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Chao Yu

Publications and source records attributed to Chao Yu.

At least 19 recordsLinked to original sources

PRIME W0: Physical Priors from World Models for Embodied Manipulation

Vision-Language-Action (VLA) models excel at instruction following, yet most remain feed-forward: they condition actions only on the current observation and discard both long-horizon temporal context and the hierarchical structure of VLM representations. We present PRIME W0, a hierarchical conditional flow-matching framework that closes this gap through three synergistic designs: (1)per-layer KV injection from a pretrained VLM into an Adaptive MoE action expert; (2)dynamics-aware conditioning via asynchronous world-model subgoal-image prediction and a DINOv2 historical-frame semantic bridge; and (3)Action Dynamic Manifold (ADM) flow matching with covariance-structured noise that respects robot kinematic coupling. PRIME W0 is trained in four stages---VLM pre-training, DAT/NTP visuomotor pre-training, DiT flow-matching decoder assembly with WM injection, and end-to-end SFT---and achieves state-of-the-art results on LIBERO and real-robot benchmarks, with systematic ablations validating each architectural component.

cs.RO↗

LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies

Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.

cs.RO↗

Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

Simulation offers a scalable and low-cost way to enrich vision-language-action (VLA) training, reducing reliance on expensive real-robot demonstrations. However, most sim-real co-training methods rely on supervised fine-tuning (SFT), which treats simulation as a static source of demonstrations and does not exploit large-scale closed-loop interaction. Consequently, real-world gains and generalization are often limited. In this paper, we propose an RL-based sim-real Co-training (RL-Co) framework that leverages interactive simulation while preserving real-world capabilities. Our method follows a generic two-stage design: we first warm-start the policy with SFT on a mixture of real and simulated demonstrations, then fine-tune it with reinforcement learning in simulation while adding an auxiliary supervised loss on real-world data to anchor the policy and mitigate catastrophic forgetting. We evaluate our framework on four real-world tabletop manipulation tasks using two representative VLA architectures, OpenVLA and $π_{0.5}$, and observe consistent improvements over real-only fine-tuning and SFT-based co-training, including +24% real-world success on OpenVLA and +20% on $π_{0.5}$. Beyond higher success rates, RL co-training yields stronger generalization to unseen task variations and substantially improved real-world data efficiency, providing a practical and scalable pathway for leveraging simulation to enhance real-robot deployment.

cs.RO↗

MotionHalluc: Diagnosing Kinematic Hallucinations in Fine-Grained Motion Reasoning

Motion instruction generation in cross-video comparison aims to produce corrective feedback that describes the differences between a query and a reference motion. However, existing models often generate instructions that exhibit motion hallucinations, failing to reflect actual kinematic differences between paired videos. To systematically investigate these hallucinations, we introduce MotionHalluc, a dedicated benchmark for evaluating motion hallucinations in paired-video comparison. MotionHalluc comprises 1540 fine-grained questions over 553 video pairs, evaluating hallucinations along three core dimensions: (1)directional hallucination, (2)attributional hallucination, and (3)temporal hallucination. Extensive evaluations of state-of-the-art large multimodal models demonstrate high susceptibility to these hallucinations. Furthermore, we provide Perceive-Parse-Verify (PPV) as a training-free measurements extraction and verification baseline that converts candidate instructions into executable measurement queries and supplies kinematic measurements at inference time. Our results show that this simple measurements injection yields an average 10.6% performance gain across models, suggesting that motion reasoning with explicit quantitative measurements is a key factor in reducing hallucinations in cross-video comparison. Our code and dataset are available at https://github.com/Leocoding0971/MotionHalluc.

cs.CV↗

Learning from Fleet Experience: Collective Experience Learning Across 96 Robots

Robot deployment generates experience that can support policy improvement, but continued reliance on expert corrective actions makes learning difficult to scale across growing fleets. We propose learning from fleet experience: using deployed robots' own executions as a source of supervision for further policy improvement. We call this paradigm Collective Experience Learning (CEL), in which robots pool execution experience to update a shared policy that returns to the fleet. Following expert-supervised initialization, we realize CEL through failure-guided experience retrieval fine-tuning (FERT). FERT uses failure contexts to retrieve relevant segments from successful trajectories and prioritizes their recorded actions for supervised updates, without collecting additional expert demonstrations or corrective actions. Operators provide binary episode-outcome labels and environment resets. A fault-tolerant asynchronous training system (FATS) coordinates robot execution, cloud inference and policy optimization despite local interruptions. Across five real-world manipulation tasks, the resulting policies achieve success rates of 93.3-99.2%, evaluated over 120 trials per task on robots excluded from training data collection. With collection time per robot held fixed, larger fleets provide more experience and generally improve performance across the evaluated sizes. On multi-stage phone packaging, learning with 96 robots raises success from 79.2% to 98.3%. These results support CEL as a scalable approach to improving robot policy reliability through experience generated during deployment.

