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Davide Scaramuzza

Publications and source records attributed to Davide Scaramuzza.

At least 91 records · Page 5Linked to original sources

S7: Selective and Simplified State Space Layers for Sequence Modeling

A central challenge in sequence modeling is efficiently handling tasks with extended contexts. While recent state-space models (SSMs) have made significant progress in this area, they often lack input-dependent filtering or require substantial increases in model complexity to handle input variability. We address this gap by introducing S7, a simplified yet powerful SSM that can handle input dependence while incorporating stable reparameterization and specific design choices to dynamically adjust state transitions based on input content, maintaining efficiency and performance. We prove that this reparameterization ensures stability in long-sequence modeling by keeping state transitions well-behaved over time. Additionally, it controls the gradient norm, enabling efficient training and preventing issues like exploding or vanishing gradients. S7 significantly outperforms baselines across various sequence modeling tasks, including neuromorphic event-based datasets, Long Range Arena benchmarks, and various physical and biological time series. Overall, S7 offers a more straightforward approach to sequence modeling without relying on complex, domain-specific inductive biases, achieving significant improvements across key benchmarks.

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Learning to Walk and Fly with Adversarial Motion Priors

Robot multimodal locomotion encompasses the ability to transition between walking and flying, representing a significant challenge in robotics. This work presents an approach that enables automatic smooth transitions between legged and aerial locomotion. Leveraging the concept of Adversarial Motion Priors, our method allows the robot to imitate motion datasets and accomplish the desired task without the need for complex reward functions. The robot learns walking patterns from human-like gaits and aerial locomotion patterns from motions obtained using trajectory optimization. Through this process, the robot adapts the locomotion scheme based on environmental feedback using reinforcement learning, with the spontaneous emergence of mode-switching behavior. The results highlight the potential for achieving multimodal locomotion in aerial humanoid robotics through automatic control of walking and flying modes, paving the way for applications in diverse domains such as search and rescue, surveillance, and exploration missions. This research contributes to advancing the capabilities of aerial humanoid robots in terms of versatile locomotion in various environments.

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Deep Visual Odometry with Events and Frames

Visual Odometry (VO) is crucial for autonomous robotic navigation, especially in GPS-denied environments like planetary terrains. To improve robustness, recent model-based VO systems have begun combining standard and event-based cameras. While event cameras excel in low-light and high-speed motion, standard cameras provide dense and easier-to-track features. However, the field of image- and event-based VO still predominantly relies on model-based methods and is yet to fully integrate recent image-only advancements leveraging end-to-end learning-based architectures. Seamlessly integrating the two modalities remains challenging due to their different nature, one asynchronous, the other not, limiting the potential for a more effective image- and event-based VO. We introduce RAMP-VO, the first end-to-end learned image- and event-based VO system. It leverages novel Recurrent, Asynchronous, and Massively Parallel (RAMP) encoders capable of fusing asynchronous events with image data, providing 8x faster inference and 33% more accurate predictions than existing solutions. Despite being trained only in simulation, RAMP-VO outperforms previous methods on the newly introduced Apollo and Malapert datasets, and on existing benchmarks, where it improves image- and event-based methods by 58.8% and 30.6%, paving the way for robust and asynchronous VO in space.

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Structure-Invariant Range-Visual-Inertial Odometry

The Mars Science Helicopter (MSH) mission aims to deploy the next generation of unmanned helicopters on Mars, targeting landing sites in highly irregular terrain such as Valles Marineris, the largest canyons in the Solar system with elevation variances of up to 8000 meters. Unlike its predecessor, the Mars 2020 mission, which relied on a state estimation system assuming planar terrain, MSH requires a novel approach due to the complex topography of the landing site. This work introduces a novel range-visual-inertial odometry system tailored for the unique challenges of the MSH mission. Our system extends the state-of-the-art xVIO framework by fusing consistent range information with visual and inertial measurements, preventing metric scale drift in the absence of visual-inertial excitation (mono camera and constant velocity descent), and enabling landing on any terrain structure, without requiring any planar terrain assumption. Through extensive testing in image-based simulations using actual terrain structure and textures collected in Mars orbit, we demonstrate that our range-VIO approach estimates terrain-relative velocity meeting the stringent mission requirements, and outperforming existing methods.

