Search arXiv⌕ Search

arXiv subjects

Daniel Cremers

Publications and source records attributed to Daniel Cremers.

At least 55 records · Page 3Linked to original sources

VOCA: Visual Odometry with Codec Awareness

Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.

cs.CV↗

LeAD-M3D: Leveraging Asymmetric Distillation for Real-Time Monocular 3D Detection

Real-time monocular 3D object detection remains challenging due to severe depth ambiguity, viewpoint shifts, and the high computational cost of 3D reasoning. Existing approaches either rely on LiDAR or geometric priors to compensate for missing depth or sacrifice efficiency to achieve competitive accuracy. We introduce LeAD-M3D, a monocular 3D detector that achieves state-of-the-art accuracy and real-time inference without extra modalities. Our method is enabled by three key components. Asymmetric Augmentation Denoising Distillation (A2D2) transfers geometric knowledge from a clean-image teacher to a MixUp-noised student via a quality- and importance-weighted depth-feature loss, enabling stronger depth reasoning without LiDAR. 3D-aware Consistent Matching (CM$_{\text{3D}}$) improves prediction-to-ground truth assignment by integrating 3D MGIoU into the matching score, yielding stable and precise supervision. Finally, Confidence-Gated 3D Inference (CGI$_{\text{3D}}$) accelerates inference by restricting expensive 3D regression to confident regions. Together, these contributions set a new Pareto frontier for monocular 3D detection: LeAD-M3D achieves state-of-the-art accuracy on KITTI and Waymo, and the best reported car AP on Rope3D, while running up to 3.6$\,\times$ faster than prior high-accuracy models (e.g., MonoDiff). LeAD-M3D demonstrates that high fidelity and real-time monocular 3D detection is simultaneously attainable, without LiDAR, stereo, or strong geometric assumptions.

cs.CV↗

OrthoTrack: Continuous 6-DoF UAV Trajectory Estimation Anchored in Public Orthophotos

Continuous 6-DoF pose estimation is essential for autonomous UAV operations. Yet, existing visual odometry and SLAM methods accumulate drift and yield only relative, up-to-scale trajectories. Single-frame geo-localization, in turn, discards temporal continuity and remains too slow for real-time use. We present OrthoTrack, a training-free system that estimates continuous 6-DoF UAV trajectories using only publicly available orthophotos and surface models as a map prior. OrthoTrack matches keyframes against the orthophoto and lifts correspondences to metric 3D via the surface model. It then propagates these map-anchored correspondences to intermediate frames with optical flow, producing absolute, metrically scaled poses at every frame without GPS or post-hoc alignment. We also introduce the MovingDrone Dataset, a large-scale benchmark pairing photorealistic UAV sequences with dense 6-DoF ground truth and co-registered multi-modal geodata including multi-temporal orthophotos. On MovingDrone and real-world benchmarks, OrthoTrack runs in real time on a single GPU. It outperforms all baselines by a large margin, even those receiving oracle scale and alignment. By relying on publicly available geodata, OrthoTrack enables deployment to new regions without site-specific adaptation.

cs.CV↗

SemCityLoc: Aerial 6DoF Localization Using Semantic 3D City Models

Aerial 6DoF localization typically relies on precise GNSS signals or radiometrically rich 3D reconstructions, limiting scalability and on-board deployment. We propose SemCityLoc, a semantic-geometric alignment system that reframes aerial pose estimation as structured surface registration between foundation-model-derived visual priors and standardized LoD-compliant 3D city models. Instead of matching sparse contours or dense texture, our method aligns semantic surfaces and monocular depth with lightweight semantic 3D building models, increasing pose discriminability in repetitive and occluded urban environments. To enable accurate evaluation, we introduce SemCityLockeD, the first real-world benchmark combining centimeter-accurate UAV poses with standardized LoD1--LoD3 semantic city models and challenging low-altitude imagery. Experiments demonstrate substantial improvements over existing map-based approaches, improving recall by up to 36% and reducing mean positional error from 9.89m to 2.62m in challenging urban canyons. Our results indicate that semantically structured geometry provides sufficient and scalable constraints for high-precision aerial localization without radiometric scene reconstructions. The code and data are available at https://albertchen98.github.io/SemCityLoc.

