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Davide Scaramuzza

Publications and source records attributed to Davide Scaramuzza.

231 records · Page 13Linked to original sources

Event-based Vision meets Deep Learning on Steering Prediction for Self-driving Cars

Event cameras are bio-inspired vision sensors that naturally capture the dynamics of a scene, filtering out redundant information. This paper presents a deep neural network approach that unlocks the potential of event cameras on a challenging motion-estimation task: prediction of a vehicle's steering angle. To make the best out of this sensor-algorithm combination, we adapt state-of-the-art convolutional architectures to the output of event sensors and extensively evaluate the performance of our approach on a publicly available large scale event-camera dataset (~1000 km). We present qualitative and quantitative explanations of why event cameras allow robust steering prediction even in cases where traditional cameras fail, e.g. challenging illumination conditions and fast motion. Finally, we demonstrate the advantages of leveraging transfer learning from traditional to event-based vision, and show that our approach outperforms state-of-the-art algorithms based on standard cameras.

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Differential Flatness of Quadrotor Dynamics Subject to Rotor Drag for Accurate Tracking of High-Speed Trajectories

In this paper, we prove that the dynamical model of a quadrotor subject to linear rotor drag effects is differentially flat in its position and heading. We use this property to compute feed-forward control terms directly from a reference trajectory to be tracked. The obtained feed-forward terms are then used in a cascaded, nonlinear feedback control law that enables accurate agile flight with quadrotors. Compared to state-of-the-art control methods, which treat the rotor drag as an unknown disturbance, our method reduces the trajectory tracking error significantly. Finally, we present a method based on a gradient-free optimization to identify the rotor drag coefficients, which are required to compute the feed-forward control terms. The new theoretical results are thoroughly validated trough extensive comparative experiments.

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A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one's own strategy to the adversaries is not desirable, this requires each player to independently predict the other players' future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We also describe a vision-based pipeline that allows each player to estimate its opponent's relative position. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations. Hardware experiments with onboard vision sensing prove the practicality of our strategy.

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Ultimate SLAM? Combining Events, Images, and IMU for Robust Visual SLAM in HDR and High Speed Scenarios

Event cameras are bio-inspired vision sensors that output pixel-level brightness changes instead of standard intensity frames. These cameras do not suffer from motion blur and have a very high dynamic range, which enables them to provide reliable visual information during high speed motions or in scenes characterized by high dynamic range. However, event cameras output only little information when the amount of motion is limited, such as in the case of almost still motion. Conversely, standard cameras provide instant and rich information about the environment most of the time (in low-speed and good lighting scenarios), but they fail severely in case of fast motions, or difficult lighting such as high dynamic range or low light scenes. In this paper, we present the first state estimation pipeline that leverages the complementary advantages of these two sensors by fusing in a tightly-coupled manner events, standard frames, and inertial measurements. We show on the publicly available Event Camera Dataset that our hybrid pipeline leads to an accuracy improvement of 130% over event-only pipelines, and 85% over standard-frames-only visual-inertial systems, while still being computationally tractable. Furthermore, we use our pipeline to demonstrate - to the best of our knowledge - the first autonomous quadrotor flight using an event camera for state estimation, unlocking flight scenarios that were not reachable with traditional visual-inertial odometry, such as low-light environments and high-dynamic range scenes.

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Fast, Autonomous Flight in GPS-Denied and Cluttered Environments

One of the most challenging tasks for a flying robot is to autonomously navigate between target locations quickly and reliably while avoiding obstacles in its path, and with little to no a-priori knowledge of the operating environment. This challenge is addressed in the present paper. We describe the system design and software architecture of our proposed solution, and showcase how all the distinct components can be integrated to enable smooth robot operation. We provide critical insight on hardware and software component selection and development, and present results from extensive experimental testing in real-world warehouse environments. Experimental testing reveals that our proposed solution can deliver fast and robust aerial robot autonomous navigation in cluttered, GPS-denied environments.

