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Changjian Li

Publications and source records attributed to Changjian Li.

At least 19 recordsLinked to original sources

SemEllipsoid: Semantic-aware Shape Abstraction with Ellipsoid

Representing 3D shapes using a set of primitives - known as shape abstraction - is an actively studied problem in computer graphics with wide applications in shape understanding, analysis, and simulation due to the compactness and computational efficiency of the primitive-based representation. Prior work has primarily focused on geometry-aware shape abstraction, where the objective is to approximate the input shape with a minimal set of primitives while preserving geometric fidelity. However, these methods often overlook semantic consistency, inevitably leading to primitives that span across multiple semantic parts. Such inconsistency can cause undesirable artifacts in downstream tasks such as part-level shape editing or manipulation. In this paper, we introduce a new task - semantic-aware shape abstraction, where the goal is to produce abstractions that are both geometrically faithful and semantically consistent, ensuring that each primitive adheres strictly to a single semantic part without crossing semantic boundaries. We propose SemEllipsoid, a novel method to address this problem using ellipsoidal primitives. The core idea is to inject semantic constraints into the primitive optimization process leveraging the availability of semantic cues from large-scale foundation models. We design a fully differentiable projection-blending-evaluation scheme to measure semantic divergence against input semantic masks, and formulate an alternating optimization strategy to iteratively solve for optimal semantic assignment and primitive configurations. Our method is non-learning-based, requiring no data collection or network training, and generalizes well to shapes from arbitrary categories. It also supports different levels of abstraction according to user demand. Extensive experiments and evaluations validate the effectiveness of our approach across several 3D shape collections.

cs.GR↗

Do View-Consistent Representations Matter for Camera-Controlled Video Generation?

Camera-controlled video generation has attracted increasing interest for its applications in simulation, gaming, and world modeling. However, current models often deform rigid objects and scene structure as the viewpoint changes. We investigate whether this failure is related to a measurable internal property: the view consistency of diffusion representations. Across a diverse collection of camera-controlled image-to-video diffusion models, we find that models exhibiting more view-consistent representations generate videos with superior 3D consistency. We complement this correlation-based evidence with a within-model controlled intervention, ViCoDR, which directly supervises the view consistency of internal diffusion representations, during training. Across camera-controlled image-to-video, camera-controlled text-to-video, and multi-view generation tasks, ViCoDR consistently improves output 3D consistency. Finally, we evaluate the loss used for these interventions as an auxiliary training objective by retraining a camera-controlled I2V model using either ViCoDR or existing methods for supervising diffusion representations under the same training setup. We show that the ViCoDR loss improves output 3D consistency more reliably than the alternatives and remains effective across design variants, while exhibiting camera-control trade-offs and requiring additional training computation. Together, these results establish view consistency of internal diffusion representations as an important property for analyzing and improving camera-controlled video generation. Project page: https://danier97.github.io/ViCoDR.

cs.CV↗

VesselSDF: Distance Field Priors for Vascular Network Reconstruction

Accurate segmentation of vascular networks from sparse CT scan slices remains a significant challenge in medical imaging, particularly due to the thin, branching nature of vessels and the inherent sparsity between imaging planes. Existing deep learning approaches, based on binary voxel classification, often struggle with structural continuity and geometric fidelity. To address this challenge, we present VesselSDF, a novel framework that leverages signed distance fields (SDFs) for robust vessel reconstruction. Our method reformulates vessel segmentation as a continuous SDF regression problem, where each point in the volume is represented by its signed distance to the nearest vessel surface. This continuous representation inherently captures the smooth, tubular geometry of blood vessels and their branching patterns. We obtain accurate vessel reconstructions while eliminating common SDF artifacts such as floating segments, thanks to our adaptive Gaussian regularizer which ensures smoothness in regions far from vessel surfaces while producing precise geometry near the surface boundaries. Our experimental results demonstrate that VesselSDF significantly outperforms existing methods and preserves vessel geometry and connectivity, enabling more reliable vascular analysis in clinical settings.

