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Chenjunjie Wang

Publications and source records attributed to Chenjunjie Wang.

2 recordsLinked to original sources

Robust, Estimator-Agnostic Dynamic 3DGS Compression

Dynamic 3D Gaussian splats (3DGS) model time-varying scenes using a separate Gaussian set per frame. While neighboring video frames are highly correlated due to smooth motion, Gaussian representations retain this correlation to varying degrees, depending on whether the estimator tracks them across time. Some 3DGS compression methods integrate the estimation to exploit temporal redundancy; here, we focus on robust compression regardless of the estimator. We concatenate groups of frames into one Gaussian set, augment each Gaussian with a frame index, and pass it to a static (i.e., non-temporal) 3DGS codec, converting temporal redundancy into spatial redundancy. Concatenated sets are spatially partitioned to limit memory. Our technique requires neither a motion model nor knowledge of the training method. Averaged over six N3DV sequences, all six static codecs achieve gains on tracked sets (-42.0% to -71.8% BD-rate) over per-frame coding. On untracked sets, all codecs except HGSC, which appears incompatible with our technique, remain competitive with per-frame coding (-3.5% to +5.0%). We further replace D-FCGS's I-frame coding with our technique while retaining its P-frame coding, yielding an overall BD-rate of -46.2%. We propose to visualize "trackedness" using an inter-frame similarity metric. The project is available at https://wcjj1236.github.io/d3dgs-benchmark.

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Adaptive Voxelization for Transform coding of 3D Gaussian splatting data

We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower impact on rendering quality. This adaptive voxelization approach significantly reduces the number of Gaussians and the bitrate required to encode the 3DGS data. After voxelization, many Gaussians are moved or eliminated. Thus, we propose to fine-tune/recolor the remaining 3DGS attributes with an initialization that can reduce the amount of retraining required. Experimental results on pre-trained datasets show that our proposed compression framework outperforms existing methods.

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