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Davide Scaramuzza

Publications and source records attributed to Davide Scaramuzza.

At least 19 recordsLinked to original sources

Event-SAMA: Language-Grounded Video Object Segmentation on Neuromorphic Event Streams

Event cameras offer microsecond temporal resolution, high dynamic range and no motion blur, but referring video object segmentation (RVOS) lacks event-stream datasets and models. We introduce Event-SAMA-239K, a synthetic-event conversion of the SAMA-239K grounded video-chat corpus and all additional SAMA training data: 30,650 video clips and 392,162 images. Optical-flow, FILM or saccade upsampling followed by a linear event generator preserves all mask, referring-expression and dialogue annotations. We also introduce Event-SAMA, adapting SAMA-4B with a two-channel polarity patch embedding initialised from pretrained RGB weights and a zero-initialised event adapter. End-to-end training yields 24.37 $\mathcal{J}\&\mathcal{F}$ on MeViS valid_u and 22.33 $\mathcal{J}\&\mathcal{F}$ on the converted ReVOS valid subset, establishing the first event-native RVOS baseline (RGB SAMA-4B: 55.4 on MeViS). Frozen RGB SAMA-4B with pseudo-RGB renderings or E2VID reconstructions of the same events scores 13.23 and 15.94 $\mathcal{J}\&\mathcal{F}$. Without retraining, Event-SAMA works on real event-camera recordings when the accumulation window matches their event density. A seed-controlled ablation with a measured noise floor of 0.47 $\mathcal{J}\&\mathcal{F}$ finds gains from diverse training sources over MeViS alone (+4.99), RGB-mean event-stem initialisation (+4.33), and a trainable SAM2 mask decoder (+2.76); the event adapter, partial ViT unfreezing and event polarity are within noise at this budget. An earlier, partially converted corpus snapshot trained with the identical recipe scores 1.38 $\mathcal{J}\&\mathcal{F}$ higher on MeViS and 1.12 higher on ReVOS. Both are single runs that also differ in schedule length, so we draw no conclusion about corpus scale.

cs.LG↗

Learning Event-based Obstacle Avoidance via Differentiable Simulation

Reliable obstacle avoidance is essential for safe quadrotor flight in unknown environments, yet conventional frame-based cameras remain challenged by motion blur, limited dynamic range, and latency under fast motion. Event cameras, with sub-millisecond latency, high dynamic range, and negligible motion blur, offer a promising alternative, but leveraging them for closed-loop control remains difficult. Existing approaches either adopt cascaded architectures that first estimate depth and then map it to control commands, introducing error propagation, or achieve end-to-end control through costly offline pretraining before online fine-tuning can even begin. We address these challenges with a CUDA-based event simulator that exploits GPU parallelism to render events efficiently within the training loop, integrated into a differentiable simulation pipeline that enables direct gradient backpropagation through the differentiable physics model, improving sample efficiency. This allows us to train an end-to-end policy that maps event frames directly to control commands, without intermediate depth estimation. We validate our approach through zero-shot real-world deployment on a quadrotor, achieving robust obstacle avoidance in both odometry-assisted and odometry-free settings, including under low-light conditions where conventional cameras typically fail.

cs.RO↗

Learning Visuomotor Quadrotor Flight Through Dynamic Narrow Gaps via Differentiable Simulation

Threading a quadrotor through a moving narrow gap is a demanding test of agile flight, requiring centimeter-level spatial alignment and precise temporal execution. We address this challenge using a control policy that operates directly on onboard visual and inertial measurements to output collective thrust and body-rate commands. The task is difficult because success lies on a thin feasible manifold: small errors in timing, position, attitude, or visual observability cause collision. Prior planning and learning methods rely on privileged state, teachers, planners, or distillation; learning dynamic narrow-gap traversal directly, from scratch, remains open. We introduce a differentiable moving-gap formulation that gates centering, alignment, and smooth collision terms by signed distance to a time-varying gap plane, turning a sparse traversal event into a dense pathwise objective. We integrate this formulation into a visual-feature-to-command policy trained in one stage from random initialization, without a teacher, planner, or distillation. We validate our approach in both synthetic and real-world experiments. In controlled benchmarks, we demonstrate that pathwise gradients significantly outperform score-function gradients for precision-critical tasks, yielding a 99.3% success rate in simulation after only a few minutes of training on a single GPU. Furthermore, the policy transfers directly to a real quadrotor, successfully crossing a dynamic narrow gap from varied initial conditions using onboard sensing and inertial measurements, achieving an 80% success rate over 10 physical trials.

