tuning datasets. However, the sheer volume of these imposes a considerable computational burden and annotation cost. To investigate a label-efficient instruction tuning method that allows the model itself to actively sample subsets that are equally or even more effective, we introduce a self-evolving mechanism DiverseEvol. In this process, a model iteratively augments its training subset to refine its own performance, without requiring any intervention from humans or more advanced LLMs. The key to our data sampling technique lies in the enhancement of diversity in the chosen subsets, as the model selects new data points most distinct from any existing ones according to its current embedding space. Extensive experiments across three datasets and benchmarks demonstrate the effectiveness of DiverseEvol. Our models, trained on less than 8% of the original dataset, maintain or improve performance compared with finetuning on full data. We also provide empirical evidence to analyze the importance of diversity in instruction data and the iterative scheme as opposed to one-time sampling. Our code is publicly available at https://github.com/OFA-Sys/DiverseEvol.git.

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Flexible uniform-sampling foveated Fourier single-pixel imaging

Fourier single-pixel imaging (FSI) is a data-efficient single-pixel imaging (SPI). However, there is still a serious challenge to obtain higher imaging quality using fewer measurements, which limits the development of real-time SPI. In this work, a uniform-sampling foveated FSI (UFFSI) is proposed with three features, uniform sampling, effective sampling and flexible fovea, to achieve under-sampling high-efficiency and high-quality SPI, even in a large-scale scene. First, by flexibly using the three proposed foveated pattern structures, data redundancy is reduced significantly to only require high resolution (HR) on regions of interest (ROIs), which radically reduces the need of total data number. Next, by the non-uniform weight distribution processing, non-uniform spatial sampling is transformed into uniform sampling, then the fast Fourier transform is used accurately and directly to obtain under-sampling high imaging quality with further reduced measurements. At a sampling ratio of 0.0084 referring to HR FSI with 1024*768 pixels, experimentally, by UFFSI with 255*341 cells of 89% reduction in data redundancy, the ROI has a significantly better imaging quality to meet imaging needs. We hope this work can provide a breakthrough for future real-time SPI.

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OccuQuest: Mitigating Occupational Bias for Inclusive Large Language Models

The emergence of large language models (LLMs) has revolutionized natural language processing tasks. However, existing instruction-tuning datasets suffer from occupational bias: the majority of data relates to only a few occupations, which hampers the instruction-tuned LLMs to generate helpful responses to professional queries from practitioners in specific fields. To mitigate this issue and promote occupation-inclusive LLMs, we create an instruction-tuning dataset named \emph{OccuQuest}, which contains 110,000+ prompt-completion pairs and 30,000+ dialogues covering over 1,000 occupations in 26 occupational categories. We systematically request ChatGPT, organizing queries hierarchically based on Occupation, Responsibility, Topic, and Question, to ensure a comprehensive coverage of occupational specialty inquiries. By comparing with three commonly used datasets (Dolly, ShareGPT, and WizardLM), we observe that OccuQuest exhibits a more balanced distribution across occupations. Furthermore, we assemble three test sets for comprehensive evaluation, an occu-test set covering 25 occupational categories, an estate set focusing on real estate, and an occu-quora set containing real-world questions from Quora. We then fine-tune LLaMA on OccuQuest to obtain OccuLLaMA, which significantly outperforms state-of-the-art LLaMA variants (Vicuna, Tulu, and WizardLM) on professional questions in GPT-4 and human evaluations. Notably, on the occu-quora set, OccuLLaMA reaches a high win rate of 86.4\% against WizardLM.

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Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond

In this work, we introduce the Qwen-VL series, a set of large-scale vision-language models (LVLMs) designed to perceive and understand both texts and images. Starting from the Qwen-LM as a foundation, we endow it with visual capacity by the meticulously designed (i) visual receptor, (ii) input-output interface, (iii) 3-stage training pipeline, and (iv) multilingual multimodal cleaned corpus. Beyond the conventional image description and question-answering, we implement the grounding and text-reading ability of Qwen-VLs by aligning image-caption-box tuples. The resulting models, including Qwen-VL and Qwen-VL-Chat, set new records for generalist models under similar model scales on a broad range of visual-centric benchmarks (e.g., image captioning, question answering, visual grounding) and different settings (e.g., zero-shot, few-shot). Moreover, on real-world dialog benchmarks, our instruction-tuned Qwen-VL-Chat also demonstrates superiority compared to existing vision-language chatbots. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.

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Qwen Technical Report

Large language models (LLMs) have revolutionized the field of artificial intelligence, enabling natural language processing tasks that were previously thought to be exclusive to humans. In this work, we introduce Qwen, the first installment of our large language model series. Qwen is a comprehensive language model series that encompasses distinct models with varying parameter counts. It includes Qwen, the base pretrained language models, and Qwen-Chat, the chat models finetuned with human alignment techniques. The base language models consistently demonstrate superior performance across a multitude of downstream tasks, and the chat models, particularly those trained using Reinforcement Learning from Human Feedback (RLHF), are highly competitive. The chat models possess advanced tool-use and planning capabilities for creating agent applications, showcasing impressive performance even when compared to bigger models on complex tasks like utilizing a code interpreter. Furthermore, we have developed coding-specialized models, Code-Qwen and Code-Qwen-Chat, as well as mathematics-focused models, Math-Qwen-Chat, which are built upon base language models. These models demonstrate significantly improved performance in comparison with open-source models, and slightly fall behind the proprietary models.

