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Chao Yu

Publications and source records attributed to Chao Yu.

At least 55 records · Page 3Linked to original sources

mmAlert: A Simultaneous Device Localization and Target Tracking System via Cooperative Passive Sensing

In this paper, a cooperative passive sensing system in millimeter-wave (mmWave) band for simultaneous device localization and target tracking, namely mmAlert, is proposed. Specifically, in uplink communication with at least two transmitters, the receiver receives the line-of-sight (LoS) signals and the scattered signals off a moving target, respectively. Based on the received signals of the sensing time intervals, when a passive target moves along one or multiple unknown trajectories, mmAlert could measure the angles-of-arrival (AoAs) and bistatic Doppler frequencies of the echoes from the sensing target, and then jointly estimate the locations of the transmitters and the trajectories of the target. Specifically, the transmitters' locations and the moving target's trajectories can be searched by minimizing the weighted mean squared error of the AoA and Doppler measurements. The optimal solution of the minimization problem is prohibitive due to the large number of variables. Hence, a low-complexity algorithm based on the alternating optimization is proposed, where the extended Kalman filter (EKF) is introduced to quickly shape the trajectories. The mmAlert is implemented in a 60GHz communication testbed. The experiment shows with the received signal spanning a single trajectory, the average localization error of the transmitters and average trajectory reconstruction error are 0.76 m and 0.29 m, respectively. The average errors are suppressed to 0.07 m and 0.2 m respectively, if the received signal spanning 50 trajectories is used. This justifies the benefit of trajectory diversity in localization and tracking.

cs.NI↗

VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training

Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including $π_{0.5}$, LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.

cs.RO↗

Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms

cs.LG↗

GAGPO: Generalized Advantage Grouped Policy Optimization

Reinforcement learning has become a powerful paradigm for post-training large language model agents, yet credit assignment in multi-turn environments remains a challenge. Agents often receive sparse, trajectory-level rewards only at the end of an episode, making it difficult to determine which intermediate actions contributed to success or failure. As a result, propagating delayed outcomes back to individual decision steps without relying on costly auxiliary value models remains an open problem. We propose Generalized Advantage Grouped Policy Optimization (GAGPO), a critic-free reinforcement learning method for precise, step-aligned temporal credit assignment. GAGPO constructs a non-parametric grouped value proxy from sampled rollouts and uses it to compute TD/GAE-style temporal advantages, recursively propagating outcome supervision backward through time. Combined with group-wise advantage normalization and an action-level importance ratio, GAGPO extracts stable, localized optimization signals directly from multi-turn trajectories. Experiments on ALFWorld and WebShop show that GAGPO outperforms strong reinforcement learning baselines. Further analyses demonstrate faster early-stage learning, improved interaction efficiency, and smoother optimization dynamics, suggesting that GAGPO offers a simple yet effective framework for multi-turn agentic reinforcement learning.

cs.CL↗

EvoMAS: Learning Execution-Time Workflows for Multi-Agent Systems

Large language model (LLM)-based multi-agent systems have shown strong potential on complex tasks through agent specialization, tool use, and collaborative reasoning. However, most automated multi-agent system design methods still follow a one-shot paradigm: a workflow is optimized or selected before execution and then reused unchanged throughout the task. This static coordination strategy is ill-suited for long-horizon tasks whose subgoals, intermediate evidence, and information needs evolve over multiple execution stages. We propose EvoMAS, a framework for execution-time multi-agent workflow construction. EvoMAS formulates workflow construction as a meta-level sequential decision problem along a single task trajectory. At each stage, it constructs an explicit task state through a Planner-Evaluator-Updater pipeline and uses a learned Workflow Adapter to instantiate a stage-specific layered workflow from a fixed pool of candidate agents. The adapter is trained with policy gradients using sparse, verifiable terminal task success as the main supervision signal, while evaluator-based process reward is analyzed separately under very-hard sparse-reward settings. Experiments on GAIA, HLE, and DeepResearcher show that EvoMAS outperforms single-agent baselines and recent automated multi-agent workflow design methods. Our analyses further show that explicit task-state construction and learned workflow adaptation provide complementary benefits. Additional results indicate that process reward is most useful when terminal success is extremely sparse, and qualitative case studies illustrate that EvoMAS adapts agent coordination as the task state evolves.