cs.CV↗

Robot Self-Improvement via Human-Video Dynamics Models

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.

cs.RO↗

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometry-only setting is challenging due to missing observations and ambiguous dynamics. While recent progress has largely relied on image-based methods, existing point-based approaches typically focus on single objects, assume relatively complete inputs, or require explicit correspondences. To address these limitations, we propose DynaTok, a point-based framework for correspondence-free 4D reconstruction from partial point cloud sequences without images. DynaTok encodes frames into compact latent tokens, aggregates incomplete observations over time with a Transformer-based spatiotemporal encoder, and decouples geometry and motion through residual tokens in a unified model. A flow-matching decoder then reconstructs complete, temporally consistent 4D point-cloud sequences conditioned on the latent tokens. Experiments on object- and scene-level benchmarks demonstrate improved reconstruction quality and temporal coherence from partial point cloud observations. Project page: https://wrchen530.github.io/dynatok/.

cs.CV↗

Scene-Centric Unsupervised Video Panoptic Segmentation

Video panoptic segmentation (VPS) aims to jointly detect, segment, and track all objects while partitioning the video into semantically consistent regions. We introduce the task setting of unsupervised VPS, omitting any human supervision. Existing unsupervised scene understanding works mainly focused on image segmentation tasks; the video domain remains underexplored. We propose VideoCUPS, the first unsupervised VPS approach. VideoCUPS generates temporally consistent panoptic video pseudo-labels from scene-centric videos by exploiting unsupervised depth, motion, and visual cues. Training on these pseudo-labels using a novel Video DropLoss yields an accurate, unsupervised VPS model. To benchmark progress, we introduce a comprehensive evaluation protocol and four competitive baselines, extending state-of-the-art unsupervised panoptic image and instance video segmentation models to VPS. VideoCUPS outperforms all baselines and demonstrates strong label-efficient learning. With VideoCUPS, our evaluation protocol, and baselines, we provide a strong foundation for future research on unsupervised VPS.

cs.CV↗

Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes

The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360° datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.

cs.CV↗

Graph Neural Networks Are Not Continuous Across Graph Resolutions

We show that contrary to conventional wisdom in the community, graph neural networks (GNNs) are not continuous with respect to all natural modes of graph convergence. As a result, GNNs may generate substantially different latent representations for graphs that are very similar. In particular they assign vastly different latent embeddings to graphs that represent the same underlying object at different resolution scales. We trace this failure of continuity back to a structural obstruction arising from commonly used information-propagation schemes. Building on this insight we then derive a principled modification to standard GNN architectures which equips models with continuity across scales. The proposed modification enables consistent integration of distinct resolutions and reliable generalization between them. We systematically validate our theoretical findings in a wide range of numerical experiments.

cs.LG↗

Functional Attention: From Pairwise Affinities to Functional Correspondences

Learning mappings between infinite-dimensional function spaces, or operator learning, is essential for many machine learning applications. Although transformer-based operators are popular, they often rely on token-wise attention. These methods treat continuous fields as discrete tokens and usually ignore the global functional structure. We introduce \emph{Functional Attention}, which reinterprets attention as a functional correspondence between adaptive bases. Inspired by geometric functional maps, our method replaces softmax affinities with structured linear operators. This yields a compact, generalizable, resolution-invariant representation that explicitly captures global dependencies. Experiments demonstrate that \emph{Functional Attention} can match state-of-the-art performance in many operator learning tasks, including solving PDEs, 3D segmentation, and regression, while remaining robust to varying discretizations. Project page is available at https://github.com/xjffff/FUNCATTN.

cs.LG↗

TunerDiT: Training-free Progressive Steering of Diffusion Transformer for Multi-Event Video Generation

