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Chaoyang Zhao

Publications and source records attributed to Chaoyang Zhao.

At least 19 recordsLinked to original sources

Labference: Benchmarking the Reasoning-Action Connection in Robotic Laboratories

Realizing Embodied AI for Science requires robots to translate experimental goals into reliable physical procedures, reducing hazardous and repetitive human work while generating evidence for scientific discovery. Although language-based planning and learned manipulation provide complementary capabilities, their integration requires robots to adapt subsequent operations to actual execution outcomes. For example, an unsuccessful placement changes what must be done next, even when the experimental goal remains unchanged. Existing benchmarks assess planning, manipulation, and laboratory workflows through task completion and reasoning or execution metrics; however, aggregate performance leaves the connection between outcome-dependent choices and physical execution unresolved. To address this evaluation gap, we introduce Labference, a benchmark for evaluating how observed physical outcomes guide subsequent choices and how those choices translate into robotic laboratory actions. Its evaluation protocol is designed to test outcome-dependent behavioral adaptation through controlled evidence variations, while independently measuring operation selection, physical execution, and task completion. Matched Oracle-assisted continuations from shared checkpoints then assess which forms of support improve subsequent choices and task completion. Initial weighing evaluations reveal target-selection errors in the tested VLA policies despite successful object transfers, whereas GPT-driven control achieves correct selection but encounters execution failures and substantial computation costs. Together, these findings highlight the need to connect task-appropriate reasoning with reliable, timely action. By making this connection measurable and diagnosable, Labference supports targeted improvements toward autonomous experimentation for Embodied AI for Science.

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Nexus-VLA: Bridging Human and Robot Experiences via a Shared Hierarchical Semantic Latent Space

Large-scale egocentric human videos provide rich and scalable manipulation experience for robot policy learning, yet substantial embodiment gaps in visual appearance, kinematic structure, and action spaces hinder effective knowledge transfer. Existing methods often decouple cross-embodiment knowledge alignment from robot policy learning, making it difficult for human manipulation knowledge to directly and fully contribute to robot action learning. To address this issue, we propose Nexus-VLA, a hybrid policy learning framework that enables cross-embodiment knowledge transfer through end-to-end human-robot joint training, allowing human manipulation experience to directly contribute to robot policy learning. We first introduce a hierarchical cross-embodiment semantic alignment paradigm that progressively establishes shared manipulation semantics from task intent to fine-grained interactions, enabling more complete use of the manipulation knowledge contained in human videos. Building on this hierarchy, we design a shared manipulation latent representation that jointly encodes multi-level shared knowledge into an internal representation directly used for continuous action generation, improving policy learning efficiency while effectively leveraging human knowledge. Across RoboCasa-GR1, OOD settings, and real-world robot experiments, Nexus-VLA achieves an 80.5% task success rate on RoboCasa-GR1 and demonstrates strong advantages in human-data utilization, learning efficiency, and cross-scenario generalization.

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Genesis: Visual Augmentation Primitives for Multimodal Chain-of-Thought Reasoning

Recent multimodal large language models achieve promising results on visual reasoning tasks, approaching human-level performance on existing STEM benchmarks. However, these capabilities degrade under complex real-world scenes. We identify that chain-of-thought reasoning remains largely confined to the linguistic space, rarely anchoring each step in visual evidence. The main cause is the absence of such data during training. In this work, we introduce a training data augmentation pipeline, \textbf{Visual Augmentation Primitives} (VAP), which leverages state-of-the-art vision generative models to synthesize diverse photorealistic training samples and corresponding reasoning text. VAP introduces some basic operators and applies them to a seed image and gets a variant. It also constructs coherent multimodal reasoning chains throughout the generation process. Such training data force models to perceive visual content and perform logical reasoning according to them at every step. We further introduce multimodal chain-of-thought rubric-based reinforcement learning to enhance this. It rewards not only text reasoning but also visual reasoning by scoring intermediate reasoning steps for logical validity, completeness, and consistency. Moreover, we construct the UNREAL benchmark to systematically evaluate visual reasoning on hyperrealistic scenes across controllable difficulty levels. Experiments show that a 4B model built on this framework surpasses 8B baselines, with performance improving consistently as the model scales to 32B, validating the scaling law for visual reasoning.

