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Cong Wang

Publications and source records attributed to Cong Wang.

At least 19 recordsLinked to original sources

SEEK: Skill Extraction with Evolving Knowledge against Frontier Science Agents

Science agents increasingly package domain expertise as reusable skills that plan analyses, select tools, and execute workflows. This modularity creates a confidentiality risk: the interactions that deliver a skill's capability can also reveal the skill itself. We build an extensible benchmark of 40 protected skills across eight open- and closed-source science-agent platforms, comparing direct, fixed-strategy, and bandit-guided iterative probing under reference-based and reference-free evaluation. Leakage is pervasive: all eight platforms (100%) leak at least one protected skill, and four reach 100% attack success under a single direct request. To stress-test platforms that resist simple probing, we propose SEEK (Skill Extraction with Evolving Knowledge), a black-box, self-evolving red-teaming agent that consolidates response-derived evidence in persistent memory and evolves reusable attack skills, using only user-visible responses. On 12 skills from SpatialAgent and Biomni, SEEK achieves 100% attack success while reducing the mean first-success round by 31.8% and 38.2% relative to bandit-guided probing. Against a confidentiality policy that blocks all three benchmark protocols, SEEK still extracts one of six protected skills. These findings show that current science agents do not reliably protect their skills and that defenses must be evaluated against adaptive, multi-turn attackers.

cs.LG↗

Hy-Nomas: Towards Free-form Interactive World Generation

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV↗

MANTA: Unlocking DAG Flexibility in Asynchronous BFT

DAG-based BFT protocols marked a shift in consensus design by replacing single-leader proposal paths with concurrent block proposals linked through a shared graph, where references encode consensus evidence. However, under heterogeneous wide-area networks (WANs), existing designs suffer from prolonged rounds and degraded performance due to straggler effects. The root cause is rigid round advancement: replicas move in synchronized rounds, waiting for enough references from the previous round before advancing. We propose a flexible DAG growth framework for asynchronous BFT consensus. Our key observation is that while reference quorums are necessary for safety and liveness, they need not block every round advancement. Instead, the connectivity required for commitment can be accumulated across rounds. Within the framework, we instantiate MANTA, which combines flexible DAG growth to advance by relaxing round synchronization and flexible coin to trigger leader election and finality earlier. Experiments on heterogeneous WAN deployments show that MANTA reduces latency by approximately 30%-70% in our evaluation.

cs.DC↗

Bidirectional Cross-frequency Domain Interaction Network for UHD Low-Light Image Enhancement

Existing Ultra-High-Definition (UHD) low-light image enhancement (LLIE) methods typically rely on either spatial- or frequency-domain modeling, or independently process different frequency components for efficient restoration. However, they often fail to jointly exploit complementary spatial--frequency information and the inherent relationship between illumination and structural information across frequencies, leading to inconsistent illumination, residual noise, and detail artifacts. In this paper, we propose a novel Bidirectional Cross-frequency Domain Interaction Network (BiFreqNet) for UHD LLIE. Specifically, BiFreqNet incorporates a Dual-domain Feature Interaction (DFI) module into the multi-scale representations of a pretrained variational autoencoder (VAE) to perform reciprocal enhancement between low- and high-frequency features. DFI consists of a Spatial and Spectral-Aware Low-Frequency Enhancement (S$^2$LFE) block and a Cross-Frequency Enhancement (CFE) block. S$^2$LFE exploits high-frequency structural cues to guide low-frequency restoration and jointly models spatial and spectral information to recover global exposure and spatially varying illumination while suppressing sensor noise. CFE further leverages the enhanced low-frequency contextual information to guide adaptive high-frequency refinement, enabling faithful reconstruction of structures and fine details. Extensive experiments on four general and UHD LLIE benchmarks demonstrate that BiFreqNet achieves competitive or superior performance compared with state-of-the-art methods.

cs.CV↗

Relativistic corrections to $Υ(1S,2S)\rightarrowγη^{(\prime)}$ in perturbative QCD

