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Ding Zhao

Publications and source records attributed to Ding Zhao.

At least 19 recordsLinked to original sources

Anticipatory Robot Goalkeeping via Monotone Optimal Stopping

Robots engaged in fast physical interactions often need to act before the intent of another agent is fully known. Anticipatory goalkeeping illustrates this challenge. Waiting provides more reliable information about the target but reduces the physical opportunity for interception, whereas acting early preserves reachability but requires initiating motion under uncertainty. Given a fixed closed-loop save controller, we formulate the decision of when to initiate motion as a policy-conditional finite-horizon optimal stopping problem. Building on this formulation, we propose monotone optimal stopping (MOS), a structured release-timing method for dynamic robotic interception. The quadruped save policy is trained with reinforcement learning, while MOS determines when the policy should be activated from the evolving robot state and target belief. Rather than predicting a release time or relying on confidence alone, MOS learns the return advantage of acting now over waiting for one more observation. We derive a direct Bellman recursion for this act-versus-wait margin and impose monotonicity only with respect to physical urgency, reflecting the irreversible loss of interception opportunity as time elapses. This structure enables early activation for dynamically demanding saves while preserving closed-loop adaptation when later observations change the predicted target. Under a single-crossing condition, MOS admits a threshold release boundary with a bounded approximation error. Extensive simulation studies show that MOS improves the mean save rate from 67.7% to 74.4% over a parameter-matched learned gate and increases reversal saves from 52.1% to 66.5%. Real-robot experiments further demonstrate rapid interception and post-release direction correction under human shot-direction feints.

cs.RO

Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport

Full-stack human-robot collaboration (HRC) can become brittle when replacing a planner, partner model, coordination policy, or controller changes the physical meaning of cross-layer signals. We introduce C2C, an object-centric cognition-to-control architecture that preserves these meanings through physical contracts. Rather than standardizing individual modules, C2C standardizes the physical semantics exchanged between them: task intent is represented by a geometrically verified payload path, partner information by a source-independent physical state, learned coordination by bounded 11-D task-space commands, and robot-specific feasibility remains inside whole-body control (WBC). The reference system combines a vision-language model with deterministic geometric verification and multi-agent reinforcement learning (MARL) for partner-aware coordination. Across nine transport scenarios, adaptive MARL variants achieve 77.1-82.1% mean success under unchanged interfaces, compared with 56.5% for a scripted-partner reference. The same contracts further support neural and interpretable hard-tree actors, two- and three-carrier teams, and simulated-to-human partner substitution. Physical Unitree G1-human tests achieve 100% success in spatially confined transport and 80% in super-long-object handling, while a three-carrier system with two G1 humanoids and one human validates the same interface structure on hardware. Together, these results show that C2C converts a tightly coupled HRC stack into a plug-compatible system in which key components can change without redefining the physical collaboration task.

cs.RO

Dynamics-Induced Commitment in Learning-Based Robotic Penalty Kicks

Learning in robotic games is constrained not only by strategic information but also by what the body can still execute. We study this coupling in a hierarchical humanoid-quadruped penalty system in which game-level self-play policies command fixed soccer whole-body controllers (S-WBCs). The humanoid shooting skill is initialized from self-collected motion-capture data, whereas the quadruped saving skill is learned by reinforcement learning. We introduce dynamics-induced commitment mapping (DIC-Map), a body-grounded analysis that estimates continuation capability, identifies the first persistent loss of a terminal alternative, and tests whether the remaining interaction admits a reduced zero-sum game. For symmetric terminal alternatives, the reduced game yields a closed-form bound on optimal strategy concentration determined by the responder's value of deferring. We further show that, when the responder acts through an estimator, equal response values eliminate the direct terminal-allocation gradient and leave an estimator-mediated first-order learning channel. Experiments locate commitment about 0.29 s before contact, and changing only ball speed shifts deferral coverage. Across four responder policies, replacing the estimator raises save rate from 0.240 to 0.472, whereas a comparable gain in read accuracy obtained by waiting raises it only to 0.246. Posterior analysis is used for the equilibrium comparison because the available coverage terms are observational proxies. Project website: https://chris-ruizegeng.github.io/penaltykick/