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HarnessWAM: Bridging Prediction and Deliberation in World Action Models

World Action Models~(WAMs) jointly learn environmental dynamics and robot actions, introducing priors over physical evolution into embodied control. However, finite-horizon prediction and action generation are insufficient for complex embodied tasks that require global planning, cross-stage state maintenance, execution verification, and failure recovery. We refer to this mismatch as the prediction-deliberation gap. To address this gap, we propose HarnessWAM, an agentic framework for WAMs. HarnessWAM employs a vision-language-model-based Task Manager to maintain an evidence-grounded scene belief and organize the global instruction into a structured task graph. Capability-conditioned executable-space projection then compiles the graph into WAM-supported skill sequences that satisfy task dependencies and embodiment-state constraints. During execution, HarnessWAM couples a lightweight progress estimator with event-triggered Task Manager deliberation. The estimator supplies frequent execution cues, while the Task Manager uses observations, task state, and interaction history to verify outcomes and decide whether to advance, acquire evidence, revise the plan, or recover. Local recovery preserves acquired scene knowledge so that execution can resume after failure. HarnessWAM achieves state-of-the-art average performance on RoboMemArena, with full-task and subtask success rates of 64.4% and 76.8%, respectively, and reaches 23.7% success on RoboCerebra Ideal. On a physical UR3 arm, full-task success reaches 95% for shape-conditioned tabletop tidying and 90% for memory-dependent box exploration. These results demonstrate the effectiveness of model-external agentic orchestration in bridging the prediction-deliberation gap for complex embodied tasks.

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Object-Centric Conditioning for Visuomotor Flow Matching

Robot visuomotor policies are commonly formulated as autoregressive, diffusion-based, or more recently, flow matching models. Among them, Action-to-Action (A2A) flow matching improves inference efficiency by initializing generation from historical action priors rather than stochastic noise. However, stale historical motion patterns and entangled global visual representations can jointly reduce robustness under spatial out-of-distribution (OOD) shifts and visual distractors. In this work, we propose SlotFlow, an object-centric flow matching policy for robust visuomotor manipulation. SlotFlow decouples scene observations into semantic ("what") features and lightweight image-plane spatial ("where") cues to provide object-aware policy conditioning and current-state grounding. The semantic representation suppresses irrelevant background correlations, while the spatial cue improves adaptation to shifted object configurations. Extensive simulation and real-world experiments demonstrate improved robustness under visual distractors and severe spatial perturbations while preserving the low-step inference efficiency of A2A. Controlled initialization and perception ablations further identify object-centric grounding as a major source of the gains and show that it complements, rather than replaces, useful historical motion priors.

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UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations

In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they remain confined to merely reproducing human manipulation, resulting in limited task performance. Moreover, current methods struggle to support diverse robotic hand configurations. In this paper, we propose UniBYD, a unified framework that uses a dynamic reinforcement learning algorithm to discover manipulation policies aligned with the robot's physical characteristics. To enable consistent modeling across diverse robotic hand morphologies, UniBYD incorporates a unified morphological representation (UMR). Building on UMR, we design a dynamic PPO with an annealed reward schedule, enabling reinforcement learning to transition from offline-informed imitation of human demonstrations to online-adaptive exploration of policies better adapted to diverse robotic morphologies, thereby going beyond mere imitation of human hands. To address the severe state drift caused by the incapacity of early-stage policies, we design a hybrid Markov-based shadow engine that provides fine-grained guidance to anchor the imitation within the expert's manifold. To evaluate UniBYD, we propose UniManip, the first benchmark for cross-embodiment manipulation spanning diverse robotic morphologies. Experiments demonstrate a 44.08% average improvement in success rate over the current state-of-the-art. Our project page is https://zhanheng-creator.github.io/UniBYD.