eess.IV↗

DP-ES: Differentially Private Evolution Strategies for Prompt Optimization

Token-level differentially private (DP) prompt optimization methods such as DP-OPT can become unstable under tight privacy budgets: on GSM8K, DP-OPT obtains $49.5\pm28.5\%$ across 30 runs, and a logged search trajectory reveals prompt-template drift and noise-sensitive irreversible choices. We diagnose these as structural consequences of greedy token-by-token construction over privately aggregated counts. We then propose DP-ES (Differentially Private Evolution Strategies), a structurally cleaner alternative that maintains a population of full prompts, mutates them via LLM calls that never access the private dataset, and spends privacy only on sampled-Gaussian evaluation; deterministic or Gumbel-smoothed selection is post-processing. Under a conservative $(\varepsilon\leq1.0,δ=10^{-5})$ guarantee, DP-ES achieves 88.1% on GSM8K (+38.6 pp over DP-OPT, approximately 9 times lower standard deviation), 99.7% on MedQA, 73.5% on BANKING77, and 86.8% on Alpaca. It is also 2.5 times faster in wall-clock time and uses 3.3 times fewer logged private-data call groups than DP-OPT. Selection and population ablations, implementation-level noise checks, and a 200-profile exact-match memorization stress test complement the formal guarantee. Scope: Our experiments establish optimization robustness under DP noise, especially where prompt structure is critical; end-to-end validation on genuinely sensitive, non-saturated deployment data remains future work.

cs.CR↗

ScaleBlind: Point Cloud Completion under Unknown Scale

Point cloud completion aims to infer a complete 3D shape from a partial point cloud and serves as a fundamental building block for downstream tasks such as reconstruction, editing, and simulation. Despite the recent progress, existing learning-based methods often implicitly rely on access to the ground-truth shape scale (GT-scale) during both training- and testing-time normalization, assuming privileged information that is unavailable in real-world inference. This hidden assumption limits practical deployment and can lead to severe completion artifacts, e.g., over- or under-completion and nested shells, once the oracle GT-scale cue is removed. We observe that the recent foundation image generation models exhibit a strong capability of understanding objects and geometries, and producing multi-view consistent renderings, making them promising priors for GT-scale-free 3D completion. Motivated by this insight, we propose ScaleBlind, a novel framework that leverages foundation-model-based image completion to recover global scale directly from partial inputs and then faithfully produces the 3D completion. Specifically, ScaleBlind dreams out complete multi-view appearances from rendered partial views, lifts the inferred missing regions back into 3D to obtain a geometry-aware coarse completion, and further refines it via a powerful cross-modal fusion network with the original partial point cloud. By harnessing 2D foundation priors, our method eliminates the need for accessing GT-scale information at inference. Moreover, it provides a principled bridge between 2D generative priors and 3D point cloud completion. Extensive experiments demonstrate the superiority of our framework, making ScaleBlind the new state-of-the-art for the point cloud completion task.

cs.CV↗

A Study of the Design Space of Motion and Disocclusion Control in Video Generation

Disocclusion occurs when object movement reveals previously hidden content. Existing image-to-video methods provide different forms of motion and disocclusion control, yet the design space they span remains poorly understood. In this work, we systematically explore an algorithmic design space spanning motion specification (text-based versus tracking-based) and disocclusion specification (text-based versus image-based). To facilitate this study, we construct a benchmark consisting of both synthetic scenes and captured scenes, covering rigid and deformable motions, as well as static and dynamic disoccluded objects. We compare existing and adapted methods across this design space to analyze the strengths and limitations of different control strategies for handling disocclusions during motion. Our study reveals that tracking-based guidance improves motion accuracy, while image-based guidance improves the fidelity of newly revealed content. However, jointly controlling the appearance and dynamics of disoccluded objects remains a challenging open problem, particularly in scenarios where newly revealed objects undergo their own motion after becoming visible.