cs.RO↗

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Direct tracking provides insufficient executable variation for diverse shuttle conditions, while purely task-driven optimization may produce unnatural motion. We therefore present a three-stage hierarchical reinforcement learning framework for dynamic humanoid badminton. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space. Second, a high-level planner outputs continuous latent skill codes to compose these skills online according to the observed shuttle state. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance. In real-world deployment, our system sustains multi-skill rallies with human players, including forehand, backhand, and highly dynamic jump returns. This is the first real-world humanoid racket-sport system to demonstrate multi-skill human--robot rallies including highly dynamic jump returns.

cs.RO↗

RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value Models

Robotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and value consistency. Diagnostic trajectories and instruction variations test whether value judgments accurately reflect task requirements and changes throughout execution. RoboValue-Dataset covers 15 simulation and 20 real-world manipulation tasks, providing expert demonstrations for training and annotated trajectories for fine-grained evaluation. We evaluate representative robotic value models in zero-shot and one-shot settings under standard conditions and separate shifts in robot embodiment and environment. Our results reveal errors in fine-grained instruction grounding, history-dependent progress tracking, and recovery assessment, even in models with strong outcome and forward-progress scores. The same semantic subtask can also receive substantially different value gains across valid execution orders. These findings identify concrete targets for value supervision, while the dataset and public leaderboard support continued assessment of feedback reliability. The website is available at https://robovalue-benchmark.github.io/.

cs.RO↗

Rethinking GRPO for Large Reasoning Model Safety Alignment

Large reasoning models (LRMs) exhibit strong reasoning capabilities but remain vulnerable to unsafe outputs. While Group Relative Policy Optimization (GRPO) is widely used for safety alignment, its group-relative optimization may provide insufficient safety-directed learning signals. In this paper, we identify two failure modes: advantage collapse, where homogeneous rollout groups yield vanishing advantages, and unsafe diversification, where unsafe behaviors persist and become increasingly diverse. Our theoretical analysis reveals that behavioral consistency weakens within-group safety contrasts, while entropy regularization can diversify unsafe responses when relative signals vanish. To address these challenges, we propose Beacon, comprising Safety Signal Recovery (SSR) and Safety-Utility Decoupled Alignment (SUDA). SSR combines advantage-guided trajectory filtering and safe reference supervision to recover effective safety learning signals, while SUDA employs category-aware rewards and benign-only KL anchoring to mitigate over-refusal without compromising safety. Experiments across four Qwen3 and DeepSeek-R1-Distill variants and eight benchmarks show that our framework achieves the best average safety and reasoning performance, reducing average safety error by up to 32.83 percentage points while maintaining low over-refusal.

cs.AI↗

ActionOPD: Distilling Decisions, Not Tokens

Distilling capable language-model agents into smaller models requires aligning the student's behavior with the teacher's. This raises a fundamental question: at which states and at what granularity should this alignment be performed? Offline imitation provides dense but token-specific supervision and can suffer from state-distribution mismatch. Token-level on-policy distillation (OPD) addresses this mismatch but typically requires teacher token probabilities and compatible tokenization. We argue that semantic actions provide a natural unit of supervision for agent distillation. We introduce ActionOPD, an action-level on-policy distillation method motivated by maximizing expected teacher-action likelihood at student-encountered states. At each such state, ActionOPD samples actions from both the student and a black-box teacher, rewarding student actions according to their semantic agreement with the sampled teacher actions. Through policy optimization, ActionOPD aligns the student's action-level behavior with the teacher's decisions without requiring reproduction of teacher-written reasoning or access to teacher token probabilities. Training Qwen3-4B and Qwen3-8B with two teachers on diverse, curated tool-use tasks yields average gains of 3.3-6.9 percentage points across four out-of-distribution benchmarks. ActionOPD scales favorably with student size and teacher capability, without requiring the teacher and student to share a model family or tokenizer. On $τ^2$-bench, ActionOPD achieves competitive performance against offline distillation and token-level OPD. We further explore Self-ActionOPD with a same-model teacher and privileged context. These results establish ActionOPD as a promising approach to agent distillation.