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Temporal Forcing: 4D Representation Alignment for Vision-Language-Action Models

Long-horizon robotic manipulation requires vision-language-action (VLA) models to track scene states and their evolution beyond the current observation. However, simply conditioning policies on observation history does not guarantee that the history is effectively utilized: action supervision constrains what the policy should do, but only indirectly constrains what its history representations should retain. To resolve this, we present Temporal Forcing, a 4D representation alignment framework that explicitly supervises latent temporal states and their transitions. Specifically, we first introduce a history pathway that compresses past observations into compact latent tokens. We then align these tokens and current-frame features with geometric targets from a pretrained 4D foundation model, providing direct supervision at both the state and transition levels. The 4D foundation model and alignment heads are used only for training-time supervision. Temporal Forcing improves average success from 96.6% to 98.8% on LIBERO, with the largest gain on LIBERO-Long (93.8% to 97.2%), and from 53.5% to 62.8% across twelve RoboTwin 2.0 tasks. Furthermore, Temporal Forcing increases full-task success from 20.0% to 43.3% on a physical multi-stage hidden-placement task. Controlled experiments show that 4D representation alignment is crucial for making observation history beneficial to the model. Code will be publicly available.

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From World Models to World Action Models: Rethinking Next-State Prediction

Predicting the next state is a core paradigm of World Models for modeling physical dynamics, emphasizing prediction fidelity. As World Models evolve into World-Action Models (WAMs), existing methods still fix the next state before training as RGB, a single latent feature, or a static combination of predefined targets, thereby constraining action learning to the inductive biases preserved by a particular representation. To address this limitation, we propose CF-WAM, a dynamic next-state prediction framework that samples visual, semantic, geometric, and interaction projections of the same future, standardizes them into a common video form, and supervises a unified WAM across these projections. The action-relevant constraints exposed by these projections accumulate across training steps, forcing WAM to capture the underlying state-transition structure that supports multiple projections of the same action-conditioned future. This dynamic mechanism also provides a natural cross-embodiment dynamics reference frame for Human and Robot learning. By jointly learning across different next-state parameterizations, heterogeneous Human and Robot experience can bypass appearance differences and directly contribute to shared state-transition learning, improving cross-embodiment generalization. Experiments show that CF-WAM improves both training efficiency and final control performance, while translating Human experience effectively into policy gains. CF-WAM achieves state-of-the-art performance on RoboCasa-GR1 with an average success rate of 82.50%, while reaching 82.65% on LIBERO-Plus and up to 84.00% in real-world evaluations.

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Mind-VLA: Instruction-Aware Spatial Representation Alignment for Vision-Language-Action Models

Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry. However, these methods are fundamentally instruction-agnostic: the representations align the entire scene uniformly, neglecting the 3D geometry of the specific target object designated by the language instruction. This causes failures on fine-grained manipulation and target occlusion tasks, where success depends on accurate 3D understanding of the target object rather than the entire scene. To address this, we present Mind-VLA, an instruction-aware spatial representation alignment method for VLA models. Specifically, Mind-VLA first obtains the target object specified by the language instruction, then prepares its canonical target views and extracts the corresponding VAE and VGGT features. Finally, the latent representation of the VLA model is aligned with these features to enable instruction-aware 3D understanding. Mind-VLA reaches 94.4% on LIBERO and 4.47 on CALVIN with a compact 345M-parameter backbone. On real-robot tasks with target occlusion, Mind-VLA reaches 54% average success, outperforming the matched scene-VGGT control by 26 percentage points.

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E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation

Recently, a few works have made early attempts to study test-time scaling for embodied tasks. However, two major challenges remain unsolved: (1) reasoning can effectively improve the performance of the policy, but its scaling mechanism has seldom been studied; (2) historical information is essential, as embodied tasks are inherently long-horizon and sequential, making sole reliance on current observations for action scaling inadequate due to the lack of historical context utilization. To address these challenges, we introduce E-TTS, a modular and plug-and-play Embodied Test-Time Scaling framework that unifies reasoning and action scaling for robotic manipulation via history-aware iterative refinement with vision-language verifiers. To support joint reasoning-action scaling, E-TTS performs reasoning-action joint sampling and scoring in a pairwise manner. To better utilize historical information, E-TTS uses a history buffer to store historical context, which is then used by reasoning and action verifiers to evaluate the sampled candidates. Unlike conventional open-loop TTS methods, E-TTS introduces feedback generation into the sampling process to form a closed-loop iterative refinement mechanism, enhancing both inference efficiency and environmental adaptability. Each component functions as an independent and composable module, allowing flexible and adaptive configuration depending on task requirements. To evaluate the advantages of our framework, we conduct experiments across 4 different benchmarks, 6 environments, 3 embodiments, and 4 base vision-language-action models. The experimental results demonstrate that, without requiring additional expert data collection or retraining, E-TTS consistently improves performance, achieving up to a 33.14% increase in simulation and 26.62% in real-world scenarios.