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The Event-Camera Dataset and Simulator: Event-based Data for Pose Estimation, Visual Odometry, and SLAM

New vision sensors, such as the Dynamic and Active-pixel Vision sensor (DAVIS), incorporate a conventional global-shutter camera and an event-based sensor in the same pixel array. These sensors have great potential for high-speed robotics and computer vision because they allow us to combine the benefits of conventional cameras with those of event-based sensors: low latency, high temporal resolution, and very high dynamic range. However, new algorithms are required to exploit the sensor characteristics and cope with its unconventional output, which consists of a stream of asynchronous brightness changes (called "events") and synchronous grayscale frames. For this purpose, we present and release a collection of datasets captured with a DAVIS in a variety of synthetic and real environments, which we hope will motivate research on new algorithms for high-speed and high-dynamic-range robotics and computer-vision applications. In addition to global-shutter intensity images and asynchronous events, we provide inertial measurements and ground-truth camera poses from a motion-capture system. The latter allows comparing the pose accuracy of ego-motion estimation algorithms quantitatively. All the data are released both as standard text files and binary files (i.e., rosbag). This paper provides an overview of the available data and describes a simulator that we release open-source to create synthetic event-camera data.

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Event-based, 6-DOF Camera Tracking from Photometric Depth Maps

Event cameras are bio-inspired vision sensors that output pixel-level brightness changes instead of standard intensity frames. These cameras do not suffer from motion blur and have a very high dynamic range, which enables them to provide reliable visual information during high-speed motions or in scenes characterized by high dynamic range. These features, along with a very low power consumption, make event cameras an ideal complement to standard cameras for VR/AR and video game applications. With these applications in mind, this paper tackles the problem of accurate, low-latency tracking of an event camera from an existing photometric depth map (i.e., intensity plus depth information) built via classic dense reconstruction pipelines. Our approach tracks the 6-DOF pose of the event camera upon the arrival of each event, thus virtually eliminating latency. We successfully evaluate the method in both indoor and outdoor scenes and show that---because of the technological advantages of the event camera---our pipeline works in scenes characterized by high-speed motion, which are still unaccessible to standard cameras.

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Data-Efficient Decentralized Visual SLAM

Decentralized visual simultaneous localization and mapping (SLAM) is a powerful tool for multi-robot applications in environments where absolute positioning systems are not available. Being visual, it relies on cameras, cheap, lightweight and versatile sensors, and being decentralized, it does not rely on communication to a central ground station. In this work, we integrate state-of-the-art decentralized SLAM components into a new, complete decentralized visual SLAM system. To allow for data association and co-optimization, existing decentralized visual SLAM systems regularly exchange the full map data between all robots, incurring large data transfers at a complexity that scales quadratically with the robot count. In contrast, our method performs efficient data association in two stages: in the first stage a compact full-image descriptor is deterministically sent to only one robot. In the second stage, which is only executed if the first stage succeeded, the data required for relative pose estimation is sent, again to only one robot. Thus, data association scales linearly with the robot count and uses highly compact place representations. For optimization, a state-of-the-art decentralized pose-graph optimization method is used. It exchanges a minimum amount of data which is linear with trajectory overlap. We characterize the resulting system and identify bottlenecks in its components. The system is evaluated on publicly available data and we provide open access to the code.

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Independent Motion Detection with Event-driven Cameras

Unlike standard cameras that send intensity images at a constant frame rate, event-driven cameras asynchronously report pixel-level brightness changes, offering low latency and high temporal resolution (both in the order of micro-seconds). As such, they have great potential for fast and low power vision algorithms for robots. Visual tracking, for example, is easily achieved even for very fast stimuli, as only moving objects cause brightness changes. However, cameras mounted on a moving robot are typically non-stationary and the same tracking problem becomes confounded by background clutter events due to the robot ego-motion. In this paper, we propose a method for segmenting the motion of an independently moving object for event-driven cameras. Our method detects and tracks corners in the event stream and learns the statistics of their motion as a function of the robot's joint velocities when no independently moving objects are present. During robot operation, independently moving objects are identified by discrepancies between the predicted corner velocities from ego-motion and the measured corner velocities. We validate the algorithm on data collected from the neuromorphic iCub robot. We achieve a precision of ~ 90 % and show that the method is robust to changes in speed of both the head and the target.

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Efficient Decentralized Visual Place Recognition From Full-Image Descriptors

In this paper, we discuss the adaptation of our decentralized place recognition method described in [1] to full image descriptors. As we had shown, the key to making a scalable decentralized visual place recognition lies in exploting deterministic key assignment in a distributed key-value map. Through this, it is possible to reduce bandwidth by up to a factor of n, the robot count, by casting visual place recognition to a key-value lookup problem. In [1], we exploited this for the bag-of-words method [3], [4]. Our method of casting bag-of-words, however, results in a complex decentralized system, which has inherently worse recall than its centralized counterpart. In this paper, we instead start from the recent full-image description method NetVLAD [5]. As we show, casting this to a key-value lookup problem can be achieved with k-means clustering, and results in a much simpler system than [1]. The resulting system still has some flaws, albeit of a completely different nature: it suffers when the environment seen during deployment lies in a different distribution in feature space than the environment seen during training.