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SLAM for Visually Impaired People: a Survey

In recent decades, several assistive technologies have been developed to improve the ability of blind and visually impaired (BVI) individuals to navigate independently and safely. At the same time, simultaneous localization and mapping (SLAM) techniques have become sufficiently robust and efficient to be adopted in developing these assistive technologies. We present the first systematic literature review of 54 recent studies on SLAM-based solutions for blind and visually impaired people, focusing on literature published from 2017 onward. This review explores various localization and mapping techniques employed in this context. We systematically identified and categorized diverse SLAM approaches and analyzed their localization and mapping techniques, sensor types, computing resources, and machine-learning methods. We discuss the advantages and limitations of these techniques for blind and visually impaired navigation. Moreover, we examine the major challenges described across studies, including practical challenges and considerations that affect usability and adoption. Our analysis also evaluates the effectiveness of these SLAM-based solutions in real-world scenarios and user satisfaction, providing insights into their practical impact on BVI mobility. The insights derived from this review identify critical gaps and opportunities for future research activities, particularly in addressing the challenges presented by dynamic and complex environments. We explain how SLAM technology offers the potential to improve the ability of visually impaired individuals to navigate effectively. Finally, we present future opportunities and challenges in this domain.

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Hilti SLAM Challenge 2023: Benchmarking Single + Multi-session SLAM across Sensor Constellations in Construction

Simultaneous Localization and Mapping systems are a key enabler for positioning in both handheld and robotic applications. The Hilti SLAM Challenges organized over the past years have been successful at benchmarking some of the world's best SLAM Systems with high accuracy. However, more capabilities of these systems are yet to be explored, such as platform agnosticism across varying sensor suites and multi-session SLAM. These factors indirectly serve as an indicator of robustness and ease of deployment in real-world applications. There exists no dataset plus benchmark combination publicly available, which considers these factors combined. The Hilti SLAM Challenge 2023 Dataset and Benchmark addresses this issue. Additionally, we propose a novel fiducial marker design for a pre-surveyed point on the ground to be observable from an off-the-shelf LiDAR mounted on a robot, and an algorithm to estimate its position at mm-level accuracy. Results from the challenge show an increase in overall participation, single-session SLAM systems getting increasingly accurate, successfully operating across varying sensor suites, but relatively few participants performing multi-session SLAM. Dataset URL: https://www.hilti-challenge.com/dataset-2023.html

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Reinforcement Learning Meets Visual Odometry

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by human experts, hindering generalizability and robustness. We address these challenges by reframing VO as a sequential decision-making task and applying Reinforcement Learning (RL) to adapt the VO process dynamically. Our approach introduces a neural network, operating as an agent within the VO pipeline, to make decisions such as keyframe and grid-size selection based on real-time conditions. Our method minimizes reliance on heuristic choices using a reward function based on pose error, runtime, and other metrics to guide the system. Our RL framework treats the VO system and the image sequence as an environment, with the agent receiving observations from keypoints, map statistics, and prior poses. Experimental results using classical VO methods and public benchmarks demonstrate improvements in accuracy and robustness, validating the generalizability of our RL-enhanced VO approach to different scenarios. We believe this paradigm shift advances VO technology by eliminating the need for time-intensive parameter tuning of heuristics.

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Autonomous Drone Racing: A Survey

Over the last decade, the use of autonomous drone systems for surveying, search and rescue, or last-mile delivery has increased exponentially. With the rise of these applications comes the need for highly robust, safety-critical algorithms which can operate drones in complex and uncertain environments. Additionally, flying fast enables drones to cover more ground which in turn increases productivity and further strengthens their use case. One proxy for developing algorithms used in high-speed navigation is the task of autonomous drone racing, where researchers program drones to fly through a sequence of gates and avoid obstacles as quickly as possible using onboard sensors and limited computational power. Speeds and accelerations exceed over 80 kph and 4 g respectively, raising significant challenges across perception, planning, control, and state estimation. To achieve maximum performance, systems require real-time algorithms that are robust to motion blur, high dynamic range, model uncertainties, aerodynamic disturbances, and often unpredictable opponents. This survey covers the progression of autonomous drone racing across model-based and learning-based approaches. We provide an overview of the field, its evolution over the years, and conclude with the biggest challenges and open questions to be faced in the future.

