Search arXiv⌕ Search

arXiv subjects

David Bull

Publications and source records attributed to David Bull.

At least 19 recordsLinked to original sources

Of Chains and Gains: What Reinforcement Learning changes on Reasoning-based Image Quality Assessment

Reinforcement Learning with Verifiable Rewards (RLVR) has improved the performance of large Vision-Language Models (VLMs) on image quality assessment (IQA). Existing approaches often attribute these gains to improved reasoning before scoring, supported by increasingly plausible Chain-of-Thought (CoT). However, whether these gains exceed sampling effects and how they depend on explicit reasoning remain unclear. We rigorously investigate these questions through sampling-aware evaluation, controlled reasoning interventions, and shortcut experiments. We find that RL-trained models outperform base models under large-budget $\operatorname{max}_g@k$ evaluation, while improvements beyond averaging are concentrated in-distribution. RLVR produces chains that raise base-model performance when transplanted and improves scoring with the chain held fixed. Yet scoring becomes less dependent on the chain during inference, more clearly at 7B than at 32B. Steering the probed quality direction in thinking tokens also has little effect on scoring. Finally, RL can improve scoring accuracy by exploiting textual cues correlated with mean opinion scores (MOSs), which could inflate benchmark performance. Together, these findings show that RLVR raises quality scoring and produces more useful chains, but that better scoring does not imply a stronger reliance on explicit reasoning, while score-based rewards can also encourage reliance on quality-irrelevant shortcuts. We hope this preliminary study can enlighten more and more concrete reasoning schemes in IQA.

cs.CV↗

OLiVES: An Outdoor Low-Light Video Benchmark for Enhancement and Segmentation

Low-light video processing remains an underexplored problem in computer vision, primarily due to the scarcity of high-quality ground-truth data. Existing public datasets exhibit several limitations, including restricted motion diversity, limited scene coverage, weak degradations, reliance on auxiliary modalities such as event data, and misalignment between low-light inputs and ground truth. Furthermore, current datasets typically address either low-light enhancement or scene understanding, whereas these tasks should be considered jointly. We introduce \textbf{OLiVES}, a benchmark dataset for outdoor low-light videos with dynamic scenes, designed to support both low-light video enhancement (LLVE) and video object segmentation (VOS). The dataset addresses key content gaps by incorporating a diverse range of natural textures, animals, occlusions, dynamic activities, and close-up scenes. To the best of our knowledge, OLiVES is the first outdoor low-light video dataset captured using professional cinema-grade cameras. It provides over 25,000 aligned normal- and low-light frame pairs, along with over 46,000 VOS annotations. We benchmark state-of-the-art LLVE and VOS methods on OLiVES and show that training on it improves performance on both tasks. The OLiVES project page is available at: https://anonymous-OLiVES.github.io/.

cs.CV↗

ELVIS: Enhance Low-Light for Video Instance Segmentation in the Dark

Video instance segmentation (VIS) for low-light content remains highly challenging for both humans and machines alike, due to noise, blur and other adverse conditions. The lack of large-scale annotated datasets and the limitations of current synthetic pipelines, particularly in modeling temporal degradations, further hinder progress. Moreover, existing VIS methods are not robust to the degradations found in low-light videos and, consequently, perform poorly even after finetuning. In this paper, we introduce \textbf{ELVIS} (\textbf{E}nhance \textbf{L}ow-Light for \textbf{V}ideo \textbf{I}nstance \textbf{S}egmentation), a framework that enables domain adaptation of state-of-the-art VIS models to low-light scenarios. ELVIS is comprised of an unsupervised synthetic low-light video pipeline that models both spatial and temporal degradations, a calibration-free degradation profile estimation network (VDP-Net) and an enhancement decoder head that disentangles degradations from content features. ELVIS improves performances by up to \textbf{+3.7AP} on the synthetic low-light YouTube-VIS 2019 dataset and beats two-stage baselines by at least \textbf{+2.8AP} on real low-light videos. Code and dataset available at: \href{https://joannelin168.github.io/research/ELVIS}{https://joannelin168.github.io/research/ELVIS}

