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Dan Xu

Publications and source records attributed to Dan Xu.

At least 19 recordsLinked to original sources

MAC-RRG: Iterative Multi-Agent Collaboration for X-ray Radiology Report Generation

Despite the remarkable progress of LLM-based and knowledge graph-augmented Radiology Report Generation (RRG) methods, existing techniques still suffer from inherent defects. Conventional LLM-only models lack structured medical prior knowledge, resulting in frequent medical hallucinations and low diagnostic interpretability. Current knowledge graph-enhanced schemes adopt static one-round knowledge fusion with single-source knowledge, incapable of dynamic knowledge updating according to generation feedback. This paper proposes a novel Multi-Agent Collaborative iterative framework for X-ray Radiology Report Generation, termed MAC-RRG. Inspired by multi-agent technology, our framework constructs a closed-loop optimization paradigm based on task decoupling and collaborative reasoning. Specifically, the framework first generates a preliminary radiology report from input X-ray images via a vision encoder and a basic LLM. Subsequently, a multimodal knowledge graph (MM-KG) agent mines structured disease correlation and anatomical knowledge from medical knowledge graphs, while an auxiliary knowledge agent extracts unstructured domain knowledge from public medical databases. The multi-source knowledge acquired by dual agents is fused and embedded to guide the LLM in iteratively refining the initial report. Extensive quantitative and qualitative experiments on mainstream X-ray RRG datasets, including IU X-ray, MIMIC, and CheXpert Plus, fully verify the superiority of our proposed method. The source code and pre-trained models have been released on https://github.com/Event-AHU/Medical_Image_Analysis

cs.AI

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.

cs.CV

PVCap: Towards Accurate 3D Dense Captioning via PseudoCap and VoxelCapNet

3D dense captioning, an emerging vision-language task, aims to generate descriptive sentences for each object in the 3D scene. Despite the impressive results achieved by previous methods, they suffer from two limitations. First, current research often employs global rigid transformations, such as rotation, to augment scenes without changing their spatial layouts. However, diverse spatial layouts are crucial for training a 3D dense captioning model to describe spatial relations between objects. Second, previous works mainly focus on the design of the caption generation pipeline while utilizing a simple network architecture for other components, i.e., backbone and detection head, which is crucial for extracting rich semantic information for captioning. In this paper, we propose PVCap to alleviate the aforementioned problems. Our PVCap consists of PseudoCap and VoxelCapNet. Specifically, PseudoCap employs a random mixing technique on instances within the dataset, generating numerous pseudo frames with diverse spatial layouts at the instance level. By utilizing a teacher-student framework, PseudoCap obtains pseudo caption labels for these pseudo frames. This data augmentation approach significantly increases the number of training samples and enhances the model's ability to describe the environment effectively. Regarding VoxelCapNet, we introduce a robust caption network that utilizes voxel features and adapts the caption head to the voxel-based network architecture. Our VoxelCapNet can serve as a competitive baseline for future research on 3D dense captioning. Extensive experiments are conducted on two prevalent benchmarks, i.e., ScanRefer and Nr3D. Notably, our method surpasses current state-of-the-art by 11.41% and 13.99% in CIDEr@0.5IoU, respectively. Codes will be made publicly available.

cs.CV

Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily operate on anchor-level visual representations. Even when enriched with auxiliary cues, relational interactions remain implicitly encoded within individual anchor features. The resulting visual representation remains flat and unary-only, limiting its ability to align with the structured nature of language. In this work, we propose a Structured Visual Compositional Representation (SVCR) learning framework for WREC. Rather than implicitly encoding relations within unary anchors, the proposed SVCR explicitly models both unary object embeddings and pairwise relational embeddings, forming a structured visual representation space. We further introduce a compositional alignment mechanism that matches unary and pairwise visual representations with their corresponding textual embeddings in a unified manner, enabling compositional visual-textual matching under weak supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that the proposed SVCR achieves state-of-the-art performance. These results demonstrate the effectiveness of explicit structured visual representations and visual-textual alignment for WREC.

