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Chaoyue Niu

Publications and source records attributed to Chaoyue Niu.

2 recordsLinked to original sources

TROVE: Adaptive Agent Skill Orchestration via Trace-Grounded Route Validation and Editing

Agents tend to optimize, select, or constrain execution structures before decisive runtime outcomes are observed. However, such pre-execution commitment creates an orchestration bottleneck: when intermediate evidence invalidates the pending continuation, agents must either execute stale steps or replan broadly, compounding errors, wasting computation, and discarding progress. We thus propose Trace-grounded Route Orchestration via Validation and Editing (TROVE), which revises only what runtime evidence invalidates. Offline, TROVE distills evaluated workflow-search traces into atomic and composite skills and an outcome-conditioned transition graph, preserving stable fragments while exposing outcome-dependent decisions. Online, it treats a planned route as provisional: after committing one top-level skill, the controller retains a valid continuation, inserts a trace-supported local response, or replaces only the invalid suffix. Evaluation across code-generation, question-answering, and math reasoning benchmarks with different LLM backbones show that TROVE delivers a stronger quality-efficiency trade-off than existing baselines of dataset-level optimization, query-level architecture selection, and graph-constrained scheduling. Quality gains are largest when outcomes change the appropriate continuation, whereas early termination yields substantial efficiency gains on near-saturated tasks. Ablations further show that composite skills capture most offline benefits, insertion enables local correction, and suffix replacement primarily improves efficiency. These findings establish selective route editing as a general principle for adaptive agent orchestration.

cs.AI

ECHO: Dyadic 3D Facial Motion Generation with Asymmetric Deterministic Articulation and Stochastic Reaction

We propose ECHO for dyadic 3D facial motion generation under a strict dual-stream audio-only setting, formulating the problem as an asymmetric task involving speech-constrained articulation and one-to-many listener reactions. To address this asymmetry, ECHO decomposes motion into a deterministic anchor that captures stable speech-correlated structure and a stochastic residual that models the remaining one-to-many interaction dynamics. On top of this backbone, Motion Memory acts as a training-only regularizer during brief late-stage fine-tuning to provide local priors for weakly conditioned listening windows, while semantic-group scaling controls residual injection across expression, jaw, and neck. This design balances speaking-side articulatory fidelity with listening-side realism and diversity in a single generation process. Results from unified, state-wise, and ablation evaluations show that conversational 3D motion benefits from decomposing stable and uncertain components rather than applying stochasticity uniformly. ECHO provides a practical formulation and technical basis for deployable conversational digital humans under strict audio-only conditions.

cs.GR