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Perception-aware Path Planning

In this paper, we give a double twist to the problem of planning under uncertainty. State-of-the-art planners seek to minimize the localization uncertainty by only considering the geometric structure of the scene. In this paper, we argue that motion planning for vision-controlled robots should be perception aware in that the robot should also favor texture-rich areas to minimize the localization uncertainty during a goal-reaching task. Thus, we describe how to optimally incorporate the photometric information (i.e., texture) of the scene, in addition to the the geometric one, to compute the uncertainty of vision-based localization during path planning. To avoid the caveats of feature-based localization systems (i.e., dependence on feature type and user-defined thresholds), we use dense, direct methods. This allows us to compute the localization uncertainty directly from the intensity values of every pixel in the image. We also describe how to compute trajectories online, considering also scenarios with no prior knowledge about the map. The proposed framework is general and can easily be adapted to different robotic platforms and scenarios. The effectiveness of our approach is demonstrated with extensive experiments in both simulated and real-world environments using a vision-controlled micro aerial vehicle.

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Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved?

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On-Manifold Preintegration for Real-Time Visual-Inertial Odometry

Current approaches for visual-inertial odometry (VIO) are able to attain highly accurate state estimation via nonlinear optimization. However, real-time optimization quickly becomes infeasible as the trajectory grows over time, this problem is further emphasized by the fact that inertial measurements come at high rate, hence leading to fast growth of the number of variables in the optimization. In this paper, we address this issue by preintegrating inertial measurements between selected keyframes into single relative motion constraints. Our first contribution is a \emph{preintegration theory} that properly addresses the manifold structure of the rotation group. We formally discuss the generative measurement model as well as the nature of the rotation noise and derive the expression for the \emph{maximum a posteriori} state estimator. Our theoretical development enables the computation of all necessary Jacobians for the optimization and a-posteriori bias correction in analytic form. The second contribution is to show that the preintegrated IMU model can be seamlessly integrated into a visual-inertial pipeline under the unifying framework of factor graphs. This enables the application of incremental-smoothing algorithms and the use of a \emph{structureless} model for visual measurements, which avoids optimizing over the 3D points, further accelerating the computation. We perform an extensive evaluation of our monocular \VIO pipeline on real and simulated datasets. The results confirm that our modelling effort leads to accurate state estimation in real-time, outperforming state-of-the-art approaches.

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Event-based Camera Pose Tracking using a Generative Event Model

Event-based vision sensors mimic the operation of biological retina and they represent a major paradigm shift from traditional cameras. Instead of providing frames of intensity measurements synchronously, at artificially chosen rates, event-based cameras provide information on brightness changes asynchronously, when they occur. Such non-redundant pieces of information are called "events". These sensors overcome some of the limitations of traditional cameras (response time, bandwidth and dynamic range) but require new methods to deal with the data they output. We tackle the problem of event-based camera localization in a known environment, without additional sensing, using a probabilistic generative event model in a Bayesian filtering framework. Our main contribution is the design of the likelihood function used in the filter to process the observed events. Based on the physical characteristics of the sensor and on empirical evidence of the Gaussian-like distribution of spiked events with respect to the brightness change, we propose to use the contrast residual as a measure of how well the estimated pose of the event-based camera and the environment explain the observed events. The filter allows for localization in the general case of six degrees-of-freedom motions.

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LightPanel: Active Mobile Platform for Dense 3D Modelling

In this paper we introduce a novel platform for dense 3D modelling. This platform is an active image acquisition setup assisted with a set of light sources and a distance sensor. The hardware setup is designed for being mounted on a mobile robot which is remotely driven to create accurate dense 3D models from out-of-reach objects. For this reason, the object is actively illuminated by the imaging setup and Photometric Stereo is used to recover the dense 3D model. The proposed image acquisition setup, called LightPanel, is described from design to calibration and discusses the practical challenges of using Photometric Stereo under uncontrolled lighting conditions.

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