cs.CV

One-Shot Feed-Forward 360$^{\circ}$ Animatable Avatar via Inpainted UV-Space Gaussian Modeling

Building one-shot 3D animatable head avatars is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new framework to tackle the novel setting of one-shot 3D full-head animatable avatar reconstruction in a single forward pass via inpainted UV-space Gaussian modeling, enabling 360$^\circ$ rendering views and real-time animation. To facilitate efficient animation control, we model 3D head avatars with Gaussian primitives embedded on the surface of a parametric face model within the UV space, and project the input image features to the UV space, resulting in incomplete local UV feature maps. To inpaint the missing regions, we obtain knowledge of full-head geometry and textures from rich 3D full-head priors within a pretrained 3D generative adversarial network (GAN) for global full-head feature extraction and multi-view supervision. Specifically, to enhance the fidelity of 3D reconstruction during inpainting, we take advantage of the symmetric nature of the UV space and human faces to fuse incomplete yet detailed local UV feature maps with the extracted global full-head textures, resulting in inpainted UV Gaussian attribute maps for avatar modeling. Extensive experiments demonstrate that our method is the first to achieve high-quality 3D full-head animatable avatar modeling, significantly improving side and back views while outperforming state-of-the-art animation approaches, thereby improving the realism of 3D animatable avatars.

cs.CV

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate computation cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced, aiming to effectively reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that exploits a proxy to introduce Gaussian occlusion awareness from any view. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000x1000 under 1ms. This proxy serves two roles: first, it guides the culling of anchors and Gaussians to accelerate rendering speed. Second, it guides the densification towards surfaces during training, avoiding inconsistencies in occluded regions, and improving the rendering quality. In heavily occluded scenarios, such as the MatrixCity Streets dataset, Proxy-GS not only equips MLP-based Gaussian splatting with stronger rendering capability but also achieves faster rendering speed. Specifically, it achieves more than 2.5x speedup over Octree-GS, and consistently delivers substantially higher rendering quality. Code will be public upon acceptance.

cs.CV

UniGP: Taming Diffusion Transformer for Prior-Preserved Unified Generation and Perception

Recent advances in diffusion models have shown impressive performance in controllable image generation and dense prediction tasks. However, existing approaches typically treat diffusion-based controllable generation and dense prediction as separate tasks, overlooking the potential benefits of jointly modeling the heterogeneous distributions. In this work, we introduce UniGP, a framework built upon MMDiT, which unifies controllable generation and dense prediction through simple joint training, without the need for complex task-specific designs or losses, while preserving the backbone's versatile priors. By learning controllable generation and prediction under different conditions, our model effectively captures the joint distribution of image-geometry pairs. UniGP is capable of versatile controllable generation, dense prediction, and joint generation. Specifically, the proposed UniGP consists of DUGP and a unified dataset training strategy. The former, following the principle of Occam's razor, uses only a copied image branch of MMDiT to model dense distributions beyond RGB, while the latter integrates heterogeneous datasets into a unified training framework to jointly model generation and perception tasks. Extensive experiments demonstrate that our unified model surpasses prior unified approaches and performs on par with specialized methods. Furthermore, we demonstrate that multi-task joint training provides complementary benefits: generative priors enrich perceptual details, while perceptual learning improves structural alignment in generation.

cs.CV

Dynamic Parsing and Updating Natural Language Specification using VLMs for Robust Vision-Language Tracking

