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David Jacobs

Publications and source records attributed to David Jacobs.

At least 19 recordsLinked to original sources

An Attribute-Based Measure of Video Complexity

A new framework for the estimation of the complexity posed by video-question pairs to video-LLMs, Video Attribute-Based Complexity (VideoABC), is proposed. Video complexity is defined as the probability of failure of a video-LLM for a given video-question pair. VideoABC is a non-parametric complexity measure, using a reference video dataset and a pre-defined vocabulary of video attributes informative of complexity, \eg the scene complexity or the speed of the video event informative of the question. In a training phase, reference videos are projected into the space of these attributes, which is then quantized. The expected ABC of each quantization cell is then computed. Given a new video and its projection into the attribute space, complexity is estimated by the expected ABC of the associated quantization cell. To enable the use of VideoABC with small reference video datasets, two quantizers are combined: a k-means quantizer that enables accurate complexity estimates for samples in the distribution of the reference dataset and a universal lattice quantizer that guarantees generalization to out-of-distribution samples. A synthetic video generation procedure, inspired by target-distractor manipulations of psychophysics studies, is proposed to populate the cells of the lattice quantizer during training, enabling the computation of their expected ABCs. Experimental results show that VideoABCis effective even with very low-dimensional attribute representations, substantially outperforming approaches like `video-LLM as judge' with much less complexity. Finally, the explainable nature of the VideoABC score, in terms of well-defined attributes, is shown to provide insights on how the attribute composition of benchmarks affects their complexity.

cs.CV

Xray-Visual Models: Scaling Vision models on Industry Scale Data

We present Xray-Visual, a unified vision model architecture for large-scale image and video understanding trained on industry-scale social media data. Our model leverages over 15 billion curated image-text pairs and 10 billion video-hashtag pairs from Facebook and Instagram, employing robust data curation pipelines that incorporate balancing and noise suppression strategies to maximize semantic diversity while minimizing label noise. We introduce a three-stage training pipeline that combines self-supervised MAE, semi-supervised hashtag classification, and CLIP-style contrastive learning to jointly optimize image and video modalities. Our architecture builds on a Vision Transformer backbone enhanced with efficient token reorganization (EViT) for improved computational efficiency. Extensive experiments demonstrate that Xray-Visual achieves state-of-the-art performance across diverse benchmarks, including ImageNet for image classification, Kinetics and HMDB51 for video understanding, and MSCOCO for cross-modal retrieval. The model exhibits strong robustness to domain shift and adversarial perturbations. We further demonstrate that integrating large language models as text encoders (LLM2CLIP) significantly enhances retrieval performance and generalization capabilities, particularly in real-world environments. Xray-Visual establishes new benchmarks for scalable, multimodal vision models, while maintaining superior accuracy and computational efficiency.

cs.CV

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

cs.CV

dciWebMapper2: Enhancing the dciWebMapper framework toward integrated, interactive visualization of linked multi-type maps, charts, and spatial statistics and analysis

As interactive web-based geovisualization becomes increasingly vital across disciplines, there is a growing need for open-source frameworks that support dynamic, multi-attribute spatial analysis and accessible design. This paper introduces dciWebMapper2, a significant expansion of the original dciWebMapper framework, designed to enable exploratory analysis across domains such as climate justice, food access, and social vulnerability. The enhanced framework integrates multiple map types, including choropleth, proportional symbol, small multiples, and heatmaps, with linked statistical charts (e.g., scatter plots, boxplots) and time sliders, all within a coordinated-view environment. Dropdown-based controls allow flexible, high-dimensional comparisons while maintaining visual clarity. Grounded in cartographic and information visualization principles, dciWebMapper2 is fully open-source, self-contained, and server-free, supporting modularity, reproducibility, and long-term sustainability. Three applied use cases demonstrate its adaptability and potential to democratize interactive web cartography. This work offers a versatile foundation for inclusive spatial storytelling and transparent geospatial analysis in research, education, and civic engagement.