cs.CV↗

B-repLer: Language-guided Editing of CAD Models

Computer-Aided Design (CAD) models, given their compactness and precision, remain the industry standard for designing and fabricating engineering objects. However, language-guided CAD editing is still in its infancy, largely due to missing semantic connection between user commands and underlying shape geometry, a problem exacerbated by the shortage of paired text-and-edit CAD datasets. While recent Multimodal Large Language Models (mLLMs) have attempted to bridge this gap, their reliance on CAD construction history -- often an expensive and hard to obtain input -- severely limits their expressiveness and restricts their usage. We present B-repLer, a novel framework that directly connects natural language with editing CAD models by operating in a learned latent space. Importantly, our approach bypasses the need for construction history, enabling semantic edits on a wide range of geometries, from simple prismatic parts to complex freeform shapes defined by B-Spline surfaces. To facilitate this research, we introduce BrepEDIT-240K, the first large-scale dataset for this task. We demonstrate how this paired dataset can be automatically generated, (user) validated, and scaled by leveraging existing CAD tools, in conjunction with mLLMs, to create the required paired data without relying on any external annotations. Our results demonstrate that B-repLer can accurately perform complex edits on complex CAD shapes, even when the input edit specifications are high-level and ambiguous to interpret, consistently producing valid, high-quality CAD outputs enabling a class of text-guided edits not previously possible.

cs.GR↗

STEC: Evidence Compression for Deep Search in Open-domain Multi-Hop QA

In open-domain multi-hop question answering (QA), LLM-based search agents offer a promising approach to knowledge-intensive QA by combining retrieval with reasoning. Existing methods mainly improve open-domain multi-hop QA through reasoning paradigms, retrieval interaction, and search strategy optimization. However, using multiple search trajectories introduces a challenging final answer selection problem. Different trajectories may support different candidates, and the retrieved information can be heterogeneous, redundant, incomplete, or conflicting. Directly comparing raw trajectories exposes the verifier to noisy and unaligned content, while comparing answer strings ignores the evidence supporting each candidate, making reliable final selection difficult. To address this challenge, we propose STEC, an evidence compression framework for final answer selection in multi-hop QA. STEC selects the final answer from the existing candidate set through two mechanisms: (1) Answer-Level Evidence Compression, which groups trajectories by normalized answer identity and converts each answer group into a candidate-specific evidence representation; and (2) Evidence-Guided Answer Verification, which compares these representations and selects the final answer from the candidate set. The design shifts final selection from raw trajectory comparison to candidate-level evidence comparison. We evaluate STEC on four open-domain multi-hop QA benchmarks against representative baselines. Experimental results show that STEC performs best overall among the compared methods, and ablation results provide evidence that answer-level evidence compression contributes to final answer selection.

cs.AI↗

Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation modeling system for CAD objects. Our key observation is that designers naturally communicate articulation intent through lightweight sketches (e.g., arrows and strokes) that indicate how parts should move, yet translating such sketches into articulated 3D models remains largely manual. Sketch2Arti bridges this gap by enabling users to specify articulation through simple 2D sketches drawn from a chosen viewpoint. Given a CAD model and user sketches, our approach automatically discovers the corresponding movable parts and predicts their motion parameters, allowing iterative modeling of multiple articulations on complex objects with fine-grained control. Importantly, Sketch2Arti is trained in a category-agnostic manner without requiring object category information, leading to strong generalization to diverse objects beyond existing articulation datasets. Moreover, for shell models lacking interior structures, Sketch2Arti supports controllable internal completion guided by user sketches, generating plausible internal components consistent with the existing geometry and predicted motion constraints. Comprehensive experiments and user evaluations demonstrate the effectiveness, controllability, and generalization of Sketch2Arti. The code, dataset, and the prototype system are at https://arlo-yang.github.io/Sketch2Arti.

cs.CV↗

Ni-O hybridization-driven electronic reconstruction across the superconducting dome in an infinite-layer nickelate