cs.CV↗

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve compactness with sparse scaffolds that share geometry and appearance across primitives. However, existing designs often rely on deforming a single canonical scaffold and condition each primitive on its associated anchor in isolation, limiting their ability to handle non-local dynamics and disocclusion while under-exploiting inter-anchor correlations, particularly in motion- or texture-dense regions. To address these limitations, we propose SAGA, a volumetric video codec built upon Sparse Anchor-assisted GAussian splatting representations. SAGA represents dynamic 3D scenes using hierarchically organized sparse 4D anchors, where coordinate-based INR decoders generate fine anchors and Gaussian primitives from inter-anchor interpolations, enabling compact parameter sharing across spatiotemporal structures. For long-range dependencies among unstructured anchors, we further introduce fixed-size memory slots with orthogonality-informed updates for accurate entropy-context modeling. Experiments show that SAGA achieves strong rate-distortion performance against GIFStream, with PSNR BD-rate reductions of 80.39% and 83.94% on Neu3D and MPEG MIV, respectively.

cs.CV↗

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its application to large underwater scenes is constrained by high memory consumption and inefficient optimization over extensive areas. We propose OceanXL, a fast and scalable 3DGS-based framework for large-scale underwater reconstruction. OceanXL adopts a divide-and-conquer strategy, partitioning scenes into spatially coherent blocks to enable efficient optimization while preserving global geometric consistency. We further introduce an adaptive pruning scheme tailored to underwater conditions that removes redundant primitives, producing compact representations without sacrificing visual fidelity. Together, these components improve training efficiency and rendering performance for large scenes. We also introduce a large-scale underwater dataset covering diverse marine environments. Experiments on five large-scale scenes demonstrate favorable scalability, compactness, and efficiency--quality trade-offs over large-scene baselines. Controlled comparisons on the small-scale SeaThru-NeRF dataset further show competitive reconstruction quality with substantially smaller model sizes than underwater-specific methods.

cs.CV↗

Enhanced Neural Video Representation Compression Across Extreme Complexity and Quality Scales

Implicit neural representations (INRs) have recently emerged as a promising approach to video compression, delivering competitive rate-distortion performance alongside rapid decoding. However, existing neural video codecs struggle to balance complexity and scalability. Lightweight models often suffer from degraded compression performance when scaled to different bitrate/quality levels, whereas high-performance models exhibit limited scalability, as their model complexity typically increases with quality. This lack of a unified architecture capable of maintaining consistent complexity across a wide range of bitrates severely limits their diverse real-world deployment. To address these challenges, we introduce NVRC++, a novel INR-based video codec that utilizes a lightweight INR with multiple high-resolution feature grids, providing high scalability at any given complexity level. This is paired with an optimization framework that enables efficient overfitting on high-resolution grids for long video sequences, thereby exploiting spatio-temporal redundancies without prohibitive computational or memory overhead. Additionally, an advanced entropy model is designed for efficiently compressing the high-dimensional grid parameters. As a result, NVRC++ provides four complexity levels (from 7kMACs/pixel to 360kMACs/pixel), each spanning wide bitrate and quality ranges while supporting real-time decoding. The experimental results show that NVRC++ offers a much faster decoding speed (up to 8.5x) compared to the SOTA INR-based video codec, NVRC, while delivering comparable performance.

eess.IV↗

Scalable Neural Video Representation Compression

Scalable video coding (SVC) encodes a video into a layered bitstream consisting of a base layer and one or multiple enhancement layers, enabling decoding at different bitrate/quality/resolution operating points to accommodate diverse device capabilities and network conditions. Due to its practical flexibility, SVC has been incorporated into major video coding standards and has recently attracted growing interest for both scene-agnostic and scene-adaptive neural video codecs. Among the latter, Implicit neural representation (INR) based codecs achieve compression by overfitting a compact neural network to an individual video, offering fast decoding and competitive coding efficiency compared to scene-agnostic neural codecs. However, research on scalable INR-based compression remains in its infancy: these methods support scalable coding by introducing additional network layers, which couple the bitrate with the decoding complexity and also cannot achieve comparable performance with strong scalable/non-scalable codecs. In this context, this paper proposes S-NVRC, a scalable INR-based video codec that jointly supports fine-grained bitrate and decoding complexity scalability from a single embedded bitstream. It adopts a coarse-to-fine prefix for feature grids and a nested prefix for network layers, which scale bitrate and decoding complexity, respectively. The proposed S-NVRC spans a wide range of bitrate and decoding-complexity using a single encoding (training) and outperforms SHM 12.4 and the multi-layer VTM-20.0, by 43.7% and 5.6% in BD-rate on the UVG dataset, while also providing flexible complexity scalability. Implemented code will be provided.