We calculate the radiative decays $Υ(1S),Υ(2S)\rightarrowγη^{(\prime)}$ in perturbative quantum chromodynamics through order $q^{2}$ in the relativistic expansion, including the quark-content, two-gluon, and electromagnetic contributions. The quark contribution dominates, with substantial constructive electromagnetic interference and a strongly suppressed gluon contribution. The annihilation rates depend weakly on the tested light-cone distribution amplitudes and light-quark masses. Relativistic corrections reduce the $Υ(1S)$ rates by a few percent but enhance the $Υ(2S)$ rates by approximately $17\%$--$30\%$. The ratio of the $γη^{\prime}$ and $γη$ branching fractions is sensitive to the light-meson mixing parameters, with predictions differing by about a factor of $5$ between two representative schemes. At a scale of half the quarkonium mass, however, the $Υ(1S)\rightarrowγη^{\prime}$ central predictions in the two mixing schemes exceed the experimental upper limit by factors of approximately $5$ and $7$. We also examine the heavy-pseudoscalar admixtures in the light mesons. The $η_c$ contribution is small, whereas $η_b$ mixing can substantially modify the rates through interference. Destructive interference alleviates the discrepancy. With the scale set to the quarkonium mass, the prediction in the mixing scheme inferred from transition form factors is compatible with the upper limit within the input uncertainty.

hep-ph↗

Taming CoT Obfuscation in VLMs: From Mechanistic Evidence to Activation-Level Enforcement

Reinforcement learning (RL) has substantially improved the reasoning capabilities of vision-language models (VLMs), yet it can induce chain-of-thought (CoT) obfuscation, an operational, non-intentional regime where models achieve high accuracy while producing reasoning traces that are less grounded and harder to monitor. While prior work documents this decay at the behavioral level, the underlying representational correlates of such drift remain poorly understood. In this work, we find that obfuscation is accompanied by a representational shift, where RL-induced optimization makes task-agnostic template features less separable from visually grounded content in the model's activation space. Based on this insight, we propose TAME, an activation-level intervention framework that leverages Sparse Autoencoders (SAEs) to regularize VLM internal features during RL training. Specifically, TAME utilizes an anti-obfuscation feedback loop to reduce behavioral obfuscation and applies an asymmetric SAE constraint to specific internal directions, penalizing template activations while preserving visual evidence. By directly intervening on the features associated with obfuscation, our method improves the transparency and visual grounding of reasoning traces. Experiments on the VIRL-39k and SPA-VL benchmarks across two model families show that TAME improves CoT monitorability (by up to +30.9 points on VIRL and +16.7 points on SPA-VL over GRPO), while largely preserving task accuracy and general-capability performance across four standard VLM benchmarks, with task-specific trade-offs. Our code is available at https://github.com/henrymao2004/TAME.

cs.AI↗

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies have managed to present functional humanoid hands that are completely linkage-driven and have at least three DOAs per digit without compromising actuator placement and other design preferences. Our work introduces a new linkage-driven hand featuring a unique flexure hinge. Together with elastic drive rods made of spring steel, the linkage drivetrains are significantly simplified. Unlike other linkage-driven designs of similar dexterity, our design does not require many miniature moving parts. As a result, the hand can be fabricated easily with a budget 3D printer. This not only significantly lowers the barrier to entry for using and developing dexterous humanoid robot hand functions, but also allows the hands to be sized much closer to regular human hands. The design offers desirable kinematic advantages as well. A prototype is evaluated for grasping and object manipulation. In addition, this paper presents our latest findings on kinematics and control of the hand.

cs.RO↗

Aluminum wide-range EOS sensitivity in Z-pinch dynamic-hohlraum liner-foam impact and outgoing radiation

In a Z-pinch dynamic hohlraum, an aluminum liner collides with a central foam and converts kinetic energy into radiation, and the liner-foam response depends on the aluminum equation of state (EOS). We construct a wide-range aluminum equation-of-state table from density functional theory (DFT) simulations over solid-liquid-plasma regions, denoted DFT-eos. Mixed deterministic-stochastic finite-temperature DFT (mDFT) gives the electron thermal contribution; quantum molecular dynamics (QMD) with classical calibration gives the ion part. We perform one-dimensional cylindrical radiation magnetohydrodynamics (MHD) simulations at a peak current of 50 MA and rise times of 220-300 ns on a single-layer light foam load. Opacity and electrical conductivity are fixed; only the liner Al EOS is changed between DFT-eos and the quotidian EOS (QEOS). Impact time and peak liner kinetic energy change little between the two tables. Larger differences appear in flight-segment density, the contact state at impact, and the time history of outgoing radiation power at the outer interface.

physics.plasm-ph↗

Arcturus: A Cloud Overlay Network for Global Accelerator with Enhanced Performance and Stability