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ReST-KV: Robust KV Cache Eviction with Layer-wise Output Reconstruction and Spatial-Temporal Smoothing

Large language models (LLMs) face growing challenges in efficient generative inference due to the increasing memory demands of Key-Value (KV) caches, especially for long sequences. Existing eviction methods typically retain KV pairs with high attention weights but overlook the impact of attention redistribution caused by token removal, as well as the spatial-temporal dynamics in KV selection. In this paper, we propose ReST-KV, a robust KV eviction method that combines layer-wise output Reconstruction and Spatial-Temporal smoothing to provide a more comprehensive perspective for the KV cache eviction task. Specifically, ReST-KV formulates KV cache eviction as an optimization problem that minimizes output discrepancies through efficient layer-wise reconstruction. By directly modeling how each token's removal affects the model output, our method naturally captures attention redistribution effects, going beyond simplistic reliance on raw attention weights. To further enhance robustness, we design exponential moving average smoothing to handle temporal variations and an adaptive window-based mechanism to capture spatial patterns. Our method, ReST-KV, significantly advances performance on long-context benchmarks. It surpasses state-of-the-art baselines by 2.58% on LongBench and 15.2% on RULER. Additionally, ReST-KV consistently outperforms existing methods on Needle-in-a-Haystack and InfiniteBench, all while achieving a remarkable 10.61$\times$ reduction in decoding latency at 128k context length. The code is publicly available at https://github.com/an-yongqi/rest-kv to facilitate reproducibility and further research.

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PLUME: Latent Reasoning Based Universal Multimodal Embedding

Universal multimodal embedding (UME) maps heterogeneous inputs into a shared retrieval space with a single model. Recent approaches improve UME by generating explicit chain-of-thought (CoT) rationales before extracting embeddings, enabling multimodal large language models to better infer complex query intent. However, explicit CoT incurs substantial inference overhead and can compress rich multimodal evidence into a narrow textual bottleneck. We propose PLUME, a latent reasoning framework that advances UME by replacing verbalized CoT with a short autoregressive rollout of continuous latent states. To support diverse multimodal queries, PLUME further introduces a semantic-anchor-guided transition adapter that steers latent rollout along different reasoning trajectories under the same fixed computation budget. To stabilize training, PLUME adopts a progressive explicit-to-latent curriculum that uses verbalized reasoning only as a temporary training scaffold and gradually transfers this behavior into hidden-state computation, eliminating explicit CoT at inference. On the 78-task MMEB-v2 benchmark, PLUME outperforms strong explicit-CoT UME baselines while reducing reasoning from hundreds of generated tokens to fewer than 10 latent steps, delivering over 30x faster inference. PLUME is especially well suited to retrieval settings where relevant evidence is dense, structurally complex, and difficult to organize through verbalized intermediate rationales, such as video and visual document retrieval. These results show that structured latent computation can preserve the benefits of intermediate reasoning without the overhead of explicit rationale generation, providing a stronger and more efficient paradigm for practical retrieval systems.