eess.IV↗

Multi-scale Image Representation Compression

Overfitted codecs have demonstrated promising performance for image and video compression. In particular, for image compression, the Cool-chic family of models has shown competitive performance against scene-agnostic models, with orders of magnitude lower decoding complexity at the cost of a longer overfitting process. However, these overfitted image codecs are not fully optimized toward the rate-distortion objective: their network weights remain in full precision during training, and the associated quantization parameters are selected in a separate post-training stage. Furthermore, their synthesis operates at a single scale, which overlooks cross-scale redundancy. In this paper, we propose MIRC, an overfitted image codec in which every coded component, including the latents, the synthesis network, and the entropy models, is quantized and entropy coded under a single rate-distortion objective, adopting the end-to-end compression pipeline of the neural video representation codec NVRC. We further introduce a multi-scale representation with cross-stage parameter sharing, which improves coding efficiency at a small transmitted overhead. On the CLIC2020 professional validation set, MIRC achieves a 10.5% BD-rate saving against VVC (VTM 22.0). Moreover, MIRC offers a family of configurations spanning 1.2 to 2.9 kMAC per pixel, so the decoding budget can be selected to match the deployment target.

eess.IV↗

Video Compression with Graph-inspired Neural Representation

Implicit Neural Representations (INR) provide a compact and content-adaptive paradigm for video compression, typically representing a video through shared network parameters and frame-indexed embeddings. Compared to conventional or autoencoder-based codecs, these approaches exploit temporal redundancy within videos in an implicit manner, which potentially results in sub-optimal compression performance. In this paper, we propose G-NeRV, a graph-inspired INR that explicitly improves temporal redundancy exploitation in the implicit latent space. Motivated by the total correlation principles in information theory, we construct a temporal neighborhood over frame embeddings and perform message passing to aggregate reusable information from neighboring frames through an adaptive gate controlling the injection of neighboring information. Inspired by the reference frame buffer in conventional video coding, a memory bank mechanism has been further designed to enable efficient temporal-neighbor retrieval under random frame-index sampling in INR training. This new representation model has been integrated into an advanced representation compression framework and compared with existing conventional and neural video codecs. The results show that the G-NeRV codec outperforms the state-of-the-art INR-based codec, NVRC, and the latest standard video codec, VVC VTM, by 8.86\% and 14.68\% (in BD-rate), respectively, measured by PSNR on the UVG dataset.

cs.CV↗

PixIE: Prompted Pixel-Space Low-Light Image Enhancement

Low-light images suffer from severe noise, contrast loss, and semantic ambiguity, making enhancement a joint problem of denoising and detail recovery. We propose PixIE, a feed-forward pixel-space LLIE framework semantically prompted by a foundation model (FM). PixIE first performs cross-scale denoising to suppress noise while preserving structure, then refines details using Prompted Pixel Blocks (PPBs), which inject intermediate FM features through a novel spatially continuous modulation (SCMo). To make pixel-space attention efficient across scales, we introduce Spatial-Channel Compaction (SCC), which jointly reduces the spatial token grid and channel dimension. We further propose Multi-Receptive-Field Pixel Embedding (MRPE) to provide neighborhood-aware pixel representations before semantic prompting, improving robustness to signal-dependent noise beyond point-wise embeddings. Experiments on standard LLIE benchmarks demonstrate state-of-the-art performance, achieving the best PSNR, SSIM, and LPIPS on the challenging LOLv2-Real benchmark. Qualitative comparisons further show sharper details with more natural and consistent textures, improving both reconstruction fidelity and perceptual quality.

cs.CV↗

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV↗

High-Fidelity Video Compression based on Invertible Neural Transform and Implicit Conditioning