cs.AI↗

Exploring the Secondary Risks of Large Language Models

Ensuring the safety and alignment of Large Language Models is a significant challenge with their growing integration into critical applications and societal functions. While prior research has primarily focused on jailbreak attacks, less attention has been given to non-adversarial failures that subtly emerge during benign interactions. We introduce secondary risks a novel class of failure modes marked by harmful or misleading behaviors during benign prompts. Unlike adversarial attacks, these risks stem from imperfect generalization and often evade standard safety mechanisms. To enable systematic evaluation, we introduce two risk primitives verbose response and speculative advice that capture the core failure patterns. Building on these definitions, we propose SecLens, a black-box, multi-objective search framework that efficiently elicits secondary risk behaviors by optimizing task relevance, risk activation, and linguistic plausibility. To support reproducible evaluation, we release SecRiskBench, a benchmark dataset of 650 prompts covering eight diverse real-world risk categories. Experimental results from extensive evaluations on 16 popular models demonstrate that secondary risks are widespread, transferable across models, and modality independent, emphasizing the urgent need for enhanced safety mechanisms to address benign yet harmful LLM behaviors in real-world deployments.

cs.LG↗

Red Teaming Large Reasoning Models

Large Reasoning Models (LRMs) have emerged as a powerful advancement in multi-step reasoning tasks, offering enhanced transparency and logical consistency through explicit chains of thought (CoT). However, these models introduce novel safety and reliability risks, such as CoT-hijacking and prompt-induced inefficiencies, which are not fully captured by existing evaluation methods. To address this gap, we propose RT-LRM, a unified benchmark designed to assess the trustworthiness of LRMs. RT-LRM evaluates three core dimensions: truthfulness, safety and efficiency. Beyond metric-based evaluation, we further introduce the training paradigm as a key analytical perspective to investigate the systematic impact of different training strategies on model trustworthiness. We achieve this by designing a curated suite of 30 reasoning tasks from an observational standpoint. We conduct extensive experiments on 26 models and identify several valuable insights into the trustworthiness of LRMs. For example, LRMs generally face trustworthiness challenges and tend to be more fragile than Large Language Models (LLMs) when encountering reasoning-induced risks. These findings uncover previously underexplored vulnerabilities and highlight the need for more targeted evaluations. In addition, we release a scalable toolbox for standardized trustworthiness research to support future advancements in this important field. Our code and datasets will be open-sourced.

cs.CR↗

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human experiments, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents. Code and data are available at https://vs-bench.github.io.

cs.AI↗

Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models

Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7\%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.

cs.CV↗

StreamingVLA: Streaming Vision-Language-Action Model with Action Flow Matching and Adaptive Early Observation

Vision-language-action (VLA) models have demonstrated exceptional performance in natural language-driven perception and control. However, the high computational cost of VLA models poses significant efficiency challenges, particularly for resource-constrained edge platforms in real-world deployments. However, since different stages of VLA (observation, action generation and execution) must proceed sequentially, and wait for the completion of the preceding stage, the system suffers from frequent halting and high latency. To address this, We conduct a systematic analysis to identify the challenges for fast and fluent generation, and propose enabling VLAs with the ability to asynchronously parallelize across VLA stages in a "streaming" manner. First, we eliminate the reliance on action chunking and adopt action flow matching, which learns the trajectory of action flows rather than denoising chunk-wise actions. It overlaps the latency of action generation and execution. Second, we design an action saliency-aware adaptive observation mechanism, thereby overlapping the latency of execution and observation. Without sacrificing performance, StreamingVLA achieves substantial speedup and improves the fluency of execution. It achieves a 2.4 $\times$ latency speedup and reduces execution halting by 6.5 $\times$.

cs.RO↗

World4RL: Diffusion World Models for Policy Refinement with Reinforcement Learning for Robotic Manipulation

