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Chenxu Wang

Publications and source records attributed to Chenxu Wang.

At least 19 recordsLinked to original sources

CityLift: Compositional 3D Urban Generation from a Single Image

Generating editable 3D urban scenes from a single image requires detailed building assets with a coherent spatial arrangement. Occlusion and perspective ambiguity make it difficult to infer complete building geometry together with consistent relative scales and positions. We present CityLift, a framework that generates individual textured building meshes from an urban image by coupling scene-level spatial modeling with building-level synthesis. CityLift first learns building shape and placement jointly through coupled scene and instance streams, producing coarse sparse structures in a common coordinate system. We then introduce generative spatial inheritance, which maps each building's coarse occupancy and scene-conditioned 3D feature field into a local volume to guide a flow model that generates finer structure. The same coordinate mapping places the generated meshes back into the scene, preserving their spatial relationship to the scaffold. To address the scarcity of urban data pairing scene images with individual 3D buildings, we construct CityLift-5K, comprising 4,997 synthetic scenes with instance masks, building meshes, and placement annotations. Experiments on CityLift-5K and scene blocks from UrbanScene3D and InstanceBuilding demonstrate improved building geometry and scene composition. The project page is available at https://ranhaogong.github.io/CityLift/.

cs.CV↗

Risk-aware Road-network Trajectory Synthesis under Local Differential Privacy

Road-network trajectory synthesis under local differential privacy (LDP) enables mobility data analysis without uploading raw trajectories to an untrusted server. Existing locally private trajectory synthesis methods mainly model whole trajectories, point sequences, or grid-level mobility patterns. However, they cannot handle non-uniform privacy risks caused by local road-network and trajectory contexts, such as endpoints, long-stay-associated regions, and low-out-degree branches. They also do not directly protect conditional next-hop choices on road networks, where a user's selected successor may reveal sensitive local movement intentions. To address these challenges, we propose TrajRACE, a locally private synthesis framework for road-network trajectories. TrajRACE uses start, segment-count, and transition reports to represent trajectories. For each transition, it keeps the current road segment as a public aggregation context and perturbs the true successor among legal successors on the client side. It then assigns risk-aware protection strengths to transitions according to local road-network and trajectory contexts. Finally, the server recovers population-level start, segment-count, and conditional transition statistics from heterogeneous privatized reports, and generates synthetic trajectories that follow the public road-network topology. Experiments on three road-network trajectory datasets demonstrate the effectiveness of TrajRACE in improving synthetic-data utility across distributional, query-based, and pattern-level metrics, while providing stronger protection for high-risk local transitions.

cs.CR↗

WinARDet: Compressed Window Auto-Regression for Long-Horizon Vision-Language Grounding

MLLM-based detectors formulate vision-language grounding as autoregressive coordinate generation, yet in dense scenes, they often collapse into a box repetition loop, repeatedly emitting identical boxes until the decoding budget is exhausted. We trace this failure to historical-answer attention takeover: Under full-history autoregression, repeated coordinate tokens in the growing answer history attract disproportionate attention, crowding out the attention sinks needed to attend to new visual evidence. % To break this loop, in this paper, we propose \textbf{Compressed Window Auto-Regression} (WinAR). This new mechanism partitions a long answer sequence into consecutive generation windows and restricts full token-level autoregression to the current window only while compressing each previous window into a fixed set of latent tokens that condition subsequent decoding. This design reduces the repeated exposure to raw historical coordinates that triggers the attention takeover, yet preserves cross-window dependencies essential for coherent multi-object generation. On RSDense, which contains 200-2,000 objects per image, our model WinARDet improves RexOmni F1-score (IoU=0.5) from 32.16 to 39.36 over the baseline, while reducing the redundancy rate from 35.48% to 13.00%. WinARDet also generalizes across decoding strategies and output formats, including parallel box decoding and polygon generation, providing a practical paradigm for long-horizon vision-language grounding across scene densities.