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Listening with the Eyes: Benchmarking Egocentric Co-Speech Grounding across Space and Time

In situated collaboration, speakers often use intentionally underspecified deictic commands (e.g., ``pass me \textit{that}''), whose referent becomes identifiable only by aligning speech with a brief co-speech pointing \emph{stroke}. However, many embodied benchmarks admit language-only shortcuts, allowing MLLMs to perform well without learning the \emph{audio--visual alignment} required by deictic interaction. To bridge this gap, we introduce \textbf{Egocentric Co-Speech Grounding (EcoG)}, where grounding is executable only if an agent jointly predicts \textit{What}, \textit{Where}, and \textit{When}. To operationalize this, we present \textbf{EcoG-Bench}, an evaluation-only bilingual (EN/ZH) diagnostic benchmark of \textbf{811} egocentric clips with dense spatial annotations and millisecond-level stroke supervision. It is organized under a \textbf{Progressive Cognitive Evaluation} protocol. Benchmarking state-of-the-art MLLMs reveals a severe executability gap: while human subjects achieve near-ceiling performance on EcoG-Bench (\textbf{96.9\%} strict Eco-Accuracy), the best native video-audio setting remains low (Gemini-3-Pro: \textbf{17.0\%}). Moreover, in a diagnostic ablation, replacing the native video--audio interface with timestamped frame samples and externally verified ASR (with word-level timing) substantially improves the same model (\textbf{17.0\%}$\to$\textbf{42.9\%}). Overall, EcoG-Bench provides a strict, executable testbed for event-level speech--gesture binding, and suggests that multimodal interfaces may bottleneck the observability of temporal alignment cues, independently of model reasoning.

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ESearch-R1: Learning Cost-Aware MLLM Agents for Interactive Embodied Search via Reinforcement Learning

Multimodal Large Language Models (MLLMs) have empowered embodied agents with remarkable capabilities in planning and reasoning. However, when facing ambiguous natural language instructions (e.g., "fetch the tool" in a cluttered room), current agents often fail to balance the high cost of physical exploration against the cognitive cost of human interaction. They typically treat disambiguation as a passive perception problem, lacking the strategic reasoning to minimize total task execution costs. To bridge this gap, we propose ESearch-R1, a cost-aware embodied reasoning framework that unifies interactive dialogue (Ask), episodic memory retrieval (GetMemory), and physical navigation (Navigate) into a single decision process. We introduce HC-GRPO (Heterogeneous Cost-Aware Group Relative Policy Optimization). Unlike traditional PPO which relies on a separate value critic, HC-GRPO optimizes the MLLM by sampling groups of reasoning trajectories and reinforcing those that achieve the optimal trade-off between information gain and heterogeneous costs (e.g., navigate time, and human attention). Extensive experiments in AI2-THOR demonstrate that ESearch-R1 significantly outperforms standard ReAct-based agents. It improves task success rates while reducing total operational costs by approximately 50\%, validating the effectiveness of GRPO in aligning MLLM agents with physical world constraints.

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LightPlanner: Unleashing the Reasoning Capabilities of Lightweight Large Language Models in Task Planning

In recent years, lightweight large language models (LLMs) have garnered significant attention in the robotics field due to their low computational resource requirements and suitability for edge deployment. However, in task planning -- particularly for complex tasks that involve dynamic semantic logic reasoning -- lightweight LLMs have underperformed. To address this limitation, we propose a novel task planner, LightPlanner, which enhances the performance of lightweight LLMs in complex task planning by fully leveraging their reasoning capabilities. Unlike conventional planners that use fixed skill templates, LightPlanner controls robot actions via parameterized function calls, dynamically generating parameter values. This approach allows for fine-grained skill control and improves task planning success rates in complex scenarios. Furthermore, we introduce hierarchical deep reasoning. Before generating each action decision step, LightPlanner thoroughly considers three levels: action execution (feedback verification), semantic parsing (goal consistency verification), and parameter generation (parameter validity verification). This ensures the correctness of subsequent action controls. Additionally, we incorporate a memory module to store historical actions, thereby reducing context length and enhancing planning efficiency for long-term tasks. We train the LightPlanner-1.5B model on our LightPlan-40k dataset, which comprises 40,000 action controls across tasks with 2 to 13 action steps. Experiments demonstrate that our model achieves the highest task success rate despite having the smallest number of parameters. In tasks involving spatial semantic reasoning, the success rate exceeds that of ReAct by 14.9 percent. Moreover, we demonstrate LightPlanner's potential to operate on edge devices.