cs.AI↗

WoVR+: World Model as Reliable Simulator for Versatile VLA Policy Optimization with RL

Action-conditioned world models can reduce costly real-robot interaction in reinforcement learning for Vision-Language-Action models (VLA-RL), but hallucinations can mislead policy optimization. Extending them to richer VLA interfaces and long-horizon tasks raises challenges in spatiotemporal and cross-modal consistency, exploration-reliability balance in RL, and compounding rollout errors. We present WoVR+, extending WoVR's hallucination-aware WM-RL framework by redesigning the learned environment and imagined interaction protocol: A VLA-interface-aligned world model provides multi-view prediction and proprioceptive updates while mitigating hallucinations. Chunk-wise noise preserves flow-based policy exploration while limiting prediction-degrading action jitter. For long-horizon tasks, stage-local imagined training combines stage-entry resets, stage-specific rewards, local horizons, and controllable sampling to shorten generated prefixes and balance training across stages. WoVR+ improves success over SFT by 21.09% and 16.7% on RoboTwin and 6 real-robot tasks. Long-horizon phone-packaging success rises from 30% to 75%. Videos are available at https://youmo445.github.io/WoVR_Plus.github.io/.

cs.RO↗

Verifiable Process Rewards for Agentic Reasoning

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning capabilities of large language models (LLMs), yet existing approaches predominantly rely on sparse outcome-level feedback, posing a substantial credit-assignment challenge in long-horizon agentic tasks. In this work, we study structured agentic reasoning problems that admit symbolic or algorithmic task-solving oracles. We propose Verifiable Process Rewards (VPR), a training framework that repurposes such task oracles as action-level process verifiers, providing dense rewards for intermediate actions and enabling fine-grained credit assignment. We instantiate VPR in three distinct settings: a search-based oracle for Sokoban, a constraint-based oracle for Sudoku, and a posterior-based oracle for Minesweeper. To optimize policies with these rewards, we introduce oracle-guided state-group rollout and locally normalized optimization. Empirically, VPR-trained Qwen3-4B outperforms outcome-reward GRPO and VinePPO across all three training environments. When jointly trained on math data and all three game environments, VPR achieves the highest average general-reasoning performance and strongest agentic results among the compared training configurations. To further assess its applicability to more general agentic tool-use settings, we apply VPR-style action-level supervision to $τ^2$-bench using an expert LLM as a reference policy and observe improved performance over outcome-reward GRPO on held-out tasks. Together, these results position VPR as a promising approach for leveraging reliable task oracles to improve agentic reasoning, while highlighting its dependence on the availability and reliability of task oracles and the challenge of extending intermediate verification to less structured, open-ended environments.

cs.AI↗

USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI

Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-world online policy lea\underline{R}ning. On the systems side, USER introduces a hardware abstraction layer for unified robot management and an adaptive communication plane that enables efficient cloud-edge training. On the learning side, USER adopts a fully asynchronous training framework, designs a persistent and cache-aware replay buffer, and provides extensible abstractions for rewards, algorithms, and policies. Experiments in both simulation and the real world demonstrate that USER supports multi-robot coordination, heterogeneous manipulators, cloud-edge training with large models, and long-running asynchronous training. Together, these capabilities establish USER as a unified and extensible systems foundation for real-world online policy learning.

cs.RO↗

STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose \textbf{S}elf-supervised \textbf{T}emporal \textbf{E}nsemble \textbf{A}dvantage \textbf{M}odeling (\textbf{STEAM}), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, table clearing, and cola restocking tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM achieves the highest policy success rate on all four tasks, averaging $83.5\%$ against $58.8\%$ for the best baseline. Project page: https://rlinf.github.io/steam/.

cs.RO↗

Demonstration-Free Success-Probability Reward Learning for Generalist Robot Policies