Superconductivity in infinite-layer nickelates has drawn wide interest as a cuprate analogue, yet how the electronic structure evolves with hole doping remains unsettled. Here we map the doping- and temperature-dependent unoccupied states of the La-based infinite-layer nickelate La1-xCaxNiO2 using O K-edge and Ni L-edge x-ray absorption spectroscopy. Superconductivity occurs for 0.18<=x<=0.27. Near x~0.20-0.23, low-energy spectral weight redistributes: Ni3d-dominated states decrease while O2p-hybridized states increase, indicating an orbital-selective crossover in Ni-O covalency. This crossover coincides with a sign reversal of the Hall coefficient and precedes the reduction of the superconducting critical temperature at higher doping. By directly linking transport anomalies and the superconducting dome to a measurable Ni-O orbital reorganization, our results provide a key step toward a unified, orbital-resolved phase diagram for infinite-layer nickelates and a practical route to engineer superconductivity via hybridization control.

cond-mat.supr-con↗

DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies

Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale datasets. To overcome the lack of paired proxy-animation data, we synthesize training pairs by converting existing motion capture sequences into proxy representations. A user study demonstrates that DancingBox enables intuitive and creative character animation using diverse proxies, from plush toys to bananas, lowering the barrier to entry for novice animators.

cs.GR↗

SMooGPT: Stylized Motion Generation using Large Language Models

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired motion style, e.g., ``walking in a loop like a Monkey''. Existing research attempts to address this problem via motion style transfer or conditional motion generation. They typically embed the motion style into a latent space and guide the motion implicitly in a latent space as well. Despite the progress, their methods suffer from low interpretability and control, limited generalization to new styles, and fail to produce motions other than ``walking'' due to the strong bias in the public stylization dataset. In this paper, we propose to solve the stylized motion generation problem from a new perspective of reasoning-composition-generation, based on our observations: i) human motion can often be effectively described using natural language in a body-part centric manner, ii) LLMs exhibit a strong ability to understand and reason about human motion, and iii) human motion has an inherently compositional nature, facilitating the new motion content or style generation via effective recomposing. We thus propose utilizing body-part text space as an intermediate representation, and present SMooGPT, a fine-tuned LLM, acting as a reasoner, composer, and generator when generating the desired stylized motion. Our method executes in the body-part text space with much higher interpretability, enabling fine-grained motion control, effectively resolving potential conflicts between motion content and style, and generalizes well to new styles thanks to the open-vocabulary ability of LLMs. Comprehensive experiments and evaluations, and a user perceptual study, demonstrate the effectiveness of our approach, especially under the pure text-driven stylized motion generation.

cs.GR↗

VQ-SGen: A Vector Quantized Stroke Representation for Creative Sketch Generation

This paper presents VQ-SGen, a novel algorithm for high-quality creative sketch generation. Recent approaches have framed the task as pixel-based generation either as a whole or part-by-part, neglecting the intrinsic and contextual relationships among individual strokes, such as the shape and spatial positioning of both proximal and distant strokes. To overcome these limitations, we propose treating each stroke within a sketch as an entity and introducing a vector-quantized (VQ) stroke representation for fine-grained sketch generation. Our method follows a two-stage framework - in stage one, we decouple each stroke's shape and location information to ensure the VQ representation prioritizes stroke shape learning. In stage two, we feed the precise and compact representation into an auto-decoding Transformer to incorporate stroke semantics, positions, and shapes into the generation process. By utilizing tokenized stroke representation, our approach generates strokes with high fidelity and facilitates novel applications, such as text or class label conditioned generation and sketch completion. Comprehensive experiments demonstrate our method surpasses existing state-of-the-art techniques on the CreativeSketch dataset, underscoring its effectiveness.

cs.CV↗

CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequences

We introduce Canonical Consolidation Fields (CanFields). This novel method interpolates arbitrary-length sequences of independently sampled 3D point clouds into a unified, continuous, and coherent deforming shape. Unlike prior methods that oversmooth geometry or produce topological and geometric artifacts, CanFields optimizes fine-detailed geometry and deformation jointly in an unsupervised fitting with two novel bespoke modules. First, we introduce a dynamic consolidator module that adjusts the input and assigns confidence scores, balancing the optimization of the canonical shape and its motion. Second, we represent the motion as a diffeomorphic flow parameterized by a smooth velocity field. We have validated our robustness and accuracy on more than 50 diverse sequences, demonstrating its superior performance even with missing regions, noisy raw scans, and sparse data. Our project page is at: https://wangmiaowei.github.io/CanFields.github.io/.

