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Da Wei Zheng

Publications and source records attributed to Da Wei Zheng.

26 records · Page 2Linked to original sources

Fully Scalable Massively Parallel Algorithms for Embedded Planar Graphs

We consider the massively parallel computation (MPC) model, which is a theoretical abstraction of large-scale parallel processing models such as MapReduce. In this model, assuming the widely believed 1-vs-2-cycles conjecture, solving many basic graph problems in $O(1)$ rounds with a strongly sublinear memory size per machine is impossible. We improve on the recent work of Holm and Tětek [SODA 2023] that bypass this barrier for problems when a planar embedding of the graph is given. In the previous work, on graphs of size $n$ with $O(n/\mathcal{S})$ machines, the memory size per machine needs to be at least $\mathcal{S} = n^{2/3+Ω(1)}$, whereas we extend their work to the fully scalable regime, where the memory size per machine can be $\mathcal{S} = n^δ$ for any constant $0< δ< 1$. We give the first constant round fully scalable algorithms for embedded planar graphs for the problems of (i) connectivity and (ii) minimum spanning tree (MST). Moreover, we show that the $\varepsilon$-emulator of Chang, Krauthgamer, and Tan [STOC 2022] can be incorporated into our recursive framework to obtain constant-round $(1+\varepsilon)$-approximation algorithms for the problems of computing (iii) single source shortest path (SSSP), (iv) global min-cut, and (v) $st$-max flow. All previous results on cuts and flows required linear memory in the MPC model. Furthermore, our results give new algorithms for problems that implicitly involve embedded planar graphs. We give as corollaries constant round fully scalable algorithms for (vi) 2D Euclidean MST using $O(n)$ total memory and (vii) $(1+\varepsilon)$-approximate weighted edit distance using $\widetilde{O}(n^{2-δ})$ memory. Our main technique is a recursive framework combined with novel graph drawing algorithms to compute smaller embedded planar graphs in constant rounds in the fully scalable setting.

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An Optimal Algorithm for Higher-Order Voronoi Diagrams in the Plane: The Usefulness of Nondeterminism

We present the first optimal randomized algorithm for constructing the order-$k$ Voronoi diagram of $n$ points in two dimensions. The expected running time is $O(n\log n + nk)$, which improves the previous, two-decades-old result of Ramos (SoCG'99) by a $2^{O(\log^*k)}$ factor. To obtain our result, we (i) use a recent decision-tree technique of Chan and Zheng (SODA'22) in combination with Ramos's cutting construction, to reduce the problem to verifying an order-$k$ Voronoi diagram, and (ii) solve the verification problem by a new divide-and-conquer algorithm using planar-graph separators. We also describe a deterministic algorithm for constructing the $k$-level of $n$ lines in two dimensions in $O(n\log n + nk^{1/3})$ time, and constructing the $k$-level of $n$ planes in three dimensions in $O(n\log n + nk^{3/2})$ time. These time bounds (ignoring the $n\log n$ term) match the current best upper bounds on the combinatorial complexity of the $k$-level. Previously, the same time bound in two dimensions was obtained by Chan (1999) but with randomization.

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Faster Submodular Maximization for Several Classes of Matroids

The maximization of submodular functions have found widespread application in areas such as machine learning, combinatorial optimization, and economics, where practitioners often wish to enforce various constraints; the matroid constraint has been investigated extensively due to its algorithmic properties and expressive power. Recent progress has focused on fast algorithms for important classes of matroids given in explicit form. Currently, nearly-linear time algorithms only exist for graphic and partition matroids [ICALP '19]. In this work, we develop algorithms for monotone submodular maximization constrained by graphic, transversal matroids, or laminar matroids in time near-linear in the size of their representation. Our algorithms achieve an optimal approximation of $1-1/e-ε$ and both generalize and accelerate the results of Ene and Nguyen [ICALP '19]. In fact, the running time of our algorithm cannot be improved within the fast continuous greedy framework of Badanidiyuru and Vondrák [SODA '14]. To achieve near-linear running time, we make use of dynamic data structures that maintain bases with approximate maximum cardinality and weight under certain element updates. These data structures need to support a weight decrease operation and a novel FREEZE operation that allows the algorithm to freeze elements (i.e. force to be contained) in its basis regardless of future data structure operations. For the laminar matroid, we present a new dynamic data structure using the top tree interface of Alstrup, Holm, de Lichtenberg, and Thorup [TALG '05] that maintains the maximum weight basis under insertions and deletions of elements in $O(\log n)$ time. For the transversal matroid the FREEZE operation corresponds to requiring the data structure to keep a certain set $S$ of vertices matched, a property that we call $S$-stability.