Global Accelerator (GA) services play a vital role in ensuring low-latency, high-reliability communication for real-time interactive applications. However, existing GA offerings are tightly bound to specific cloud providers, resulting in high costs, rigid deployment, and limited flexibility, especially for large-scale or budget-sensitive deployments. Arcturus is a cloud-native GA framework that revisits the design of GA systems by leveraging low-cost, heterogeneous cloud resources across multiple providers. Rather than relying on fixed, high-end infrastructure, Arcturus dynamically constructs its acceleration network and balances performance, stability, and resource efficiency. To achieve this, Arcturus introduces a two-plane design: a forwarding plane that builds a proxy network with adaptive control, and a scheduling plane that coordinates load and routing through lightweight, quantitative optimization. Evaluations under millions of RPS show that Arcturus outperforms commercial GA services by up to 1.7X in acceleration performance, reduces cost by 71%, and maintains over 80% resource efficiency--demonstrating efficient use of cloud resources at scale.

cs.NI↗

Global Structure-Constrained 4D prestack inversion

Prestack seismic inversion often suffers from inherent ill-posedness and is significantly affected by complex factors such as the wavelets, parameter coupling, heterogeneous media, fault displacements, and stratigraphic variations, making it difficult for the conventional inversion methods to accurately recover subsurface information. To address these challenges, this paper proposes a global inversion method based on multi-dimensional matrix multiplication to optimize the inversion results under structure constraints. This method first represents the inversion model as a four-dimensional tensor representing spatial and parameter dimensions. By performing multi-dimensional matrix multiplication operations in various directions of the model, a multi-dimensional tensor of observed data is effectively constructed. Secondly, multi-dimensional regularization are introduced. By analyzing the impact of different dimensional constraints on the inversion results, targeted parameter selection and adjustment are achieved, significantly enhancing the stability of the inversion process and effectively suppressing noise. Finally, stratigraphic and fault constraints extracted from seismic interpretation are incorporated to improve the geological coherence and reasonableness of the inversion results. Both synthetic and field data experiments demonstrate that the proposed method effectively enhances the robustness of inversion in complex structural areas while maintaining high computational efficiency, validating its effectiveness in practical applications.

physics.geo-ph↗

Penetrating the Reality Wall: Long-Range and Through-Wall AR/VR Privacy Eavesdropping via Wireless Power Side Channel

Over the past decade, Metaverse technology (AR/VR) has seen widespread adoption in numerous areas, including gaming, social networking, and online collaboration. Although recent studies have exposed vulnerabilities in VR systems, they often apply methods (e.g., pre-installed malicious apps or scripts) from conventional mobile platforms directly, demonstrating impractical attacks that fail to investigate unique privacy leakages specific to VR platforms. In this paper, we present an orthogonal attempt to analyze the attack surface of the power side channel on AR/VR's network connection by capturing the through-wall wireless power in the network transmission medium (e.g., Wi-Fi signals) non-intrusively in a comparatively long distance (e.g., 5.0m-8.0m) and further reconstructing multi-level privacy-aware user behaviors. We propose MetaSpy to validate the feasibility and practicality of our disclosed wireless power-based traffic analysis attack. It first captures through-wall wireless power transmitted from the Wi-Fi router of an adjacent room, identifies the device type, then infers (i) user interactions such as browsing websites, running AR/VR apps, and performing various in-app activities, (ii) unseen VR-specific activities in VR games (e.g., Population: ONE), and (iii) avatar-based user re-identification and virtual keystroke inference corresponding to head movements. We evaluated the effectiveness of MetaSpy in four commercial-off-the-shelf (COTS) VR headsets, and the empirical results demonstrate its competitive accuracy in unveiling multi-level user privacy within virtual scenes in through-wall settings at a longer distance (1.8x-80x) than most of the recent studies, and it shows resilience to a series of external interference and impact factors. In addition, we also propose and evaluate effective countermeasures to protect data confidentiality in AR/VR wireless transmission.

cs.CR↗

Agents Don't Just Agree, They Remember: Benchmarking Persistent Sycophancy in Self-Improving Personal Agents