Learning-based video compression has recently achieved competitive rate-distortion performance compared to conventional video codecs. However, most existing methods rely on non-invertible analysis-synthesis transforms, with reconstruction quality subject to both quantization and transform approximation errors. This limitation becomes particularly restrictive at higher quality points, where quantization errors are small and transform-induced distortion dominates. To address this, we propose InnVC, an Invertible neural network based Video Codec for wide-range and high-fidelity compression. The core idea is to preserve an invertible main transform path prior to quantization, while injecting content-adaptive context through a compact implicit conditioning field. This decouples strongly correlated video content from harder-to-model fine details, allowing different components to specialize in complementary reconstruction tasks for more efficient compression. To further improve compressibility, we introduce a scheduled masking strategy that progressively concentrates informative content into fewer latent channels for more effective entropy coding. Experiments on the UVG and MCL-JCV benchmarks show that InnVC achieves strong compression performance over a broad quality range, being particularly effective in the high-quality regime, yielding BD-rate reductions of 21.66% in PSNR and 46.06% in MS-SSIM relative to x265 on UVG. To the best of our knowledge, InnVC is the first neural video codec covers operating poins from low bitrate to high fidelity within a single architecture scale, spanning more than 20 dB in PSNR.

eess.IV↗

FGSVQA: Frequency-Guided Short-form Video Quality Assessment

Short-form video poses new challenges to the quality assessment of user-generated content (UGC) due to its complex generation pipeline, rapid content variation, and mixed distortions. To address this challenge, we propose an end-to-end video quality assessment (VQA) framework that employs a dense visual encoder based on CLIP, and incorporates compression priors derived from the frequency domain to generate artifact- and structure-aware weight maps for feature aggregation. By explicitly decomposing artifact, structure, and original visual feature branches and adaptively fusing them over time through a learned gating module, the proposed method achieves accurate and efficient quality prediction. Experimental results show that our method achieves strong performance on short-form video datasets in terms of average rank and linear correlation (SRCC: 0.736, PLCC: 0.787), while maintaining efficient inference runtime. The code and additional results are available at: https://github.com/xinyiW915/FGSVQA.

eess.IV↗

The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.

cs.CV↗

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV↗

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

cs.CV↗

TempRetinex: Retinex-based Unsupervised Enhancement for Low-light Video Under Diverse Lighting Conditions

The acquisition of paired low-light video sequences remains challenging due to issues associated with poor temporal consistency, varying illumination characteristics and camera parameters. This has driven significant interest in unsupervised low-light enhancement approaches. In this context, we propose TempRetinex, an unsupervised Retinex-based video enhancement framework exploiting inter-frame correlations. We introduce Brightness Consistency Preprocessing (BCP) that explicitly aligns intensity distributions across exposures. BCP is shown to significantly improve model robustness to diverse lighting scenarios. Moreover, we propose a multiscale temporal consistency-aware loss and an occlusion-aware masking technique to enforce similarity between consecutive frames. We further incorporate a Reverse Inference (RI) strategy to refine temporally unstable frames and a Self-Ensemble (SE) mechanism to boost denoising across diverse textures. Experiments demonstrate that TempRetinex achieves state-of-the-art performance in perceptual quality.

eess.IV↗

A Mamba-based Perceptual Loss Function for Learning-based UGC Transcoding

In user-generated content (UGC) transcoding, source videos typically suffer various degradations due to prior compression, editing, or suboptimal capture conditions. Consequently, existing video compression paradigms that solely optimize for fidelity relative to the reference become suboptimal, as they force the codec to replicate the inherent artifacts of the non-pristine source. To address this, we propose a novel perceptually inspired loss function for learning-based UGC video transcoding that redefines the role of the reference video, shifting it from a ground-truth pixel anchor to an informative contextual guide. Specifically, we train a lightweight neural quality model based on a Selective Structured State-Space Model (Mamba) optimized using a weakly-supervised Siamese ranking strategy. The proposed model is then integrated into the rate-distortion optimization (RDO) process of two neural video codecs (DCVC and HiNeRV) as a loss function, aiming to generate reconstructed content with improved perceptual quality. Our experiments demonstrate that this framework achieves substantial coding gains over both autoencoder and implicit neural representation-based baselines, with 8.46% and 12.89% BD-rate savings, respectively.

eess.IV↗