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Scaling Relationship on Learning Mathematical Reasoning with Large Language Models

Mathematical reasoning is a challenging task for large language models (LLMs), while the scaling relationship of it with respect to LLM capacity is under-explored. In this paper, we investigate how the pre-training loss, supervised data amount, and augmented data amount influence the reasoning performances of a supervised LLM. We find that pre-training loss is a better indicator of the model's performance than the model's parameter count. We apply supervised fine-tuning (SFT) with different amounts of supervised data and empirically find a log-linear relation between data amount and model performance, and we find better models improve less with enlarged supervised datasets. To augment more data samples for improving model performances without any human effort, we propose to apply Rejection sampling Fine-Tuning (RFT). RFT uses supervised models to generate and collect correct reasoning paths as augmented fine-tuning datasets. We find with augmented samples containing more distinct reasoning paths, RFT improves mathematical reasoning performance more for LLMs. We also find RFT brings more improvement for less performant LLMs. Furthermore, we combine rejection samples from multiple models which push LLaMA-7B to an accuracy of 49.3\% on GSM8K which outperforms the supervised fine-tuning (SFT) accuracy of 35.9\% significantly.

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TouchStone: Evaluating Vision-Language Models by Language Models

Large vision-language models (LVLMs) have recently witnessed rapid advancements, exhibiting a remarkable capacity for perceiving, understanding, and processing visual information by connecting visual receptor with large language models (LLMs). However, current assessments mainly focus on recognizing and reasoning abilities, lacking direct evaluation of conversational skills and neglecting visual storytelling abilities. In this paper, we propose an evaluation method that uses strong LLMs as judges to comprehensively evaluate the various abilities of LVLMs. Firstly, we construct a comprehensive visual dialogue dataset TouchStone, consisting of open-world images and questions, covering five major categories of abilities and 27 subtasks. This dataset not only covers fundamental recognition and comprehension but also extends to literary creation. Secondly, by integrating detailed image annotations we effectively transform the multimodal input content into a form understandable by LLMs. This enables us to employ advanced LLMs for directly evaluating the quality of the multimodal dialogue without requiring human intervention. Through validation, we demonstrate that powerful LVLMs, such as GPT-4, can effectively score dialogue quality by leveraging their textual capabilities alone, aligning with human preferences. We hope our work can serve as a touchstone for LVLMs' evaluation and pave the way for building stronger LVLMs. The evaluation code is available at https://github.com/OFA-Sys/TouchStone.

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JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery

In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling. However, they tend to neglect the crucial aspect of 3D alignment by improving 3D representations. Furthermore, recent methods struggle to separate the target human from occlusion or background in crowded scenes as they optimize the 3D space of target human with 3D joint coordinates as local supervision. To address these issues, a desirable method would involve a framework for fusing 2D and 3D features and a strategy for optimizing the 3D space globally. Therefore, this paper presents 3D JOint contrastive learning with TRansformers (JOTR) framework for handling occluded 3D human mesh recovery. Our method includes an encoder-decoder transformer architecture to fuse 2D and 3D representations for achieving 2D$\&$3D aligned results in a coarse-to-fine manner and a novel 3D joint contrastive learning approach for adding explicitly global supervision for the 3D feature space. The contrastive learning approach includes two contrastive losses: joint-to-joint contrast for enhancing the similarity of semantically similar voxels (i.e., human joints), and joint-to-non-joint contrast for ensuring discrimination from others (e.g., occlusions and background). Qualitative and quantitative analyses demonstrate that our method outperforms state-of-the-art competitors on both occlusion-specific and standard benchmarks, significantly improving the reconstruction of occluded humans.

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#InsTag: Instruction Tagging for Analyzing Supervised Fine-tuning of Large Language Models

Foundation language models obtain the instruction-following ability through supervised fine-tuning (SFT). Diversity and complexity are considered critical factors of a successful SFT dataset, while their definitions remain obscure and lack quantitative analyses. In this work, we propose InsTag, an open-set fine-grained tagger, to tag samples within SFT datasets based on semantics and intentions and define instruction diversity and complexity regarding tags. We obtain 6.6K tags to describe comprehensive user queries. Then we analyze popular open-sourced SFT datasets and find that the model ability grows with more diverse and complex data. Based on this observation, we propose a data selector based on InsTag to select 6K diverse and complex samples from open-source datasets and fine-tune models on InsTag-selected data. The resulting models, TagLM, outperform open-source models based on considerably larger SFT data evaluated by MT-Bench, echoing the importance of query diversity and complexity. We open-source InsTag in https://github.com/OFA-Sys/InsTag.