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Conflict Optimization for Binary CSP Applied to Minimum Partition into Plane Subgraphs and Graph Coloring

CG:SHOP is an annual geometric optimization challenge and the 2022 edition proposed the problem of coloring a certain geometric graph defined by line segments. Surprisingly, the top three teams used the same technique, called conflict optimization. This technique has been introduced in the 2021 edition of the challenge, to solve a coordinated motion planning problem. In this paper, we present the technique in the more general framework of binary constraint satisfaction problems (binary CSP). Then, the top three teams describe their different implementations of the same underlying strategy. We evaluate the performance of those implementations to vertex color not only geometric graphs, but also other types of graphs.

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Simplex Range Searching Revisited: How to Shave Logs in Multi-Level Data Structures

We revisit the classic problem of simplex range searching and related problems in computational geometry. We present a collection of new results which improve previous bounds by multiple logarithmic factors that were caused by the use of multi-level data structures. Highlights include the following: $\bullet$ For a set of $n$ points in a constant dimension $d$, we give data structures with $O(n^d)$ (or slightly better) space that can answer simplex range counting queries in optimal $O(\log n)$ time and simplex range reporting queries in optimal $O(\log n + k)$ time, where $k$ denotes the output size. For semigroup range searching, we obtain $O(\log n)$ query time with $O(n^d\mathop{\rm polylog}n)$ space. Previous data structures with similar space bounds by Matoušek from nearly three decades ago had $O(\log^{d+1}n)$ or $O(\log^{d+1}n + k)$ query time. $\bullet$ For a set of $n$ simplices in a constant dimension $d$, we give data structures with $O(n)$ space that can answer stabbing counting queries (counting the number of simplices containing a query point) in $O(n^{1-1/d})$ time, and stabbing reporting queries in $O(n^{1-1/d}+k)$ time. Previous data structures had extra $\log^d n$ factors in space and query time. $\bullet$ For a set of $n$ (possibly intersecting) line segments in 2D, we give a data structure with $O(n)$ space that can answer ray shooting queries in $O(\sqrt{n})$ time. This improves Wang's recent data structure [SoCG'20] with $O(n\log n)$ space and $O(\sqrt{n}\log n)$ query time.

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Halving by a Thousand Cuts or Punctures

$\newcommand{\Arr}{\mathcal{A}} \newcommand{\numS}{k} \newcommand{\ArrX}[1]{\Arr(#1)} \newcommand{\eps}{\varepsilon} \newcommand{\opt}{\mathsf{o}}$ For point sets $P_1, \ldots, P_\numS$, a set of lines $L$ is halving if any face of the arrangement $\ArrX{L}$ contains at most $|P_i|/2$ points of $P_i$, for all $i$. We study the problem of computing a halving set of lines of minimal size. Surprisingly, we show a polynomial time algorithm that outputs a halving set of size $O(\opt^{3/2})$, where $\opt$ is the size of the optimal solution. Our solution relies on solving a new variant of the weak $\eps$-net problem for corridors, which we believe to be of independent interest. We also study other variants of this problem, including an alternative setting, where one needs to introduce a set of guards (i.e., points), such that no convex set avoiding the guards contains more than half the points of each point set.

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Hopcroft's Problem, Log-Star Shaving, 2D Fractional Cascading, and Decision Trees

We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given $n$ points and $n$ lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line pairs in $O(n^{4/3})$ time, which matches the conjectured lower bound and improves the best previous time bound of $n^{4/3}2^{O(\log^*n)}$ obtained almost 30 years ago by Matoušek. We describe two interesting and different ways to achieve the result: the first is randomized and uses a new 2D version of fractional cascading for arrangements of lines; the second is deterministic and uses decision trees in a manner inspired by the sorting technique of Fredman (1976). The second approach extends to any constant dimension. Many consequences follow from these new ideas: for example, we obtain an $O(n^{4/3})$-time algorithm for line segment intersection counting in the plane, $O(n^{4/3})$-time randomized algorithms for bichromatic closest pair and Euclidean minimum spanning tree in three or four dimensions, and a randomized data structure for halfplane range counting in the plane with $O(n^{4/3})$ preprocessing time and space and $O(n^{1/3})$ query time.

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Coordinated Motion Planning Through Randomized k-Opt

This paper examines the approach taken by team gitastrophe in the CG:SHOP 2021 challenge. The challenge was to find a sequence of simultaneous moves of square robots between two given configurations that minimized either total distance travelled or makespan (total time). Our winning approach has two main components: an initialization phase that finds a good initial solution, and a $k$-opt local search phase which optimizes this solution. This led to a first place finish in the distance category and a third place finish in the makespan category.

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