cs.RO

SAGE: Safety-Aligned Gradient Enforcement for Human--Robot Collaboration

Multi-party human-robot collaboration poses a dual challenge: robot decisions should remain interpretable and auditable, while executed actions must satisfy safety constraints during physical interaction. Combining explainable decision-tree policies with control-barrier-function (CBF) filtering provides a promising architecture but creates two learning mismatches in multi-agent reinforcement learning. Safety projection changes the action applied to the environment, while the coupled proposal graph can misalign independently optimized actor updates with a team-level update. We present safety-aligned gradient enforcement (SAGE) to address both mismatches. Its shield-annealed internalization layer (SAIL) uses a differentiable finite-penalty proposal map while retaining the exact CBF quadratic program for execution, preserving constraint-normal sensitivity to internalize repeatedly active safety constraints. Team-averaged Lyapunov policy optimization (TALO) constructs a team-aware update reference and applies a Lyapunov half-space correction to regulate independent actor updates. Physical experiments with two humanoid robots and a human partner demonstrate deployment feasibility. Across nine simulation scenarios, SAGE achieves a 71.0% success rate with 0.5 collision steps per thousand environment steps. Ablations show that direct CBF filtering reduces collision frequency by 98.5% but decreases success from 67.3% to 59.3%. SAIL reduces proposal violation by 48.8% and proposal-execution correction by 85.2%, while TALO reduces the update-consistency gap by 50.8%.

cs.RO

Decoder Design Matters for ECG Delineation

Electrocardiogram (ECG) delineation identifies the boundaries of P waves, QRS complexes, and T waves, providing structural annotations that can guide AI models in learning to interpret ECGs. However, training accurate delineation models requires manual annotations that are scarce and time-consuming to obtain. Recent work addresses this limitation through semi-supervised learning (SSL), but the design of the architecture, particularly the decoder, has received less attention. To this end, we propose R-U-Net, an ECG delineation model that pairs a ResNet-18 encoder with a U-Net decoder. On SemiSegECG, R-U-Net outperforms the strongest evaluated ResNet-18 + fully convolutional network (FCN) head baseline in each of the 16 in-domain settings by 3.3-13.0 mIoU and achieves 82.6 mIoU in the cross-domain setting, an improvement of 8.1 mIoU. Controlled ablations show that decoder design contributes more to performance gains than the evaluated SSL methods, motivating further exploration of architectures for ECG delineation. All code is open-source at github.com/ELM-Research/ECG-Delineation.

cs.LG

Learning Generalizable Behaviors for Terminal Agents

Terminal agents are a compelling application of large language models (LLMs), with the potential to integrate deeply into users' daily workflows. Reinforcement learning (RL) is a key technique for improving their capabilities, making scalable training environments a central challenge. Since public real-user interaction data are scarce, synthetic environments provide a practical alternative, but often suffer from domain gaps and limited fidelity, leading to poor generalization. Existing work mainly scales the quantity and diversity of synthetic environments, while reward-signal quality and the mechanisms governing generalization remain under-explored. We study how RL improves terminal agents and propose the Agentic Compositional Generalization hypothesis: rather than teaching new domain-specific skills from scratch, RL primarily shapes high-level decision-making behaviors that compose and route low-level skills acquired during pre-training and supervised fine-tuning (SFT). This account is consistent with our empirical results and suggests that verifier quality, which determines which behaviors are reinforced, is more important than simply increasing environment quantity or diversity. Motivated by this insight, we propose River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization. Using this recipe, our RL-trained agent achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks. River also generalizes across model families, scales, agent harnesses, and RL objectives. Using fewer than 30% of the TMax training environments, River improves RL gains by 106% and 30% on average for models ranging from 2B to 27B on Terminal-Bench-Lite and Terminal-Bench-v2.1, respectively.

cs.LG

GaussianDream++: Efficient 3D Gaussian World Modeling for Robotic Manipulation

Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information. We present \textbf{\methodname}, a compact, policy-native extension that inserts \textbf{World State Tokens} and \textbf{World Prediction Tokens} directly into the VLA backbone. A training-only \textbf{World Representation Head} decodes these tokens into a Current World and coupled Future Prediction over shared Gaussian primitives, while static--dynamic factorization preserves persistent structure and focuses residual motion on interaction-relevant regions. At inference, the head, renderer, auxiliary objectives, and VGGT/TGE pathway are removed, leaving only 20 world tokens without online Gaussian decoding or rollout. \method achieves \textbf{98.6\%} on LIBERO and \textbf{87.8\%} on LIBERO-Plus, with clear gains under Camera and Layout shifts. Real-robot experiments further improve average success from 29.2\% to 52.5\% over reproduced $π_{0.5}$ while maintaining efficient closed-loop control.