Robotic manipulation policies are commonly initialized through imitation learning, but their performance is limited by the scarcity and narrow coverage of expert data. Reinforcement learning can refine polices to alleviate this limitation, yet real-robot training is costly and unsafe, while training in simulators suffers from the sim-to-real gap. Recent advances in generative models have demonstrated remarkable capabilities in real-world simulation, with diffusion models in particular excelling at generation. This raises the question of how diffusion model-based world models can be combined to enhance pre-trained policies in robotic manipulation. In this work, we propose World4RL, a framework that employs diffusion-based world models as high-fidelity simulators to refine pre-trained policies entirely in imagined environments for robotic manipulation. Unlike prior works that primarily employ world models for planning, our framework enables direct end-to-end policy optimization. World4RL is designed around two principles: pre-training a diffusion world model that captures diverse dynamics on multi-task datasets and refining policies entirely within a frozen world model to avoid online real-world interactions. We further design a two-hot action encoding scheme tailored for robotic manipulation and adopt diffusion backbones to improve modeling fidelity. Extensive simulation and real-world experiments demonstrate that World4RL provides high-fidelity environment modeling and enables consistent policy refinement, yielding significantly higher success rates compared to imitation learning and other baselines.

cs.RO↗

WiSLAT: A Simultaneous Device Localization and Target Tracking Method for Wi-Fi Systems

It has been shown that the channel state information (CSI) of a Wi-Fi system can be exploited to localize Wi-Fi devices or track trajectory of a moving target. In the existing literature, both sensing tasks are treated separately and some prior information is usually requested, including the signal fingerprints, the locations of some anchor devices in the Wi-Fi system, and etc. In the proposed WiSLAT method, however, it is shown that both sensing tasks can assist each other, such that the request on prior system information can be eliminated. Particularly, in a Wi-Fi system with an access point (AP) and at least three stations, where the locations of the stations are unknown, the WiSLAT is designed to detect the Doppler frequencies of the downlink CSI at the stations, such that their locations and the trajectory of the target with respect to the AP can be inferred. The joint detection can be conducted by searching the optimal stations' locations and target's trajectory, such that their corresponding Doppler frequencies fit the observed ones best. Due to the tremendous non-convex search space, a low-complexity sub-optimal algorithm integrating alternate optimization, extended Kalman filter and density-based clustering is proposed in WiSLAT. Experiments conducted in indoor environments demonstrate the effectiveness of WiSLAT, achieving a median trajectory-tracking error of 0.68 m.

eess.SP↗

HALO:Closing Sim-to-Real Gap for Heavy-loaded Humanoid Agile Motion Skills via Differentiable Simulation

Humanoid robots deployed in real-world scenarios often need to carry unknown payloads, which introduce significant mismatch and degrade the effectiveness of simulation-to-reality reinforcement learning methods. To address this challenge, we propose a two-stage gradient-based system identification framework built on the differentiable simulator MuJoCo XLA. The first stage calibrates the nominal robot model using real-world data to reduce intrinsic sim-to-real discrepancies, while the second stage further identifies the mass distribution of the unknown payload. By explicitly reducing structured model bias prior to policy training, our approach enables zero-shot transfer of reinforcement learning policies to hardware under heavy-load conditions. Extensive simulation and real-world experiments demonstrate more precise parameter identification, improved motion tracking accuracy, and substantially enhanced agility and robustness compared to existing baselines. Project Page: https://mwondering.github.io/halo-humanoid/

cs.RO↗

WideSeek-R1: Exploring Width Scaling for Broad Information Seeking via Multi-Agent Reinforcement Learning

Recent advancements in Large Language Models (LLMs) have largely focused on depth scaling, where a single agent solves long-horizon problems with multi-turn reasoning and tool use. However, as tasks grow broader, the key bottleneck shifts from individual competence to organizational capability. In this work, we explore a complementary dimension of width scaling with multi-agent systems to address broad information seeking. Existing multi-agent systems often rely on hand-crafted workflows and turn-taking interactions that fail to parallelize work effectively. To bridge this gap, we propose WideSeek-R1, a lead-agent-subagent framework trained via multi-agent reinforcement learning (MARL) to synergize scalable orchestration and parallel execution. By utilizing a shared LLM with isolated contexts and specialized tools, WideSeek-R1 jointly optimizes the lead agent and parallel subagents on a curated dataset of 20k broad information-seeking tasks. Extensive experiments show that WideSeek-R1-4B achieves an item F1 score of 40.0% on the WideSearch benchmark, which is comparable to the performance of single-agent DeepSeek-R1-671B. Furthermore, WideSeek-R1-4B exhibits consistent performance gains as the number of parallel subagents increases, highlighting the effectiveness of width scaling.