cs.CV↗

AgentSafeEvo: Adversarial Co-Evolution for LLM Agent Safety

Large language model (LLM) agents accomplish complex tasks through multi-turn interactions with external tools. However, malicious content embedded in user queries, tool descriptions, or environment observations can manipulate their decisions and induce unsafe actions. Adversarial co-evolution has emerged as an effective approach to strengthening LLM safety, but existing work primarily focuses on language-level safety or indirect prompt injection in web tasks. In this paper, we introduce AgentSafeEvo, a co-evolutionary reinforcement learning framework for agent safety built on an attacker-defender game spanning diverse tasks and attack types. The attacker learns to construct adversarial agent tasks that expose weaknesses in the defender's tool use, while the defender learns to complete tasks safely under these attacks. We further introduce learnability-guided task weighting, which uses within-task defender-reward variability to adjust each task's contribution to attacker and defender updates. Extensive experiments on agent safety and general capability benchmarks demonstrate that our method improves adversarial robustness while maintaining general agent capabilities.

cs.AI↗

LintEval: Benchmarking LLMs on Linter-Guided File Refactoring

Linters are widely used in code maintenance and real-time IDE editing to surface lint alerts related to performance, style, error-prone, and other patterns in source files. However, existing code benchmarks do not explicitly evaluate linter-guided file refactoring, where models must reduce lint alerts in source files with correct initial functionality while satisfying functionality preservation. We introduce LintEval, a multilingual benchmark for linter-guided file refactoring across C++, Python, and Java, comprising 13,061 programs with correct initial functionality and 171,662 lint alerts extracted using language-specific linters. LintEval jointly evaluates functionality preservation, lint alert reduction, new alert avoidance, and edit minimality. Experiments reveal a persistent trade-off: closed-source commercial models reach up to 90.4% Reduction@P but achieve only 67.1%-68.3% Pass@1, while several open-source small models show low or negative Reduction@P. A controlled fine-tuning study further shows that supervision format matters: refactoring-oriented SFT raises Qwen2.5-Coder-7B Reduction@P from 24.7% to 76.0%. LintEval enables controlled evaluation of models that improve source files under functionality preservation.

cs.SE↗

Information-Gain Calibrated On-Policy Distillation for Deep Search Agents

On-policy distillation (OPD) has recently emerged as a promising approach for transferring the capabilities of large agents to compact students. In deep search, where agents iteratively retrieve external evidence, a teacher's preference among plausible queries before retrieval may not predict which queries will return useful evidence. Standard OPD nevertheless supervises each student query from the preceding context alone, inducing a failure mode we term \textbf{\textit{evidence-blind supervision (EBS)}}. To understand this, we regroup the OPD objective by interaction turns and reveal two implicit priors: a \textit{budget prior} that allocates supervision by token volume, and a \textit{direction prior} that favors tokens preferred by the teacher, neither of which accounts for the evidence returned by the current query. Our empirical analysis shows that both priors contribute to EBS in practice: the first search turn accounts for 51.1\% of total absolute information gain but receives only 18.0\% of the supervision budget, while 43.7\% of search queries have teacher rewards that disagree in sign with post-retrieval information utility. To mitigate this, we propose \ours, which uses post-retrieval information gain (IG) to calibrate both priors: reallocating supervision toward information-critical turns while calibrating query preferences using the utility of retrieved evidence. Experiments on six multimodal search benchmarks show that \ours improves average accuracy by 3.4 and 1.7 percentage points for 2B and 4B students over standard OPD, enabling the 4B student to surpass its 8B teacher on MMSearch and BrowseComp-VL.

cs.IR↗

When Updating Stops Being Learning: Rethinking LLM Self-Evolution via learnable information gain