cs.RO

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects (Early Version)

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.

cs.RO

SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibration to define the Deformation-aware Success Rate (DSR), which counts a rollout as successful only when it completes the task and keeps peak normalized deformation within tolerance. Across Diffusion Policy, $π_{0.5}$, and FastWAM, all 12 in-distribution configurations contain successful rollouts that violate the deformation tolerance, accounting for 0.7--24% of each configuration's successes. Under distribution shift, visuo-tactile variants achieve higher task success in all six policy--suite comparisons and higher DSR in five, whereas their in-distribution benefits are mixed. These results show that making touch available does not by itself ensure effective multimodal fusion. SoftVTBench therefore provides a common visuo-tactile resource for studying not only whether a policy succeeds, but how it physically interacts with deformable objects and when touch improves that interaction.

cs.RO

Learning Versatile Humanoid Manipulation with Touch Dreaming

Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Building on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder-decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action chunks, the policy predicts future hand-joint forces and future tactile latents, with tactile-latent targets provided by an exponential moving average target encoder without requiring a separate tactile pretraining stage. This encourages the policy to learn contact-aware representations for dexterous manipulation. Across five real-world contact-rich tasks, HTD achieves a 90.9% relative improvement in average success rate over the stronger baseline for each task. Ablation results further show that latent-space tactile prediction is more effective than raw tactile prediction, yielding a 30% relative gain in success rate. These results demonstrate that our touch-dreaming-enhanced learning system enables versatile, high-dexterity humanoid manipulation in the real world. More information and open-source materials are available at humanoid-touch-dream.github.io.

cs.RO

APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots

Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Based on this formulation, we train LiDAR-based full-body maneuver policies and reduce the sim-to-real perception gap through a dual strategy: modeling mapping artifacts during training and applying filtering and inpainting to elevation maps during deployment. Finally, we distill all six skills into a single policy that autonomously selects behaviors and transitions based on local geometry and commands. Experiments on a 29-DoF Unitree G1 humanoid demonstrate zero-shot sim-to-real traversal of 0.8 meter platforms (approximately 114% of leg length), with robust adaptation to platform height and initial pose, as well as smooth and stable multi-skill transitions.

cs.RO

Monolithic Multifocal Diamond Metalens for High-Power Laser Systems

High-power laser systems increasingly rely on multi-beam processing to enhance manufacturing throughput. However, conventional multifocal systems remain constrained by bulky architectures, stringent alignment requirements, and susceptibility to laser-induced degradation under intense irradiation. Here, we demonstrate a monolithic multifocal diamond metalens with a 7.2 mm aperture that maintains exceptional thermal stability and power tolerance. The device employs high-aspect-ratio truncated-cone diamond nanopillars to generate two focal spots separated by 200 μm at a focal length of 4 mm. Under sustained 25 W pulsed-laser irradiation for 1 h, the diamond metalens exhibits a focal shift of only 25.5 μm, resulting in a maximum processing-depth variation of 33.2 μm during 4H silicon carbide (SiC) laser scribing, far below the 319.1 μm deviation observed for a commercial objective lens combined with a beam-splitting diffractive optical element (DOE). Even under extreme optical loading, the metalens withstands continuous-wave laser irradiation up to 8.25 kW for 30 s without structural degradation, while complementary pulsed testing yields a laser-induced damage threshold (LIDT) of 2.45 J/(cm^2) for diamond. This work broadens the operating envelope of transmissive meta-optics to extreme optical loads, opening new opportunities across high-power photonic systems.

physics.optics

Interaction-Aware Whole-Body Control for Compliant Object Transport

Cooperative object transport in unstructured environments remains challenging for assistive humanoids because strong, time-varying interaction forces can make tracking-centric whole-body control unreliable, especially in close-contact support tasks. This paper proposes a bio-inspired, interaction-oriented whole-body control (IO-WBC) that functions as an artificial cerebellum - an adaptive motor agent that translates upstream (skill-level) commands into stable, physically consistent whole-body behavior under contact. This work structurally separates upper-body interaction execution from lower-body support control, enabling the robot to maintain balance while shaping force exchange in a tightly coupled robot-object system. A trajectory-optimized reference generator (RG) provides a kinematic prior, while a reinforcement learning (RL) policy governs body responses under heavy-load interactions and disturbances. The policy is trained in simulation with randomized payload mass/inertia and external perturbations, and deployed via asymmetric teacher-student distillation so that the student relies only on proprioceptive histories at runtime. Extensive experiments demonstrate that IO-WBC maintains stable whole-body behavior and physical interaction even when precise velocity tracking becomes infeasible, enabling compliant object transport across a wide range of scenarios.