cs.CV↗

Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation

Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-intensive and time-consuming. Consequently, there is a high demand for automated methods that can directly translate 2D storyboard sketches into 3D animations. This task is under-explored to date and inspired by the significant advancements of motion diffusion models, we propose to address it from the perspective of conditional motion synthesis. We thus present Sketch2Anim, composed of two key modules for sketch constraint understanding and motion generation. Specifically, due to the large domain gap between the 2D sketch and 3D motion, instead of directly conditioning on 2D inputs, we design a 3D conditional motion generator that simultaneously leverages 3D keyposes, joint trajectories, and action words, to achieve precise and fine-grained motion control. Then, we invent a neural mapper dedicated to aligning user-provided 2D sketches with their corresponding 3D keyposes and trajectories in a shared embedding space, enabling, for the first time, direct 2D control of motion generation. Our approach successfully transfers storyboards into high-quality 3D motions and inherently supports direct 3D animation editing, thanks to the flexibility of our multi-conditional motion generator. Comprehensive experiments and evaluations, and a user perceptual study demonstrate the effectiveness of our approach.

cs.GR↗

PCDreamer: Point Cloud Completion Through Multi-view Diffusion Priors

This paper presents PCDreamer, a novel method for point cloud completion. Traditional methods typically extract features from partial point clouds to predict missing regions, but the large solution space often leads to unsatisfactory results. More recent approaches have started to use images as extra guidance, effectively improving performance, but obtaining paired data of images and partial point clouds is challenging in practice. To overcome these limitations, we harness the relatively view-consistent multi-view diffusion priors within large models, to generate novel views of the desired shape. The resulting image set encodes both global and local shape cues, which are especially beneficial for shape completion. To fully exploit the priors, we have designed a shape fusion module for producing an initial complete shape from multi-modality input (i.e.,, images and point clouds), and a follow-up shape consolidation module to obtain the final complete shape by discarding unreliable points introduced by the inconsistency from diffusion priors. Extensive experimental results demonstrate our superior performance, especially in recovering fine details.

cs.CV↗

CrossSDF: 3D Reconstruction of Thin Structures From Cross-Sections

Reconstructing complex structures from planar cross-sections is a challenging problem, with wide-reaching applications in medical imaging, manufacturing, and topography. Out-of-the-box point cloud reconstruction methods can often fail due to the data sparsity between slicing planes, while current bespoke methods struggle to reconstruct thin geometric structures and preserve topological continuity. This is important for medical applications where thin vessel structures are present in CT and MRI scans. This paper introduces CrossSDF, a novel approach for extracting a 3D signed distance field from 2D signed distances generated from planar contours. Our approach makes the training of neural SDFs contour-aware by using losses designed for the case where geometry is known within 2D slices. Our results demonstrate a significant improvement over existing methods, effectively reconstructing thin structures and producing accurate 3D models without the interpolation artifacts or over-smoothing of prior approaches.

cs.CV↗

Odd-One-Out: Anomaly Detection by Comparing with Neighbors

This paper introduces a novel anomaly detection (AD) problem aimed at identifying `odd-looking' objects within a scene by comparing them to other objects present. Unlike traditional AD benchmarks with fixed anomaly criteria, our task detects anomalies specific to each scene by inferring a reference group of regular objects. To address occlusions, we use multiple views of each scene as input, construct 3D object-centric models for each instance from 2D views, enhancing these models with geometrically consistent part-aware representations. Anomalous objects are then detected through cross-instance comparison. We also introduce two new benchmarks, ToysAD-8K and PartsAD-15K as testbeds for future research in this task. We provide a comprehensive analysis of our method quantitatively and qualitatively on these benchmarks.

cs.CV↗