cs.RO↗

Event-based SLAM Benchmark for High-Speed Maneuvers

Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.

cs.RO↗

On the Expressive Power and Limitations of Multi-Layer SSMs

We study how depth, finite precision, state dimension, and chain-of-thought (CoT) affect the expressive power of multi-layer state-space models (SSMs). For the explicit-table $K$-function-composition problem, a canonical benchmark for sequential information propagation, we prove that any $L$-layer SSM solving $(L+3)$-function composition must satisfy $d^2p=Ω(N/L^3)$, where $d$ is the state dimension and $p$ is the per-scalar precision. Conversely, $K$-function composition is solved exactly by a $(K+1)$-layer generalized SSM with $d=1$ and $p=Θ(\log N)$. This gives a worst-case depth hierarchy for this formal problem family. We then distinguish post-input reasoning, in which all thought tokens are generated after the input, from input-interleaved reasoning, in which thought tokens may be inserted while the input stream is being read. Post-input reasoning does not circumvent our communication-based lower-bound pipeline, whereas input-interleaved reasoning admits bidirectional simulations with general deterministic one-pass streaming algorithms at the granularity of persistent memory. Finally, width and precision are not interchangeable under exact step-preserving simulation in the base affine-state model, but become interchangeable through the streaming-memory characterization once input-interleaved reasoning is allowed.

cs.LG↗

When Does Tool Use Increase the Expressive Power of Finite-Precision Recurrent Models?

Modern sequence models are increasingly deployed as agents that interleave token generation with calls to external tools. We study when such tool access increases computational expressivity. We model any fixed finite-precision recurrent sequence model, including finite-precision state-space models (SSMs) with $B$ bits of internal state, as a deterministic finite-state controller interacting with an oracle through a finite command/observation interface, and establish a separation between the two regimes analyzed. First, every finite-state bounded-interface tool with memory set $M$ can be internalized at a cost of at most $\lceil\log_2|M|\rceil+O(1)$ recurrent bits, so the combined system remains finite-state. Second, a single unbounded tape with only local $\mathtt{read}$/$\mathtt{write}$/$\mathtt{move}$ commands suffices for Turing completeness: every single-tape Turing machine with state set $Q$ and tape alphabet $Γ$ is simulated by a controller with $O(\log|Q|+\log|Γ|)$ recurrent bits, and $\mathrm{EQ}_n$ requires $2^n$ states without tools but one constant-size controller with the tape. Third, this construction is realized exactly by a one-layer finite-precision \emph{selective} affine SSM with binary one-hot states, $\{0,1\}$ transition matrices, and zero biases. Under explicitly stated resource conventions, $O(\log B)$ recurrent bits suffice for tape-assisted simulation of any $B$-state Turing machine, whereas directly realizing an arbitrary $B$-state transition map in one exact affine update without external memory requires total recurrent dimension exactly $B-1$. Fixed description size, occupied tape cells, and interaction cost are reported separately from recurrent memory. Our results concern exact expressivity under deterministic semantics, not learnability or empirical performance.

cs.FL↗

Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.