cs.RO

ELF: A Family of Encoder-Free ECG-Language Models

ECG-Language Models (ELMs) extend recent advances in Multimodal Large Language Models (MLLMs) to automated ECG interpretation. However, most existing ELMs inherit Vision-Language Model (VLM) design choices and rely on pretrained ECG encoders, introducing substantial architectural and training complexity. Inspired by encoder-free VLMs, we introduce ELF, a family of three encoder-free ELMs that remain competitive with, and often outperform, prior state-of-the-art ELMs across two datasets despite substantially simpler architectures and training pipelines. All code and data are available at github.com/ELM-Research/ECG-Language-Models.

cs.MM

Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization

Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications. Agentic reinforcement learning (RL) has recently emerged as a promising solution for training such agents in multi-turn settings, allowing them to learn long-horizon decision-making strategies. However, existing pipelines face a critical challenge in balancing task performance with user engagement, as passive agents cannot efficiently adapt to users' intentions while overuse of human feedback increases the burden on users, which forms a Pareto Frontier between these two objectives. To push forward this frontier, we propose Behavior Agentic Optimization (BAO), an agentic RL framework that enhances and regularizes inter-turn behaviors to improve information-gathering capabilities and suppress inefficient or redundant interactions with users. We evaluate BAO on multiple tasks from the UserRL benchmark suite and demonstrate that it substantially outperforms proactive agentic RL baselines in terms of both higher task performance and lower user efforts, while achieving comparable or even superior performance to commercial LLM agents, highlighting its effectiveness for training proactive, user-centric LLM agents in complex multi-turn scenarios. Our website: https://proactive-agentic-rl.github.io/.

cs.AI

ART-Glove: Articulated Tactile Glove for Contact-Grounded Dexterous Interaction Capture

We present ART-Glove, an articulated tactile glove designed to capture contact-grounded dexterous demonstrations while preserving human dexterity. ART-Glove makes hand-side contact geometry explicit with 16 rigid functional surfaces covering the fingers, thumb, and palm. Twenty-two anatomically aligned joints connect these surfaces and allow them to follow human hand motion during dexterous manipulation. Encoder-based sensing tracks surface motion, while dense piezoresistive tactile sensing records contact over the same surfaces. The complete system captures synchronized 22-DoF joint measurements and 2048-taxel tactile measurements at 120 Hz. We evaluate ART-Glove across experiments on motion freedom, joint sensing, tactile sensing, and contact-rich interaction capture, demonstrating its ability to preserve human dexterity while recording contact-grounded information that can support downstream dexterous robot learning.

cs.RO

HiPi: Reproducible High-Fidelity Piezoresistive Sensors for Robotic Manipulation

Piezoresistive tactile sensors are attractive for robotic manipulation because they are thin, lightweight, low-cost, and scalable to dense large-area sensing. However, existing systems still face a practical trade-off: recent reproducible designs emphasize accessibility and ease of reproduction, whereas high-fidelity readout architectures remain more difficult to fabricate, assemble, and deploy. We present HiPi, a reproducible high-fidelity piezoresistive sensing system for robotic manipulation. Building on a low-crosstalk readout principle, HiPi redesigns the complete hardware stack around reproducibility, deployability, and multi-sensor scalability. The system includes a compact readout PCB compatible with commercial PCB fabrication and assembly services, eliminating manual soldering; a smaller and lower-cost STM32-based MCU module; an optimized communication pipeline that achieves 220 Hz readout in a bimanual setup with four dense tactile arrays (2048 taxels in total); and FPCB-based conductive layers that simplify sensor fabrication and stacking. Experiments with structured 3D-printed contact patterns show that HiPi preserves contact geometry substantially better than a reproducible baseline, improving the average IoU from 0.428 to 0.797 and the average Dice score from 0.539 to 0.886. These results suggest that HiPi bridges an important gap between reproducible fabrication and high-fidelity readout, making dense piezoresistive tactile sensing more practical for bimanual manipulation and multi-fingered robotic systems.

cs.RO

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.

cs.RO