Self-evolution lets large language models (LLMs) improve iteratively using their own generated data, but often suffers from self-evolution degeneration: performance improves, plateaus, then declines. Existing methods address this issue at the component level, targeting either the Questioner or the Solver, and overlook that self-evolution is a tightly coupled system. We propose a holistic framework based on learnable information gain, which measures how much novel, parameterizable information a round provides relative to the previous round. Theoretically, this gain equals the Kullback-Leibler divergence between the two rounds' data distributions plus their entropy change. Practically, it is estimated by fitting a small language model to the previous round and scoring new data via negative log-likelihood. Based on this diagnostic, we propose ATRI (Adaptive Training Regulation via Information-gain), which reweights samples within a round and halts training across rounds when information gain remains low. Experiments on popular datasets demonstrate the superiority of our proposal.

cs.CL↗

Distilling Agentic Systems: A Roadmap across Models, Artifacts, and Harnesses

Modern agents increasingly rely on memories, tools, and execution logic, so their competence extends beyond model parameters. This shift exposes a limitation of conventional knowledge distillation, which asks how a student model imitates a teacher model. We define Agent Distillation as the persistent transfer of task-solving knowledge from a teacher agent to a student agent. Our study organizes the field by where transferred knowledge is retained: within the model, as artifacts, through the execution harness, or across substrates. This perspective separates transfer evidence from its outcome and clarifies how knowledge moves between agent components. We develop an evaluation framework that relates retention to causal contribution and deployed utility. Together, these contributions establish a foundation for the reliable, maintainable, and safe development of increasingly complex agentic systems.

cs.AI↗

Knowledge-Intensive Video Generation

Text-to-video generation has advanced rapidly in visual quality, but remains under-evaluated for factuality and practical usefulness. We introduce knowledge-intensive video generation (KIVI), where models generate videos from short information-seeking prompts that ask for explanations, procedures, or demonstrations. To evaluate this setting, we construct KIVI-Bench, a benchmark of 1,080 prompts, and propose automatic metrics for factuality and helpfulness. Human evaluation shows that our metrics significantly better align with human annotations than existing alternatives. Experiments on seven state-of-the-art video generation models show that current systems still lag behind human performance, especially on visual properties, procedural operations, and clear information presentation. These results highlight KIVI as a challenging direction for factual and instructionally useful video generation.

cs.CV↗

In-Context Learning for Robots: Methods and Applications

General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.

cs.RO↗

Robo-Harness K1: Harnessing Robot-Use Agents via Perception Augmentation

Foundation vision-language models (VLMs) understand objects, instructions, and spatial relations, yet translating this capability into robotic manipulation remains difficult. Vision-language-action (VLA) models require extensive demonstrations and may compromise pretrained understanding, while direct RGB-only VLM control is costly and strongly dependent on model capability. We introduce Robo-Harness K1, a robot-use agent (RUA) framework that exposes perception as tools. The agent queries calibrated depth, persistent visual anchors, spatial measurements, and grasp hypotheses, then selects generic motions from the returned evidence. This interface makes 3D geometry accessible without changing the VLM architecture or training a depth encoder. On matched LIBERO-PRO tasks, Gemini 3.7 Flash with K1 reaches 77.8% accuracy, surpassing GPT-6 Astra's 61.1% with an RGB-only harness; K1 further improves Astra to 88.9%. Without target fine-tuning, Gemini with K1 transfers to three RoboSuite arms and dual-arm RoboTwin tasks. On RoboTwin, it achieves 32.0% on Easy and 28.0% on Hard, showing resilience to visual and environmental perturbations. K1 also produces tool-call traces aligned with next-token training. A Qwen3.5-9B student trained on only 107 teacher episodes reaches 44.2% accuracy on new initial states versus 30.2% for OpenVLA, and 13.9% on held-out task conditions versus 0.0% for OpenVLA. These results suggest that perception-augmented RUAs offer a promising route to sample-efficient, generalizable robotic policies that leverage VLM capabilities through an accessible tool interface.

cs.RO↗

RACaP: Agentic Reasoning, Acting, and Coding as Policies for Evolvable Robot Learning

