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Daniela Rus

Publications and source records attributed to Daniela Rus.

At least 163 records · Page 9Linked to original sources

Deep Learning on Home Drone: Searching for the Optimal Architecture

We suggest the first system that runs real-time semantic segmentation via deep learning on a weak micro-computer such as the Raspberry Pi Zero v2 (whose price was \$15) attached to a toy-drone. In particular, since the Raspberry Pi weighs less than $16$ grams, and its size is half of a credit card, we could easily attach it to the common commercial DJI Tello toy-drone (<\$100, <90 grams, 98 $\times$ 92.5 $\times$ 41 mm). The result is an autonomous drone (no laptop nor human in the loop) that can detect and classify objects in real-time from a video stream of an on-board monocular RGB camera (no GPS or LIDAR sensors). The companion videos demonstrate how this Tello drone scans the lab for people (e.g. for the use of firefighters or security forces) and for an empty parking slot outside the lab. Existing deep learning solutions are either much too slow for real-time computation on such IoT devices, or provide results of impractical quality. Our main challenge was to design a system that takes the best of all worlds among numerous combinations of networks, deep learning platforms/frameworks, compression techniques, and compression ratios. To this end, we provide an efficient searching algorithm that aims to find the optimal combination which results in the best tradeoff between the network running time and its accuracy/performance.

cs.CV↗

Multi-Scale Feature Aggregation by Cross-Scale Pixel-to-Region Relation Operation for Semantic Segmentation

Exploiting multi-scale features has shown great potential in tackling semantic segmentation problems. The aggregation is commonly done with sum or concatenation (concat) followed by convolutional (conv) layers. However, it fully passes down the high-level context to the following hierarchy without considering their interrelation. In this work, we aim to enable the low-level feature to aggregate the complementary context from adjacent high-level feature maps by a cross-scale pixel-to-region relation operation. We leverage cross-scale context propagation to make the long-range dependency capturable even by the high-resolution low-level features. To this end, we employ an efficient feature pyramid network to obtain multi-scale features. We propose a Relational Semantics Extractor (RSE) and Relational Semantics Propagator (RSP) for context extraction and propagation respectively. Then we stack several RSP into an RSP head to achieve the progressive top-down distribution of the context. Experiment results on two challenging datasets Cityscapes and COCO demonstrate that the RSP head performs competitively on both semantic segmentation and panoptic segmentation with high efficiency. It outperforms DeeplabV3 [1] by 0.7% with 75% fewer FLOPs (multiply-adds) in the semantic segmentation task.

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BIMS-PU: Bi-Directional and Multi-Scale Point Cloud Upsampling

The learning and aggregation of multi-scale features are essential in empowering neural networks to capture the fine-grained geometric details in the point cloud upsampling task. Most existing approaches extract multi-scale features from a point cloud of a fixed resolution, hence obtain only a limited level of details. Though an existing approach aggregates a feature hierarchy of different resolutions from a cascade of upsampling sub-network, the training is complex with expensive computation. To address these issues, we construct a new point cloud upsampling pipeline called BIMS-PU that integrates the feature pyramid architecture with a bi-directional up and downsampling path. Specifically, we decompose the up/downsampling procedure into several up/downsampling sub-steps by breaking the target sampling factor into smaller factors. The multi-scale features are naturally produced in a parallel manner and aggregated using a fast feature fusion method. Supervision signal is simultaneously applied to all upsampled point clouds of different scales. Moreover, we formulate a residual block to ease the training of our model. Extensive quantitative and qualitative experiments on different datasets show that our method achieves superior results to state-of-the-art approaches. Last but not least, we demonstrate that point cloud upsampling can improve robot perception by ameliorating the 3D data quality.

cs.CV↗

Entangled Residual Mappings

Residual mappings have been shown to perform representation learning in the first layers and iterative feature refinement in higher layers. This interplay, combined with their stabilizing effect on the gradient norms, enables them to train very deep networks. In this paper, we take a step further and introduce entangled residual mappings to generalize the structure of the residual connections and evaluate their role in iterative learning representations. An entangled residual mapping replaces the identity skip connections with specialized entangled mappings such as orthogonal, sparse, and structural correlation matrices that share key attributes (eigenvalues, structure, and Jacobian norm) with identity mappings. We show that while entangled mappings can preserve the iterative refinement of features across various deep models, they influence the representation learning process in convolutional networks differently than attention-based models and recurrent neural networks. In general, we find that for CNNs and Vision Transformers entangled sparse mapping can help generalization while orthogonal mappings hurt performance. For recurrent networks, orthogonal residual mappings form an inductive bias for time-variant sequences, which degrades accuracy on time-invariant tasks.