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TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering

In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding (TransHE), Deformable Partial Radiance Fields (DPaRF), and Fine-grained Detail Integration (FDI). TransHE first processes the painted SMPL under the canonical space via transformers for capturing the global relationships between human parts. Then, DPaRF binds each output token with a deformable radiance field for encoding the query point under the observation space. Finally, the FDI is employed to further integrate fine-grained information from reference images. Extensive experiments on ZJU-MoCap and H36M show that our TransHuman achieves a significantly new state-of-the-art performance with high efficiency. Project page: https://pansanity666.github.io/TransHuman/

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Chinese CLIP: Contrastive Vision-Language Pretraining in Chinese

The tremendous success of CLIP (Radford et al., 2021) has promoted the research and application of contrastive learning for vision-language pretraining. In this work, we construct a large-scale dataset of image-text pairs in Chinese, where most data are retrieved from publicly available datasets, and we pretrain Chinese CLIP models on the new dataset. We develop 5 Chinese CLIP models of multiple sizes, spanning from 77 to 958 million parameters. Furthermore, we propose a two-stage pretraining method, where the model is first trained with the image encoder frozen and then trained with all parameters being optimized, to achieve enhanced model performance. Our comprehensive experiments demonstrate that Chinese CLIP can achieve the state-of-the-art performance on MUGE, Flickr30K-CN, and COCO-CN in the setups of zero-shot learning and finetuning, and it is able to achieve competitive performance in zero-shot image classification based on the evaluation on the ELEVATER benchmark (Li et al., 2022). We have released our codes, models, and demos in https://github.com/OFA-Sys/Chinese-CLIP

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ONE-PEACE: Exploring One General Representation Model Toward Unlimited Modalities

In this work, we explore a scalable way for building a general representation model toward unlimited modalities. We release ONE-PEACE, a highly extensible model with 4B parameters that can seamlessly align and integrate representations across vision, audio, and language modalities. The architecture of ONE-PEACE comprises modality adapters, shared self-attention layers, and modality FFNs. This design allows for the easy extension of new modalities by adding adapters and FFNs, while also enabling multi-modal fusion through self-attention layers. To pretrain ONE-PEACE, we develop two modality-agnostic pretraining tasks, cross-modal aligning contrast and intra-modal denoising contrast, which align the semantic space of different modalities and capture fine-grained details within modalities concurrently. With the scaling-friendly architecture and pretraining tasks, ONE-PEACE has the potential to expand to unlimited modalities. Without using any vision or language pretrained model for initialization, ONE-PEACE achieves leading results on a wide range of uni-modal and multi-modal tasks, including image classification (ImageNet), semantic segmentation (ADE20K), audio-text retrieval (AudioCaps, Clotho), audio classification (ESC-50, FSD50K, VGGSound), audio question answering (AVQA), image-text retrieval (MSCOCO, Flickr30K), and visual grounding (RefCOCO/+/g). Code is available at https://github.com/OFA-Sys/ONE-PEACE.

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Video Frame Interpolation with Densely Queried Bilateral Correlation

Video Frame Interpolation (VFI) aims to synthesize non-existent intermediate frames between existent frames. Flow-based VFI algorithms estimate intermediate motion fields to warp the existent frames. Real-world motions' complexity and the reference frame's absence make motion estimation challenging. Many state-of-the-art approaches explicitly model the correlations between two neighboring frames for more accurate motion estimation. In common approaches, the receptive field of correlation modeling at higher resolution depends on the motion fields estimated beforehand. Such receptive field dependency makes common motion estimation approaches poor at coping with small and fast-moving objects. To better model correlations and to produce more accurate motion fields, we propose the Densely Queried Bilateral Correlation (DQBC) that gets rid of the receptive field dependency problem and thus is more friendly to small and fast-moving objects. The motion fields generated with the help of DQBC are further refined and up-sampled with context features. After the motion fields are fixed, a CNN-based SynthNet synthesizes the final interpolated frame. Experiments show that our approach enjoys higher accuracy and less inference time than the state-of-the-art. Source code is available at https://github.com/kinoud/DQBC.

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CogDL: A Comprehensive Library for Graph Deep Learning

Graph neural networks (GNNs) have attracted tremendous attention from the graph learning community in recent years. It has been widely adopted in various real-world applications from diverse domains, such as social networks and biological graphs. The research and applications of graph deep learning present new challenges, including the sparse nature of graph data, complicated training of GNNs, and non-standard evaluation of graph tasks. To tackle the issues, we present CogDL, a comprehensive library for graph deep learning that allows researchers and practitioners to conduct experiments, compare methods, and build applications with ease and efficiency. In CogDL, we propose a unified design for the training and evaluation of GNN models for various graph tasks, making it unique among existing graph learning libraries. By utilizing this unified trainer, CogDL can optimize the GNN training loop with several training techniques, such as mixed precision training. Moreover, we develop efficient sparse operators for CogDL, enabling it to become the most competitive graph library for efficiency. Another important CogDL feature is its focus on ease of use with the aim of facilitating open and reproducible research of graph learning. We leverage CogDL to report and maintain benchmark results on fundamental graph tasks, which can be reproduced and directly used by the community.

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