Vision-language tracking guided by natural language specifications leverages high-level semantic cues of target objects to substantially boost tracking accuracy and robustness. Existing studies have verified that adaptively optimizing textual descriptions throughout the tracking process can effectively mitigate the semantic-visual mismatch induced by dynamic variations in target appearance, position, and other inherent attributes. Nevertheless, mainstream methods that directly generate textual information via sequence models or large language models inevitably suffer from inherent defects, including erroneous target updating, excessive background distraction, and pervasive hallucination artifacts. To address the aforementioned limitations, this paper proposes a novel language dependency parsing mechanism to precisely distill core tracking principal components, encompassing target objects, semantic concepts, and background contextual information. On this basis, we perform component-aware adaptive textual description updates by exploiting the powerful cross-modal understanding capability of the pre-trained vision-language model Qwen-VL. By integrating the proposed elaborately designed modules into the baseline framework, our method achieves consistent and superior tracking performance on multiple large-scale vision-language tracking benchmarks, including TNL2K, LaSOT, TNLLT, and OTB-LANG. The source code and pre-trained models will be released at https://github.com/Event-AHU/Open_VLTrack.

cs.CV

Designing Reward Signals for Portable Query Generation: A Case Study in Industrial Semantic Job Search

Job-search platforms rely on low-bandwidth query interfaces that often fail to capture the high-dimensional complexity of candidate profiles. We present an end-to-end RLAIF (Reinforcement Learning from AI Feedback) framework to generate \emph{portable} job search queries, terms that abstract away seeker-specific identifiers while preserving generalizable qualifications. This task introduces a highly adversarial reward surface where policy optimization frequently exploits flaws in LLM-as-judge rubrics, resulting in degenerate verbatim-copying behaviors. We conducted comprehensive empirical experiments to isolate the impact of optimization mechanics against structured reward engineering. Our results demonstrate that for critic-free optimizers, performance is overwhelmingly dictated by robust reward shaping, rendering the specific choice of algorithm largely immaterial. While critic-free per-rollout baseline methods (RLOO and REINFORCE++) natively resist reward-hacking, the group-relative advantage normalization in GRPO appears uniquely sensitive to spurious reward signals, making it disproportionately susceptible to exploitation. We show that introducing a deterministic, rule-based reward floor to correct for rewards assigned to verbatim copying mitigates this failure mode, resulting in a substantial $+0.147$ quality improvement on a cross-family evaluation judge. Ultimately, we show that the training-time reward model inflates performance gains by $2.4\times$, confirming that the training success is fundamentally dependent on enforcing reward-shaping disciplines rather than selecting alternative optimizers.

cs.LG

Unified Semantic Modeling Framework for Large-Scale Job Understanding at LinkedIn

Job understanding is critical to LinkedIn's mission of connecting talent with opportunity. This task involves transforming unstructured and noisy job postings into standardized or derived job attributes that power numerous LinkedIn products. However, building a scalable, cost-efficient, and high-performing job understanding system remains challenging. In this paper, we present a unified semantic modeling framework powered by a small language model (SLM) to address the challenges. We begin by fine-tuning an open-source SLM using a suite of carefully curated synthetic tasks augmented with reasoning traces. These tasks jointly target taxonomy-guided classification and taxonomy-agnostic entity extraction. This allows the resulting model to acquire robust zero-shot generalization for job understanding in structured and unstructured contexts. Building upon this foundation, we introduce a multi-adapter architecture with attribute grouping to facilitate efficient task-specific adaptation while streamlining model management across diverse downstream attributes. Offline evaluations and online A/B tests demonstrate significant performance improvement while reducing operational complexity. Our work provides practical insights into building industry-scale text understanding systems.

cs.AI

MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding

Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often constrained by limited control modalities, task specificity, and focus solely on body motion representations.In this paper, we present MotionGPT-2, a unified Large Motion-Language Model (LMLM) that addresses these limitations. MotionGPT-2 accommodates multiple motion-relevant tasks and supporting multimodal control conditions through pre-trained Large Language Models (LLMs). It quantizes multimodal inputs-such as text and single-frame poses-into discrete, LLM-interpretable tokens, seamlessly integrating them into the LLM's vocabulary. These tokens are then organized into unified prompts, guiding the LLM to generate motion outputs through a pretraining-then-finetuning paradigm. We also show that the proposed MotionGPT-2 is highly adaptable to the challenging 3D holistic motion generation task, enabled by the innovative motion discretization framework, Part-Aware VQVAE, which ensures fine-grained representations of body and hand movements. Extensive experiments and visualizations validate the effectiveness of our method, demonstrating the adaptability of MotionGPT-2 across motion generation, motion captioning, and generalized motion completion tasks.