cs.LG↗

Free-Space Ellipsoid Graphs for Multi-Agent Target Monitoring

We apply a novel framework for decomposing and reasoning about free space in an environment to a multi-agent persistent monitoring problem. Our decomposition method represents free space as a collection of ellipsoids associated with a weighted connectivity graph. The same ellipsoids used for reasoning about connectivity and distance during high level planning can be used as state constraints in a Model Predictive Control algorithm to enforce collision-free motion. This structure allows for streamlined implementation in distributed multi-agent tasks in 2D and 3D environments. We illustrate its effectiveness for a team of tracking agents tasked with monitoring a group of target agents. Our algorithm uses the ellipsoid decomposition as a primitive for the coordination, path planning, and control of the tracking agents. Simulations with four tracking agents monitoring fifteen dynamic targets in obstacle-rich environments demonstrate the performance of our algorithm.

cs.RO↗

Multi-robot Task Assignment for Aerial Tracking with Viewpoint Constraints

We address the problem of assigning a team of drones to autonomously capture a set desired shots of a dynamic target in the presence of obstacles. We present a two-stage planning pipeline that generates offline an assignment of drone to shots and locally optimizes online the viewpoint. Given desired shot parameters, the high-level planner uses a visibility heuristic to predict good times for capturing each shot and uses an Integer Linear Program to compute drone assignments. An online Model Predictive Control algorithm uses the assignments as reference to capture the shots. The algorithm is validated in hardware with a pair of drones and a remote controlled car.

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Neighborhood Mixup Experience Replay: Local Convex Interpolation for Improved Sample Efficiency in Continuous Control Tasks

Experience replay plays a crucial role in improving the sample efficiency of deep reinforcement learning agents. Recent advances in experience replay propose using Mixup (Zhang et al., 2018) to further improve sample efficiency via synthetic sample generation. We build upon this technique with Neighborhood Mixup Experience Replay (NMER), a geometrically-grounded replay buffer that interpolates transitions with their closest neighbors in state-action space. NMER preserves a locally linear approximation of the transition manifold by only applying Mixup between transitions with vicinal state-action features. Under NMER, a given transition's set of state action neighbors is dynamic and episode agnostic, in turn encouraging greater policy generalizability via inter-episode interpolation. We combine our approach with recent off-policy deep reinforcement learning algorithms and evaluate on continuous control environments. We observe that NMER improves sample efficiency by an average 94% (TD3) and 29% (SAC) over baseline replay buffers, enabling agents to effectively recombine previous experiences and learn from limited data.

cs.LG↗

End-to-End Sensitivity-Based Filter Pruning

In this paper, we present a novel sensitivity-based filter pruning algorithm (SbF-Pruner) to learn the importance scores of filters of each layer end-to-end. Our method learns the scores from the filter weights, enabling it to account for the correlations between the filters of each layer. Moreover, by training the pruning scores of all layers simultaneously our method can account for layer interdependencies, which is essential to find a performant sparse sub-network. Our proposed method can train and generate a pruned network from scratch in a straightforward, one-stage training process without requiring a pretrained network. Ultimately, we do not need layer-specific hyperparameters and pre-defined layer budgets, since SbF-Pruner can implicitly determine the appropriate number of channels in each layer. Our experimental results on different network architectures suggest that SbF-Pruner outperforms advanced pruning methods. Notably, on CIFAR-10, without requiring a pretrained baseline network, we obtain 1.02% and 1.19% accuracy gain on ResNet56 and ResNet110, compared to the baseline reported for state-of-the-art pruning algorithms. This is while SbF-Pruner reduces parameter-count by 52.3% (for ResNet56) and 54% (for ResNet101), which is better than the state-of-the-art pruning algorithms with a high margin of 9.5% and 6.6%.

cs.CV↗

Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models

In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that tightly couples these layers via a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model. In our setting, the MPC planner considers all the surrounding agents by informing the multi-agent policy with the planned state sequence. Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information. The policy network is trained implicitly with ground-truth observation data using backpropagation through time and a differentiable dynamics model to roll out the trajectory forward in time. Finally, we show that our multi-agent policy network learns to drive while interacting with the environment, and, when combined with the game-theoretic MPC planner, can successfully generate interactive behaviors.