Text-to-video (T2V) generation faces challenging questions when generating videos with long horizons containing multiple events. Inspired by the intrinsics of the diffusion process, we probe video diffusion transformers (DiTs) and uncover intrinsic turning points in the DiT denoising trajectory where conditioning text affects generation from global layout to fine-grained details. Building on this finding, we present TunerDiT, a simple yet effective progressive steering method that requires no additional training for multi-event generation. TunerDiT comprises two steering handles: (1) Event-Partitioned Masking that enforces event boundaries while allowing cross-event transition bands; (2) Cross-Event Prompt Fusion that injects neighboring event semantics for late-stage refinement. We contribute a self-curated prompt suite for benchmarking multi-event generation, i.e., Meve. TunerDiT achieves state-of-the-art performance across 8 metrics and offers a tunable trade-off between video consistency and event separation, compared with other training-free methods. The improvement in text alignment increases with the event count, indicating a scaling possibility with increasing event count.

cs.CV↗

MambaPanoptic: A Vision Mamba-based Structured State Space Framework for Panoptic Segmentation

Panoptic segmentation requires the simultaneous recognition of countable thing instances and amorphous stuff regions, placing joint demands on long-range context modelling, multi-scale feature representation, and efficient dense prediction. Existing convolutional and transformer-based methods struggle to satisfy all three requirements concurrently: convolutional architectures are limited in their capacity to model long-range dependencies, while transformer-based methods incur quadratic computational cost that is prohibitive at high resolutions. In this paper, we propose MambaPanoptic, a fully Mamba-based panoptic segmentation framework that addresses these limitations through two principal contributions. First, we introduce MambaFPN, a top-down feature pyramid that leverages Mamba blocks to generate globally coherent, multi-scale feature representations with linear computational complexity. Second, we adopt a PanopticFCN-style kernel generator that produces unified thing and stuff kernels for proposal-free panoptic prediction, enhanced by a QuadMamba-based feature refinement module applied at multiple network stages. Experiments on the Cityscapes and COCO panoptic segmentation benchmarks demonstrate that MambaPanoptic consistently outperforms PanopticDeepLab and PanopticFCN under comparable model sizes, and matches or surpasses Mask2Former on Cityscapes in PQ and AP while requiring fewer parameters.

cs.CV↗

Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective for scene initialization, existing approaches suffer from a trade-off between visual fidelity and explorability: autoregressive expansion suffers from context drift, while panoramic video generation is limited to low resolution. We present Stepper, a unified framework for text-driven immersive 3D scene synthesis that circumvents these limitations via stepwise panoramic scene expansion. Stepper leverages a novel multi-view 360° diffusion model that enables consistent, high-resolution expansion, coupled with a geometry reconstruction pipeline that enforces geometric coherence. Trained on a new large-scale, multi-view panorama dataset, Stepper achieves state-of-the-art fidelity and structural consistency, outperforming prior approaches, thereby setting a new standard for immersive scene generation.

cs.CV↗

DeepShapeMatchingKit: Accelerated Functional Map Solver and Shape Matching Pipelines Revisited

Deep functional maps, leveraging learned feature extractors and spectral correspondence solvers, are fundamental to non-rigid 3D shape matching. Based on an analysis of open-source implementations, we find that standard functional map implementations solve k independent linear systems serially, which is a computational bottleneck at higher spectral resolution. We thus propose a vectorized reformulation that solves all systems in a single kernel call, achieving up to a 33x speedup while preserving the exact solution. Furthermore, we identify and document a previously unnoticed implementation divergence in the spatial gradient features of the mainstay DiffusionNet: two variants that parameterize distinct families of tangent-plane transformations, and present experiments analyzing their respective behaviors across diverse benchmarks. We additionally revisit overlap prediction evaluation for partial-to-partial matching and show that balanced accuracy provides a useful complementary metric under varying overlap ratios. To share these advancements with the wider community, we present an open-source codebase, DeepShapeMatchingKit, that incorporates these improvements and standardizes training, evaluation, and data pipelines for common deep shape matching methods. The codebase is available at: https://github.com/xieyizheng/DeepShapeMatchingKit