Reinforcement learning (RL) enables generalist robot policies to improve through trial-and-error interaction, yet its effectiveness is fundamentally constrained by sparse task rewards. Existing general-purpose reward models typically alleviate this issue by learning task progress from expert demonstrations, but introduce a distribution mismatch with the mixed-quality rollouts encountered during policy optimization, making their estimates unreliable on suboptimal and failed behaviors from which the policy must learn. In this work, we introduce a demonstration-free reward learning paradigm where dense reward feedback can be learned directly from sparse task outcomes and policy experience. We theoretically show that terminal task outcomes implicitly define dense success-probability feedback at intermediate timesteps, which can be recursively learned through bootstrapping. Based on this insight, we introduce eVTA$_0$, which learns success probabilities from mixed-quality policy rollouts through temporal-difference-style bootstrapping, without expert demonstrations or intermediate annotations. We further introduce RL with Evolving Rewards (RLER), a closed-loop framework that adapts eVTA$_0$ using newly collected rollouts as the policy evolves. Experiments show that eVTA$_0$ provides more informative rewards than state-of-the-art reward models and achieves the best average policy performance across all LIBERO task suites under the same RL training budget, improving success rates by 5.4%-13.8% over the initial policy. In real-world manipulation, RLER further improves overall success rates by 20%-26%, with 35%-36% gains under out-of-distribution conditions. These results demonstrate the effectiveness of demonstration-free reward learning and adapting rewards as the policy evolves. Project webpage: https://duowuyms.github.io/evta0.

cs.RO↗

RefineFly: Failure-Aware Post-Training for Aerial Vision-Language Navigation

Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments. Although recent end-to-end UAV vision-language-action (UAV-VLA) policies reduce reliance on separately designed perception, planning, and control modules, their behavior-cloning objectives provide limited supervision for errors arising during closed-loop execution. Reinforcement learning (RL) offers a promising solution, while limited interaction budgets, long-tailed scene distributions, and policy drift complicate sustained learning. To this end, we propose RefineFly, a failure-aware RL post-training framework for end-to-end UAV-VLA policies. Built on token-level proximal policy optimization (PPO), RefineFly maintains dynamic failure memory within a two-stage scene curriculum to sustain learning from unresolved tasks as training shifts from empirical to balanced scene sampling. Throughout this process, stage-specific reference regularization constrains policy deviation. Experiments on the TravelUAV benchmark demonstrate that RefineFly outperforms all comparison methods across all three splits, improving success rate over AerialVLA by 3.12 to 8.37 percentage points with a total rollout budget of about 30\% of the training-set size. Moreover, ablations reveal that the benefits of sustained failure learning vary across evaluation splits, while the two-stage scene curriculum improves overall performance, highlighting the importance of training distributions when learning from failures.

cs.CV↗

Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents

Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R. Real-world demonstrations on dual-Franka robots further show target redirection, grasp recovery, and new task compositions with the same frozen VLA. Code is available at https://github.com/RLinf/RPent.

cs.RO↗

Order-Dependent Modification of High-Harmonic Generation by Quantum Dissipation and Lamb Shift

Many-body environments are conventionally incorporated into quantum dynamics as heat baths, which induce a Lamb shift and quantum dissipation. In the traditional picture, such environmental coupling is expected to induce suppression and broadening of spectral signals. In this letter, we investigate high-order harmonic generation (HHG) in a two-level system coupled to a heat bath via dipole-dipole interactions using the Lindblad master equation. It is found that the environmental effect does not simply suppress the harmonic efficiency. Instead, when the cutoff frequency of the coupling spectral density exceeds the energy-level spacing, the environment can actually enhance the harmonic yield. Further analysis reveals that this enhancement originates from intense level fluctuations induced by the Lamb shift. Meanwhile, the environmental influence exhibits a distinct dependence on harmonic order, manifesting clearly different behaviors for lower and higher harmonics. Our results challenge the common relaxation-time picture of uniform damping and establish a microscopic, order-dependent mechanism for environmental control of HHG, with direct implications for solid-state attosecond spectroscopy and quantum material engineering.

physics.optics↗

Nonlinear Magneto-Optical Probing of Time-Reversal Symmetry Breaking

Solid-state harmonic generation provides a nonlinear probe of symmetries encoded in electronic wave functions. In the subgap and weak-injection regime, time reversal pairs the harmonic responses driven by fields of opposite ellipticity, strongly suppressing elliptical dichroism in time-reversal-symmetric crystals. We show that, in a magnetic crystal, spin-orbit coupling transfers time-reversal-symmetry breaking from the spin sector to the orbital wave functions and lifts this pairing through the geometric phases of the electric-dipole current. Semiconductor-Bloch-equation calculations for centrosymmetric bilayer Cr2Ge2Te6 predict pronounced third-harmonic elliptical dichroism that reverses with the magnetization. Under linearly polarized driving, SOC-induced geometric-phase accumulation generates a nonlinear transverse current and strongly enhances the harmonic rotation and ellipticity. These results identify the geometric phase as a key microscopic contribution to the nonlinear magneto-optical response. This work establishes helicity-resolved harmonic emission and nonlinear polarimetry as complementary probes of spin-orbit-coupled magnetic order.

physics.optics↗