cs.HC

Identifying and Evaluating Inactive Heads in Pretrained LLMs

Attention is foundational to large language models (LLMs), enabling different heads to have diverse focus on relevant input tokens. However, learned behaviors like attention sinks, where the first token receives the most attention despite limited semantic importance, suggest some heads may be inactive, and point to a significant source of computational redundancy. To analyze this phenomenon, we evaluate 12 score functions that measure different ways a head can be inactive. Thresholding these scores allows us to analyze different sets of potentially inactive attention heads. We evaluate whether identified heads are inactive through model interventions, finding that more than 12% of attention heads are inactive on average, and can be ablated in specific contexts while maintaining MMLU accuracy to within 1% of the pretrained LLM. Across 3 model families, our score functions that measure the average norm of a head's output consistently identify inactive heads that would not have been found by score functions that rely solely on attention weights. We establish that relying on a score function that measures a first token attention sink would underestimate the prevalence of inactive heads, failing to identify more than 7% of inactive heads on average. We also show how measuring score distributions can provide insights into attention behavior. For instance, we find evidence that finetuning causes little to no change in attention behavior, and that even within the same model family, large model scales present different attention behaviors.

cs.LG

CinePile: A Long Video Question Answering Dataset and Benchmark

Current datasets for long-form video understanding often fall short of providing genuine long-form comprehension challenges, as many tasks derived from these datasets can be successfully tackled by analyzing just one or a few random frames from a video. To address this issue, we present a novel dataset and benchmark, CinePile, specifically designed for authentic long-form video understanding. This paper details our innovative approach for creating a question-answer dataset, utilizing advanced LLMs with human-in-the-loop and building upon human-generated raw data. Our comprehensive dataset comprises 305,000 multiple-choice questions (MCQs), covering various visual and multimodal aspects, including temporal comprehension, understanding human-object interactions, and reasoning about events or actions within a scene. Additionally, we fine-tuned open-source Video-LLMs on the training split and evaluated both open-source and proprietary video-centric LLMs on the test split of our dataset. The findings indicate that although current models underperform compared to humans, fine-tuning these models can lead to significant improvements in their performance.

cs.CV

GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering

In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.

cs.CV

Towards Combinatorial Generalization for Catalysts: A Kohn-Sham Charge-Density Approach

The Kohn-Sham equations underlie many important applications such as the discovery of new catalysts. Recent machine learning work on catalyst modeling has focused on prediction of the energy, but has so far not yet demonstrated significant out-of-distribution generalization. Here we investigate another approach based on the pointwise learning of the Kohn-Sham charge-density. On a new dataset of bulk catalysts with charge densities, we show density models can generalize to new structures with combinations of elements not seen at train time, a form of combinatorial generalization. We show that over 80% of binary and ternary test cases achieve faster convergence than standard baselines in Density Functional Theory, amounting to an average reduction of 13% in the number of iterations required to reach convergence, which may be of independent interest. Our results suggest that density learning is a viable alternative, trading greater inference costs for a step towards combinatorial generalization, a key property for applications.

cs.LG

Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluation

Intrinsic image decomposition and inverse rendering are long-standing problems in computer vision. To evaluate albedo recovery, most algorithms report their quantitative performance with a mean Weighted Human Disagreement Rate (WHDR) metric on the IIW dataset. However, WHDR focuses only on relative albedo values and often fails to capture overall quality of the albedo. In order to comprehensively evaluate albedo, we collect a new dataset, Measured Albedo in the Wild (MAW), and propose three new metrics that complement WHDR: intensity, chromaticity and texture metrics. We show that existing algorithms often improve WHDR metric but perform poorly on other metrics. We then finetune different algorithms on our MAW dataset to significantly improve the quality of the reconstructed albedo both quantitatively and qualitatively. Since the proposed intensity, chromaticity, and texture metrics and the WHDR are all complementary we further introduce a relative performance measure that captures average performance. By analysing existing algorithms we show that there is significant room for improvement. Our dataset and evaluation metrics will enable researchers to develop algorithms that improve albedo reconstruction. Code and Data available at: https://measuredalbedo.github.io/