cs.AI↗

Fingerprint Recognition of Partial Discharge Signals in Deep Learning Enhanced Rydberg Atomic Sensors

Partial discharge originates from microscopic insulation imperfections in high-voltage apparatus and is widely considered a critical marker of incipient deterioration. Conventional partial discharge detection methods are typically constrained by limited bandwidth and often rely on predefined feature extraction, which impedes reliable recognition of broadband transient signals. In this work, we employ a Rydberg atomic sensor to directly capture time-domain responses of partial discharge emissions and construct distinctive spectral fingerprints for different types. A 1D ResNet deep learning model is then applied to recognize these fingerprints from time-domain signals without manual feature engineering. Under increased source-antenna distances, where spectral features are significantly attenuated, the model attains a recognition accuracy of approximately 94\% across four partial discharge categories, demonstrating robustness to attenuation and noise. We further validate the approach in a simulated early-warning scenario, where partial discharge signals mixed with noise are analyzed and the model successfully generates predictive alarms. These results underscore the potential of integrating Rydberg-based broadband sensing with data-driven analysis for non-invasive, high-sensitivity diagnostics of electrical insulation systems.

quant-ph↗

RE-PO: Robust Enhanced Policy Optimization as a General Framework for LLM Alignment

Standard human preference-based alignment methods, such as Reinforcement Learning from Human Feedback (RLHF), are a cornerstone for aligning large language models (LLMs) with human values. However, these methods typically assume that preference data is clean and that all labels are equally reliable. In practice, large-scale preference datasets contain substantial noise due to annotator mistakes, inconsistent instructions, varying expertise, and even adversarial or low-effort feedback. This mismatch between recorded labels and ground-truth preferences can misguide training and degrade model performance. To address this issue, we introduce Robust Enhanced Policy Optimization (RE-PO), which uses an expectation-maximization procedure to infer the posterior correctness of each label and then adaptively reweight data points in the training loss to mitigate label noise. We further generalize this idea by establishing a theoretical link between arbitrary preference losses and their underlying probabilistic models, enabling a systematic transformation of existing alignment algorithms into robust counterparts and elevating RE-PO from a single method to a general framework for robust preference alignment. Theoretically, we prove that, under a perfectly calibrated model, RE-PO recovers the true noise level of the dataset. Empirically, we show that RE-PO consistently improves four state-of-the-art alignment methods (DPO, IPO, SimPO, and CPO); when applied to Mistral and Llama 3 models, the RE-PO-enhanced variants increase AlpacaEval 2 win rates by up to 7.0 percent over their respective baselines.

cs.AI↗

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots' sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

cs.RO↗

Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning

In this paper, we tackle the problem of learning to play 3v3 multi-drone volleyball, a new embodied competitive task that requires both high-level strategic coordination and low-level agile control. The task is turn-based, multi-agent, and physically grounded, posing significant challenges due to its long-horizon dependencies, tight inter-agent coupling, and the underactuated dynamics of quadrotors. To address this, we propose Hierarchical Co-Self-Play (HCSP), a hierarchical reinforcement learning framework that separates centralized high-level strategic decision-making from decentralized low-level motion control. We design a three-stage population-based training pipeline to enable both strategy and skill to emerge from scratch without expert demonstrations: (I) training diverse low-level skills, (II) learning high-level strategy via self-play with fixed low-level skills, and (III) joint fine-tuning through co-self-play. Experiments show that HCSP achieves superior performance, outperforming non-hierarchical self-play and rule-based hierarchical baselines with an average 82.9% win rate and a 71.5% win rate against the two-stage variant. Moreover, co-self-play leads to emergent team behaviors such as role switching and coordinated formations, demonstrating the effectiveness of our hierarchical design and training scheme. The project page is at https://hi-co-self-play.github.io.

cs.AI↗