Self-improving personal agents write profiles, memories, and reusable skills that carry over from one chat to the next. Prior works ask whether a model agrees with the user in its next reply. Yet these agents can also write down a claim the user made, and a later chat can read that note back as trusted context. We call this persistent sycophancy. We introduce the Personal Agent Sycophancy Benchmark, PASB, with 1,600 tasks run on two agent frameworks, Hermes-Agent and OpenClaw, across sixteen models that span scales and generations. Each task separates a first chat containing the claim from a follow-up chat in a fresh session, so the first chat can reach the follow-up only through a note the agent chose to write. Downstream failure, the rate at which follow-up answers still rely on the claim, reaches 68.1% when the agent saved the claim against 35.6% when it did not. Later generations fail less often, yet a saved note still more than doubles their failure rate. In 38.8% of runs the saved note states the claim with more authority than the user gave it, and a saved claim still shapes answers in a different domain. Among four mitigations, editing the stored note works better than correcting the agent in conversation, cutting same-domain downstream failure from 36.3% to 30.3% for Hermes-Agent and from 37.9% to 31.6% for OpenClaw. A strong instruction against saving brings failure back to the level of runs that saved nothing. Self-improving agents need controls on what they write to memory as well as on what they say. Our benchmark is available at https://github.com/henrymao2004/agent-sycophancy.

cs.AI↗

Eval4DiRec: A Unified and Systematic Evaluation Framework for Diffusion-based Recommender Systems

Leveraging the strong generative capabilities and stable training dynamics of diffusion models, diffusion-based recommender systems (RSs) have recently emerged as a novel recommendation paradigm, attracting increasing attention from both academia and industry. However, despite the rapid growth of diffusion-based RSs, a critical issue has emerged: the lack of a unified and systematic quantitative evaluation benchmark, which often results in irreproducible experimental results and unfair comparisons across studies due to inconsistent data processing, training configurations, inference procedures, and evaluation protocols. To address this challenge, we propose Eval4DiRec, the first unified and open-source evaluation framework specifically designed for diffusion-based RSs. Eval4DiRec supports 14 representative diffusion-based RS models across five different recommendation scenarios, providing consistent and reproducible experimental settings to systematically assess their performance. Built upon this framework, we conduct extensive empirical studies to benchmark these models under unified protocols. The results highlight the strong potential of diffusion models for recommendation while also revealing key factors and practical challenges that substantially affect their performance, thereby establishing a solid foundation to facilitate fair evaluation and guide future research in this promising field. Our code and data are available at: https://github.com/wangcong2001/Eval4DiRec.

cs.IR↗

RES-MR: Risk-Aware Reasoning for Explainable and Safe Medication Recommendation

Medication recommendations seek to deliver personalized drug combinations based on patients' clinical information, where ensuring transparent decision-making and personalized safety are of paramount importance. However, existing approaches predominantly operate as ``black boxes'', offering limited interpretability and hindering clinician trust. Furthermore, they typically rely on fixed, patient-agnostic safety constraints, neglecting the heterogeneity of risk tolerance across individuals, which poses significant risks to vulnerable populations. To address these gaps, we propose \textbf{RES-MR}, a novel Risk-aware Reasoning framework for Explainable and Safe Medication Recommendation using LLMs. RES-MR follows a two-stage training paradigm: (1) an explainable clinical reasoning distillation stage to elicit diagnostic capabilities by fine-tuning on synthesized reasoning trajectories, grounded in patient-specific knowledge from graph retrieval; and (2) a risk-aware policy optimization stage to dynamically balance therapeutic efficacy with personalized safety. This stage employs disentangled drug factors to construct patient-specific reference prototypes that capture desired therapeutic drug features and risk features to avoid. These prototypes enable risk boundary calibration and guide the model toward safe recommendations via reward shaping and clipping. Extensive experiments on benchmark datasets demonstrate that RES-MR significantly outperforms state-of-the-art baselines in terms of accuracy, safety, and explainability. Our code and data are available at: https://github.com/wangcong2001/RES-MR.

cs.LG↗

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

Recent advances in video diffusion enable novel-view video synthesis from a single input video, supporting world modeling, embodied intelligence, and robotic simulation. However, existing methods process camera trajectories independently, lacking the cross-trajectory consistency needed for coherent, navigable 4D worlds. We introduce Demiurge, an autoregressive video rerendering pipeline built on a dynamic 4D point-cloud memory cache. It promotes cross-trajectory consistency through four components: (1) an appearance video diffusion model that synthesizes photorealistic novel-view videos conditioned on the 4D memory; (2) a memory-consistent video depth completion model that aligns known-region depths with cached geometry and completes missing regions, mitigating scale ambiguity and discontinuities during memory updates; (3) memory-aware dual-stream warping that provides high-fidelity visual guidance and occlusion cues for novel-view synthesis; and (4) geometry-aware video refinement that enhances perceptual quality. Extensive experiments demonstrate state-of-the-art performance and three key capabilities: coherent spatiotemporal lattice construction over dense multi-view trajectories; large-parallax video rerendering under challenging camera motions, including 180-degree rotations with no input-view overlap; and geometry-faithful outputs that can be directly optimized into high-quality 3D Gaussian Splatting representations with minimal artifacts. Project page: https://hanxinzhu-lab.github.io/demiurge_project_page/.