General-purpose robot agents must learn from experience, transfer to new tasks, and act efficiently. Code as Policies (CaP) methods generate and repair programs at runtime, incurring latency and entangling reusable mechanisms with task-specific decisions. We introduce RACaP, an agentic framework that moves coding to evolution and uses a Reasoning-and-Acting (ReAct) loop to call frozen, typed Policy APIs at deployment. A two-phase strategy combines capability curriculum learning with autonomous self-evolution to improve the APIs, the ReAct harness, and experience memory. The APIs encode reusable physical mechanisms while exposing arguments for runtime adaptation. ReAct combines task-specific working memory, long-term experience memory, and visual feedback to select actions, verify outcomes, and recover from failures without modifying source code. RACaP achieves 54.4% success on LIBERO-90, 45.0% on zero-shot LIBERO-PRO, and 46.0% on LIBERO-Long, compared with at most 4.0% for CaP baselines on long-horizon tasks. On LIBERO-PRO, it achieves 2.5 times the success rate of CaP baselines and a 1.9-fold speedup in median policy time. For efficient on-robot deployment, rejection-sampled fine-tuning distills GPT-5.6 ReAct decisions into Qwen3-VL-8B-Instruct, yielding a 13.2-fold per-decision inference speedup and reducing repeated physical calls from 16 to 4. These results show that separating reusable code from runtime decisions supports continued evolution, effective transfer, and efficient long-horizon control.

cs.RO↗

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.

cs.RO↗

VeriTS: Verifiable Model-Enhanced Time-Series Queries on Blockchain Systems

Every blockchain transaction carries a timestamp, and the chain imposes a total order. On-chain data therefore forms per-source time-series streams. However, existing systems support only basic lookups on blocks and transactions, and cannot answer time-series queries such as time-range retrieval and windowed aggregation. Offloading queries off-chain restores expressiveness, but the off-chain query layer is untrusted, so results must be verifiable. To this end, we propose VeriTS, the first verifiable time-series query framework for blockchain systems. It supports efficient range and aggregation queries. VeriTS maintains an off-chain query layer. In this layer, each stream is kept under one tree whose nodes carry authenticated aggregates, so the query index is itself the authenticated data structure. A light client thus verifies a windowed aggregate from a logarithmic number of authenticated nodes rather than from every record. VeriTS further answers error-tolerant queries from compact model representations of a stream, and extends the completeness and soundness guarantees to such approximate answers. As VeriTS never trusts the model behind a representation, a faulty or adversarial model can only widen an answer's certified interval, never falsify it. Experiments offer evidence that on windowed aggregation, VeriTS improves verification efficiency by more than two orders of magnitude over per-record proofs. On range retrieval, proofs shrink by up to 14.5x.

cs.DB↗

Trajectory Entropy Reinforcement Learning for Robust Robot Motor Skill Learning

Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive results of deep reinforcement learning in complex control tasks, it is prone to capturing intricate and spurious correlations between observations and actions, leading to failure under slight perturbations to the environment. To tackle this problem, in this work we introduce a novel inductive bias towards simple policies in reinforcement learning. The simplicity inductive bias is introduced by minimizing the entropy of entire action trajectories, corresponding to the number of bits required to describe information in action trajectories after the agent observes state trajectories. Our reinforcement learning agent, Trajectory Entropy Reinforcement Learning, is optimized to minimize the trajectory entropy while maximizing rewards. We show that the trajectory entropy can be effectively estimated by learning a variational parameterized action prediction model, and use the prediction model to construct an information-regularized reward function. Furthermore, we construct a practical algorithm that enables the joint optimization of models, including the policy and the prediction model. Experimental evaluations on several high-dimensional locomotion tasks show that our learned policies produce more cyclical and consistent action trajectories, and achieve superior performance, and robustness to noise and dynamic changes than the state-of-the-art.

