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Chaoyue Li

Publications and source records attributed to Chaoyue Li.

6 recordsLinked to original sources

SCOPE: Scene-graph Construction Optimized by Plan Error-correction for Robot Long-term Planning Datasets

Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, where hallucinated scene graphs create physical mismatches with task goals. To address these issues, we propose Scene-graph Construction Optimized by Plan Error-correction (SCOPE), an automated framework designed to generate diverse and executable TAMP datasets. SCOPE incorporates multi-level diversity metrics to maximize the information entropy of scenarios. Crucially, it introduces a Plan Feedback Error-correction pipeline that utilizes planner execution failures as feedback signals to retroactively rectify logical inconsistencies in scene graphs, ensuring physical feasibility. Experimental results demonstrate that SCOPE exhibits greater robustness to erroneous scene graphs and generates higher-quality data. When utilized for LLM fine-tuning, SCOPE-generated data yield a downstream TAMP model that achieves an absolute 12.33% gain in success rate over its counterpart fine-tuned with data generated by DELTA, a state-of-the-art PDDL-based planner.

cs.RO↗

4DVLT: Dynamic Scene Understanding with Worldline-Centered Vision-Language Tracking

Language-guided dynamic scene understanding requires identifying one physical entity across time, metric 3D space, and multiple viewpoints, a setting not captured by current multimodal reasoning or tracking paradigms. We introduce 4DVLT, an offline calibrated multi-view task that unifies grounding with metric 3D and synchronized 2D tracking through a worldline binding identity, motion, visibility, and observations. We construct Instruct-4D, with 129.4K QA pairs, 64.7K targets, 851 scenes, and 9 reasoning types, and propose 4DTrack for query-conditioned inference over a 4D state graph. 4DTrack reaches 55.18 WQS, exceeding the strongest adapted VLT baseline by 33.01 points while improving grounding and trajectory quality. The project page is available at https://github.com/mikubaka88/4DVLT.

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SceneForesee: Learning Scene Evolution for Spatiotemporal Reasoning

Large multimodal models (LMMs) need to understand how entities move and interact as a scene develops. This requires following the same entities over time and relating their observed motion to subsequent changes. We formulate Scene Evolution Understanding (SEU), a task for predicting and interpreting this change. Given observed video, a model estimates entity histories and predicts one scene continuation through future trajectories and Events, accompanied by Visual Evidence from observed motion and a scene description. We construct SceneForesee, a benchmark for evaluating entity continuity and scene evolution reasoning through paired observed and future scenes with shared entity identities. It contains 144.57K temporal pairs, 1.05M entity correspondences, and 272.49K Events paired with observed evidence. We propose a spatiotemporal reasoning framework, EvoSee, that learns future geometry and Event semantics through shared candidate states and joint assignment. It selects one continuation per entity from observation and uses the selected changes for entity refinement, retention, and scene representation. On SceneForesee, EvoSee outperforms Qwen3.5-9B by 10.45 points in Combined Point-F1 and 17.24 points in Event Global F1. On the 4D reasoning benchmark Dyn-Bench, it improves question answering accuracy and grounding J&F by 4.8 and 3.58 points over their respective base systems. These results support scene evolution as both a prediction target and a dynamic representation that brings predicted entity changes into spatiotemporal reasoning.The project is available at https://github.com/mikubaka88/SceneForesee-Spatiotemporal-Reasoning.

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ReWorld-Track: A Recursive Event World Model for Language-Guided Multi-Camera Tracking

Language-guided multi-camera tracking must preserve a target identity across unobserved gaps, where similar candidates and uncertain returns can make early associations unreliable. A wrong match can corrupt the history used to predict later observations and propagate identity errors across subsequent camera handoffs. We propose ReWorld-Track, a recursive event world model that carries association uncertainty into future predictions. Candidate matches and continued waiting define alternative target states, whose posterior probabilities are used to update a persistent recurrent belief. This representation preserves uncertainty about alternative trajectories through successive observations. This belief predicts the next camera, arrival time, and entry region, while appearance and language evidence guide association. By training across successive handoffs, the model learns to retain uncertainty that remains useful for later predictions and identity decisions. ReWorld-Track achieves HOTA scores of 65.19 on CityFlowV2 and 45.36 on MTMMC, with improved identity continuity across repeated handoffs. On MTMMC, its structured posterior update gains 0.50 HOTA points over a similarly sized generic updater and 0.94 points over fixed-moment soft association, raising next-camera accuracy from 86.03% to 87.41% and reducing median arrival-time error from 0.78 s to 0.71 s for subsequent target returns.

cs.CV↗

GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation

Vision-language pre-training and predictive world modeling provide robot policies with rich semantic and dynamic visual features, but their native action and visual-prediction objectives may omit critical physical and task structure while retaining control-irrelevant visual redundancy. We call this mismatch between visual richness and control utility the action-sufficiency gap. We investigate whether this gap can be bridged by guiding intermediate features to preserve three control-relevant structure in robotic manipulation: geometry governing motion feasibility, affordance encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. To this end, we present GIFT (Guided Intermediate Feature Training), an architecture-flexible framework for learning intermediate features that translates these structures into training-time constraints through geometry alignment, affordance prediction, and goal-region reconstruction. We instantiate GIFT in a Vision-Language-Action (VLA) policy, a direct-action World-Action Model (WAM), and an inverse-dynamics WAM while retaining each model's action formulation. Under zero-shot transfer to LIBERO-Plus, GIFT-VLA, GIFT-WAM-Fast, and GIFT-WAM-IDM outperform StarVLA-OFT, Fast-WAM, and Fast-WAM-IDM by 4.6, 12.6, and 5.2 points, reaching 79.6%, 72.6%, and 87.8%, respectively. On RoboCasa, the three GIFT variants reach 61.4%, 83.6%, and 82.3%, outperforming their counterparts by 12.6, 9.0, and 8.4 points, respectively. Together, these results establish learning functionally structured intermediate features as a reusable principle across model-specific action formulations, with especially large gains on articulated-object tasks and high-precision real-world manipulation under unseen visual and spatial perturbations. Project page: https://openphoenix-team.github.io/GIFT-pages.

cs.RO↗

LMM-Track4D: Eliciting 4D Dynamic Reasoning in LMMs via Trajectory-Grounded Dialogue

Recent large multimodal models (LMMs) have become increasingly capable on image and video understanding, yet still struggle to sustain 4D continuous spatiotemporal dynamic reasoning. To study this capability gap, we formulate trajectory-grounded multi-turn spatiotemporal dialogue, a new task in which a model must answer spatiotemporal queries while returning structured 3D target trajectories over an entire short clip or a specified segment of a longer clip, and introduce Track4D-Bench, a benchmark with 526 clip-level dialogue samples spanning 23.5k frames and 7.5k object annotations, for training and evaluation. Building on this task, we propose LMM-Track4D, which combines RTGE (Ray--Time Geometry Encoding), a dedicated streaming state token TRK for long-horizon dynamic propagation, and an Object-Slot Kinematic, Residual-Anchor (OSK-RA) decoder for stable 4-step 3D state estimation under occlusion and viewpoint variation. Experiments on Track4D-Bench show consistent improvements over strong baselines, suggesting that explicit dynamic state modeling is a useful design principle for eliciting 4D dynamic reasoning in LMMs. Our code and dataset will be publicly available at https://github.com/mikubaka88/LMM-Track4D.

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