cs.CV

A Unified Structured Query Understanding Framework for Industrial Semantic Search

Query understanding in large-scale industrial search systems is typically implemented as a cascade of disparate, task-specific components. While individually optimizable, this fragmented architecture incurs high maintenance overhead and results in inconsistent behaviors, particularly for long-tail queries. In this work, we propose and deploy a unified structured query understanding system that consolidates these heterogeneous functions into a single Small Language Model (SLM) that performs schema-constrained generation. To address the data bottlenecks inherent in unified modeling, we introduce Query Illuminator, a dual-purpose framework serving as: (i) a teacher model for high-quality auto-annotation and distillation, and (ii) a surrogate judge for scalable evaluation where human labels are scarce. We validate this approach through extensive offline and online tests within LinkedIn's Job Search system. Furthermore, we demonstrate the framework's horizontal extensibility through a cross-domain case study on People Search. The results show improved user engagement and reduced operational costs, achieved while satisfying strict low-latency serving constraints on limited GPU resources.

cs.IR

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint-part-body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD demonstrate that SkelHCC consistently outperforms state-of-the-art methods.

cs.CV

Quantum light source with lithium tantalate for scalable photonic quantum circuits

Thin-film lithium tantalate (TFLT) has emerged as a promising integrated photonic platform owing to its low photorefractive noise, high optical damage threshold, and reduced birefringence, attracting increasing interest for scalable photonic technologies. Here, to the best of our knowledge, we demonstrate the first quantum light source with TFLT via spontaneous four-wave mixing, bridging the gap between the rapidly advancing classical TFLT ecosystem and integrated quantum photonics. The fabricated microring exhibits a free spectral range of 350~GHz and an optical quality factor of $10^6$, enabling efficient cavity-enhanced nonlinear interactions. Correlated photon pairs are generated across the telecom band from 1510 to 1570~nm, with a photon pair generation rate of 24 $\mathrm{MHz/mW^{2}}$ at a wavelength of 1535.04 nm. The source delivers strongly antibunched heralded single photons with $g^{(2)}_{H}(0)=0.071\pm0.004$ at a heralding rate of 170 kHz, while the unheralded statistics yield $g^{(2)}(0)=1.93 \pm 0.05$, indicating near-single-temporal-mode emission. Energy-time entanglement is further confirmed by a raw two-photon interference visibility of $92.55\pm0.94\%$, well above the Bell-inequality violation threshold. These results establish TFLT as a manufacturing-compatible platform for scalable photonic quantum circuits, paving the way for the monolithic co-integration of classical and quantum photonic functionalities.

quant-ph

Echo4DIR: 4D Implicit Heart Reconstruction from 2D Echocardiography Videos

Reconstructing 4D (3D+t) cardiac geometry from sparse 2D echocardiography is highly desirable yet fundamentally challenged by geometric ambiguity and temporal discontinuity. To tackle these issues, we propose Echo4DIR, a novel test-time 4D implicit reconstruction framework. Specifically, we learn robust 3D shape priors from statistical shape models (SSMs) via a cardiac conditional SDF, constructing an Epipolar Mask Encoder module with epipolar cross attention to effectively fuse multi-view features. To bridge the synthetic-to-real domain gap, we introduce a self-supervised SDF-tailored differentiable rendering strategy for patient-specific 3D shape adaptation using uncalibrated clinical masks without requiring 3D ground truth. Crucially, the inherent continuity of implicit representation overcomes sparse observations, enabling anatomically reliable geometry at arbitrary resolutions. Furthermore, to empower our framework with physically continuous 4D extension, we introduce a Radial SDF Alignment strategy that strictly locks shape evolution to the predicted velocity field, fundamentally eliminating mesh drift. Extensive experiments on synthetic benchmarks and real clinical datasets demonstrate that Echo4DIR achieves state-of-the-art 4D cardiac mesh reconstruction, notably yielding an impressive clinical overlap of up to 98.35% Dice and 96.75% IoU.