cs.CV↗

Beyond Successful Robot Demonstrations: Learning from Human Interactions and Modeling Failure Dynamics

Action-conditioned world models offer a promising foundation for generalist robotic intelligence by predicting the consequences of actions. However, existing robotic datasets provide limited coverage of the diverse interaction dynamics required for generalizable world modeling. Large-scale egocentric human videos offer complementary interaction experience, yet the embodiment gap between human hands and robotic manipulators hinders effective cross-embodiment learning. Meanwhile, the predominance of successful demonstrations leaves failure dynamics substantially underrepresented, limiting the ability of world models to anticipate unsuccessful executions. To address these limitations, we introduce HF-WM, an action-conditioned world model that combines Human interaction learning with Failure-aware post-training. To bridge the embodiment gap, we develop a dual-branch framework that couples video generation with auxiliary pointflow prediction, using stabilized pointflow as a unified motion representation across human and robot interactions while suppressing egocentric camera motion. To improve failure modeling, we further perform Group Relative Policy Optimization (GRPO) post-training on perturbed actions derived from successful demonstrations, guided by action alignment and physical plausibility rewards, enabling the model to learn plausible failure dynamics without paired ground-truth videos. Extensive experiments demonstrate that HF-WM achieves state-of-the-art performance in action-conditioned video generation and exhibits strong utility for policy evaluation in downstream robotic tasks.

cs.RO↗

Rethinking Latency Denial-of-Service: Attacking the LLM Serving Framework, Not the Model

LLM inference is inherently expensive, even a modest slowdown can translate into substantial operating costs and severe availability risks. Recently, a growing body of research known as latency attacks focuses on crafting inputs to trigger worst-case output lengths. However, we report a contrary finding that these algorithmic-level latency attacks are largely ineffective against modern LLM serving systems. We reveal that system-level optimization such as continuous batching provides a logical isolation to mitigate contagious latency impact on co-located users. Thus, in this paper, we shift our focus from the algorithm to the system layer, and introduce a new Fill and Squeeze attack strategy targeting the state transition of the scheduler. ``Fill'' first exhausts the global KV cache to induce Head-of-Line blocking, while ``Squeeze'' forces the system into repetitive preemption. By manipulating output lengths using different attack prompts, and leveraging side-channel probing of memory status, we demonstrate that the attack can succeed in a practical black-box setting with much less cost. Extensive evaluations on vLLM indicate up to $75-742\times$ TTFT degradation relative to benign baselines and $1.5-4\times$ average slowdown on Time Per Output Token compared to existing attacks with 30-40% lower attack cost. Code: https://github.com/Phil-Fan/FS-attack

cs.CR↗

Practice Makes Unsafe: Skill Misevolution in Self-Improving LLM Agents

LLM agents increasingly save experience from past tasks as reusable skills through skill evolution. When an agent completes an unsafe task, skill evolution can keep the unsafe procedure inside an otherwise useful skill, and a later benign task can repeat the harm after the unsafe instruction is gone. We call this failure *skill misevolution*. It requires that the agent write the unsafe procedure into a skill and that a later task retrieve and follow that skill. We introduce SkillMisevo-Gym, which clears every task session but keeps the skill library, so each of these steps can be checked separately. We also build SkillMisevo-Bench with 525 tasks in 25 episodes, where each episode alternates malicious and related benign tasks before three benign tasks in a new session. Across 21 combinations of agents and evolution methods, all of them write unsafe skills and 15 carry the harm into the new session, so the risk comes from skill evolution itself. Evolution raises benign utility in 15 combinations but also raises malicious-task harm in 17, so ranking methods by utility alone would hide this risk. We propose SafeEvolve, which checks each skill when it is written and when a later task retrieves it. It cuts unsafe retrieval in the new session from 35.3% to 8.7% and harm from 21.3% to 4.0% while keeping benign utility during learning within 0.4 points. SafeEvolveUp cuts new-session harm by 16.0 points and keeps its utility within 1.3 points of evolution without this mitigation. As agents learn from their own experience, safety must cover the skills that carry past behavior into future tasks. Code is available at https://github.com/henrymao2004/misevolve.

cs.AI↗