cs.RO↗

Adaptive Expert Guidance for Efficient On-Policy Reinforcement Learning

With massively parallel simulation, on-policy Reinforcement Learning methods such as PPO have become standard in many domains. However, learning from scratch is sample-inefficient and fails to exploit the potential existence of a suboptimal expert, such as a heuristic, a model-based controller, or a policy trained on a related task. Such an expert is often available and can guide early training, but its sub-optimality limits final performance. The challenge then becomes balancing expert guidance against learning from rewards. Existing methods set the expert's influence through a blending weight, a schedule, or an evaluation-driven curriculum. Alternatively, they adapt it with additional learned components such as critics over expert actions or auxiliary agents. However, none optimizes it using the same on-policy objective as the policy itself. We propose a method in which the learner and the expert alternate control within each training episode, and the expert's share of control is a single learnable parameter optimized jointly with the policy. The learner benefits from the expert early in training, but its share of control declines as the learner becomes more competent, until eventually vanishing completely. This leaves the learner acting alone and better than the suboptimal expert. We evaluate our method on 34 tasks across two benchmarks, spanning discrete and continuous action spaces, using both learned and model-based experts. Our method improves sample efficiency over guided and unguided baselines while requiring minimal hyperparameter variation. The expert's share decays to zero as the learner improves, vanishing when the expert is no longer useful.

cs.LG↗

Temporal Cascading of Planning and Control for Quadrotor MPC

Many aerial tasks involving quadrotors demand both instant reactivity and long-horizon planning for obstacle avoidance, energy efficiency, or trajectory tracking. High-fidelity models enable accurate control but are too slow for long horizons. Low-fidelity planners scale but cannot directly control the system, necessitating cascaded architectures. Prevailing hierarchical approaches plan with a simplified model and use a high-fidelity controller for tracking, yet this decomposition is inherently suboptimal. The controller is limited by the coarse plan, and conventional MPC alternatives shorten the horizon to stay real-time feasible. We present UNIQUE, an MPC architecture that replaces this hierarchical stacking with temporal cascading. The planning problem is formulated as the second-tail horizon of a single multi-phase MPC, rather than being solved separately. We align costs across horizons, derive feasibility constraints for the point-mass planning model, and introduce transition constraints that convert high-fidelity states into meaningful low-fidelity states. Parallel point-mass and mixed-integer solvers address nonconvexities while incorporating progressive 3D obstacle smoothing over the planning horizon. In simulations and real flights, under equal computational budgets, UNIQUE improves closed-loop tracking by up to 75% compared with standard MPC and hierarchical baselines. Ablations and Pareto analyses confirm performance gains across variations in horizon, constraint approximations, and smoothing schedules.

cs.RO↗

DAPEVO: Deep Adaptive Patch Frame-Event Visual Odometry

Visual odometry is essential for autonomous navigation in GPS-denied environments, yet RGB-based methods remain vulnerable to motion blur, challenging illumination, and dropped frames. Event cameras complement conventional cameras with high temporal resolution and dynamic range, but their asynchronous measurements complicate reliable correspondence estimation. We present DAPEVO, a learned visual odometry system that estimates image and event correspondences independently at shared patch locations and fuses their correlation evidence before motion refinement. Each tracked patch maintains image and event descriptors, and a learned scalar gate combines modality-specific correlation embeddings for each patch--frame edge before a shared recurrent refinement and bundle-adjustment update. DAPEVO also supports event-only observations, enabling continued tracking when RGB frames are sparse or unavailable, while modality-aware keyframe culling preserves scarce frame constraints. On UZH-FPV, when retaining only one in six RGB frames, DAPEVO's mean absolute trajectory error (ATE) increases by only 36%, from 1.00 to 1.36m, whereas the ATE of DPVO and RAMP-VO rises by factors of $3.7\times$ and $3.1\times$, respectively. On TartanEvent, DAPEVO similarly remains below 1m ATE at 3Hz RGB input, while DPVO and RAMP-VO exceed 9m. Under degraded RGB input on TartanEvent, DAPEVO achieves an ATE of 0.60m, compared with more than 4m for both DPVO and RAMP-VO, while also outperforming event-only DEVO at 0.87m.

cs.CV↗

SEE Challenge 2026: Event-Guided Brightness Adjustment Across a Broad Illumination Range