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PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or limited field of view. Humans, in contrast, actively explore and interact with their environment-moving, examining, and manipulating objects-to gather information through a closed-loop process integrating perception, reasoning, and action. Inspired by this human capability, we introduce the Active Visual Reasoning (AVR) task, extending visual reasoning to partially observable, interactive environments. AVR necessitates agents to: (1) actively acquire information via sequential physical actions, (2) integrate observations across multiple steps for coherent reasoning, and (3) dynamically adjust decisions based on evolving visual feedback. To rigorously evaluate AVR, we introduce CLEVR-AVR, a simulation benchmark featuring multi-round interactive environments designed to assess both reasoning correctness and information-gathering efficiency. We present AVR-152k, a large-scale dataset that offers rich Chain-of-Thought (CoT) annotations detailing iterative reasoning for uncertainty identification, action-conditioned information gain prediction, and information-maximizing action selection, crucial for training agents in a higher-order Markov Decision Process. Building on this, we develop PhysVLM-AVR, an MLLM achieving state-of-the-art performance on CLEVR-AVR, embodied reasoning (OpenEQA, RoboVQA), and passive visual reasoning (GeoMath, Geometry30K). Our analysis also reveals that current embodied MLLMs, despite detecting information incompleteness, struggle to actively acquire and integrate new information through interaction, highlighting a fundamental gap in active reasoning capabilities.

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GenPilot: A Multi-Agent System for Test-Time Prompt Optimization in Image Generation

Text-to-image synthesis has made remarkable progress, yet accurately interpreting complex and lengthy prompts remains challenging, often resulting in semantic inconsistencies and missing details. Existing solutions, such as fine-tuning, are model-specific and require training, while prior automatic prompt optimization (APO) approaches typically lack systematic error analysis and refinement strategies, resulting in limited reliability and effectiveness. Meanwhile, test-time scaling methods operate on fixed prompts and on noise or sample numbers, limiting their interpretability and adaptability. To solve these, we introduce a flexible and efficient test-time prompt optimization strategy that operates directly on the input text. We propose a plug-and-play multi-agent system called GenPilot, integrating error analysis, clustering-based adaptive exploration, fine-grained verification, and a memory module for iterative optimization. Our approach is model-agnostic, interpretable, and well-suited for handling long and complex prompts. Simultaneously, we summarize the common patterns of errors and the refinement strategy, offering more experience and encouraging further exploration. Experiments on DPG-bench and Geneval with improvements of up to 16.9% and 5.7% demonstrate the strong capability of our methods in enhancing the text and image consistency and structural coherence of generated images, revealing the effectiveness of our test-time prompt optimization strategy. The code is available at https://github.com/27yw/GenPilot.

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FOCUS: Fine-grained Optimization with Semantic Guided Understanding for Pedestrian Attributes Recognition

Pedestrian attribute recognition (PAR) is a fundamental perception task in intelligent transportation and security. To tackle this fine-grained task, most existing methods focus on extracting regional features to enrich attribute information. However, a regional feature is typically used to predict a fixed set of pre-defined attributes in these methods, which limits the performance and practicality in two aspects: 1) Regional features may compromise fine-grained patterns unique to certain attributes in favor of capturing common characteristics shared across attributes. 2) Regional features cannot generalize to predict unseen attributes in the test time. In this paper, we propose the \textbf{F}ine-grained \textbf{O}ptimization with semanti\textbf{C} g\textbf{U}ided under\textbf{S}tanding (FOCUS) approach for PAR, which adaptively extracts fine-grained attribute-level features for each attribute individually, regardless of whether the attributes are seen or not during training. Specifically, we propose the Multi-Granularity Mix Tokens (MGMT) to capture latent features at varying levels of visual granularity, thereby enriching the diversity of the extracted information. Next, we introduce the Attribute-guided Visual Feature Extraction (AVFE) module, which leverages textual attributes as queries to retrieve their corresponding visual attribute features from the Mix Tokens using a cross-attention mechanism. To ensure that textual attributes focus on the appropriate Mix Tokens, we further incorporate a Region-Aware Contrastive Learning (RACL) method, encouraging attributes within the same region to share consistent attention maps. Extensive experiments on PA100K, PETA, and RAPv1 datasets demonstrate the effectiveness and strong generalization ability of our method.

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