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Demonstrating Agile Flight from Pixels without State Estimation

Quadrotors are among the most agile flying robots. Despite recent advances in learning-based control and computer vision, autonomous drones still rely on explicit state estimation. On the other hand, human pilots only rely on a first-person-view video stream from the drone onboard camera to push the platform to its limits and fly robustly in unseen environments. To the best of our knowledge, we present the first vision-based quadrotor system that autonomously navigates through a sequence of gates at high speeds while directly mapping pixels to control commands. Like professional drone-racing pilots, our system does not use explicit state estimation and leverages the same control commands humans use (collective thrust and body rates). We demonstrate agile flight at speeds up to 40km/h with accelerations up to 2g. This is achieved by training vision-based policies with reinforcement learning (RL). The training is facilitated using an asymmetric actor-critic with access to privileged information. To overcome the computational complexity during image-based RL training, we use the inner edges of the gates as a sensor abstraction. This simple yet robust, task-relevant representation can be simulated during training without rendering images. During deployment, a Swin-transformer-based gate detector is used. Our approach enables autonomous agile flight with standard, off-the-shelf hardware. Although our demonstration focuses on drone racing, we believe that our method has an impact beyond drone racing and can serve as a foundation for future research into real-world applications in structured environments.

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MPCC++: Model Predictive Contouring Control for Time-Optimal Flight with Safety Constraints

Quadrotor flight is an extremely challenging problem due to the limited control authority encountered at the limit of handling. Model Predictive Contouring Control (MPCC) has emerged as a promising model-based approach for time optimization problems such as drone racing. However, the standard MPCC formulation used in quadrotor racing introduces the notion of the gates directly in the cost function, creating a multi objective optimization that continuously trades off between maximizing progress and tracking the path accurately. This paper introduces three key components that enhance the state-of-the-art MPCC approach for drone racing. First and foremost, we provide safety guarantees in the form of a track constraint and terminal set. The track constraint is designed as a spatial constraint which prevents gate collisions while allowing for time optimization only in the cost function. Second, we augment the existing first principles dynamics with a residual term that captures complex aerodynamic effects and thrust forces learned directly from real-world data. Third, we use Trust Region Bayesian Optimization (TuRBO), a state-of-the-art global Bayesian Optimization algorithm, to tune the hyperparameters of the MPCC controller given a sparse reward based on lap time minimization. The proposed approach achieves similar lap times to the best-performing RL policy and outperforms the best model-based controller while satisfying constraints. In both simulation and real world, our approach consistently prevents gate crashes with 100% success rate, while pushing the quadrotor to its physical limits reaching speeds of more than 80km/h.

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Mitigating Motion Blur in Neural Radiance Fields with Events and Frames

Neural Radiance Fields (NeRFs) have shown great potential in novel view synthesis. However, they struggle to render sharp images when the data used for training is affected by motion blur. On the other hand, event cameras excel in dynamic scenes as they measure brightness changes with microsecond resolution and are thus only marginally affected by blur. Recent methods attempt to enhance NeRF reconstructions under camera motion by fusing frames and events. However, they face challenges in recovering accurate color content or constrain the NeRF to a set of predefined camera poses, harming reconstruction quality in challenging conditions. This paper proposes a novel formulation addressing these issues by leveraging both model- and learning-based modules. We explicitly model the blur formation process, exploiting the event double integral as an additional model-based prior. Additionally, we model the event-pixel response using an end-to-end learnable response function, allowing our method to adapt to non-idealities in the real event-camera sensor. We show, on synthetic and real data, that the proposed approach outperforms existing deblur NeRFs that use only frames as well as those that combine frames and events by +6.13dB and +2.48dB, respectively.

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Agile Robotics: Optimal Control, Reinforcement Learning, and Differentiable Simulation

Control systems are at the core of every real-world robot. They are deployed in an ever-increasing number of applications, ranging from autonomous racing and search-and-rescue missions to industrial inspections and space exploration. To achieve peak performance, certain tasks require pushing the robot to its maximum agility. How can we design control algorithms that enhance the agility of autonomous robots and maintain robustness against unforeseen disturbances? This paper addresses this question by leveraging fundamental principles in optimal control, reinforcement learning, and differentiable simulation.

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Range, Endurance, and Optimal Speed Estimates for Multicopters

Multicopters are among the most versatile mobile robots. Their applications range from inspection and mapping tasks to providing vital reconnaissance in disaster zones and to package delivery. The range, endurance, and speed a multirotor vehicle can achieve while performing its task is a decisive factor not only for vehicle design and mission planning, but also for policy makers deciding on the rules and regulations for aerial robots. To the best of the authors' knowledge, this work proposes the first approach to estimate the range, endurance, and optimal flight speed for a wide variety of multicopters. This advance is made possible by combining a state-of-the-art first-principles aerodynamic multicopter model based on blade-element-momentum theory with an electric-motor model and a graybox battery model. This model predicts the cell voltage with only 1.3% relative error (43.1 mV), even if the battery is subjected to non-constant discharge rates. Our approach is validated with real-world experiments on a test bench as well as with flights at speeds up to 65 km/h in one of the world's largest motion-capture systems. We also present an accurate pen-and-paper algorithm to estimate the range, endurance and optimal speed of multicopters to help future researchers build drones with maximal range and endurance, ensuring that future multirotor vehicles are even more versatile.