Event cameras provide a high dynamic range and preserve brightness-change cues in lighting conditions where conventional RGB frames may be noisy or saturated. To benchmark event-guided restoration across a broad illumination range, we organized the SEE Challenge 2026 with the Event-Based Multimodal Vision Workshop at ECCV 2026. The task conditions restoration on one or more RGB frames, synchronized events, and a scalar target-brightness statistic provided by the organizers. It uses SEE-600K, which contains 610,126 image-event observations from 202 real-world scenes spanning low-light, normal-light, and high-light conditions with illumination variations of up to 1,000$\times$. The challenge follows an open-system protocol: participants may use different temporal contexts, architectures, pretrained weights, test-time augmentation, and post-processing strategies. PSNR determines the ranking, and SSIM is reported as a secondary metric. Around 70 teams registered interest and 15 valid CodaBench submissions were received. Six distinct teams completed organizer-side identity and technical verification, provided method descriptions, checkpoints, inference code, and instructions, and are included in the verified open-system ranking reported here. Beyond the ranking, this report analyzes exposure subsets, semantically distinct test cases, a shared failure pattern, system design choices, and inference strategies. The top systems obtain closely spaced average scores, while the best-performing method varies across cases and metrics; under severe underexposure, all verified systems retain visible local errors.

cs.CV↗

Why does Deep Learning Improve Visual SLAM?

Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components.

cs.CV↗

Online Adaptation of Visual Odometry Frontends with Image-Conditioned Reinforcement Learning

Visual odometry (VO) frontends are typically tuned offline by domain experts on pre-recorded datasets and then deployed with fixed hyperparameters. Yet a configuration that performs best on a benchmark is not guaranteed to remain best when texture, illumination, motion blur, sensor noise, or computational conditions change at deployment. We propose a frontend that instead adapts its parameters automatically and continuously. We formulate frontend tuning as a sequential decision-making problem and introduce an image-conditioned reinforcement-learning policy that combines a lightweight embedding of the current image with a compact set of frontend statistics. At each decision step, the policy selects the FAST detection threshold, KLT patch size, and RANSAC rejection threshold; a privileged critic provides additional context only during training. Trained on synthetic TartanAirV2 data, the policy transfers zero-shot to a monocular-inertial OpenVINS pipeline on EuRoC, TUM-VI, and UZH-FPV. On synthetic test sequences, the learned policy improves the tracking-computation trade-off over an optimized static parameter configuration. On the three real-world benchmarks, it reduces mean ATE by up to 8% and runtime by up to 57% relative to static parameters baseline. These results show that image-conditioned online adaptation can improve the accuracy-computation trade-off beyond a single configuration selected offline.

cs.CV↗

A 25-$μ$s/inf Event-driven Graph Neural Network Processor with Spatiotemporal Caching and Spline Convolution for Ultra-low-latency AI at the Edge

Dynamic-vision-sensor (DVS) cameras generate events on a per-pixel basis with a $μ$s-level temporal resolution, calling for new algorithm-hardware co-design approaches compared to standard frame-based vision. While event-driven graph neural networks (EV-GNNs) emerge as a promising algorithmic solution, they raise new HW challenges by mixing dense-regular compute operations and sparse-irregular memory accesses. We present ETHEREAL, the first EV-GNN accelerator that scales to 640$\times$480 resolutions, thanks to a neighbor-parallel spline convolution engine and a 2D/3D-split memory hierarchy with a novel region-of-interest spatiotemporal caching mechanism. Measurement results demonstrate end-to-end inference with 25.6$μ$s latency and 1.7$μ$J energy per event on state-of-the-art workloads

cs.CV↗

Learning Acrobatic Flight from Preferences

Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. However, manually designed reward functions for such tasks often fail to capture the qualities that matter: we find that hand-crafted rewards agree with human judgment only 60.7% of the time, underscoring the need for preference-driven approaches. In this work, we propose Reward Ensemble under Confidence (REC), a probabilistic reward learning framework for PbRL that explicitly models per-timestep reward uncertainty through an ensemble of distributional reward models. By propagating uncertainty into the preference loss and leveraging disagreement for exploration, REC achieves 88.4% of shaped reward performance on acrobatic quadrotor control, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them zero-shot to the real world, demonstrating complex acrobatic maneuvers learned purely from preference feedback. We further validate REC on a continuous control benchmark, confirming its applicability beyond the domain of aerial robotics.