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Control Barrier Functions for Systems with Multiple Control Inputs

Control Barrier Functions (CBFs) are becoming popular tools in guaranteeing safety for nonlinear systems and constraints, and they can reduce a constrained optimal control problem into a sequence of Quadratic Programs (QPs) for affine control systems. The recently proposed High Order Control Barrier Functions (HOCBFs) work for arbitrary relative degree constraints. One of the challenges in a HOCBF is to address the relative degree problem when a system has multiple control inputs, i.e., the relative degree could be defined with respect to different components of the control vector. This paper proposes two methods for HOCBFs to deal with systems with multiple control inputs: a general integral control method and a method which is simpler but limited to specific classes of physical systems. When control bounds are involved, the feasibility of the above mentioned QPs can also be significantly improved with the proposed methods. We illustrate our approaches on a unicyle model with two control inputs, and compare the two proposed methods to demonstrate their effectiveness and performance.

eess.SY↗

SUPR-GAN: SUrgical PRediction GAN for Event Anticipation in Laparoscopic and Robotic Surgery

Comprehension of surgical workflow is the foundation upon which artificial intelligence (AI) and machine learning (ML) holds the potential to assist intraoperative decision-making and risk mitigation. In this work, we move beyond mere identification of past surgical phases, into the prediction of future surgical steps and specification of the transitions between them. We use a novel Generative Adversarial Network (GAN) formulation to sample future surgical phases trajectories conditioned on past video frames from laparoscopic cholecystectomy (LC) videos and compare it to state-of-the-art approaches for surgical video analysis and alternative prediction methods. We demonstrate the GAN formulation's effectiveness through inferring and predicting the progress of LC videos. We quantify the horizon-accuracy trade-off and explored average performance, as well as the performance on the more challenging, and clinically relevant transitions between phases. Furthermore, we conduct a survey, asking 16 surgeons of different specialties and educational levels to qualitatively evaluate predicted surgery phases.

cs.CV↗

Differentiable Control Barrier Functions for Vision-based End-to-End Autonomous Driving

Guaranteeing safety of perception-based learning systems is challenging due to the absence of ground-truth state information unlike in state-aware control scenarios. In this paper, we introduce a safety guaranteed learning framework for vision-based end-to-end autonomous driving. To this end, we design a learning system equipped with differentiable control barrier functions (dCBFs) that is trained end-to-end by gradient descent. Our models are composed of conventional neural network architectures and dCBFs. They are interpretable at scale, achieve great test performance under limited training data, and are safety guaranteed in a series of autonomous driving scenarios such as lane keeping and obstacle avoidance. We evaluated our framework in a sim-to-real environment, and tested on a real autonomous car, achieving safe lane following and obstacle avoidance via Augmented Reality (AR) and real parked vehicles.

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Closed-form Continuous-time Neural Models

Continuous-time neural processes are performant sequential decision-makers that are built by differential equations (DE). However, their expressive power when they are deployed on computers is bottlenecked by numerical DE solvers. This limitation has significantly slowed down the scaling and understanding of numerous natural physical phenomena such as the dynamics of nervous systems. Ideally, we would circumvent this bottleneck by solving the given dynamical system in closed form. This is known to be intractable in general. Here, we show it is possible to closely approximate the interaction between neurons and synapses -- the building blocks of natural and artificial neural networks -- constructed by liquid time-constant networks (LTCs) efficiently in closed-form. To this end, we compute a tightly-bounded approximation of the solution of an integral appearing in LTCs' dynamics, that has had no known closed-form solution so far. This closed-form solution substantially impacts the design of continuous-time and continuous-depth neural models; for instance, since time appears explicitly in closed-form, the formulation relaxes the need for complex numerical solvers. Consequently, we obtain models that are between one and five orders of magnitude faster in training and inference compared to differential equation-based counterparts. More importantly, in contrast to ODE-based continuous networks, closed-form networks can scale remarkably well compared to other deep learning instances. Lastly, as these models are derived from liquid networks, they show remarkable performance in time series modeling, compared to advanced recurrent models.

cs.LG↗

Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing

World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become practicable on standard RL benchmarks and some games, their effectiveness in real-world robotics applications has not been explored. In this paper, we investigate how such agents generalize to real-world autonomous vehicle control tasks, where advanced model-free deep RL algorithms fail. In particular, we set up a series of time-lap tasks for an F1TENTH racing robot, equipped with a high-dimensional LiDAR sensor, on a set of test tracks with a gradual increase in their complexity. In this continuous-control setting, we show that model-based agents capable of learning in imagination substantially outperform model-free agents with respect to performance, sample efficiency, successful task completion, and generalization. Moreover, we show that the generalization ability of model-based agents strongly depends on the choice of their observation model. We provide extensive empirical evidence for the effectiveness of world models provided with long enough memory horizons in sim2real tasks.

