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Chun-Wei Tuan Mu

Publications and source records attributed to Chun-Wei Tuan Mu.

4 recordsLinked to original sources

One Figure, Every Canvas: Editable Flowchart Relayout via Agentic Pipeline

Pipeline figures in ML papers must be repurposed across many canvases, including paper columns, 16:9 slides, portrait posters, 1:1 social teasers, 9:16 phone previews. Each format imposes a different aspect ratio on the same computational graph, where any silently broken connection misrepresents the method. We formulate aspect-ratio-adaptive flowchart relayout as a distinct task: given a raster flowchart and a target ratio, produce a structurally faithful, hallucination-free, editable layout. Existing methods fail characteristically: image-to-image models stretch blocks and reject extreme ratios, text-to-image agentic systems hallucinate content, and parse-then-render systems mis-route edges. We propose an agentic pipeline factored into Parse, Style, and Layout stages, each pairing a main agent with a critic that combines deterministic constraint checks with VLM visual feedback so connectivity is explicitly checked and prevented from being silently broken. Outputs are draw.io-editable mxGraph XML. On a curated benchmark of 100 flowcharts at five aspect ratios, evaluated by Gemini 3.1 Pro and validated against human judgments, our method reaches 68.6% Content Fidelity versus 11.2-41.4% for prior work. Project page: https://onefigureeverycanvas.vercel.app/

cs.CV↗

LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models

Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stability. We propose LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation. By fine-tuning a foundational video model, our approach achieves high data efficiency and superior perceptual quality. We introduce Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences. We also propose Reencoding Alignment with Cross Residual Correction to ensure precise bidirectional consistency during frame interpolation. Furthermore, Event Voxel Density Augmentation ensures robustness across varying sensor resolutions. Extensive experiments on real-world benchmarks demonstrate that LongE2V outperforms state-of-the-art methods across all three tasks, exhibiting exceptional temporal coherence and zero-shot generalization. Project page: https://cdfan0627.github.io/LongE2V-page/

cs.CV↗

Generative Refocusing: Flexible Defocus Control from a Single Image

Depth-of-field control is essential in photography, but achieving perfect focus often requires multiple attempts or specialized equipment. Single-image refocusing is still difficult. It involves recovering sharp content and creating realistic bokeh. Current methods have significant drawbacks. They require all-in-focus inputs, rely on synthetic data from simulators, and have limited control over the aperture. We introduce Generative Refocusing, a two-step process that uses DeblurNet to recover all-in-focus images from diverse inputs and BokehNet to create controllable bokeh. This method combines synthetic and real bokeh images to achieve precise control while preserving authentic optical characteristics. Our experiments show we achieve top performance in defocus deblurring, bokeh synthesis, and refocusing benchmarks. Additionally, our Generative Refocusing allows custom aperture shapes. Project page: https://generative-refocusing.github.io/

cs.CV↗

AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting

Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360° unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360° unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes.

cs.CV↗