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Few-shot point cloud reconstruction and denoising via learned Guassian splats renderings and fine-tuned diffusion features

Existing deep learning methods for the reconstruction and denoising of point clouds rely on small datasets of 3D shapes. We circumvent the problem by leveraging deep learning methods trained on billions of images. We propose a method to reconstruct point clouds from few images and to denoise point clouds from their rendering by exploiting prior knowledge distilled from image-based deep learning models. To improve reconstruction in constraint settings, we regularize the training of a differentiable renderer with hybrid surface and appearance by introducing semantic consistency supervision. In addition, we propose a pipeline to finetune Stable Diffusion to denoise renderings of noisy point clouds and we demonstrate how these learned filters can be used to remove point cloud noise coming without 3D supervision. We compare our method with DSS and PointRadiance and achieved higher quality 3D reconstruction on the Sketchfab Testset and SCUT Dataset.

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3D scene generation from scene graphs and self-attention

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).

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State Space Models for Event Cameras

Today, state-of-the-art deep neural networks that process event-camera data first convert a temporal window of events into dense, grid-like input representations. As such, they exhibit poor generalizability when deployed at higher inference frequencies (i.e., smaller temporal windows) than the ones they were trained on. We address this challenge by introducing state-space models (SSMs) with learnable timescale parameters to event-based vision. This design adapts to varying frequencies without the need to retrain the network at different frequencies. Additionally, we investigate two strategies to counteract aliasing effects when deploying the model at higher frequencies. We comprehensively evaluate our approach against existing methods based on RNN and Transformer architectures across various benchmarks, including Gen1 and 1 Mpx event camera datasets. Our results demonstrate that SSM-based models train 33% faster and also exhibit minimal performance degradation when tested at higher frequencies than the training input. Traditional RNN and Transformer models exhibit performance drops of more than 20 mAP, with SSMs having a drop of 3.76 mAP, highlighting the effectiveness of SSMs in event-based vision tasks.

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A Hybrid ANN-SNN Architecture for Low-Power and Low-Latency Visual Perception

Spiking Neural Networks (SNN) are a class of bio-inspired neural networks that promise to bring low-power and low-latency inference to edge devices through asynchronous and sparse processing. However, being temporal models, SNNs depend heavily on expressive states to generate predictions on par with classical artificial neural networks (ANNs). These states converge only after long transient periods, and quickly decay without input data, leading to higher latency, power consumption, and lower accuracy. This work addresses this issue by initializing the state with an auxiliary ANN running at a low rate. The SNN then uses the state to generate predictions with high temporal resolution until the next initialization phase. Our hybrid ANN-SNN model thus combines the best of both worlds: It does not suffer from long state transients and state decay thanks to the ANN, and can generate predictions with high temporal resolution, low latency, and low power thanks to the SNN. We show for the task of event-based 2D and 3D human pose estimation that our method consumes 88% less power with only a 4% decrease in performance compared to its fully ANN counterparts when run at the same inference rate. Moreover, when compared to SNNs, our method achieves a 74% lower error. This research thus provides a new understanding of how ANNs and SNNs can be used to maximize their respective benefits.

cs.CV↗

An N-Point Linear Solver for Line and Motion Estimation with Event Cameras

Event cameras respond primarily to edges--formed by strong gradients--and are thus particularly well-suited for line-based motion estimation. Recent work has shown that events generated by a single line each satisfy a polynomial constraint which describes a manifold in the space-time volume. Multiple such constraints can be solved simultaneously to recover the partial linear velocity and line parameters. In this work, we show that, with a suitable line parametrization, this system of constraints is actually linear in the unknowns, which allows us to design a novel linear solver. Unlike existing solvers, our linear solver (i) is fast and numerically stable since it does not rely on expensive root finding, (ii) can solve both minimal and overdetermined systems with more than 5 events, and (iii) admits the characterization of all degenerate cases and multiple solutions. The found line parameters are singularity-free and have a fixed scale, which eliminates the need for auxiliary constraints typically encountered in previous work. To recover the full linear camera velocity we fuse observations from multiple lines with a novel velocity averaging scheme that relies on a geometrically-motivated residual, and thus solves the problem more efficiently than previous schemes which minimize an algebraic residual. Extensive experiments in synthetic and real-world settings demonstrate that our method surpasses the previous work in numerical stability, and operates over 600 times faster.

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