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Low-Regret Active learning

We develop an online learning algorithm for identifying unlabeled data points that are most informative for training (i.e., active learning). By formulating the active learning problem as the prediction with sleeping experts problem, we provide a regret minimization framework for identifying relevant data with respect to any given definition of informativeness. Motivated by the successes of ensembles in active learning, we define regret with respect to an omnipotent algorithm that has access to an infinity large ensemble. At the core of our work is an efficient algorithm for sleeping experts that is tailored to achieve low regret on easy instances while remaining resilient to adversarial ones. Low regret implies that we can be provably competitive with an ensemble method \emph{without the computational burden of having to train an ensemble}. This stands in contrast to state-of-the-art active learning methods that are overwhelmingly based on greedy selection, and hence cannot ensure good performance across problem instances with high amounts of noise. We present empirical results demonstrating that our method (i) instantiated with an informativeness measure consistently outperforms its greedy counterpart and (ii) reliably outperforms uniform sampling on real-world scenarios.

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Learning to Plan Optimistically: Uncertainty-Guided Deep Exploration via Latent Model Ensembles

Learning complex robot behaviors through interaction requires structured exploration. Planning should target interactions with the potential to optimize long-term performance, while only reducing uncertainty where conducive to this objective. This paper presents Latent Optimistic Value Exploration (LOVE), a strategy that enables deep exploration through optimism in the face of uncertain long-term rewards. We combine latent world models with value function estimation to predict infinite-horizon returns and recover associated uncertainty via ensembling. The policy is then trained on an upper confidence bound (UCB) objective to identify and select the interactions most promising to improve long-term performance. We apply LOVE to visual robot control tasks in continuous action spaces and demonstrate on average more than 20% improved sample efficiency in comparison to state-of-the-art and other exploration objectives. In sparse and hard to explore environments we achieve an average improvement of over 30%.

cs.LG↗

GoTube: Scalable Stochastic Verification of Continuous-Depth Models

We introduce a new stochastic verification algorithm that formally quantifies the behavioral robustness of any time-continuous process formulated as a continuous-depth model. Our algorithm solves a set of global optimization (Go) problems over a given time horizon to construct a tight enclosure (Tube) of the set of all process executions starting from a ball of initial states. We call our algorithm GoTube. Through its construction, GoTube ensures that the bounding tube is conservative up to a desired probability and up to a desired tightness. GoTube is implemented in JAX and optimized to scale to complex continuous-depth neural network models. Compared to advanced reachability analysis tools for time-continuous neural networks, GoTube does not accumulate overapproximation errors between time steps and avoids the infamous wrapping effect inherent in symbolic techniques. We show that GoTube substantially outperforms state-of-the-art verification tools in terms of the size of the initial ball, speed, time-horizon, task completion, and scalability on a large set of experiments. GoTube is stable and sets the state-of-the-art in terms of its ability to scale to time horizons well beyond what has been previously possible.

cs.LG↗

VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehicles

Simulation has the potential to transform the development of robust algorithms for mobile agents deployed in safety-critical scenarios. However, the poor photorealism and lack of diverse sensor modalities of existing simulation engines remain key hurdles towards realizing this potential. Here, we present VISTA, an open source, data-driven simulator that integrates multiple types of sensors for autonomous vehicles. Using high fidelity, real-world datasets, VISTA represents and simulates RGB cameras, 3D LiDAR, and event-based cameras, enabling the rapid generation of novel viewpoints in simulation and thereby enriching the data available for policy learning with corner cases that are difficult to capture in the physical world. Using VISTA, we demonstrate the ability to train and test perception-to-control policies across each of the sensor types and showcase the power of this approach via deployment on a full scale autonomous vehicle. The policies learned in VISTA exhibit sim-to-real transfer without modification and greater robustness than those trained exclusively on real-world data.

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