cs.RO↗

Event-Based De-Snowing for Autonomous Driving

Adverse weather conditions, particularly heavy snowfall, pose significant challenges to both human drivers and autonomous vehicles. Traditional image-based de-snowing methods often introduce hallucination artifacts as they rely solely on spatial information, while video-based approaches require high frame rates and suffer from alignment artifacts at lower frame rates. Camera parameters, such as exposure time, also influence the appearance of snowflakes, making the problem difficult to solve and heavily dependent on network generalization. In this paper, we propose to address the challenge of desnowing by using event cameras, which offer compressed visual information with submillisecond latency, making them ideal for de-snowing images, even in the presence of ego-motion. Our method leverages the fact that snowflake occlusions appear with a very distinctive streak signature in the spatio-temporal representation of event data. We design an attention-based module that focuses on events along these streaks to determine when a background point was occluded and use this information to recover its original intensity. We benchmark our method on DSEC-Snow, a new dataset created using a green-screen technique that overlays pre-recorded snowfall data onto the existing DSEC driving dataset, resulting in precise ground truth and synchronized image and event streams. Our approach outperforms state-of-the-art de-snowing methods by 3 dB in PSNR for image reconstruction. Moreover, we show that off-the-shelf computer vision algorithms can be applied to our reconstructions for tasks such as depth estimation and optical flow, achieving a $20\%$ performance improvement over other de-snowing methods. Our work represents a crucial step towards enhancing the reliability and safety of vision systems in challenging winter conditions, paving the way for more robust, all-weather-capable applications.

cs.CV↗

Hybrid Event Frame Sensors: Modeling, Calibration, and Simulation

Hybrid event-frame sensors integrate an Event Vision Sensor (EVS) and an Active Pixel Sensor (APS) within a single chip, combining the high dynamic range and low latency of the EVS with the rich spatial intensity information from the APS. While this tight integration offers compact and temporally precise imaging, the complex circuit architecture introduces nontrivial noise patterns that remain poorly understood and unmodeled. In this work, we present the first unified statistics-based imaging noise model that jointly describes the noise behavior of APS and EVS pixels. Our formulation explicitly incorporates photon shot noise, dark current noise, fixed-pattern noise, and quantization noise, and links EVS noise to illumination level and dark current. Based on this formulation, we further develop a calibration pipeline to estimate noise parameters from real data and provide a detailed analysis of both APS and EVS noise behaviors. Finally, we propose H-ESIM, a statistically grounded simulator that generates RAW frames and events under realistic jointly calibrated noise statistics. Experiments on two hybrid sensors validate our model across multiple imaging tasks, including video frame interpolation and deblurring, demonstrating strong transfer from simulation to real data.

cs.CV↗

EAAE: Energy-Aware Autonomous Exploration for UAVs in Unknown 3D Environments

Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initially unknown environments. We propose Energy-Aware Autonomous Exploration (EAAE), a modular frontier-based framework that makes energy an explicit decision variable during frontier selection. EAAE clusters frontiers into view-consistent regions, plans dynamically feasible candidate trajectories to the most informative clusters, and predicts their execution energy using an offline power estimation loop. The next target is then selected by minimising predicted trajectory energy while preserving exploration progress through a dual-layer planning architecture for safe execution. We evaluate EAAE in a full exploration pipeline with a rotor-speed-based power model across simulated 3D environments of increasing complexity. Compared to representative distance-based and information gain-based frontier baselines, EAAE consistently reduces total energy consumption while maintaining competitive exploration time and comparable map quality, providing a practical drop-in energy-aware layer for frontier exploration.

cs.RO↗