cs.LG↗

HOPE: Heterophily-Aware Open-Set Node Classification with Pseudo-Extrapolation

Standard open-set node classification methods rely on the homophily assumption, where connected nodes share labels. However, real-world graphs are often heterophilic, exposing the limitations of current methods and posing new challenges to open-set node classification. On the one hand, cross-class connectivity causes representations from different known or unknown classes to become intertwined after aggregation, undermining their discriminative capacity. On the other hand, structural mixture invalidates threshold-based open-set methods and cross-class feature interpolation, leading to unreliable unknown-class rejection. To address these challenges, we propose HOPE, a Heterophily-aware Open-set node classification method with Pseudo-Extrapolation. To adapt open-set graph neural networks (GNNs) to heterophilic scenarios, HOPE uses a structure-augmented feature initialization layer to capture multi-hop structural patterns. Meanwhile, we design a trustworthy neighborhood aggregation mechanism for standard GNNs to dynamically filter noisy cross-class neighbors. To enhance unknown-class rejection, we introduce a heterophily-guided pseudo-extrapolation strategy. It dynamically maintains known-class centers and extrapolates along cross-class neighborhood displacement directions, synthesizing pseudo-unknown proxies near structurally ambiguous regions. Finally, we optimize the network with joint classification and logit margin regularization, routing synthetic proxies into a dedicated rejection slot without imposing geometric margin constraints in the representation space. Extensive experiments on multiple datasets show that HOPE consistently outperforms state-of-the-art models, validating its effectiveness, robustness, and efficiency.

cs.LG↗

JailbreakSkill: Scaling Automated Red-Teaming with Reusable and Ever-Evolving Skills

Automated red-teaming has produced a growing collection of attack strategies, yet they typically remain scattered across prompts and workflows, making them difficult to systematically integrate, reuse, and improve at scale. We introduce \textsc{JailbreakSkill}, a skill-centric framework for scaling automated red-teaming through reusable and continuously evolving attack capabilities. \textsc{JailbreakSkill} packages existing attack strategies into modular, agent-ready skills that can be directly reused and adaptively selected across tasks and target models. Beyond reuse, it closes the loop between attacking and learning: attack experience is used to diagnose, refine, combine, and discover new skills, which are added back to an ever-growing skill library. This evolution lifts macro-average ASR by 17.5 percentage points on AdvBench and 13.4 points on HarmBench, including a 48.6-point gain against GPT-5.4 on AdvBench, while yielding novel attack strategies such as reframing a direct request as an unfinished document-completion task. Several evolved skills also generalize to unseen prompts and target models without further adaptation. Our code is available at https://github.com/BattleWen/JailbreakSkill.

cs.AI↗

T2LDM++: A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

Recent progress in Text-to-Image generation benefits from large-scale Text-Image pairs. However, the scarcity of Text-LiDAR pairs often causes over-smoothed scenes and limited controllability. In this paper, we rethink the limitations of Text-LiDAR generation task, focusing on alleviating insufficient training priors and constructing controllable Text-LiDAR data. We propose a \textbf{T}ext-\textbf{to}-\textbf{L}iDAR \textbf{D}iffusion \textbf{M}odel for LiDAR scene generation, T2LDM++, with a Self-Conditioned Representation Guidance (SCRG). Specifically, to alleviate object over-smoothing, SCRG employs a Guidance Network (GN) to provide reconstruction-based soft supervision to the Denoising Network (DN). This enables DN to learn geometry-aware representations through reconstruction guidance, leading to more accurate denoising in DDPMs. Meanwhile, through analysis and design, SCRG exhibits more effective and lightweight, while decoupled in inference, avoiding computational overhead. Furthermore, we construct two high-quality Text-LiDAR benchmarks ($>$100K samples) using a generalized strategy of geometric annotations, along with a controllability metric. Moreover, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, T2LDM++ supports multiple conditions, including (Semantic, Box, BEV, Camera)-to-LiDAR, Sparse-to-Dense, and Dense-to-Sparse generation, by learning a control encoder via frozen DN. With effective prior modeling and high-quality Text-LiDAR benchmarks, T2LDM++ can generate realistic LiDAR scenes with rich geometric details in unconditional and conditional settings.

cs.CV↗