cs.CV↗

ProBA: Probabilistic Bundle Adjustment with the Bhattacharyya Coefficient

Classical Bundle Adjustment (BA) is fundamentally limited by its reliance on precise metric initialization and prior camera intrinsics. While modern dense matchers offer high-fidelity correspondences, traditional Structure-from-Motion (SfM) pipelines struggle to leverage them, as rigid track-building heuristics fail in the presence of their inherent noise. We present \textbf{ProBA (Probabilistic Bundle Adjustment)}, a probabilistic re-parameterization of the BA manifold that enables joint optimization of extrinsics, focal lengths, and geometry from a strict cold start. By replacing fragile point tracks with a flexible kinematic pose graph and representing landmarks as 3D Gaussians, our framework explicitly models spatial uncertainty through a unified Negative Log-Likelihood (NLL) objective. This volumetric formulation smooths the non-convex optimization landscape and naturally weights correspondences by their statistical confidence. To maintain global consistency, we optimize over a sparse view graph using an iterative, adaptive edge-weighting mechanism to prune erroneous topological links. Furthermore, we resolve mirror ambiguities inherent to prior-free SfM via a dual-hypothesis regularization strategy. Extensive evaluations show that our approach significantly expands the basin of attraction and achieves superior accuracy over both classical and learning-based baselines, providing a scalable foundation that greatly benefits SfM and SLAM robustness in unstructured environments.

cs.CV↗

Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on the downstream application. This state-of-the-art report is geared towards researchers, practitioners, and students seeking to understand recent trends and advances in the field. We categorise developments into three paradigms: spectral methods based on functional maps, combinatorial formulations that impose discrete constraints, and deformation-based methods that directly recover a global alignment. Each school of thought offers different advantages and disadvantages, which we discuss throughout the report. Meanwhile, we highlight the latest developments in each area and suggest new potential research directions. Finally, we provide an overview of emerging challenges and opportunities in this growing field, including the recent use of vision foundation models for zero-shot correspondence and the particularly challenging task of matching partial shapes.

cs.GR↗

EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation

Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the lack of explicit physical reasoning in existing generative models. We present EgoFlow, a flow-matching framework that synthesizes realistic and physically plausible trajectories conditioned on multimodal egocentric observations. EgoFlow employs a hybrid Mamba-Transformer-Perceiver architecture to jointly model temporal dynamics, scene geometry, and semantic intent, while a gradient-guided inference process enforces differentiable physical constraints such as collision avoidance and motion smoothness. This combination yields coherent and controllable motion generation without post-hoc filtering or additional supervision. Experiments on real-world datasets HD-EPIC, EgoExo4D, and HOT3D show that EgoFlow outperforms diffusion-based and transformer baselines in accuracy, generalization, and physical realism, reducing collision rates by up to 79%, and strong generalization to unseen scenes. Our results highlight the promise of flow-based generative modeling for scalable and physically grounded egocentric motion understanding.

cs.CV↗

Learning Expressive Priors for Generalization and Uncertainty Estimation in Neural Networks

In this work, we propose a novel prior learning method for advancing generalization and uncertainty estimation in deep neural networks. The key idea is to exploit scalable and structured posteriors of neural networks as informative priors with generalization guarantees. Our learned priors provide expressive probabilistic representations at large scale, like Bayesian counterparts of pre-trained models on ImageNet, and further produce non-vacuous generalization bounds. We also extend this idea to a continual learning framework, where the favorable properties of our priors are desirable. Major enablers are our technical contributions: (1) the sums-of-Kronecker-product computations, and (2) the derivations and optimizations of tractable objectives that lead to improved generalization bounds. Empirically, we exhaustively show the effectiveness of this method for uncertainty estimation and generalization.

cs.LG↗