cs.CV

LVDrive: Latent Visual Representation Enhanced Vision-Language-Action Autonomous Driving Model

Vision-Language-Action (VLA) models have emerged as a promising framework for end-to-end autonomous driving. However, existing VLAs typically rely on sparse action supervision, which underutilizes their powerful scene understanding and reasoning capabilities. Recent attempts to incorporate dense visual supervision via world modeling often overemphasize pixel-level image reconstruction, neglecting semantically meaningful scene representation learning. In this work, we propose LVDrive, a Latent Visual representation enhanced VLA framework for autonomous driving. LVDrive introduces a future scene prediction task into the VLA paradigm, where future representations are learned entirely in a high-level latent space under auxiliary supervision from a pretrained vision backbone. Departing from inefficient autoregressive generation, we jointly model future scene and motion prediction within a unified embedding space, processed in a single forward pass to conduct the future-aware reasoning. We further design a two-stage trajectory decoding strategy that explicitly leverages the learned latent future representations to refine trajectory generation. Extensive experiments on the challenging Bench2Drive benchmark demonstrate that LVDrive achieves significant improvements in closed-loop driving performance, outperforming both action supervised methods and image-reconstruction-based world model approaches.

cs.CV

Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training

Data scaling is fundamental to modern deep learning, and grows increasingly critical as autonomous driving shifts to end-to-end learning. Real-world driving data is expensive to annotate and scene-biased, making real-synthetic co-training with near-infinite synthetic data a promising direction. However, naively incorporating all available synthetic data is inefficient and leads to distribution shifts, and optimizing data mixture under practical training budgets remains a critical yet under-explored problem. In this sense, we claim that the mixture of training data requires clear guidance in terms of scene types and quantities. Particularly in this work, we conceptualize the data mixture approximately as a dynamic optimization process that iteratively adjusts the training data mixture to maximize model performance, guided by closed-loop evaluation feedback, and propose AutoScale, a fully automated closed-loop data engine unifying scene representation, data mixture optimization and retrieval, as well as model training and evaluation. Specifically, we propose Graph Regularized AutoEncoder (Graph-RAE) for driving scene representations, introduce Cluster-aware Gradient Ascent (Cluster-GA) for cluster-wise importance estimation and reweighting, and perform cluster-guided vector retrieval to select high-value samples. Experiments on NavSim demonstrate that AutoScale outperforms vanilla co-training and cross-domain baselines, achieving better performance with fewer synthetic samples under constrained budgets.

cs.CV

Policy-Grounded Dynamic Facet Suggestions for Job Search

Job seekers often initiate search with short, underspecified queries. At LinkedIn, over 80% of job-related queries contain three or fewer keywords, making accurate user intent inference and relevant job retrieval particularly challenging. We present dynamic facet suggestion (DFS), an interactive query refinement mechanism that facilitates intent disambiguation by surfacing personalized semantic attributes conditioned on the joint user-query context in real time. We propose a policy-grounded, retrieval-augmented ranking framework for facet suggestion, comprising offline taxonomy curation, embedding-based retrieval of top-K candidates, and distilled small language model (SLM) based candidate scoring. The system is optimized for real-time serving via pointwise single-token scoring with batching and prefix caching. Offline evaluation demonstrates high precision for generated suggestions, and online A/B tests show significant improvements in suggestion engagement and job search outcomes.

cs.IR