cs.CV

Preserve Your Own Correlation: A Noise Prior for Video Diffusion Models

Despite tremendous progress in generating high-quality images using diffusion models, synthesizing a sequence of animated frames that are both photorealistic and temporally coherent is still in its infancy. While off-the-shelf billion-scale datasets for image generation are available, collecting similar video data of the same scale is still challenging. Also, training a video diffusion model is computationally much more expensive than its image counterpart. In this work, we explore finetuning a pretrained image diffusion model with video data as a practical solution for the video synthesis task. We find that naively extending the image noise prior to video noise prior in video diffusion leads to sub-optimal performance. Our carefully designed video noise prior leads to substantially better performance. Extensive experimental validation shows that our model, Preserve Your Own Correlation (PYoCo), attains SOTA zero-shot text-to-video results on the UCF-101 and MSR-VTT benchmarks. It also achieves SOTA video generation quality on the small-scale UCF-101 benchmark with a $10\times$ smaller model using significantly less computation than the prior art.

cs.CV

HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions

Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.

cs.CV

LD-ZNet: A Latent Diffusion Approach for Text-Based Image Segmentation

Large-scale pre-training tasks like image classification, captioning, or self-supervised techniques do not incentivize learning the semantic boundaries of objects. However, recent generative foundation models built using text-based latent diffusion techniques may learn semantic boundaries. This is because they have to synthesize intricate details about all objects in an image based on a text description. Therefore, we present a technique for segmenting real and AI-generated images using latent diffusion models (LDMs) trained on internet-scale datasets. First, we show that the latent space of LDMs (z-space) is a better input representation compared to other feature representations like RGB images or CLIP encodings for text-based image segmentation. By training the segmentation models on the latent z-space, which creates a compressed representation across several domains like different forms of art, cartoons, illustrations, and photographs, we are also able to bridge the domain gap between real and AI-generated images. We show that the internal features of LDMs contain rich semantic information and present a technique in the form of LD-ZNet to further boost the performance of text-based segmentation. Overall, we show up to 6% improvement over standard baselines for text-to-image segmentation on natural images. For AI-generated imagery, we show close to 20% improvement compared to state-of-the-art techniques. The project is available at https://koutilya-pnvr.github.io/LD-ZNet/.

cs.CV

Hyperbolic Contrastive Learning for Visual Representations beyond Objects

Although self-/un-supervised methods have led to rapid progress in visual representation learning, these methods generally treat objects and scenes using the same lens. In this paper, we focus on learning representations for objects and scenes that preserve the structure among them. Motivated by the observation that visually similar objects are close in the representation space, we argue that the scenes and objects should instead follow a hierarchical structure based on their compositionality. To exploit such a structure, we propose a contrastive learning framework where a Euclidean loss is used to learn object representations and a hyperbolic loss is used to encourage representations of scenes to lie close to representations of their constituent objects in a hyperbolic space. This novel hyperbolic objective encourages the scene-object hypernymy among the representations by optimizing the magnitude of their norms. We show that when pretraining on the COCO and OpenImages datasets, the hyperbolic loss improves downstream performance of several baselines across multiple datasets and tasks, including image classification, object detection, and semantic segmentation. We also show that the properties of the learned representations allow us to solve various vision tasks that involve the interaction between scenes and objects in a zero-shot fashion. Our code can be found at \url{https://github.com/shlokk/HCL/tree/main/HCL}.

cs.CV

A simple, efficient and scalable contrastive masked autoencoder for learning visual representations

We introduce CAN, a simple, efficient and scalable method for self-supervised learning of visual representations. Our framework is a minimal and conceptually clean synthesis of (C) contrastive learning, (A) masked autoencoders, and (N) the noise prediction approach used in diffusion models. The learning mechanisms are complementary to one another: contrastive learning shapes the embedding space across a batch of image samples; masked autoencoders focus on reconstruction of the low-frequency spatial correlations in a single image sample; and noise prediction encourages the reconstruction of the high-frequency components of an image. The combined approach results in a robust, scalable and simple-to-implement algorithm. The training process is symmetric, with 50% of patches in both views being masked at random, yielding a considerable efficiency improvement over prior contrastive learning methods. Extensive empirical studies demonstrate that CAN achieves strong downstream performance under both linear and finetuning evaluations on transfer learning and robustness tasks. CAN outperforms MAE and SimCLR when pre-training on ImageNet, but is especially useful for pre-training on larger uncurated datasets such as JFT-300M: for linear probe on ImageNet, CAN achieves 75.4% compared to 73.4% for SimCLR and 64.1% for MAE. The finetuned performance on ImageNet of our ViT-L model is 86.1%, compared to 85.5% for SimCLR, and 85.4% for MAE. The overall FLOPs load of SimCLR is 70% higher than CAN for ViT-L models.

cs.CV

Poisons that are learned faster are more effective

Imperceptible poisoning attacks on entire datasets have recently been touted as methods for protecting data privacy. However, among a number of defenses preventing the practical use of these techniques, early-stopping stands out as a simple, yet effective defense. To gauge poisons' vulnerability to early-stopping, we benchmark error-minimizing, error-maximizing, and synthetic poisons in terms of peak test accuracy over 100 epochs and make a number of surprising observations. First, we find that poisons that reach a low training loss faster have lower peak test accuracy. Second, we find that a current state-of-the-art error-maximizing poison is 7 times less effective when poison training is stopped at epoch 8. Third, we find that stronger, more transferable adversarial attacks do not make stronger poisons. We advocate for evaluating poisons in terms of peak test accuracy.

cs.LG

Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer

Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames' quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats/index.html.

cs.CV

On the Spectral Bias of Convolutional Neural Tangent and Gaussian Process Kernels

We study the properties of various over-parametrized convolutional neural architectures through their respective Gaussian process and neural tangent kernels. We prove that, with normalized multi-channel input and ReLU activation, the eigenfunctions of these kernels with the uniform measure are formed by products of spherical harmonics, defined over the channels of the different pixels. We next use hierarchical factorizable kernels to bound their respective eigenvalues. We show that the eigenvalues decay polynomially, quantify the rate of decay, and derive measures that reflect the composition of hierarchical features in these networks. Our results provide concrete quantitative characterization of over-parameterized convolutional network architectures.

cs.LG

Object-Aware Cropping for Self-Supervised Learning

A core component of the recent success of self-supervised learning is cropping data augmentation, which selects sub-regions of an image to be used as positive views in the self-supervised loss. The underlying assumption is that randomly cropped and resized regions of a given image share information about the objects of interest, which the learned representation will capture. This assumption is mostly satisfied in datasets such as ImageNet where there is a large, centered object, which is highly likely to be present in random crops of the full image. However, in other datasets such as OpenImages or COCO, which are more representative of real world uncurated data, there are typically multiple small objects in an image. In this work, we show that self-supervised learning based on the usual random cropping performs poorly on such datasets. We propose replacing one or both of the random crops with crops obtained from an object proposal algorithm. This encourages the model to learn both object and scene level semantic representations. Using this approach, which we call object-aware cropping, results in significant improvements over scene cropping on classification and object detection benchmarks. For example, on OpenImages, our approach achieves an improvement of 8.8% mAP over random scene-level cropping using MoCo-v2 based pre-training. We also show significant improvements on COCO and PASCAL-VOC object detection and segmentation tasks over the state-of-the-art self-supervised learning approaches. Our approach is efficient, simple and general, and can be used in most existing contrastive and non-contrastive self-supervised learning frameworks.

cs.CV